Magical Girl Quest - The Fire That Burns

We're a long way from there. The MC is certainly not mentally stable enough to go heroing. We still need to stabilise our current circumstances until we can practice regularly.
Oh I know. It's also why I'm wondering how long we can stay around to.

We really need to figure out how to raise our base stats as well. Which I have no idea where to even start with honestly. I mean... Doing with magic is easy, figuring out how to be with magic is... not.
You should remove the bolded sentence. It might offend the Forest. :V
*Shrug* Sure.
 
From which she somehow became competent at parkour and handling a gun, teaches her sister the same, and apparently has some sort of reputation with the gangs?
Yes?
That all sounds rather reasonable.

Parkour seems to be a rather sensible thing to learn if you are a courier.
Instead of asking for money for a job, ask that someone teach her how to not shoot herself if she needs to use a gun.
And of course she would have a reputation, she is a kid living homeless taking care of another kid and is a reliable courier that keeps her mouth shut.
What part of that is hard to believe?
 
What part of that is hard to believe?
That a 10 year old homeless street kid can do all that and still remain independent of the gangs. I'd have expected them to be intimidated and forcibly inducted into one to receive any sort of training in the first place.

Maybe I just don't understand how North American gang culture works? I know I definitely don't understand North American gun culture.
 
That a 10 year old homeless street kid can do all that and still remain independent of the gangs. I'd have expected them to be intimidated and forcibly inducted into one to receive any sort of training in the first place.

Maybe I just don't understand how North American gang culture works? I know I definitely don't understand North American gun culture.
"Do a couple of jobs for the guys around to make sure nobody tries anything, we didn't want to get involved in their thing. Just passing through, a couple of close calls, but nobody wanted to have the more official gangs come down on their heads for threatening children. A lot of them had kids of their own."

They might be in gangs and be criminals. But they are not all monsters. A lot of them fell into crime even if they didn't want to. I have no doubt there are people who would conscript them into their gang, but they made sure to stay the fuck away from anyone that looked dodgy, only doing what little work she had to do to get by.
 
I have no doubt there are people who would conscript them into their gang, but they made sure to stay the fuck away from anyone that looked dodgy, only doing what little work she had to do to get by.
Again, as a 10 year old. How did she ever tell one gang from another? How did she even find them? What capacity does she have to avoid being conscripted off the street?

You have a 10 and 6 year old run away from home. Then 4 years later they are still on the run, and we see them in this quest. If they started out say 5 years older I would not have this issue.
 
What I want to know is how do we turn Regeneration into a passive? We've already gotten way more use out of it than we should have in the time since we got it, but it could be so much more useful if it was always on. So back to my question; how do we turn Regeneration into a passive? Do we have to get it to a specific level, or do we need to learn another spell that makes Regeneration passive?
 
What I want to know is how do we turn Regeneration into a passive? We've already gotten way more use out of it than we should have in the time since we got it, but it could be so much more useful if it was always on. So back to my question; how do we turn Regeneration into a passive? Do we have to get it to a specific level, or do we need to learn another spell that makes Regeneration passive?

Maybe we should do some work on 'anchoring' spells? Like enchanting ourselves with an effect that continues acting even once no longer observed sorta thing?
 
What I want to know is how do we turn Regeneration into a passive? We've already gotten way more use out of it than we should have in the time since we got it, but it could be so much more useful if it was always on. So back to my question; how do we turn Regeneration into a passive? Do we have to get it to a specific level, or do we need to learn another spell that makes Regeneration passive?
Experiment.
 
Again, as a 10 year old. How did she ever tell one gang from another? How did she even find them? What capacity does she have to avoid being conscripted off the street?

You have a 10 and 6 year old run away from home. Then 4 years later they are still on the run, and we see them in this quest. If they started out say 5 years older I would not have this issue.


I imagine that Cerys probably lucked out the first time, or maybe even the first few times, and one of the first "pays" she got was not money, but knowledge on the gangs in the area, where she would then do other jobs, some for money, others for more in depth information on how to tell the gangs apart.

And Rukia had already stated that conscription didn't happen because there were "more official" (read as more prominent, bigger, etc) that would go down on the other gangs heads if they found out that they threatened children.

Perhaps even if she ditched town before now she would always aim for towns with those specific gangs in it (again from knowledge gained from jobs).

Or maybe the person she got her first job she stumbled on was someone who, while criminal, had a soft spot for kids, and tried to help her survive on the street by giving her knowledge.

Also, this seems to be an AU of Crystalwatcher's quest. Human evolution was literally guided by Gaia, with the intention of making the species better.

Assuming humanity here is only the equal of humanity in reality is a dangerous assumption to make. There is literally a human in Crystalwatcher's quest that, not using magic powers had a trait that was "if an attack does 100 or more damage, dodge and counter as a free action" . That is not even the strongest ability that a human with no overt magical powers has in the setting.

It could very well be that humans have the ability to mature to a much greater extent in the face of adversity here.

What I want to know is how do we turn Regeneration into a passive? We've already gotten way more use out of it than we should have in the time since we got it, but it could be so much more useful if it was always on. So back to my question; how do we turn Regeneration into a passive? Do we have to get it to a specific level, or do we need to learn another spell that makes Regeneration passive?

Based on the two instances of abilities upgrading in ways that weren't outlined in the shop, I think it is probably a mixture of a min level of competence as well as actively trying to make the spell work in a certain way once that level is reached.
 
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"Muscle Memory," such as it is for magic, might also be a thing. I.E. just use it long enough that it becomes automatic.

Like I noted earlier, I'm worried more about base stats since I don't even know where to start with trying to help those up. Beyond exercise, but that's still limited by being human I'm fairly sure.
 
Based on the two instances of abilities upgrading in ways that weren't outlined in the shop, I think it is probably a mixture of a min level of competence as well as actively trying to make the spell work in a certain way once that level is reached.
This
"Muscle Memory," such as it is for magic, might also be a thing. I.E. just use it long enough that it becomes automatic.
Also this
 
Is there something you don't like about mine?

Mostly just asking cause mine's essentially veekie+a couple more questions.
I just don't care about staying in the forest for several days or where the animals are. Forest may be Best Bro, but interactions between girl and tree would get boring fast. Stay as long as it takes for Cerys to heal and then get back out to interact with other humans.
 
I just don't care about staying in the forest for several days or where the animals are. Forest may be Best Bro, but interactions between girl and tree would get boring fast. Stay as long as it takes for Cerys to heal and then get back out to interact with other humans.
I'm not sure why you think my vote has us staying multiple days? That vote is basically the exact same as veekie's save one word I changed.

The animals are kind of testing to see it's control of animal life in the Forest and also why it might keep them away, which will either tell us nothing or a lot about what this spirit is like.

*Shrug*

I mean, I am checking to see if we can stay I guess.
 
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[X] ShadowAngelBeta

I think we need to do something different to get in touch with the forest.

We can feel our own magic like a bright blazing star, what about magic around us? Give that tree a big ol hug and try to get in magic contact with it.

Also, as far as pushing a sense of thanks goes. Praying might work. As well as actually leaving something behind for it.
 
(AM NOT) BEFRIENDING TREES
Well, first things first, you need to check properly if you are still alone. You are pretty confident in your thermal sense, but its magic, so it might have weird weaknesses or restrictions that you don't know about. You wriggle your way out of the pile of clothes and clingy sisters and crawl to the entrance of the tent. You unzip the bottom slightly and peer around, best you can tell, there isn't anything within sight. Though the dead silence of the forest serves to put you more on edge than if you could at least hear some birds chirping in the distance, but everything is completely silent.

If you didn't know better, you'd think that you were in another world entirely, just you and your sister inside a living forest and ok lets not go there. Shaking your head, you crawl out of the tent properly and peer around, still nothing. You walk to the edges of the clearing and start poking around, but you can't really find anything out of place. You're not exactly a premier tracker in the wild, but even the footprints you left in the dirt by the tree yesterday were gone, as if they never existed.

Ok, that's more than a little creepy. You make your way over to the tent and peer through, Una still asleep, half buried under spare clothes and making cute little whistling snores. You close the tent and let her sleep, after all the help she gave you moving yesterday you think she deserves the rest.

Right then, tree thingy. Time to deal with you. You aren't really sure what the etiquette with dealing with giant fuckoff magical forest/land things is so you decide to just wing it as best you can, moving back over to where you were sitting yesterday, on one of the larger roots sitting above ground. Though... when you think about it, it does resemble a bench, but that might be just because the top is flatter than you thought trees could grow. Don't think about it

When you get comfortable again, you take a thread of magic and run it down into the tree again, your awareness suddenly blooming again into that incomprehensible thing. This time you spend several long minutes just trying to, acclimatise, would be the best word. You gently press against it and try to make as much sense of it as you can, without trying to offend? it. It doesn't really react to your explorations at all, when you gently nudge towards knowing if any soldiers are nearby it obliges without the lightest hint of protest and an sudden sense of awareness lets you know the location of every being in a truly humongous area.

As fast as you can you cut your magic off at the source, rather than trying to withdraw it, to escape the overwhelming everything as fast as possible. When you come back to awareness, your back is damp with sweat and you are lightly panting clouds of steam even though your sense tells you that the air around you is a fairly mild 12C. A thought comes to mind, and you turn your sense inwards, where you are nearly blinded by the sight. You are a blazing inferno of heat, hundreds to thousands of times hotter than the air around you, only an invisible cage that you know is your magic holding the incredible blaze back.

Wow... You knew that the fire inside was hot, but you had no idea that is was this hot. Enough that you couldn't really figure out how hot it was, only that it was incredibly so. You spend a while just staring at yourself, enjoying the flow of the heat within you. It is an unnatural thing that feels like it belongs more than anything you could imagine. Even after a few days, you can't imagine it not being there, or perhaps it has always been there? You're not really sure, but the feeling of your flame is warm within, easing a tension on your shoulders that you hadn't realised was there.

Much more relaxed, you reach your magic back towards the tree, only to find the little part of yours that you left behind already there and waiting for you, rushing back to you a little like an eager puppy. The comparison makes you smile, though the magic itself doesn't seem to be sentient, it sometimes acts like it is. Perhaps it has something to do with your own desires? Or because you'd left it attached to the land/forest thing? God, you really need to find a name for this thing. All of the second guessing bothers you.

Connected again to the vast thing, you gently poke the impression of name towards it. What you get back is... certainly something. You aren't sure what, but it certainly was a thing. You poke back with feeling of incomprehension and get a faint amused feeling from the flower at your left foot, making you turn your head to stare at it bemusedly. Is everything here a separate thing? Or is it just projecting? You're... really not sure, but neither of those seem to be the right answer.

With a slight frown, you prod back at it with... existence? What you get back from that almost makes you draw back from the connection again, though it quickly calms enough that you manage to comprehend roughly what it's trying to show you. It's... you can kind of feel? No, know? Ugh... It seems to be the land? Or the continent? Something like that. It's kind of like an aerial overview, except from ground level? You don't think there are words for what you are trying to describe, but you kind of have a sense that this isn't so much of a forest as a region? landmass? One of the two or something in-between seems to fit somewhere, because you get another faint feeling of approval or affirmation. Something like that. Correctness would do.

So this isn't a forest, it's, land? An area? That seems to be along the right lines but still not quite right. Though at this point, you are just thinking yourself in circles and getting frustrated, there is just something there that you can't quite grasp, not because it's being held away or impossible but you just don't seem to quite get it.

It's like trying to squeeze a wet bar of soap when my hands are covered in lubricant. You shake your head at your strange thoughts and just gently knock your head against the tree behind you. Though it doesn't make any sense, probably because it's fucking magic, it's still helped you. Guided you to safety and seemingly kept literally everything away from them. A gentle nudge gets you a much reduced feeling of the area and you can still see them searching. Soldiers walking in groups of no less than five, being led by dogs down a trail then slowly veering away if they get too close, as if they can't quite comprehend that this space exists. Even the few animals you can sense now aren't coming into this space, as far as you can tell it only you and your sister are here.

As weird as it is, you try your best to push your feelings of thankfulness to it. It's helped you, massively and without really having a reason as best you can tell. It's done more for you than... well, anyone ever has before. With all the time and effort you put into helping Una and taking care of her, you've never really had someone help you before. It's a strange feeling, but one that leaves you feeling a little lighter before when the spirit? Fuck it, I'm calling it a spirit just projects back warmth and safety. Despite your natural jumpiness, you relax back into your seat against the tree, finding it to be inordinately more comfortable that it probably should be. Not that you are complaining in the slightest.

You decide to take this moment of quiet to start your healing again, it coming much easier than it had before and without needing so much focus to keep it going. The feeling of your magic spreading out into your body and staring the healing suffuses you, making you sink even deeper into your comfy spot on the bench. It was like sitting by a warm fire and relaxing into a plush sofa at the same time, enough to make you want to nod off if you hadn't already gotten lots of sleep last night.

As comfortable as you are, you don't stop thinking about your plans. You can't stay in the forest forever, but you know there are still searchers combing through the forest. If you judge by how many dogs seem to be leading them around the area where you were, they probably know where you were, but the spirit seems to be keeping them from reaching you. You aren't really sure how long that will last, seeing as surely they must realise that they haven't searched this part of the forest sooner or later, unless the spirit has some sort of mental effect. And oh man, I didn't need to think about that. It's ok, it's fine, it's been helpful, yeah.

You peer down at your comfy seat suspiciously for a moment, but you don't get any particular feelings back from it when you prod it with the idea. You just get a kind of confused warble, doesn't not have a concept for mind control or mind? Maybe there isn't a concept for it? Like you can't really convince of it's name, if it has one? You hope so, that would be a massive weight off of you back.

Anyway, you project at it the images of the soldiers searching and you and your sister staying where you are, then the concept of time passing. The sun and moon rising and setting. It takes a moment, but you get back images of a city. At first you are confused, until you see a blur in the sky that is the sun and the moon rising and falling extremely quickly. You are still confused until you see that previously where there was pristine city, now there was nature slowly encroaching, great trees splitting concrete and runners of vines slowly crawling their way up the side of a skyscraper.

Eventually, even the buildings themselves just become part of the landscape, either falling down or dirt covering them and turning them into hills, until if you didn't know there was a city there before, you would have never known at all. Still, it keeps going until the hills themselves wear down into plains and start forming into hills again.

At this point, you get the idea of what it is trying to tell you, and slowly push the idea of stopping it's images. They were amazing, it was... mesmerising, seeing nature take its course and overtake everything, then go through the cycle again and again. But you get what it was trying to tell you. It could hide you until the bones of man were little more than fossils in the ground.

It was somewhat humbling, being before such a thing, such a massive and ageless presence that just was. It didn't seem to so much as do things as things had already happened. It didn't lead the soldiers away from here, there was simply no here for the soldiers to find in the first place.

You spent a long time thinking about this, not really doing anything beyond making sure your healing kept going, not even shifting from where you sat in your wooden seat. What should you do next, you really were at a loss of what to do.

(Cerys Health: 60 + 36 Regeneration = 96/100)

About the camp...
[] Start setting up a slightly more permanent camp, though one you can bring with you
[] Leave as soon as possible, you need to get moving
[] Write In...

About the spirit...
[] Interact more with the spirit, see what you can learn
[] Don't interact with the spirit any more, it scares you
[] Write In...

+ 10 XP Befriended a tree spirit(?)

You are The Tree Whisperer, befriender of trees everywhere.
 
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So, it could be:
  • The region we're in
  • Specifically the flora/flora-and-fauna of the region
  • All the flora/flora-and-fauna, but we're only dealing with a portion of it
  • The accumulated magic of any/all of the above forming into a Genius Loci
Any other obvious possibilities I've missed?
 
And no, this isn't Gaia.
*Nods* Yeah, seems a little small to be the full planetary spirit with how it was being described. Forest Bro is Forest Bro and I am happy with this.

I say we stay for a while, at least until the military moves on... maybe a few weeks? Get us enough time to get a better grasp on some of our magics and such.

Should probably ask if we can practice to be polite but I'm not sure it would understand the concept.
 
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I got it!


No seriously... we should try and see if we can draw energy from this place a little? I mean... Not that we necessarily need more, but maybe the energy of a forest (Growth, Life, Fecundity, etc.) could be more useful for stuff like healing?
 
I got it!


No seriously... we should try and see if we can draw energy from this place a little? I mean... Not that we necessarily need more, but maybe the energy of a forest (Growth, Life, Fecundity, etc.) could be more useful for stuff like healing?
It might be using that energy to "not be here" though, not to mention we're already our own land as well basically. I don't want to pop.
 
[X] Start setting up a slightly more permanent camp, though one you can bring with you
-[X] Make sure Una is fine. Really fine, not just acting like that to make sure you aren't worried.
-[X] Set up a clear space to experiment with your magic.
--[X] Priority to getting the reinforcement thing under control. You'd like to be able to handle people and things without crushing them while it's active. You don't want to risk carrying Una while you run until then.
[X] Interact more with the spirit, see what you can learn
-[X] See if theres' something you could do for it in thanks?
 
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