It Belongs to a Museum

This is a good chance to ask. Whats the visual difference between the Old Ship in our museum and the Built Up Curent flagship? My brain is having a hard time making a picture.
The current ship is a three-masted frigate, as shown in the image you quoted. The one in the museum is a Norscan longship, with a single sqaure sail, and a bank of oars to either side.
But probably less Chaos-y than that picture.
 
So we will have "Tomb Kings faction with access to Vampire Coast units" vs "Empire faction with access to Dwarf units"...

Count me as interested
 
So we will have "Tomb Kings faction with access to Vampire Coast units" vs "Empire faction with access to Dwarf units"...

Count me as interested
I'd probably have a mechanic for both where you can do stuff in the campaign to gain access to more that just those factions. More so than the current outpost mechanic, as that is a bit clunky.

I'd probably have Pahtsekhen's campaign end with a quest battle where Mathilde attempts to steal his collection.
 
I'd probably have a mechanic for both where you can do stuff in the campaign to gain access to more that just those factions. More so than the current outpost mechanic, as that is a bit clunky.

I'd probably have Pahtsekhen's campaign end with a quest battle where Mathilde attempts to steal his collection.
Steal van haul in retaliation
 
I'd probably have a mechanic for both where you can do stuff in the campaign to gain access to more that just those factions. More so than the current outpost mechanic, as that is a bit clunky.

I'd probably have Pahtsekhen's campaign end with a quest battle where Mathilde attempts to steal his collection.
Destruction vs Order Museuming themed expansion.
Final battle would be better as a normal fight that gets interrupted by the Chaos extra lord making you 2 work together against him ending with a cutscene of them shaking hands and some fun dialogue because untimely both of you are here to steal stuff for people to ogle at and learn stuff unlike all the other expansions.
 
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Skald is winning
Adhoc vote count started by Adrian XXIV on Feb 11, 2025 at 3:19 PM, finished with 358 posts and 235 votes.
 
Damn him I do not want now
"But this is a museum about luth-" no he wants it to be about him I will only play lip service because unlike DL ( still reading though it) I don't think we are going to be changing locations every so often
 
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They probably do. That doesn't mean one couldn't loot enough from Pestilens that you could build a good exhibit out of it.
I mean, the most proximate claim I was disputing was this:
I'd say it would probably be about the same as any of the other Great Clans that aren't Skryre themselves.
I've never argued that Pestilens won't have some amount of Skryre stuff, just that it'd be disappointingly lacking in top-end and low enough in volume to be a pain to source, comparatively speaking.
 
Vampire Pirate Viking Bard Nerd is my first choice, as a way to actually tie back to what the museum is supposed to be about (gloryfying Harkon) what with him actually being on the ship that started it all (that we got as a central piece) and being into what we are supposed to do. (And he also knows enough about Lustria to contextualise what we get from the princess.)

Second choice is Gronk the Elf Himbo, to double down and make best use of our pre-existing ELF CONTACT specialized in PROCURING BEASTS.

Grumpy Skele-Don and the Amazing Valkyrie Banshee sound great, but more as a second choice to one of the other : necromancy on the skeletons according to what Gronk Elf Himbo tells you how they should act and the Amazing Valkyrie Banshee being able to feed tales for the Vampire Pirate Viking Bard Nerd to embelish and transform into great epics.

[x] Black Lion
[x] Vampire Skald
 
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Lore of Grief
Lore of Grief
Although it draws upon the Wind of Fate, Azyr, this lore is a rejection of fate. As Necromancers are often those that wish to defeat their own mortality, those that wield Grief deny inevitability, the decline of life and the paths laid before them. They may even attempt to reverse fate, undo unfavourable actions, return those lost back to life.

The Lore draws upon a number of others, with three main sources - the Lore of Death as practice in Nehekhara, as well as the unique lore practiced by that land's Liche Priests, and The Lore of the Deep, itself Necromancy melded with the divine power of the Shark God.

Roiling Fate
As what is becomes detached from what could be, the air itself flows strangely
Lore Attribute (active after casting)
Speeds up allies and slows enemies for a short while

Widow's Wail
Hear the scream of purest grief, and know it is for you
Debuff
Leadership debuff
Overcast affects multiple units

Returned Fury
Return to the sky it's fire, against the laws of nature
Explosion
Does magical & armour piercing damage
Overcast just does more damage

Return Of The Departed
Those claimed by fate return to fight alongside their fellows
Summon
Summons a unit of ethereal High Elf Spearmen
Overcast summons an ethereal Lothern Sea Guard unit

Inevitable Fate
Feel the heavy weight of grief yet to come
Direct Damage
Damages and slows single target, most effective on single entity
Overcast deals more damage and slows more

Dredging Storm
The pain of the past, brought to wrath
Vortex
Slow moving area of affect that does magical damage
Overcast gives a larger area of effect

Final Denial
...and so you must deny Death his due, and spit in his eye...
Augment
Gives "Cannot Die" to a single unit for a short while.
Overcast has longer duration
High cost
 
What about my idea to "reimagine" Pahtsekhen & Aelsabrim (and whoever else Paht will recruit) as Leaders of Rogue Armies in TWW?
 
What about my idea to "reimagine" Pahtsekhen & Aelsabrim (and whoever else Paht will recruit) as Leaders of Rogue Armies in TWW?

I don't think it really works. On a very basic level it's a bit shaky because neither are military leaders and even if circumstances changed that it would be on a much smaller scale than that of a full stack TWW army. And the forces themselves don't really work thematically or mechanically. Thematically the forces only touch on their properties very vaguely, 'Liche Priest plus Vampire Coast' 'Tiranoc Princess plus dinosaurs', there's no real character or story to these forces. Mechanically I'm mentally recoiling from the idea of having to command those forces, they're a unit showcase instead of having any sort of applicable strategy. On a purely 'a force I think would be fun and effective to command' level, for Paht I'd probably go for something like handgunners backed by bow ushabti for a sort of knockoff fire by rank, while for Aelsabrim probably a line of Sea Guard backed by bolt throwers to force the enemy to close and then dinosaurs to punish them for closing, with Tiranoc chariots to go after enemy artillery and ranged units. Also you've got three Lords in each of those forces, they'd need to be Vampire Fleet Captains and Mages instead.
 
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