It Belongs to a Museum

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My two cents is that I would rather spend two turns getting stuff together for a nice exhibit around the ship -- especially since we have the castle. We're literally in Awakening, so we should be able to dig up some relevant artifacts. This isn't because I want to avoid taking apart the exhibit later -- I think that's inevitable. Rather, I just want our first exhibit to be focused and not hodgepodge.
 
[ ] Plan: The Harkonnian Institute
-[ ] Acquire Relic (Castle - Fire Serpent Island)
-[ ] Acquire Relic (Suitable Preserved Corpses + Clothing & Deathmasks to represent Harkoon and his initial crew - Awakening)
-[ ] Investigate (Luthor Harkon)

:V
 
Plants would unironically help to demonstrate how terrible a hellhole Lustria is even in a controlled environment and it'd give the skeletons a potent background to be displayed amongst which would help with pushing the boss' prestige in a way showcasing his victory even against such odds.

Also because I want to know more about Elf Poison Ivy.
 
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so I haven't been here for the whole quest, but I kinda assumed the vibe was going to be that we'll make a museum that runs through young Lutr's escapades from start to contemporary times? Sounds really cool, letting any of Lutr's personalities have at least a shape of knowledge of what sort of lives he's lead (and is currently leading)

Lutr is interesting as a Vampire because it's plausible he could've been a "True Born" in Neferata's court, a potential head of a bloodline. He could also reasonably be an early convert of one of the other bloodlines (though most likely of them would be of Abhorash). It'd make sense for him to be one of the first Blood Dragons but if he is a Blood Dragon he's definitely had a very interesting life. He doesn't rely on sword alone, he uses a lot of magic and gunpowder on top of riding ships rather than smaller steeds. A lineage of Blood Dragons not aligned with Abhorash's code, but instead a more practical sort of pirate's "win however you can" sort of line. I suspect we won't know the answer to that (if Uncle Paht doesn't already know) until we get in contact with one of the oldest who were there (or we roll the Lutr that knows and we trust him).

There's just something cool about the Pirate having lived among so many places. Pirates can come from many places, and he's at least lived a life as an Ostermark Warlock and a life as a Norscan Reaver and a life among old Nehekara (both as commoner and high society appointee). There's something to be said about Awakening gathering a kind of necromantic diaspora which could see their own origins in one of the many lives of young Lutr. He's almost certainly the most personable, public and grounded elder vampire of that generation and he's had a lot of success in his life. If you're a displaced undead there's just a lot to earnestly admire about someone that's remade themselves so many times when the necromantic experience is often physically and spiritually remaking yourself after you've been disrupted or dispersed.

And that's the kind of thing that can be the earnest praise of a proud uncle talking up his clever, resourceful and charismatic nephew! Sure some people died, but did you know about how many people wanted Lutr dead?! But did you know about how many times he's built himself up from humble beginnings?! Most wouldn't make such success with even one of their lives and how many has Lutr lived and succeeded in?! Bah! He's a fine young man capable of commanding so much power. Would that we could say we tutor'd him! Alas, we cannot.

Yet still we're proud of the man he's made of himself. In this world of capricious cruelty let none say Young Lutr was found wanting!
 
Eh. I wanna leave an opening for if Lutr gets tired of this prestige project and we'd have to get patronage from others too. We did after all pick the place that is perfect for being deniable as being part of the vampire coast while still actually being in the vampire coast.
 
Is it possible for Greedy Gorg to be "Canonized" (as Captain of one of "Pirate Crews" that Pahtsekhen can hire for one reason or another) if I write omake about him?

No. In my experience, having canonized apocrypha leads to me having to very carefully scrutinize canonization candidates for anything that doesn't fit the established lore, much of which the readers have no way of knowing yet so mismatches are inevitable, and worse, having to look out for for deliberate attempts to try to sneak in advantageous details. And having to play editor like that is effort and stress that could be going towards writing more of the quest instead.

Don't know if anyone has suggested things here, or if suggestions are even needed, but "Prestige" seems a particularly apt term for describing that particular value for exhibits?

It's a frontrunner, yeah.
 
Plants would unironically help to demonstrate how terrible a hellhole Lustria is even in a controlled environment and it'd give the skeletons a potent background to be displayed amongst ehi h would help with pushing the boss' prestige in a way showcasing his victory even against such odds.
This is an excellent point - and an inspiring one!

[ ] Plan Maximised Martial Mien
- [ ] Plants
- [ ] Acquire Relic (Lizardmen Weapons and Armour - Awakening)*
- [ ] Relics

The idea of this plan is to prepare for the possibility that we want to jump into things next turn by leaning into a focused narrative throughline for that potential exhibit: the glory and achievement of Luthor Harkon's initial campaign into Lustria. Following the acquisition of these items, we'll have: the flagship from which Luthor fought his campaigns; an assortment of flora and (skeletal) fauna highlighting the terrifying terrain that Luthor waged war over and managed the feat of bringing under his control; a selection of the deadly armaments used by his opponents (which I'm hopeful that Awakening will have plenty of as trophies and such); and, finally, the war prizes (or, at least, a representative selection of items comparable to his war prizes) that he won from them, all tied together by Fjolnir as our eyewitness and tour guide! This collection could thus form a punchy standalone exhibit for Turn 2, to build upon as we go; alternatively, we could hold off to set up something more comprehensive to be unveiled on Turn 3.

*If we could get the bodies of Lizardmen at the same time, of course, that'd obviously be preferable; if you have a moment to give feedback on this, Boney, that would be greatly appreciated! Seems like the dioramas will have to wait for later; thank you for the clarification!

(To elaborate on this point, given that other plans go in this direction: the reason we want Lizardmen weapons and armour as opposed to the Lizardmen themselves is because we want to emphasise the Lizardmen as terrifying warriors, not just as terrifying anatomical specimens (a role that the dinosaur skeletons fulfil very well already)! Plus, the absence of the actual figures does lend an air of mysterious foreboding for those who haven't seen them before: if they can wield such massive spears and macuahuitls and tame such ferocious beasts, what must they be like? We can bring in some Lizardmen bodies for the animated dioramas we all want later on, of course, but for now it is better to have their military equipment without them than vice versa.)
 
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- [ ] Acquire Relic (Lizardmen Weapons and Armour - Awakening)*

*If we could get the bodies of Lizardmen at the same time, of course, that'd obviously be preferable; would appreciate feedback from you on this, Boney!

No, the means of finding one would have to be completely different to finding the other. Different densities if they sunk into the swamp or ocean, different salvage teams and storage requirements if they were gathered up for possible future repurposing.
 

See, there is a fundamendal misconception here. I do not REALLY care about Grady Garg or whatever. Not enough to get his name right. I do not really respect him. To be honest, I think he is an asshole.

I am just saying, being compared to Dieter IV is cruel and unusual punishment even for him, and my sense of justice would not allow it.
 
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[] Plan Harkon's Path
-[] Acquire Relics From Princess Fallenstar - Lizardman relics
-[] Investigate - Harkon's many adventures
-[] Create Exhibit - Exhibit showing Harkon's arrival and conquest of of Lustria, built around the Niflhundr and the skeletons of the beasts he fought, but set up with "room" to expand at the beginning and end to incorporate his past adventures before Lustria and more recent battles, with the intent of eventually showcasing Harkon's life in full.

Revised to better show what I have in mind, the idea that a major exhibit of the museum will be the life of Harkon himself.
 
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[X] Plan Harkon's Path
-[X] Acquire Relics From Princess Fallenstar - Lizardman relics
-[X] Investigate - Harkon's many adventures
-[X] Create Exhibit - Exhibit showing Harkon's arrival and conquest of of Lustria, built around the Niflhundr and the skeletons of the beasts he fought, but set up with "room" to expand at the beginning and end to incorporate his past adventures before Lustria and more recent battles, with the intent of eventually showcasing Harkon's life in full.


[X] Plan: The Harkonnian Institute

[X] Plan: Optimized Harkonnian Institute
 
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[X] Plan: Castle Diorama Prep
-[X] Relics
-[X] Acquire Relic (Castle - Fire Serpent Island)
-[X] Acquire Relic (Suitable Preserved Corpses + Clothing & Deathmasks to represent Harkon and his initial crew - Awakening)

Some prep so we can create a pretty nice Harkon teamed exhibit next turn.

Edit - approval vote
[X] Plan: The Harkonnian Institute
 
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[X] Plan: Castle Diorama Prep
-[X] Relics
-[X] Acquire Relic (Castle - Fire Serpent Island)
-[X] Acquire Relic (Suitable Preserved Corpses + Clothing & Deathmasks to represent Harkon and his initial crew - Awakening)
 
[X] Plan: Castle Diorama Prep
-[X] Relics
-[X] Acquire Relic (Castle - Fire Serpent Island)
-[X] Acquire Relic (Suitable Preserved Corpses + Clothing & Deathmasks to represent Harkon and his initial crew - Awakening)
 
[X] Plan: Castle Diorama Prep

One day, we need to go around seeking out all of the original vampires Pash knew back in the day and get them all to contribute their likeness and histories to for the greatest exhibit on vampirism possible.
 
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