Creation Post Part 4
X] Plan Inspired by Guilliman and Legion Days
-[X] You concluded the Complience of Fertoa by instigating a general insurrection in its population, making them fear you more than they feared the gene-forged enforcers of its tyrant. (+1 Fellowship)
-[X] No. The precepts of Guilliman may be appropriate for others, but there aren´t something you find amenable for warriors of the Eight. (You disagree with one or more teachings of the Codex. Write-in the changes you want to make in their categories. If you don´t want to change that particular part, leave it blank.)
-[X] Company Roles (the standard is 10th Company are Scouts, 9th 8th 7th and 6th are Reserve, 5th 4th 3rd and 2nd are Battle Companies, and Lastly, 1st are Veterans and Terminators.):
--[X] You do not believe in trusting your most inexperienced brothers as scouts, reaching deep into the enemy's heart and knowing them better than they know themselves is your way of war. The Scout Company shall hold the same experience as all others and operate as a Reserve Company sending aid to other Companies like the others. New brothers will instead be formed into training squads under a Veteran and cycle through the roles of the Chapter's squads in a similar manner to the Space Wolf Blood Claws. These trainee squads will be distributed among the Reserve Companies and assigned to operations they could hope to survive with lessons learned.
-[X]All Companies are led by two Lieutenants in addition to the Captain, to have a more clear chain of command in case of splitting into demi-companies. Colouring like in RL.
-[X]Instead of fully colouring their armor after their specialty, Specialists colour only their helmets and pauldrons after their specialty
-[X]Sergeants do not colour ther helmet entirely red, rather just a stripe similar to the Lieutenants, to better differentiate from Tech-Marines.
-[X]Veterans do not colour ther helmet entirely white, rather just a stripe similar to the Lieutenants, to better differentiate from Apothecaries.
-[X]Chapter Command
--[X]Chapter Command consists of Chapter Master, Master of the Keep, Master of the Watch, Master of the Arsenal, Master of the Fleet, Master of the Marches, Chief Victualler, Master of the Recruits and Head Specialists.
--[X]Chapter Command and Company Command are seperated, Command Roles like Master of the Keep, Master of the Watch, etc. are not held by Comapny Captains, instead they are held by suitable Marines with experience as officers. They also hold nominally the rank of Brother Captain. Specialist titles like Head Chaplain/Master of Sanctity remain unchanged and part of Chapter Command.
--[X]The Chapter Master is elected by the Brother-Captains of the Companies and the members of Chapter Command. In case of equal votes for multiple candidates the deciding vote falls to the Head Serf.
--[X]Master of the Rites does not exist. It´s duties fall to the Master of Sanctity/Head Chaplain. Master of Relics does not exist. It´s duties are shared between Master of Sanctity and Master of the Forge/Head Tech-Marine. Lord Executioner does not exist. It´s duties fall to the regular Chapter Champion.
-[X] Luctus, Death World.
--[X]Name for Armed Chapter Serfs/PDF Luctusian Mistborn
-[X]Eventual renaming of titles and rank due to Chapter Homeworld cultural influence.
-[X] You concluded the Complience of Fertoa by instigating a general insurrection in its population, making them fear you more than they feared the gene-forged enforcers of its tyrant. (+1 Fellowship)
-[X] No. The precepts of Guilliman may be appropriate for others, but there aren´t something you find amenable for warriors of the Eight. (You disagree with one or more teachings of the Codex. Write-in the changes you want to make in their categories. If you don´t want to change that particular part, leave it blank.)
-[X] Company Roles (the standard is 10th Company are Scouts, 9th 8th 7th and 6th are Reserve, 5th 4th 3rd and 2nd are Battle Companies, and Lastly, 1st are Veterans and Terminators.):
--[X] You do not believe in trusting your most inexperienced brothers as scouts, reaching deep into the enemy's heart and knowing them better than they know themselves is your way of war. The Scout Company shall hold the same experience as all others and operate as a Reserve Company sending aid to other Companies like the others. New brothers will instead be formed into training squads under a Veteran and cycle through the roles of the Chapter's squads in a similar manner to the Space Wolf Blood Claws. These trainee squads will be distributed among the Reserve Companies and assigned to operations they could hope to survive with lessons learned.
-[X]All Companies are led by two Lieutenants in addition to the Captain, to have a more clear chain of command in case of splitting into demi-companies. Colouring like in RL.
-[X]Instead of fully colouring their armor after their specialty, Specialists colour only their helmets and pauldrons after their specialty
-[X]Sergeants do not colour ther helmet entirely red, rather just a stripe similar to the Lieutenants, to better differentiate from Tech-Marines.
-[X]Veterans do not colour ther helmet entirely white, rather just a stripe similar to the Lieutenants, to better differentiate from Apothecaries.
-[X]Chapter Command
--[X]Chapter Command consists of Chapter Master, Master of the Keep, Master of the Watch, Master of the Arsenal, Master of the Fleet, Master of the Marches, Chief Victualler, Master of the Recruits and Head Specialists.
--[X]Chapter Command and Company Command are seperated, Command Roles like Master of the Keep, Master of the Watch, etc. are not held by Comapny Captains, instead they are held by suitable Marines with experience as officers. They also hold nominally the rank of Brother Captain. Specialist titles like Head Chaplain/Master of Sanctity remain unchanged and part of Chapter Command.
--[X]The Chapter Master is elected by the Brother-Captains of the Companies and the members of Chapter Command. In case of equal votes for multiple candidates the deciding vote falls to the Head Serf.
--[X]Master of the Rites does not exist. It´s duties fall to the Master of Sanctity/Head Chaplain. Master of Relics does not exist. It´s duties are shared between Master of Sanctity and Master of the Forge/Head Tech-Marine. Lord Executioner does not exist. It´s duties fall to the regular Chapter Champion.
-[X] Luctus, Death World.
--[X]Name for Armed Chapter Serfs/PDF Luctusian Mistborn
-[X]Eventual renaming of titles and rank due to Chapter Homeworld cultural influence.
Luctus System, Aetelian Sector, Ultima Segmentum, 731 M41
Your new Fortress-Monastery doesn't look like anything the name would bring up to mind. With the vast majority of Luctus buildings being old ruins from before the Mist, anything intact would be clearly identified from orbit, and while your shields are strong enough to withstand orbital bombardment, it sat ill with you for your location to stand out in the open so clearly. As such, the construction crews instead hollowed out one of the mountains in the northern hemisphere, carving each room in the rock, with only the shuttle bays, some windows and the gates connecting the Fortress to the outside.
You and your fellow legionnaires stand in your brand new office, overlooking at the landscape through a plastiglass window. Not that there is much to see, with the vibrant blue Mist shrouding anything outside. Your office is bare for now, with only a few chairs and a desk, your recently forged weapons stashed near the desk for ease of access.
Choose a Melee, Ranged, Armor and Miscellanious Option. All choices are master-crafted:
-Melee
-[] Power Sword.
-[] Power Maul.
-[] Power Axe.
-[] Power Fist. (If you choose this one, you can only select pistols in the range options.)
-[] Lightning Claws. (If you choose this one you can only select pistols in the range options.)
-[] Thunder Hammer.
-[] Eviscerator.
-[] Chainglave (Unlocked by choosing Night Lord).
-[] Combi-Fist (Counts also as the ranged slot).
-[] Write-in:
-Ranged
-[] Bolt Pistol.
-[] Bolter.
-[] Storm Bolter.
-[] Combi-Flamer.
-[] Combi-Melta.
-[] Plasma Pistol.
-[] Plasma Gun.
-[] Plasma Blaster (Unlocked by Great Crusade Era Techmarine).
-[] Volkite Charger (Unlocked by Great Crusade Era Techmarine, only if you pick the Volkite bonus).
-[] Volkite Serpenta (Unlocked by Great Crusade Era Techmarine).
-[] Write in:
-Armor
-[] Artificer Armor (MK VI, only available if you pick the Corvus Pattern bonus)
-[] Artificer Armor (MK VIII)
-[] Terminator Armor (Indomitus Pattern)
-[] Terminator Armor (Tartaros Pattern, only available if you pick the Tartaros armor bonus)
-Miscellaneous Gear
-[] Storm Shield
-[] Boarding Shield
-[] Jump Pack (Cannot be picked with Terminator Armor)
-[] Krak Grenades
-[] Camoleonine Cloack (Cannot be picked with Terminator Armor)
-[] Write-in:
Karark Zel is looking at those weapons, a large smile on his face. "It's been good to use a forge again after so long. Our Inquisitorial… backers were insistent in forbidding me the use of their facilities."
"Their loss." And you mean it. Despite his oddities, your Master of the Forge is quite skilled in his craft. "Are our facilities adequate to fulfill our needs?" Karark Zel ignores the question, examining his servo harness. "Karark?"
"Umh? Ah yes, it should suffice. Although I would like to bring some of the tools from the Fear of Judgement, some of the equipment here is of woeful quality."
"You'll have to wait for it to be repaired, in the meantime, try to work with what you have." With the lack of industrial facilities of Luctus, at least those not oriented to subsistence, they had needed to leave the repair of the old Battle Barge to the nearby Forgeworld of Smilnay. Despite the heavy augmentation on their bodies, you had clearly notice that they were strangely excited to repair what was a standard Battle Barge for you. That excitement had turned to religious rapture when they had seen….
Choose two bonus:
-[] 10 suits of-Tartaros Pattern Terminator Armor.
-[] 5 Stormbird Gunship.
-[] A Fellblade Heavy tank.
-[] 7 Deimos-pattern rhinos
-[] 20 Grav-cannons
-[] 100 Prototype MK-VI "Corvus" Power armor
-[] 30 Volkite Chargers
-[] 3 Contemptor-Pattern Dreadnought chassis
-[] Write-in:
Archmagos Delta Iota Kappa, who had greeted you and Inquisitor Harker in the orbital docks of Smilnay, had waived all costs of the repairs just for the chance to study the vessel and its contents, and you could swear you had seen a tear of joy falling from his organic eye, the only fleshy element in his face. It had been somewhat uncomfortable, seeing that much excitement for something that in your time would have been treated with professional indifference.
Putting that thought aside, you turn your gaze towards Valzadai, whose eyes keep moving across every corner of the room. "Valzadai, what's the condition of the Apothecarium, are we ready to start the implantation procedures?"
"The facilities are ready, even if the security is lax." He scowls, twisting a scar in his face that goes from chin to temple. "I've already caught a few serfs lurking around. I've chastised them, but it does prove that our measures are inadequate."
"Do try not to maim our serfs Valzadai, we don't have an unlimited supply of them." In fact, you had been lucky to get recruit as many as you have. Part of them were volunteers that Inquisitor Harker had recruited from the pilgrim ships arriving in Asis, a nearby Cardinal World. However, the bulk of them came from one of the planets subterranean cities, whose ancient filters had broken beyond repair and needed refuge from the poisonous atmosphere. They numbered a few hundreds in total which was enough to keep the fortress maintained, especially with the fervent dedication with which they worked, honored beyond measure to serve "The Emperor's Angels".
"Why have you called us here Severus?" It takes you a moment to notice Kuthil question, so out of character it is for him to speak unprompted. "If you wanted status reports, we could have just sent them to you, so there must be something you want to talk about."
He has always been a perceptive one. "I prefer to receive my reports in person Myrok, something you would know if you'd ever come to debriefings when I was Captain." He seems somewhat chastised by that, which surprise you, but you keep on speaking. "But you're right in that we have things to speak about." You put your hands on your desk, meeting the gaze of the three Marines.
"According to all documents, our chapter is a Raven Guard successor, and if anyone outside the chapter inquires about us, that's what we will tell them. However, I want you're opinion on how widespread the truth should be among our brothers, if it should be common knowledge or a closely guarded secret."
They ponder the question, and then Valzadai speaks. "The fewer that know the truth the better. It reduces the risks of someone talking for whatever reason. Plenty of enemies could use that information to bring our downfall."
"All our marines should know." Retorts Myrok, glaring at your Chief Apothecary from beneath his unruly mop of hair. "How can we trust them in battle if we don't trust them with the knowledge of their blood?"
Valzadai sneers, but your Master of the Forge interrupts whatever he's about to say. "Perhaps we should do like the Mechanicus does with the Omnissiah's teachings, granting knowledge to those that prove worthy of it."
Karark Zel intervention does nothing to diminish the tension between your Chief Apothecary and your Master of Recruits, so you proclaim your decision before it reaches a boiling point.
Choose how widespread will be the knowledge of your Bloodline in the Chapter:
-[] Open Knowledge: All of your Brothers shall know. You won't keep their origins a secret from them, and knowing the perfidy that the rest of the sons of Curze indulge in will push them into a greater disdain of them. (Upon becoming a Space Marine, each member of the chapter will be told the truth.)
-[] An Earned Secret: While the common Battle-Brother won't be trusted with the Chapters secret, those who prove themselves will be privy to your true heritage. (The truth will be told to a Marine once he reaches either a command or veteran status.)
-[] A Burden of Command: Only a select few can be worthy of learning this information, and who can be worthier than those trusted with their brothers lives? (The truth will be told only to Company Captains and Chapter Command.)
-[] The Secret Keeper: Your origin could do untold damage to the Chapter if it fell to the wrong hands, so it must be buried as deep as it can be, with only one man tasked with keeping it from coming to light. (Once the Great Crusade Era Marines die, the secret will only be told to the next Chapter Master, who will learn it by way of an encrypted message in it's office.)
While not everyone is satisfied with your decision, those against it do not protest it, so you decide to take the discussion to the other matter in your mind. "With that settled, I want to consult you about what customs we should instate in the chapter. We have a chance here to make something new, something better and I appreciate any idea that you might think it would suit that purpose."
"Those changes apply to our tactical doctrine?" Inquires Kuthil.
"No." You reply scoffing. You might despise what the Legion has become, but you're not going to make your men charge heedlessly into combat like a brain-damaged fool from the Twelfth. You're not spiteful enough to go against your favored methods.
"Do we keep customs from Nostramo?" You refrain from spitting on the floor at Valzadai's question. You don0t wish to keep anything from that despicable place, for nothing of worth came from it.
"If you think some of them are salvage, I´ll consider it." You reply.
Select customs from the chapter:
-[] Nostraman Language: Nostraman lacks resemblance to High or Low Gothic, both in pronunciation and writing. It is a surprisingly poetic language, with an abundance of idioms and metaphors. (Your chapter speaks in Nostraman. If this option is not chosen, your recruits will speak Luctusian, which is similar to old Earth Slavic Languages.)
-[] Red Hands: In Nostraman gangs, criminals who had failed greatly painted their hands red, indicating that their lives were forfeit to the will of their master. The Night Lords picked this tradition, exchanging the tattoed hands with painting the gauntlets red. (You may punish marines by painting their gauntlets red, slotting them into suicidal tasks or daunting assignments.)
-[] Image of Terror: To further the effectiveness of their terror tactics, marines were encouraged to decorate their armors with frightful imagery, such as skulls, lightning bolts, flayed remains…. (Each marine armor is heavily decorated and customized.)
-[] Write-in a custom you would like to see in the chapter.
By the time you've finished debating the new philosophies that your chapter will follow, night has fallen, and while the setting of the local sun doesn't really influence the luminosity of the planet, it is indicative of the length of your discussion. Afterwards your officers depart and you are left on your own. Shortly after, a soft knock echoes on your door.
"Come in." A serf enters, carrying in one hand a lantern and in the other a bundle of cloth. Bowing deeply to you, he unfurls the cloth, hangs it from the wall in front of your desk, and leaves with another bow. You contemplate the banner with your new colors and despite all the time that has passed and all the changes since, part of you feels once more the excitement you once felt, when you departed from Terra ten millennia ago.
Chapter Customization:
-[] Write-in the Chapter Name
-[] Write-in the Chapter Motto/Battle Cry
-[] Write-in the Chapter Heraldry and Color Scheme
QM note: Another Vote heavy post, but this is the last one before we get started. Vote by plan, and if someone has any idea of how to stop the tally from fragmenting, please tell me.
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