the obvious theory that everyone is going to have is that he is related to the Elite, there is that one cape in anchorage that can make clones and is a member of the elite, he traveled to New York, where one of their cells is located and uses a business suit as a cape
No, go for it! I don't mind hearing another point of view or discussing different ideas. I've certainly changed a variety of things thanks to reader input and I imagine that'll keep happening.
okay so, the ideal use for the gun is that you can add accessories and make them better, most guns are highly modular
silencers that silence better, muzzle breaks that reduce recoil above what should be possible, a stock for the pistol that makes it more accurate, extended barrel that can be screw on the end and increases velocity, laser pointers that make the bullet follow the laser, or a muzzle attachment that made the bullets non-lethal
there are also going to be different laws about accessories, and Al isn't caring about them anyway, so they will be very useful, in worm in particularly utility and versatility almost always trumps direct power and lethality
enhancing the armor inserts will work well, but in particularly a probability field that make it less likely for bullets to hit the target anywhere but the armor, it means that the area defended
the use of enhancing ammunition is also very promising, as the bullet is definitely capable of being enhanced, even if it is disposable
also enhancing the mousetraps would be possible, until they receive the ability to attract rats without bait, meaning you can keep them going for way longer
One option for the pistols for cape fights is doing something to make the pistols Less Lethal. If they did nockback, or always did flesh wounds. Hit with the same energy but as if they had more mass and less velocity (so large impact momentum). Or perhaps taking advantage of bullets being hot things fired by explosions and making handguns of fire bolts (or an increment in that direction to start).
Something that makes them more 'rules' compliant, but keeps them effective. Also get them looking Tinker as fast as possible.
Coil has mercs using rifles with laser attachments, he could easily apply all sorts of modes to those lasers
self repairing is obviously the most useful, but there are dozens of uses for a laser
in fact one of my OCs used a laser pistol whose only Sci-Fi characteristics was being able to use all function of a laser known to man in a single pistol, this includes microphones, cooling, laser-taser, incendiary, invisible microwave lasers, holograms, etc
Here's an idea for the pistol and carbine:
Make them pull ammunition from Alec's Inventory instead of their magazines like Doom.
When Alec uses them, they have seemingly bottomless magazines. If anyone else gets hold of one it fires once and locks open on empty.
The only possible issue is how that interacts with the shadow clones....
Wonder if one of the handguns could be upgraded with a Shapeshifting trait like the omnitool. Make it so they can adjust to fire any ammo placed in them. Alec doesn't have to worry about how expensive ammo is anymore and he can do fun stuff like shooting Shotgun shells or special tinkertech ammo at someone from an unassuming handgun nobody thinks is much of a threat
again he can enhance the magazine separate from the gun itself, make it pull ammo from nearby and resize ammo and your golden
Ironically part of customising the bay to make it a good location for Taylor's power was making it's Summers cooler and it's Winters warmer than a lot of the surrounding area.
He's totally going to buy something like a sonic screwdriver toy to pretend to be the memory erasing thing and buy a fedora isn't he.
Being fair not all tinkers are that bad like the Chicago ward Tecton or Rain in ward for example.
Aside from how they in general commit crimes while dressed as heroes from games such as Mario they were willing to help Bakuda out at the storage yard provided she wore a bomberman outfit and later worked for Coil including making a scanner for Trickster to scan Taylor's power to make a device to counter it and a device to teleport her into a building meant to be her tomb for Coil's plan to kill her instead of releasing Dinah which Taylor had insisted on as a price of working with him to take over the city. He also would have been fine making the teleporter outright kill her but QA liked Taylor enough to go to bat for her so he wasn't allowed to build one that didn't give her a fair chance at surviving.
"who is but the form following the function of what and what I am is a man in a suit"
there is also the possibility of using a tranquilizer gun that actually function, even if it only injects people with water, it's not like you need the poison, and it also works with your poisoner perk