Lore of Grief
Although it draws upon the Wind of Fate, Azyr, this lore is a rejection of fate. As Necromancers are often those that wish to defeat their own mortality, those that wield Grief deny inevitability, the decline of life and the paths laid before them. They may even attempt to reverse fate, undo unfavourable actions, return those lost back to life.
The Lore draws upon a number of others, with three main sources - the Lore of Death as practice in Nehekhara, as well as the unique lore practiced by that land's Liche Priests, and The Lore of the Deep, itself Necromancy melded with the divine power of the Shark God.
Roiling Fate
As what is becomes detached from what could be, the air itself flows strangely
Lore Attribute (active after casting)
Speeds up allies and slows enemies for a short while
Widow's Wail
Hear the scream of purest grief, and know it is for you
Debuff
Leadership debuff
Overcast affects multiple units
Returned Fury
Return to the sky it's fire, against the laws of nature
Explosion
Does magical & armour piercing damage
Overcast just does more damage
Return Of The Departed
Those claimed by fate return to fight alongside their fellows
Summon
Summons a unit of ethereal High Elf Spearmen
Overcast summons an ethereal Lothern Sea Guard unit
Inevitable Fate
Feel the heavy weight of grief yet to come
Direct Damage
Damages and slows single target, most effective on single entity
Overcast deals more damage and slows more
Dredging Storm
The pain of the past, brought to wrath
Vortex
Slow moving area of affect that does magical damage
Overcast gives a larger area of effect
Final Denial
...and so you must deny Death his due, and spit in his eye...
Augment
Gives "Cannot Die" to a single unit for a short while.
Overcast has longer duration
High cost