Okay we're at 7 Tolerance John officially so I'm going to throw out some of the Espionage and Operations oriented builds given the consensus seems to be pushing against hit oriented builds for him. Credit to Lucid Prop and Wing101r for their builds here and if anyone has others they want to add to the pool here let me know.
Primarily Espionage?
iSpy + Ms Conception + Mr. Hunch + Millions + Daggermaw - Potency 3 = Potency 7
(2x all) Invisibility, Clairvoyance, Energy Manipulation, (1x all) Transformation, Enhanced Senses, Enhanced Strength
Build Goal: Make a spy who ideally is not in direct combat super often through abusing iSpy and Mr. Hunch for info gathering. Ms. Conception allows for hiding the Hunch objects and for tagging with iSpy easier. Millions is for an Energy Manipulation tag and since Ms. Conception would allow for hiding the mines. Daggermaw is for minor synergy fishing on the first Wolong synergy, to give some Strength for self defense, and for Enhanced Senses to work with with iSpy and Ms. Conception's powers.
This has the downside of no direct durability boosters but it should be in direct combat less than the rest and has at least a reasonable chance of pretending he was hiding his powers.
Espionage and Operations Mix?
Memoria + iSpy + Millions Minefield + Mister Hunch - Potency 3 = Potency 7 (Lucid Prop's build)
(3x) Clairvoyance, (1x all) Teleportation, Invisibility, Energy Manipulation
Build Goal: This idea is around trying to increase the range of the teleport through iSpy and Mr. Hunch (and information gathering to potentially change the teleport form) while also allowing for the inanimate teleports to be explodable as necessary.
Memoria + iSpy + Steadfast - Potency 3 = Potency 7(Lucid Prop's build)
(2x) Clairvoyance, (1x all) Teleportation, Invisibility, Invulnerable
Build Goal: This is built around trying to make a mostly immortal teleporter through Steadfast and seeing if the iSpy/Memoria combination would allow for teleporting people out of harm's way before they would be hit.
Chatroom + Memoria + Mr. Hunch + Millions - Potency 3 = Potency 7 (Wing101r's build)
(3x) Clairvoyance, (1x all) Ally Empowerment, Teleportation, Energy Manipulation
Build Goal: The main goal here is to try and rock a telepathic teleporter while having Millions' mines as some sort of offense but otherwise is relying on Memoria's teleportation to try and keep them safe.
All of these builds are focusing on using Memoria for battlefield control and safety while either trying to coordinate things (and likely using people are teleportation points?) or using iSpy for information and leaning on the teleportation points angle harder.
Primarily Operations?
Bulwark + Fast Track + Steadfast + Millions - Potency 3 = Potency 7
(2x all) Energy Manipulation, Ally Empowerment, (1x all) Self-Enhancement, Enhanced Speed, Invulnerable
Build Goal: Fast Track is there to gain and imbue speed, Steadfast is to make the battlefield support functionally immortal and compensate for Fast Track's weakness, and Bulwark is there to imbue shields on top of the speed. Millions is here to try and change Fast Track's speed stealing by having it be siphoned from the mines going off alongside using them to fuel Bulwark's shields better. Fast Track's speed also allows for much more clutch Bulwark shield placement timings if necessary.
Chatroom + Bulwark + Millions + Mr. Hunch - Potency 3 = Potency 7
(2x) Ally Empowerment, Energy Manipulation, Clairvoyance
Build Goal: Chatroom is a battlefield operations center for coordination while Bulwark allows for directly benefitting allies by shielding them. Millions is there primarily to try and fuel Bulwark's shielding while giving some offense. Mr. Hunch is there to give the options for transceivers for range boosting alongside some espionage sneaking in here.
These builds primarily are based around shielding our allies through Bulwark and using Millions to bootstrap the builds up while either boosting everyone's speed or trying to connect them up for information control. I would probably lean the Bulwark build of the two given the psychic synergies aren't fully sorted yet so it might not have one while the Fast Track build has higher highs imo.
Also honest question, but how much money do we have left rn?
Regardless of if the 1k a turn income gain is at turn start or at turn end we'll be rocking up to next turn with 1k in the bank before we look into any potential income rewards from missions or personals if both get empowered.