HAHAHAHAHAHAHAHA

it is 111 uses (if it doesnt level up at all in that time) before each use adds more than 100 points.

at 120 uses it becomes impossible to add a single use without adding two powers.

Even if the power doesnt grow, and he sets an hourly alarm to use the power 16 hours a day, that's 18 uses a day (2 when he wakes up because he will have full SP, and then one each hour until bed. In six days his power will be growing faster than Lung's without needing combat to keep it running, at the end of the 10th day of such a plan, a single item would have a power value of 181842.8, that is so many powers.

The compounding might have been a bad plan.
Terra's not exactly great at math.

Hell, she's not even good at being Terra.
 
Lung power copy would be most op depending on what is considered as combat. getting Amy to make a bracer with tiny teeth hidden against skin that tries to bite you (and fails to pierce his skin) so that he is always "in combat" and getting to absolutely ridiculous levels of stats and using those boosted stats to power level other powers using the insane sp to spam everything with sp costs. Terra would have a mental break down watching him break yet another game system over his knees.
He would be getting a bonus of 100% of his base stats per hour so with 1 point in a stat he would have 24 points added to it every day. that gets even more insane when he increases his base stats. (2 points=48, 3points=72, ect.) and that is with the skill at lvl1 and that power would reach lvl20 pretty quick being in constant use.
 
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I was number punching the Dauntless Lite power, and no matter what percentage you use, it doesn't work.
It's either too powerful, or too weak.
I suggest you remove the percentage and count only total investments instead.
At 50 investments you get the first special ability, then at 100, 200, 400, 800, 1600, 3200 and so on.
Skill level could be a multiplier for investments, so at 20 each investment counts as 20.
At Int (20) and Level (20), you get 400 investments/full bar, useful but nowhere comparable to the absurd escalation of compound interest you currently have.
 
HAHAHAHAHAHAHAHA

it is 111 uses (if it doesnt level up at all in that time) before each use adds more than 100 points.

at 120 uses it becomes impossible to add a single use without adding two powers.

Even if the power doesnt grow, and he sets an hourly alarm to use the power 16 hours a day, that's 18 uses a day (2 when he wakes up because he will have full SP, and then one each hour until bed. In six days his power will be growing faster than Lung's without needing combat to keep it running, at the end of the 10th day of such a plan, a single item would have a power value of 181842.8, that is so many powers.

The compounding might have been a bad plan.


Disregard that. That math is for 7%, not 0.07%. Uses to first power (unless the ability levels) = 5592, or 311 days.

If you raise it to 0.7%, that is a month to the first power, 5 more days until the second. getting a power a day after 52 days. A power an hour after 76 days.

Might want to think the whole compounding deal.

I was number punching the Dauntless Lite power, and no matter what percentage you use, it doesn't work.
It's either too powerful, or too weak.
I suggest you remove the percentage and count only total investments instead.
At 50 investments you get the first special ability, then at 100, 200, 400, 800, 1600, 3200 and so on.
Skill level could be a multiplier for investments, so at 20 each investment counts as 20.
At Int (20) and Level (20), you get 400 investments/full bar, useful but nowhere comparable to the absurd escalation of compound interest you currently have.


My progression plan was that, for outright copies, the power would be equal to the original at about level 15. Which would mean it'd take a lot of concerted effort to match a parahuman with their given power. Surpassing them would take a long time, too.

It could be worth it to do so, but it might also just be a better idea to try and synergize different powers to find a combination that excels. Given a month and a half with Dauntless Light, Al should be able to reach about level 10 where it would get a power boost and each charge would then be worth 0.144. At full power, level twenty, it would boost again to reach 0.75.

This doesn't factor in the possibility of Al gaining Victor's power and leeching off of Dauntless, if possible, or gaining Renaissance Man off of Uber.
 
My progression plan was that, for outright copies, the power would be equal to the original at about level 15. Which would mean it'd take a lot of concerted effort to match a parahuman with their given power. Surpassing them would take a long time, too.

It could be worth it to do so, but it might also just be a better idea to try and synergize different powers to find a combination that excels. Given a month and a half with Dauntless Light, Al should be able to reach about level 10 where it would get a power boost and each charge would then be worth 0.144. At full power, level twenty, it would boost again to reach 0.75.

This doesn't factor in the possibility of Al gaining Victor's power and leeching off of Dauntless, if possible, or gaining Renaissance Man off of Uber.
Yeah, the issue is the compounding percentage. No matter what you make the percentage, you can only delay the point at which growth becomes untennably rapid.

Realistically, you're going to want something with diminishing returns to make imbuing multiple items anything other than self sabotage. So probably a log function.
 
Worm 03
How to Beat Fried Worms

Disclaimer: Worm is owned by Wildbow, and we're all thankful for that.

-----

Chapter 3: Character Creation

-----

"You're almost late," an older, blond man wearing thick glasses grumbled as Alec scanned his ID against a time clock. "You can't come in at the last minute!"

"Are you going to pay me to come in earlier?" Alec asked as he dropped his backpack on to a bench and started stripping.

"Well, no... but you need to be ready to start your day when you clock in."

"Mister Veder? By policy, I'm not allowed to wear my uniform outside of the hospital," Alec explained to his superior as he started putting on his uniform. Blue khakis, blue button down shirt and a pair of steel toe boots. "If the policy changes, I could put this on at home. As I can't, it's a work task. Which means...?"

"...Kids these days," the man grumbled as Alec laced his boots.

It must have burned at the director of maintenance, what with Alec being able to read.

"Got a busy morning," Veder grumbled as he tried to glare at Alec through his thick glasses. "Need you to set a handful of traps around the kitchens, one of the night cooks said she saw a mouse. Then you'll be on your rounds until maybe noon. Got a surgery in theater two around then, so stick around and be ready to clean up once they're done."

"Alrighty then," Alec agreed as he stood up and started to plan out what to put on a cart. Gloves, mop, wet floor sign, toilet paper, hand sanitizer refills and... "Do you want me to use the kill traps or the live traps?"

"Kill traps," Veder commanded as the round man began to put on his own uniform.

"Kill traps it is." Alec hummed to himself as he left the locker room to make his way to the Housekeeping depot. He bypassed the live traps, square metal boxes with a plexiglass side to leave the contents visible. It was supposed to be a simple kind of trap that a mouse would drop into in pursuit of food that they simply couldn't climb back out of.

The kill traps, however, were just little slats of wood that had a very tight spring on them connected to an arm. Once the lever was depressed, the tension on the spring would relax and it would swing the arm with enough force to shatter a mouse's spine. It was a classic that hadn't been improved upon since eighteen ninety-nine.

"If I could, begin to be," Alec mumbled to himself as he went about the process of baiting the traps with peanut butter. "Even half of what you think of me? I could learn how to-"

"Alec?" a woman's voice interrupted the man. He very nearly dropped the trap he was working on.

It wouldn't have done anything since it wasn't armed, but it would have been frustrating.

"Haley," Alec greeted the woman. She was a short, round and typically angry woman with thinning black hair. She was also the head nurse. "What can I do for you?"

"I need you to go and put mousetraps in the kitchens," the woman demanded, her voice raspy like a two-pack a day smoker. "One of my girls said they saw a rat!"

"Alright," Alec agreed as he continued to smear peanut butter on the mousetrap in his hands. The mousetrap that Haley was distinctly not looking at. "I'll make it my first priority this morning."

"You'd better!" the angry little woman just about shouted as she shoved a finger into Alec's face. "Don't make me get Lawrence about your slacking off!"

Alec... just stared as the woman stomped off, utterly bemused.

Some people just were not worth arguing with. He didn't know how Haley had risen to her position, given her habits, but he assumed she either used to actually look good or else the director of the hospital had some very strange tastes.

Alec shrugged and moved on with his day. Fat floated to the top, as they say, and he was sure she'd go on to harass someone else soon enough.

Placing the traps around the kitchens and pantry only took about fifteen minutes and Alec was off to deal with the rest of his day. Mopping floors, cleaning toilets, wiping down the rails throughout the halls...

Janitorial work really wasn't that bad, honestly.

It left his mind free to wander as he pleased...

And, nobody really cared if, every fifty minutes on the mark when Alec's little flip phone would vibrate in his pocket, he reached in and pressed a finger against a folded multi-tool he'd picked up on the way to work. He wasn't sure how much charge the tool had collected but, at two o'clock, two very important things happened.

Empowered Investment has reached level: 2

Yay! Now it was less useless!

And he'd received a text...

Operating Theater 2. Bring a mop.

Ugh... Alec didn't know what operation they'd done today but he didn't like the sound of that.

"Took you long enough," Lawrence Veder grumbled when Alec rolled his cart into the operating room, loaded with a variety of harsh chemicals. "You got a lotta work to do."

There... was a puddle on the ground, next to the operating table. Liquidy, brown... chunky.

"...Colonoscopy go wrong or something?" Alec had to ask as he considered which tool would work best for the job.

"Or something," Lawrence agreed as he began to make his way to the exit. "Let me know when you're done!"

Watching the fat bastard leave, Alec shook his head and tried to breathe through his mouth-

Which was a mistake!

Ugh, he could -taste- it!

Fire, Alec decided as he began to unload the tools he'd need from the cart.

Fire would be the best tool for this job.

His efforts to clean the mess were interrupted, not by his phone, but by another screen appearing in front of his face-

The Epic Foe: House Mouse...
Has been defeated!
You have gained: 1 Experience!
You have become: 1 USD Richer!


Well now. That...

Did not make Alec's job any better.

It just didn't.

Worm Version 0.0.3: Character Sheet
StatsDetails
Level: 1
HP: 100
SP: 200

-STR: 1/20
-VIT: 1/20
-DEX: 1/20
-AGI: 1/20
-INT: 2/20
-WIL: 1/20​
  • Empowered Investor 2/20: You can invest your energy into an object, repairing it by 2 %, empowering it by 2% of its original value and investing 2 points into it. Once that investment value reaches 600, the empowered object will develop a special trait. Another trait will be revealed at 1000 investment, then they will be improved or added to for every 1000 points after that. Cost: 100 SP
  • ERROR! Previous skill levels not allocated!
    Axe 1/20
    Hand to Hand 1/20
    Short Blade 1/20
    Long Blade 1/20
    Pistols 1/20
    Rifles 1/20
    Cleaning 2/20
    Repairs 2/20
    Cooking 1/20
    First Aid 1/20
    Sneaking 1/20
    Running 1/20
    Driving 1/20
    Mechanics 1/20
    Metalwork 1/20
    Carpentry 1/20
  • None!
  • Weapons
    None!
    Equipment
    None!
    Miscellaneous
    1990 Chevrolet Step Van (Poor)
 
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At least he'd have something to use as an excuse to partner up with Taylor.

Hmm. Y'know, Taylor has a LOT of potential, even pre-Skitter. One doesn't get where she did and become the kind of thinker she was in canon without a hell of a lot of base material to work with. If Alchemist prevents her from becoming a parahuman, he could absolutely help her become all she can be so she can help him save everyone (except all the morons he's gonna end up killing, like the S9 as a "completely random" example).

Can we just not, there's already the red flag of working at the hospital so can we just not bring in another thing that tends to signal the quality of a worm fic plummeting off a cliff.

Terra's not exactly great at math.

Hell, she's not even good at being Terra.

It's fine he's in worm which is written by wildbow who doesn't understand numbers tho as an aside I would recommend people looking into this stuff consider using wolfram alpha since you can insert equations and it will plot them for you and tell you all the important information.
 
I was number punching the Dauntless Lite power, and no matter what percentage you use, it doesn't work.
It's either too powerful, or too weak.
I suggest you remove the percentage and count only total investments instead.
At 50 investments you get the first special ability, then at 100, 200, 400, 800, 1600, 3200 and so on.
Skill level could be a multiplier for investments, so at 20 each investment counts as 20.
At Int (20) and Level (20), you get 400 investments/full bar, useful but nowhere comparable to the absurd escalation of compound interest you currently have.

Been thinking on this more. Might have to start it at 300 and figure out how to make that work with the limitations on Al's power. Compounding, which was sort of how Dauntless was explained to work, just falls knee deep into the old tale of the emperor and the grains of rice.

Wildbow had stated that, if Dauntless had made it to the final battle, he would have been a peer to Alexandria. However, during his first noted confrontation with Bitch it was noted that his Arclance was about as effective as a hand taser against an elephant.

Unfortunately, those are qualitative differences and not quantitative, so the comparisons are extremely hard to work out.

I'll work at it, though! Thanks for the suggestion!
 
pressed a finger against a folded multi-tool he'd picked up on the way to work. He wasn't sure how much charge the tool had collected but, at two o'clock, two very important things happened.

Good choice in empowering a multi-tool!

Also, in a hospital, check out the lost & found to see if there any items worth a five-finger-discount. You'd be amazed at what people leave behind; books, toys, wristwatches, etc.
 
How's this one sound?

Empowered Investor 1/20: You can invest your energy into an object, repairing it by 1% and investing it with 1 charge. Once that investment value reaches 300, the empowered object will develop a special trait. Another trait will be revealed at 500 investment, then they will be improved or added to for every 500 points after that. Cost: 100 SP
 
Been thinking on this more. Might have to start it at 300 and figure out how to make that work with the limitations on Al's power. Compounding, which was sort of how Dauntless was explained to work, just falls knee deep into the old tale of the emperor and the grains of rice.

Wildbow had stated that, if Dauntless had made it to the final battle, he would have been a peer to Alexandria. However, during his first noted confrontation with Bitch it was noted that his Arclance was about as effective as a hand taser against an elephant.

Unfortunately, those are qualitative differences and not quantitative, so the comparisons are extremely hard to work out.

I'll work at it, though! Thanks for the suggestion!
He could stay at compounding interest for now. Once Terra cottons on, however, I'm sure it'll be massively nerfed. However, his arcmultitool be level 5,000 by then...
 
Perhaps you could make it quadratic instead of exponential? Each charge would still be more significant than the last without spiking into ridiculousness later on. Something like (investment)^2. With the investment increase per activation being something like 0.002*level.

Exponential growth just spikes too hard. No matter how small you make the initial value it's going to feel like nothing is happening right up until the changes become significant, and then suddenly you're going to need to break out scientific notation just to describe the numbers. The emperor with the grains of rice is a good one good example. For context 2^65 grains of rice would weigh more than Mount Everest, and have a significantly larger volume.

As another example, let's see what would happen if you had a grain of sand that doubled once per hour. If you started in the morning you'd only have a small handful of about a half a pound of sand by the end of the day, but by the end of the second day, you would have tens of tons of sand. A little after the end of the fourth day, the sand would outmass the moon. If you waited another four days the 'pile' of sand would outmass the observable universe. The stages go from 'that's odd' to 'dangerous' to 'everyone out of the universe' so quickly there's no way to meaningfully react.

Unless you want to make his power useless until suddenly and with no warning he can punch out Endbringers, the power can't be exponential.
 
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Worm Version 0.0.2: Character Sheet
StatsDetails
Level: 1
HP: 100
SP: 200

-STR: 1/20
-VIT: 1/20
-DEX: 1/20
-AGI: 1/20
-INT: 2/20
-WIL: 1/20​
  • Empowered Investor 1/20: You can invest your energy into an object, repairing and empowering it by .07%, starting at a base value (1), compounding. Once that investment value reaches 50, the empowered object will develop a special trait. Another trait will be revealed at 100 investment, then they will be improved or added to for every 100 points after that. Cost: 100 SP
  • ERROR! Previous skill levels not allocated!
    Axe 1/20
    Hand to Hand 1/20
    Short Blade 1/20
    Long Blade 1/20
    Pistols 1/20
    Rifles 1/20
    Cleaning 2/20
    Repairs 2/20
    Cooking 1/20
    First Aid 1/20
    Sneaking 1/20
    Running 1/20
    Driving 1/20
    Mechanics 1/20
    Metalwork 1/20
    Carpentry 1/20
  • None!
  • Weapons
    None!
    Equipment
    None!
    Miscellaneous
    1990 Chevrolet Step Van (Poor)

okay so let's see here, axe proficiency is easy and simple to work out, buy a hatchet and wood axe and start chopping wood, it may also level up carpentry, cleaning and driving

an axe is a pretty good weapon for a cape, since it can be used well at both a high and low level of skill, it's not trackable, and can do serious damage even for most brutes and strikers

it is also away of gaining actual money and strength and endurance points, you can also use as fuel for a forge, and make coal to sell and use in metal working, which in itself leads to more opportunities for repairs and a reason to gain short and long blade proficiency since you are making knives

this would also make a good excuse for getting the first aid, since you want to know what to do when you cut your own thumb or something, since those saws that prevent your finger from getting cut may not exist in Bet

since you own a business you buy a gun, which would be more difficult, but there is probably a gun range in BB that does lend weapons, getting a gym membership and hand-to-hand classes as well as the treadmills for running skill is a good idea, besides grues powers would be great for a blacksmith since you can stop radiation heat entirely

mechanics and driving will help with you using the van and fixing it eventually

cooking you can do by making Julia child's cookbook and making the recipes in it, then a chinese food cookbook and so on

a whole plan for economic development, it can start as a hobby/exercise that then develops into a career and then into a job
 
Can we just not, there's already the red flag of working at the hospital so can we just not bring in another thing that tends to signal the quality of a worm fic plummeting off a cliff.

I wasn't planning for Al to meet with Taylor until something like April. The hospital janitor was just an idea I'd had based off of one of my friends real life jobs.

Seriously, there should be three or four hospitals in Brockton Bay, given the size of the place.

It's just a job for Al to get his feet wet with the whole 'Earth Bet is a shithole and you're stuck in it' situation.

One of the upcoming chapters would actually go over the specific reason that Al chose the empowerment power over the others. It offers a loophole to one of the many, many plotholes that WB patched over with Contessa.

Which one? If I answer that like this, then what's the point of writing the story?
 
Hunting down Victor and taking that power would be far less difficult and create less heat than grabbing Dauntless's power. One side involves fighting Nazis, a national pastime, whilst the other side involves fighting the government.
What about defeating Dauntless (or any other Protectorate or Wards member) in a sparring match in the name of power testing, or challenging them in some way?
 
Now for the actual power this is someone that understands physics much better than Dauntless and gets to make better stuff, he also played the cyberpunk cyberware listing, so I can see a ring of neural link would be great, since there is only dragon on the internet, and if you don't have an asshole like tagg then she will not actually go against you

then there is making the primer in bullets into casting incredibly tiny amounts of plasma, effectively making any gun into a ETC gun, it really doesn't matter how small the amount of plasma is, it will work well, though it might make the gun explode, though most modern guns can consistently run overpressured ammo

same with enchanting a spark plug to work with that, the savings from gas are insane

then there is the possibility that butchering cows or hunting boars will give you money beyond what it gives you now, it also justifies buying a gun if you choose to do this

Actually since rats give you 1 USD and a mousetrap costs .50 cents you could simply set up mousetraps all over the place, your second exponential power

as for cape powers, there is Grue, who helps at his dad's gym, and you can challenge him to a fight, to gain points and maybe a skill, he is the only parahuman you can more or less just challenge to a fight with no repercussions

then of course, working at a hospital has the chance of meeting panacea and glory girl by proxy, or at least spend time within range of them
 
How's this one sound?

Empowered Investor 1/20: You can invest your energy into an object, repairing it by 1% and investing it with 1 charge. Once that investment value reaches 300, the empowered object will develop a special trait. Another trait will be revealed at 500 investment, then they will be improved or added to for every 500 points after that. Cost: 100 SP

OK, that sounds a lot better. Because I was plugging the numbers in a calculator which didn't work out. Then I found a special compounding calculator which also didn't work out and I was honestly very confused about it all but this is good i like this one.
 
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