Start slow, like an avalanche.If you are unfamiliar with Divided Loyalties, allow me the pleasure of informing you that this plan name is under a dread curse.
Start slow, like an avalanche.If you are unfamiliar with Divided Loyalties, allow me the pleasure of informing you that this plan name is under a dread curse.
Might even be comforting to the crews in question it's a bit like having your rules notarized and made 'official'. When you are working together acting outside the law the laws you make for yourself need every bit of legitimacy you can squeeze into them to help smooth functioning.Making copies of all the codes of the current ships would be a valid action.
"But Pickle!" you may cry out. "This is so boring! Where is the action? I don't want to just do a turn on prep work!"
Don't fret, my friend. You see, I have already thought of that. Do you see the plan name? If you are unfamiliar with Divided Loyalties, allow me the pleasure of informing you that this plan name is under a dread curse. Twice we've called a plan that or something like that (T25 and T36) and both times the turn got extremely dramatic on us out of fucking nowhere and we added a hundred pages every day. So, you see, there is nothing to fear, because this is the plan naming equivalent of standing on a hilltop in a thunderstorm wearing wet copper armor and shouting 'All gods are bastards!" -- something exciting is bound to happen. And this is a spooky pirate quest, so let's get started on the dread curses good and early.
I thought that it would be rather in the spirit of our viewpoint character to cause problems on purpose.
This is a good question and I should check it -- Boney, is it valid to include an acquisition vote for X and a research vote for X in the same turnplan, or does X need to be in your inventory at the start of the turn to be a valid subject for research?Although I am unsure if we can research the relics before we acquire them. I think we'd need to save that until next turn.
Inbefore this one turns out to be a quest equivalent of Constable Dorfl and just shrugs the exciting thing off like it is nothing.So, you see, there is nothing to fear, because this is the plan naming equivalent of standing on a hilltop in a thunderstorm wearing wet copper armor and shouting 'All gods are bastards!" -- something exciting is bound to happen. And this is a spooky pirate quest, so let's get started on the dread curses good and early.
In this era the focus is a lot more about prestige, which means the value of getting the genuine article is a lot higher.
The whole point of this museum is organized bragging. I expect that we are going to make an exhibit hall for every crew that is more successful than the average.While these are very intteresting to us.
I am not sure they would be all that interesting to the people likely to visit our museum.
They are like making a museum of local corporate manuals/contracts.
Worthy thing to preserve, and of interest to some, but not likely to create much draw.
The whole point of this museum is organized bragging. I expect that we are going to make an exhibit hall for every crew that is more successful than the average.
This is a good question and I should check it -- Boney, is it valid to include an acquisition vote for X and a research vote for X in the same turnplan, or does X need to be in your inventory at the start of the turn to be a valid subject for research?
Would accurate portaits of famous historical people he personally met and remembers how they look be valuable for an exhibit? Or it falls under the same "educational but not prestigious" umbrella?
This is heinous slander.I thought that it would be rather in the spirit of our viewpoint character to cause problems on purpose
I love it. We need a pile of busted old one gadgets so people can marvel at all the broken toasters and uselss knick knacks we dug up and fought a war with a slann overYou can put out an exhibit with something that has the label '??? nfi lol, check out this shit' and later come back and fill in some of the missing details no sweat. The vibe of having an enormous pile of wild shit you barely understand is dead on and I will not penalize it.
How many pirate crews are there in the fleet? Surely local sea commerce can't support more than a dozen or 2?I mean, I'm all for expanding the museum into a labrynthian Winchester House abomination, but having a hall for every crew seems excessive.
Eventually, maybe.The whole point of this museum is organized bragging. I expect that we are going to make an exhibit hall for every crew that is more successful than the average.
A masquerade ball with everyone wearing a death mask of a different historical person.
How many pirate crews are there in the fleet? Surely local sea commerce can't support more than a dozen or 2?
Obviously only counting long term pirates. Not counting single job pick up crews.
There's enough piracy to support two competing pirate kings.How many pirate crews are there in the fleet? Surely local sea commerce can't support more than a dozen or 2?
Obviously only counting long term pirates. Not counting single job pick up crews.
Such portraits are rare enough to be valuable, as long as there's a context to give people a reason to be interested in that person.
I mean, for the Sartosans, sure. Vampirates feel a bit more like they're in it for the long haul.I would expect most pirates to not be long term. Most are going for a single big haul then retiring somewhere. Piracy is a very high risk high reward profession.
Though somewhat less high risk when you're a walking, talking skeleton with a Necromancer friend at your side.I would expect most pirates to not be long term. Most are going for a single big haul then retiring somewhere. Piracy is a very high risk high reward profession.
A masquerade ball with everyone wearing a death mask of a different historical person.
Yes, but your need for treasure also isn't as pressing.Though somewhat less high risk when you're a walking, talking skeleton with a Necromancer friend at your side.