It Belongs to a Museum

Voting is open
Pahtsekhen. Final Embrace.
Interestingly, works as another name for Pakhet "she who scratches". On who's tomb we read:

O You of the dawn who wake and sleep,
O You who are in limpness, dwelling aforetime in Nedit,
I have appeared as Pakhet the Great,
whose eyes are keen and whose claws are sharp,
the lioness who sees and catches by night..
Purely out of interest, as someone who is not a linguist or too familiar with ancient Egypt, where's the 'paht' from? Looked up the name to satisfy my own curiosity and found references to 'sekhen' and the goddess Pakhet fairly easily but couldn't locate 'paht'!
 
Look, if you offer me the option for a museum inside a undead giant enemy crab, what can I do but vote?
[] [PLACE] Leviathan
Good sir, I'll let you know that while mr. Krabs is indeed an undead, a giant and a crab, he is not in fact, an enemy. He is a very nice and friendly. As such I would not allow any malicious slander of his name, not even in the name of memes. :V
 
I would be interested in an option that's more accessible to outsiders - Island or Hulk. It could be cool to have Dark Elf or Skaven visitors XD.

But I do recognize that it's probably very dangerous to be outside of the Admiral's immediate protection range.
 
Shanty: Soon May Museum Crab Come New
There once was a lich that put to sea
The name of the lich was secret you see
The Winds blew up, his bow dipped down
Lets go, my Lutr boy, go (huh)

Soon may Museum Crab come
To teach us necromancy for fun
One day, when the witch hunters come
We'll take our leave and go

He'd not taught there a decade or four
When down on him a dead Slann bore
The Harkon called all hands and swore
He'd take that Slann to show (huh)

Soon may Museum Crab come
To teach us necromancy for fun
One day, when the witch hunters come
We'll take our leave and go
Da-da-da-da-da
Da-da-da-da-da-da-da
Da-da-da-da-da-da-da-da-da-da-da


Before the crab had split the water
The Slann's spells came up and caught her
All hands to the side, harpooned and fought him
While the spells did flow (huh)

Soon may Museum Crab come
To teach us necromancy for fun
One day, when the witch hunters come
We'll take our leave and go

No bonds were cut, no Slann was freed
For Harkon's mind was full of greed
And he had written the pirate's creed
He took that slann to show(huh)

Soon may Museum Crab come
To teach us necromancy for fun
One day, when the witch hunters come
We'll take our leave and go
Da-da-da-da-da
Da-da-da-da-da-da-da
Da-da-da-da-da-da-da-da-da-da-da


For centuries or even more
The lizardmen came in endless hordes
All islands lost to a meteor
But still that Slann was shown(huh)

Soon may Museum Crab cone
To teach us necromancy for fun
One day, when the witch hunters come
We'll take our leave and go


As far as I've heard, the display's still on
The bonds not cut, and the Slann's not gone
Museum Crab makes its regular call
To educate vampires, kids and all (huh)

Soon may Museum Crab come
To teach us necromancy for fun
One day, when the witch hunters come
We'll take our leave and go
Soon may Museum Crab come
To teach us necromancy for fun
One day, when the witch hunters come
We'll take our leave and go



The funny thing is I'm actually a Hulk stan, but my muse mugged me in a back alley.
 
I feel that between Hulk & Island, Hulk is better.

That's because "sufficiently-large" Hulk would be essentially "mobile island", while you can't turn (normal) Island mobile without Black Ark "tech"
 
I would be interested in an option that's more accessible to outsiders - Island or Hulk. It could be cool to have Dark Elf or Skaven visitors XD.

But I do recognize that it's probably very dangerous to be outside of the Admiral's immediate protection range.
Advantage of running a museum dedicated to the glorification of a pirate admiral: he's going to be highly motivated to sail out to protect the museum if it comes under threat! (Granted, this is Luthor Harkon that we're talking about, so perhaps not as reliable as he might be on that front, but the threat of it will make potential raiders think twice.)
 
and in doing so you garnered enough affection among the crew that several times one mate or another took you aside and tried to dissuade you from your intention to go ashore in Awakening
Ok, here we see directly the centuries spent among normal mortals. Inconspicuous and charming enough that they don't suspect who or what we are, despite literally asking the crew to ferry us towards vampire Tortuga.

you mentally revise your moisturizing regimen as you disembark from the ship and begin striding your way inland
You sit there, and with a ceasing of conscious effort, you stop all the little movements that simulate a living person. You stop moving, you stop breathing, you stop blinking, you deactivate your body and turn your attention inwards, to continue digesting the most recent scrolls you were able to read before you left Araby.
Cosmetics! Also really good acting, like once again Uncle Lich practiced this for longer than most kingdoms existed. Also very freaky, even for our attendant, who must be desensitized from what he normally sees in Awakening.
A cloud of insects arises at your approach, and you give a nostalgic smile as they attempt to swarm you and then fall back into the water with a pitter-patter as a wave of your hand dislocates their souls.
Impressive and scary in equal measure.

[ ] [NAME] Name (write in)

I am partial to Suthek and it derivations or Setna like @bookwyrm proposed. That tale seemed appropriate.

In terms of place I would choose either Island or Hulk, simply based on vibes. "Retired" villain lair or Pirates of the Carribean ship with cursed, undead pirate crew.
 
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[ ] Sutekh
The historical name combined with the easy nickname appeals to me.

[ ] Kemethepet
[ ] Pahtsekhen
...but I could also get on board with an Omegahugger tribute name.


[ ] [PLACE] Ziggurat
This is fairly neat all by itself, and Lizardfolk stuff is very much within Luthor Harkon's wheelhouse. If we want to explicitly make Lizardfolk stuff a major part of our museum (and we're definitely going to have a lot of it, thanks to our patron), it's not inappropriate to store it in parts of the old Temple-City, and setting up shop amidst our patron's protections will be good for security.

[ ] [PLACE] Island
Volcano lair seems neat! All the flexibility of Bespoke, but also a bit of distance from Luthor Harkon, which may occasionally be advantageous... although it'll also mean that we need to pay more attention to our own security.

[ ] [PLACE] Bespoke
Doesn't appeal quite as much as the previous two options. If we want to build our own thing from scratch, I'd rather we do so on an Island?

[ ] [PLACE] Hulk
I'm skeptical. Ships can be museums, but generally only of themselves. Sure, there are advantages to mobility, but there are also some rather pressing disadvantages. A convoy of barges just doesn't have much in the way of permanence, and there's any number of disasters that can befall it. And of course we'd need a lot more security investment to protect whatever loot we wind up exhibiting. Generally, it feels like this would make us more of a traveling carnival than a proper museum?

[ ] [PLACE] Leviathan
This is too silly. All the disadvantages of mobility, compounded with a critical reliance on necromantic assistance for skills that we simply don't possess ourselves, then compounded further with a comparative lack of size and expansion opportunities. More to the point, I don't think we have the Preservation chops to keep a museum full of precious relics intact while both underwater and inside a giant carcass.
 
To everyone who feel tempted by the objectively coolest option of having our very own undead Crab Leviathan, but are worried about practical space issues, I would argue that it is far from an unsolvable problem! Do not let hesitation dissuade you from having our very own Chelonate of learning!

Solution 1: Rotating crab exhibits
We simply acquire some safe deep storage space to host new loot and artefacts, and have rotating time-limited themed exhibitions that we go on tour with. Would ensure that if we find any good locations, guests will be incentivised to revisit since they know there will always be new things in store when the Leviathan shows up in their port.

Solution 2: More crabs
Like others have suggested, we simply get more crabs that we form into a small museum fleet/colony. Then we could have different exhibits to each crab, or have them form up on location into different wings for guests to explore.

Solution 3: Expand crab
Hire a Master Moulder to our staff -> stitch crabs together -> ??? -> city-block sized undead crab amalgamation museum.
 
I would be interested in an option that's more accessible to outsiders - Island or Hulk. It could be cool to have Dark Elf or Skaven visitors XD.

But I do recognize that it's probably very dangerous to be outside of the Admiral's immediate protection range.

I mean theoretically a big crab could be accessible as it can leave awakening and can defend itself (to a reasonable extent)
 
Nah, the Leviathan is too narrow and constricting.
For me it's Island or Bespoke.
Although the Hulk is also tempting. It would be a rich prize for any rival, enemy, necromancer, Skaven, Chaos or Order party...
...But it would also be [Insert name here]/Sokar/Sekhet 's Fantabulous Traveling Exhibition!
 
I don't think the undead leviathan or even the hulk are the greatest ideas if we want a gift shop or cafe. Space constraints, even on a big ship. The island is probably doable, though. Sure it's remote but there's plenty of room and ships are great at delivering large amounts of supplies. The bespoke or the underground ziggurat remnants would also work fine, obviously.
 
Island has the most scope for international visitors. It and Ziggurat have the most space. Island lets us build to our own spec rather than that of Slann who weren't concerned with display.

Hulk is far too small and vulnerable. Leviathan would be a great asset for the acquisitions department but not for public access.

I'll be voting island.
 
I acknowledge that Leviathan and Hulk are cool high concepts, but they have a significant drawback IMO: you can't put a ship in them.

I say this partly because I'm remembering a visit to the Norwegian Polar Museum which had the polar exploration ship Fram inside. It is very cool content. The ship has been converted into a sub-museum for people to step aboard and see the circumstances that the crew lived in, with such things as original books from the 1890s in the ship's library.



We're playing in a seafarer-heavy culture, unlike some of the Old World options that were offered at start, and I think there may come a time that we'll want to put a ship in our museum. It might be a retired friendly ship, an enemy prize taken, or something ancient brought up from the depths. When that happens, the museum has to be big enough to hold a ship.

And the Ziggurat will probably be difficult to get a ship inside, since it's a) inland, b) built with smaller doors. So I want to encourage Bespoke or Island.

Edit: after this post was made, I became aware that 'expanding' the Hulk option did not simply mean an extra deck, it could mean entire additional ships smashed into the first one. (They have to be smashed together, otherwise it's just a fleet.) "Noctilus is over there with a castle on his ship."
 
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The only trade-off to the volcano island option's many upsides is its accessibility, but we can work on that. We will have interesting neighbors we could potentially learn from, won't have to worry about having our collection destroyed by sea creatures or black arcs, and will allow us to study/conduct rituals in peace.
 
Honesty i don't see anything even closed to the volcano Island option, the one think it lacks is mobility and that one is more looking for trouble then anything as i see it.
 
The only trade-off to the volcano island option's many upsides is its accessibility, but we can work on that. We will have interesting neighbors we could potentially learn from, won't have to worry about having our collection destroyed by sea creatures or black arcs, and will allow us to study/conduct rituals in peace.
The best part about the island, is that we can get foreign traffic, like curious Asur or Druchii for instance, that would never set foot on the Coast otherwise.
 
[x] [PLACE] Island
East of the Vampire Coast lies a chain of volcanic islands. The largest two are occupied by Lizardmen and High Elves and the northernmost by a particularly powerful Wraith, but the one nearest Awakening is home to the small keep and harbour that a previous facet of Luthor Harkon originally landed on and this one abandoned when it came time to conquer Huatl and establish a foothold on the mainland. There's plenty of room to expand deeper into the dormant volcano, and while this location would be less conveniently accessible to the inhabitants of Awakening, it could receive visitors from the rest of the world without them having to cross into seas and onto land directly controlled by the Pirate King.
 
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