- Location
- Florida
- Pronouns
- He/Him
Okay, going to try and run down a list of options that ideally should be a Fast Pass away for Song at worst, aka maxxing out at 8 cost, with some having options to edge out to 9 if need be. This is going to be ignoring Frostbite or Golem builds for now as they seem somewhat hard to hide due to obvious powers without real space to fit in transformation tags if trying to aim that way. Plus this is at least somewhat trying to list ones people haven't really talked about to this point.
Think These Have Potential and Cover Hiding
Anteneus + Soldier X + Daggermaw = 5 cost, gives an invuln and forces people to get into grappling range while Daggermaw helps with giving strength for the melee hitting, while the earthquakes help make people get disoriented. Likely can add in Sewer Rat or Adamant if boosting the cost a little bit, to aim for a self enhance synergy or ABO. Visibility here largely depends on how the transformation tags would show off if adding the 3 costs, but the rest seems fine.
Sewer Rat + Soldier X + Daggermaw + Adamant = 8 cost, this is aiming for ABO and ideally a self enhancement synergy for the cost of a Fast Pass, this is hoping that we can use the transformations to lean into this being a transformable mask thing ala Rhys for cover. Where this is basically going for max senses and strength with regeneration for this melee option, while the Sewer Rat elements would ideally allow for extra protection given the talks of the hair being like steel + Adamant's literal metal body.
Epoxy + Soldier X + Steadfast = 8 cost, sticking people to areas or objects is frankly absurd if you have good melee capabilities and this would lead to a relatively invisible powerset on a lockdown specialist who won't go down. My only issue is I would absolutely want Daggermaw on this if possible to give Song more direct offense from the Enhanced Strength but that is going minorly outside of the just give a Fast Pass range to 9 cost.
Deadman + Soldier X + Hydrocity + Multiplex = 8 cost, this one is obvious but has the actual cover of just never having actually died, as dark as that is. This is basically banking on Multiplex allowing for using the lava summoned on death for fueling a transformation while otherwise using Hydrocity/Deadman for fire/steam punches in the meanwhile. Notably this wants to either be 9 cost or potentially swap out Hydrocity so that there can be Enhanced Strength on this build and to hit the requirements for ABO as well.
Think These Have Potential and Cover Hiding
Anteneus + Soldier X + Daggermaw = 5 cost, gives an invuln and forces people to get into grappling range while Daggermaw helps with giving strength for the melee hitting, while the earthquakes help make people get disoriented. Likely can add in Sewer Rat or Adamant if boosting the cost a little bit, to aim for a self enhance synergy or ABO. Visibility here largely depends on how the transformation tags would show off if adding the 3 costs, but the rest seems fine.
Sewer Rat + Soldier X + Daggermaw + Adamant = 8 cost, this is aiming for ABO and ideally a self enhancement synergy for the cost of a Fast Pass, this is hoping that we can use the transformations to lean into this being a transformable mask thing ala Rhys for cover. Where this is basically going for max senses and strength with regeneration for this melee option, while the Sewer Rat elements would ideally allow for extra protection given the talks of the hair being like steel + Adamant's literal metal body.
Epoxy + Soldier X + Steadfast = 8 cost, sticking people to areas or objects is frankly absurd if you have good melee capabilities and this would lead to a relatively invisible powerset on a lockdown specialist who won't go down. My only issue is I would absolutely want Daggermaw on this if possible to give Song more direct offense from the Enhanced Strength but that is going minorly outside of the just give a Fast Pass range to 9 cost.
Deadman + Soldier X + Hydrocity + Multiplex = 8 cost, this one is obvious but has the actual cover of just never having actually died, as dark as that is. This is basically banking on Multiplex allowing for using the lava summoned on death for fueling a transformation while otherwise using Hydrocity/Deadman for fire/steam punches in the meanwhile. Notably this wants to either be 9 cost or potentially swap out Hydrocity so that there can be Enhanced Strength on this build and to hit the requirements for ABO as well.