NSMS
Probably evil, unfortunately.
- Location
- A rapidly widening tear in the fabric of reality
That's why it's probably a first-turn only deal. The main reason why it's viable first turn is because on night 1 we have basically no info to work off of anyway, so we might as well make sure we get at least something from it. We also have a slightly better chance of hitting a Raven or the Magpie first night if Jackdaws control things than if we just random it. Now from night 2 onwards we have more information to work with (voting patterns, shiny transfers, etc), so it's probably not worth it then, but for night 1? It's honestly better than random voting.Honestly, the jackdaw plan just plain doesn't work either. Let's say you do, somehow, get everyone to agree to do this, even with the two jackdaws and probably the Magpie (since the jackdaws remaining in the game helps the magpie win) arguing against it, plus everyone who doesn't like the plan from an aesthetics perspective, or from a feasibility perspective.
Let's also say that we have no lurkers who refrain from voting, no crows who defect from the plan to lynch someone they think is a magpie, and the ravens go along with it; ie, everything goes perfectly. It goes something like this:
Day one random lynch, probably a crow. We identify a jackdaw, but we identify whichever of them judges themselves to be the less valuable player, since even if they're lower on the pecking order they can ensure they're the one outed and not their partner by jumping on a lynch with someone on it. Day 2 we lynch a jackdaw, day 3 a crow, day 4 a jackdaw... and then we go into day 5 down 2 crows and with 4 days wasted, and with the ravens intact. Since there's no day tell in this plan as to whether or not someone is a Raven. That's not a position anyone but the ravens want to be in.
Also, according to the OP internal pecking orders are unknown so Jackdaws can't try to arrange things so their less valuable player is revealed.