There is canonically a guy who claims to be a wizard and whose power is basically being able to cast true polymorph.
Love it. Psi-entific indeed, which is to say "we're not calling it magic because we don't want white beards and pointed hats we like the spandex and capes aesthetic...except for the rare few who make it their thing." Might go with the Wild-Cards variant of the recruit character. Which I'd recommend as a series; the vibe is similar enough to not be a huge departure while still being different enough (80s speculative fiction has a certain feel to it) and as an anthology of stories spun-up from a supers game edited by GM GRRM there's a lot of different perspectives on things.

EDIT: Let's throw some dice.
EDIT 2: you love to see it.
Barondoctor threw 1 20-faced dice. Reason: OPS Total: 17
17 17
 
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Love it. Psi-entific indeed, which is to say "we're not calling it magic because we don't want white beards and pointed hats we like the spandex and capes aesthetic...except for the rare few who make it their thing." Might go with the Wild-Cards variant of the recruit character. Which I'd recommend as a series; the vibe is similar enough to not be a huge departure while still being different enough (80s speculative fiction has a certain feel to it) and as an anthology of stories spun-up from a supers game edited by GM GRRM there's a lot of different perspectives on things.

EDIT: Let's throw some dice.
BARONDOCTOR YOU BEAUTIFUL SCIENTIST YOU!
 
Few dice make me want to throw up as much as this quests
I feel you. I think this and Kermies quest are the only quest ive been around since the start... also the only quest that ive seen rolls take place. Most other quest Ive seen have the GM roll themselves and the audience only knows what happens once the chapter is posted. It helps to build tension (for better or worse)
 
I feel you. I think this and Kermies quest are the only quest ive been around since the start... also the only quest that ive seen rolls take place. Most other quest Ive seen have the GM roll themselves and the audience only knows what happens once the chapter is posted. It helps to build tension (for better or worse)
Yeah it's a very interesting shift to how I've tended to see quests do things.

It's definitely engaging, for better (this is thrilling!) and for worse (this is terrifying). Maybe that's just better, lol.

It's fun to get a glimpse at what's coming down the pipeline, at least. Though I wonder if it makes it harder to outright surprise the reader? Eg for something to come out of nowhere?

And it unlocks the capacity for readers to boost rolls, which I haven't seen before and also seems great — people are invested and it's nice to actually be able to make a small difference!

Edit: Lmao
 
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It has never been more over, and we have never been more back. We are always flip flopping between these two moods
 
I have to admit that seeing basically all rolls be out in the open, in the thread... is a bit palm-sweat-inducing.

But it's mitigated by how I don't imagine any single roll will be the end-all be-all.
 
Yeah it's a very interesting shift to how I've tended to see quests do things.

It's definitely engaging, for better (this is thrilling!) and for worse (this is terrifying). Maybe that's just better, lol.

It's fun to get a glimpse at what's coming down the pipeline, at least. Though I wonder if it makes it harder to outright surprise the reader? Eg for something to come out of nowhere?

Edit: Lmao
Ehh 50-50? We know ahead of time if things are going well or not. But we have 0 context to what fresh hell Bitterman is cooking up. I know ive been surprised everytime no matter how much context he throws at us.
 
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