- Location
- New Brunswick, NJ
- Pronouns
- He/Him/His
The option has been around for a while, and in that time it really grew on people.What exactly is so enticing about Lustrian plants to get such a following in the thread wanting them?
The option has been around for a while, and in that time it really grew on people.What exactly is so enticing about Lustrian plants to get such a following in the thread wanting them?
Well, besides the enduring nostalgia of almost having taken them several times for our very first exhibit, they're a very effective backdrop and reinforcement of core themes for one of our current exhibits! That makes them effective in the context of just about any plan - if we decide to pull the Siren-Wail, the sea beasts, the palanquin or anything else away from Dangers of Lustria to put in another exhibit, we can be confident that plants showcasing another dimension to the horrors of the continent will be available to fill the void. (There's also the possibility that some of them are magical, which carries interest for a theoretical Lustrian Magic exhibit specifically.)What exactly is so enticing about Lustrian plants to get such a following in the thread wanting them?
Lustria/Citadel of Dusk/potentially Lustrian Magic exhibits want them. Otherwise, no.
I mean some of them naturally make anti-daemon poisons, which is cool.What exactly is so enticing about Lustrian plants to get such a following in the thread wanting them?
I enjoy natural historyWhat exactly is so enticing about Lustrian plants to get such a following in the thread wanting them?
Good reasons to grab emLustria/Citadel of Dusk/potentially Lustrian Magic exhibits want them. Otherwise, no.
On the one hand, that's a lot of reptile relics that we could make better placards for. On the other, none of our audiences are likely to care about Reptile Facts.Reptiles, on the other hand, are a topic that we have no specific info about, and which affects 15 points of relics. This makes it a low-hanging research fruit, and might make it worth spending a turn learning more, just like we did with Lizardmen.
The trick here is that the reward we get for learning more about a relic is new tags added to the relic. This makes it hard to know just how valuable it'll be to investigate them. So when, for example, the lizard in question has special magical properties, we need to learn more about it to discover those properties and be rewarded for explaining them. This isn't even a hypothetical; two of the lizard skeletons we have on display have a magical understanding gap (specifically Salamanders and Cold Ones), so there's definitely a couple instances of secretly magical bones.On the one hand, that's a lot of reptile relics that we could make better placards for. On the other, none of our audiences are likely to care about Reptile Facts.
Learn (Lizardmen) I mostly wanted for out-of-universe reasons because having Pahtsekhen describe Slann as "some kind of magical frog" in internal monologue would be physically painful to read. I'm less personally bothered if he mislabels a red-necked newt as a red-spotted newt.
I notice that Shyish here stands out unusually from the other magical mentions, which are all described as (flavor) Magic. Is this deliberate, such that Pahtsekhen's own Death Magic doesn't apply? Or was the different name unintended, and Pahtsekhen's relevant skill simply the thing that's giving us Detailed Understanding of the Siren-Wail?
Nobody has actually yet asked Boney for a full list of epithets - maybe just ask?
@Boney 2 related questions:
I'm thinking about making a plan where the Tide of Skjold goes to both Tilea and Mousillon, is that possible time-wise?
Regardless of that, would Anti-Vampire magics or Relics belonging to vampire-hunting orders count for the Vampiric affinity?
@Boney Having been the one to bring it up - after seven years as Luthor's subject, does Pahtsekhen have a grasp of the man's timeline of personality splits?
Also, one thing I've been a bit unclear on is exactly how disreputable a port needs to be that the Tide could expect to come in for trading rather than raiding. I understand that they're literally skeletons, that it's not exactly their specialty and that as soon as we get any other acquisitionist that they're the worse option for it. But we don't currently have any other acquisitionists. Could we send them to Port Reaver to trade, and expect them not to be immediately chased back out to sea? To Skeggi? To cosmopolitan Lothern? Or is it more 'Don't send skeletons to trade with people'?
I only recall 6 of Luthor's names/titles coming up before Paht IC, anyone know what the other three were?
Pledge your life to Lutr the Abyssal, so that death may never find you.
Lutr the Harbourmaster knows the value of the lesser royals of Nehekhara
Thank you; I don't think Paht has heard of Lutr the Abyssal just yet, sadly, since it only came up in character creation. Paht's definitely heard of the Harbourmaster though, either becaus it was his position in Nehekhara or was the Lutr Lutr was referring to when he was talking of his "predecessor" building the docks Paht was looking upon in the first year.I'd kind of assumed the Harbourmaster was Lutr of the Harkoni, but it's possible it's a separate identity.
I also feel that "The Pirate King" is a more general title for Luthor.If "The Pirate King Luthor" is neither the Commodore nor a general title for the whole, that's the ninth revealed, but I kinda feel it's one of the two.
Unrelated to that, but @Boney is it Luthor the Sorceror or Luther the Sorceror? I've seen it spelled both ways by you in-quest and I am wondering which is the most correct one.
I now must apologize, for upon checking you never did write "Luther Harkon the Sorceror." I must have conflated the Veilwalker's and the Sorceror's first names in my memory. Sorry.Luther was the name he used in the Empire, as Luther the Veilwalker. The rest of the time it's Lutr or Luthor, so it's Luthor Harkon the Sorcerer.
Lutr of the Harkoni seems to be when he was of the Harkoni, before he'd been recruited into the Lahmian Auxiliaries.I'd kind of assumed the Harbourmaster was Lutr of the Harkoni, but it's possible it's a separate identity.