It Belongs to a Museum

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A subpar exhibt on turn one isn't going to kill the museum, and making an exhibit, gaining the goodwill, and then breaking it down when we have better stuff has the same action cost as waiting to build an exhibit. I'd rather get the ball rolling on earning goodwill this turn than postpone the exhibit for a theoretically more perfect exhibit later. Goodwill is how we diversify our options, and getting a little amount we can spend now is better than getting a lot later.

And frankly, first impressions don't matter.
A bad first exhibit won't kill the museum, but it seems likely to harm the museum.

Yea the skeletons are a not optimal, but the stuff we are getting in the votes are very Harkon themed and would make a better first impressions than just stuffing beasts into the mix.
Really, the issue is that we've got parts of two separate exhibits. There's a very strong centrepiece of a Harkon-themed exhibit, and a fine collection of sidepieces for an exhibit of his foes. Generally, we need more stuff to make both, so a prep turn makes sense.

Important thing is we're not in a hurry (us, our patron and our staff have a lot of time on hands!) and under no monetary pressure. Let's do what feels right, we're fine. I think making a bit of polishing on our first exhibit is a right call.
Very much agreed. We've been assured that we aren't under time pressure, so no need to rush into doing things poorly. We can very much afford to spend the time to pick up things with a matching set of tags, then cash in that set bonus for fabulous cash prizes.
 
Really, the issue is that we've got parts of two separate exhibits. There's a very strong centrepiece of a Harkon-themed exhibit, and a fine collection of sidepieces for an exhibit of his foes. Generally, we need more stuff to make both, so a prep turn makes sense.
But the thing is we have a Harkon centerpiece (the ship) and with my vote we can make a full exhibit (relics, castle, puppets, ship, maybe bones), but we dont have bones and beasts centerpiece.
 
A bad first exhibit won't kill the museum, but it seems likely to harm the museum.

I can't see anything in the text that supports that. The downside to a suboptimal exhibit is that we will need to rework it in the future. The upside is that we will start getting visitors and generating goodwill. There is nothing to suggest that we will experience any other penalty or reward beyond that.
 
But the thing is we have a Harkon centerpiece (the ship) and with my vote we can make a full exhibit (relics, castle, puppets, ship, maybe bones), but we dont have bones and beasts centerpiece.
That's why my plan includes two contact-powered actions for getting things. Using the superior action economy of 'having other people bring us piles of neat things', roll them dice and see what comes up. Beasts seem inherently more impressive than Skeletons, so it's not implausible that we'll get something centrepiece-worthy. Alternatively, we might get a centrepiece-worthy Lizardman Relic that matches one or more of the Trophy, Lustria, or Lizardmen tags, and get everything we need for a coherent exhibit that way. And if we roll those dice and don't get what we were hoping for immediately... we can just keep looking. No rush.

I can't see anything in the text that supports that. The downside to a suboptimal exhibit is that we will need to rework it in the future. The upside is that we will start getting visitors and generating goodwill. There is nothing to suggest that we will experience any other penalty or reward beyond that.
At a minimum, we'd be wasting actions rushing into things to get a very small amount of goodwill, when we could be using our actions more efficiently... but it could be worse. We don't know the exact rules for how exhibits are scored, or how reworking an exhibit affects that score, because we haven't done so yet. In the face of those unknowns, it just seems implicit that blundering our way into things is unwise? We're not under strong time pressure, so why not take the time to do things the right way from the start?
 
I don't think we need to go courting for more good will just yet.
There is plenty we can do with what we have to setup a big exhibit in couple turns time, and i feel that making the first exhibit a splashy one that really makes Harkon look good would be better than one that just barely scrapes by, and having to take an action to redo the exhibit almost immediately feels like a waste.
The good will is not getting us more actions, just more options, and we have more options that need doing than we have actions already.
 
Gah, fell asleep just before the vote started! No matter - plenty of time for momentum to build.

[X] Plan Maximised Martial Mien
- [X] Plants
- [X] Acquire Relic (Lizardmen Weapons and Armour - Awakening)
- [X] Relics

Here's a link to the full reasoning behind the plan but, as a summary, the core conceit is to build our collection in a focused enough way that we could set up a small but convincing exhibition highlighting the scale of the triumph of Luthor's initial conquests in Lustria next turn, without closing off the possibility of doing further preparations for a more comprehensive exhibition the turn after. The plants are there to highlight the difficulty and danger of the terrain (thank you to @Koguyra for this point); the Lizardmen weapons are there to highlight the terror of the enemy specifically as warriors (rather than just as a strange species); and the relics are there to highlight the quality of the war prizes won. In combination with the ship that Luthor commanded the campaign from and the massive dinosaurs that the Lizardmen use as warbeasts, and with Fjolnir's eyewitness knowledge and storytelling to guide attendees through, we should have a concise but efficient and impactful narrative on our hands.
 
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[X] Plan Slow and Steady
-[X] Relics
-[X] Research Relic: Relics
-[X] Acquire Relic: Lizardmen Bodies/Skeletons - Awakening

I like @picklepikkl 's plan. Let's start by setting up a decently good "Luthor Harkon conquers the Vampire Coast" exhibit and worry about splitting it up into more detailed ones once we've got more loot.
Can we even do Research Relic on an item we don't have in our hands yet?
Nope. I asked Boney earlier and learned it didn't work, which is why I stopped promoting the plan (also I got very busy yesterday).
Invalid. You might be getting a big pile of relics and you'd want to be deciding which one gets the big research bop specifically, and there's no disadvantage to delaying your research. You will always get the same benefit from something being fully researched if you do it later as if you did it earlier. You can put out an exhibit with something that has the label '??? nfi lol, check out this shit' and later come back and fill in some of the missing details no sweat. The vibe of having an enormous pile of wild shit you barely understand is dead on and I will not penalize it.

[X] Plan: Diorama Prep
 
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[X] Plan Maximised Martial Mien
- [X] Plants
- [X] Acquire Relic (Lizardmen Weapons and Armour - Awakening)
- [X] Relics
 
Tavern of Curiosities
AN: I think it would be neat if our museum created a small culture of relic hunters among the pirates. Also, I tried to upload this one three times and nearly crashed my laptop every time, so I'm currently posting this from my big girl gaming pc. For a name, I guess Tavern of Curiosities works, I couldn't really think of a better one.

Franz of no name sits quietly at the bar and sips at a drink. It does nothing for him any more, now that his heart no longer beats, but it's nice to take a moment and pretend.

The doorbell jingles, and the music slows as everyone inside takes a moment to size up the newcomer.

He's a young man, noticeable not in his face, but the way he moves. It's the swagger of the newly undead, those who were recently raised and think they understand the world now that they've faced it's end.

'He'll learn.' Franz grouches to himself. 'As all young men do.' That did nothing to quell his irritation, nor the memories of his own embarassing youth.

The young man, to his credit, merely nods in acknowledgement, and slinks into the tavern, sitting down to Franz's right, and more importantly, Karl, the old vampire a seat further.

Franz subtly perks his ears and listens in. It's rude, but he's an old man now, he loves the gossip.

"-Heard there was a museum that was looking to buy old artifacts, and that I should talk to you for it." The young man says, before taking out an old silver chalice, covered in intricate carvings. A nobleman's chalice, perhaps, though a bit tacky with so much decoration. "How much for this one? It's elven."

Karl smiles in that grandfatherly way he always does when he's trying to teach the youth a lesson. "It's in good condition, and certainly seems elven, but where- and more importantly when is it from?"

The youth splutters something about just taking it from some other ships hold, but Karl silences him with a single raised hand. "The museum isn't interested in valuables themselves, but the history they represent. Without knowing anything about this chalice you won't get much more than if you sold it to a silversmith to be melted down."

Franz agrees, the museum- lovely place that it is, doesn't need just any old chalice. Except something gnaws at him. Something is off about that chalice.

"Karl, could you pass me that chalice?" The young man gets annoyed and opens his mouth but Karl, good man that he is, slides it along the bar before he can say anything.

Franz picks up the chalice and studies it intently. The carvings are certainly elven, but there are way too many of them, almost like…

He smiles and nods towards the youth. "You've got a good thing here lad, it's dwarven made."

The tavern quiets for a moment, as everyone stops pretending not to be listening in, curmudgeonly old fools they all are.

"Have you lost your bloody mind Franz?!" The one who speaks up is Edwina, an old friend and rival captain, still looking good even in death. She walks up to him and points at the chalice. "You think a dwarf would carve this? And this inscription is in Eltharin!"

Franz nods, and then points to the base of the chalice. "Aye, and this makers mark they tried to cover up is in Khazalid."

Everyone quiets once again, muttering as they digest the revelation.

"Khazalid would mean it's before the war of the beard." "But why cover it up then? Nothing shameful of having old shit from before it all went down?" "Maybe it was just before the war? More embarassing then." "I wonder how much it's worth, has to be a good amount." "You think there are any more?"

A single voice breaks out of the din of speculation.

"I've heard of a chalice of elven make, in a dwarven style. Could be this one has a partner." it's Jonah, a younger man, but famous for his treasure hunting. "Might track it down myself." He muses before returning to his drink.

A wave of excitement spreads throughout the patrons, many leaving outright to try their luck. The poor youth who started it all just sits there, bewildered.

Franz gives him a friendly pat on the shoulder and slides the chalice back to him. "You get that to the museum and tell 'em what you heard here lad, you'll get a good price for it."

The young man nods and stows the chalice away in his coat, before walking out the doors.

Franz goes back to sipping his drink, but his mind still wanders to the chalice's supposed 'partner'.

'Maybe I'll have a go at it.' He thinks. 'Would be a nice change of pace.'

He looks down at his empty mug and smiles wryly. 'After another drink.'
 
[X] Plan Maximised Martial Mien

I think the plants are a great idea. Our man Fjolnir has Lustria (Detailed), so we probably don't need to rely on that elf wizard for the skinny on them. And I think a room with a Bastiladon skeleton looming out of the grass, complemented by a rack of spearheads and clubs, really nails the Darkest Lustria vibe.
 
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