It Belongs to a Museum

Voting is open
What exactly is so enticing about Lustrian plants to get such a following in the thread wanting them?
Well, besides the enduring nostalgia of almost having taken them several times for our very first exhibit, they're a very effective backdrop and reinforcement of core themes for one of our current exhibits! That makes them effective in the context of just about any plan - if we decide to pull the Siren-Wail, the sea beasts, the palanquin or anything else away from Dangers of Lustria to put in another exhibit, we can be confident that plants showcasing another dimension to the horrors of the continent will be available to fill the void. (There's also the possibility that some of them are magical, which carries interest for a theoretical Lustrian Magic exhibit specifically.)
 
Last edited:
Until we get a botanist I am not super interested in plants. I feel we won't know much about them with our current staff and we don't know how to care for them that well. Unless it's been clarified I also feel it's possible that they are going to be more cuttings, seeds, and preserved plants than living without someone to grow and care for them. Especially the exotic ones. Which we may be able to offload in our elf apprentice I suppose.
 
Acquire Relics: Beasts specifies that they'd be skeletons without an expert, but I've not seen anything saying we'd need a subject expert to keep plants alive. I feel that if it was just seeds and dried-and-pressed cuttings, it would be presented that way in the vote option.

If we vote for Plants we get plants.

If a voter doesn't want plants, then they shouldn't vote for Plants, but I don't think there's reason to believe the option gives less than it says it does.

Edit: We are also acquiring them directly from a subject expert who grows them himself (Telsomar); I'd expect that while a resident alchemist or herbalist will provide greater detail on the practical use of the plants, and a Lustrian expert might provide more local knowledge, we can get at least a basic botanical description of the items we're buying from the person who grew them.
 
Last edited:
I'm not disinterested in plants and somewhat curious in seeing what we can do with them (any dangerous ones among them already have an exhibit waiting for them), but my Kraken Sea and the Tide of Skjold exhibit is one that I've been trying to get accepted for a few turns now, and we've just gotten the perfect Centerpiece for it.

Plants feels like something to do after we set up our next exhibit, as a way of exploring what other options we can take future exhibits in.
 
Reptiles, on the other hand, are a topic that we have no specific info about, and which affects 15 points of relics. This makes it a low-hanging research fruit, and might make it worth spending a turn learning more, just like we did with Lizardmen.
On the one hand, that's a lot of reptile relics that we could make better placards for. On the other, none of our audiences are likely to care about Reptile Facts.

Learn (Lizardmen) I mostly wanted for out-of-universe reasons because having Pahtsekhen describe Slann as "some kind of magical frog" in internal monologue would be physically painful to read. I'm less personally bothered if he mislabels a red-necked newt as a red-spotted newt.
 
On the one hand, that's a lot of reptile relics that we could make better placards for. On the other, none of our audiences are likely to care about Reptile Facts.

Learn (Lizardmen) I mostly wanted for out-of-universe reasons because having Pahtsekhen describe Slann as "some kind of magical frog" in internal monologue would be physically painful to read. I'm less personally bothered if he mislabels a red-necked newt as a red-spotted newt.
The trick here is that the reward we get for learning more about a relic is new tags added to the relic. This makes it hard to know just how valuable it'll be to investigate them. So when, for example, the lizard in question has special magical properties, we need to learn more about it to discover those properties and be rewarded for explaining them. This isn't even a hypothetical; two of the lizard skeletons we have on display have a magical understanding gap (specifically Salamanders and Cold Ones), so there's definitely a couple instances of secretly magical bones.

Open question as to whether or not that particular fruit is hanging low enough to be worth plucking right this instant, of course.
 
Last edited:
I notice that Shyish here stands out unusually from the other magical mentions, which are all described as (flavor) Magic. Is this deliberate, such that Pahtsekhen's own Death Magic doesn't apply? Or was the different name unintended, and Pahtsekhen's relevant skill simply the thing that's giving us Detailed Understanding of the Siren-Wail?

Unintended, and now corrected to Death Magic. A greater grasp of Death Magic would reveal more about the Siren-Wail.

Nobody has actually yet asked Boney for a full list of epithets - maybe just ask?

So far nine of the names and epithets have been given. Your exhibits lay out the hard details of the Veilwalker-Reaver-Bloody-Sorcerer succession, and it's likely that if you continue acquiring Awakening-related relics that'll expand to cover most of them.

@Boney 2 related questions:
I'm thinking about making a plan where the Tide of Skjold goes to both Tilea and Mousillon, is that possible time-wise?

No, they can only be on one expedition at a time.

Regardless of that, would Anti-Vampire magics or Relics belonging to vampire-hunting orders count for the Vampiric affinity?

Vampire Hunter relics would have the 'Vampire' and 'Hunter' tags, and they'd count for Luthor Harkon's affinity. The Hunter tag would also be shared with relics from Witch Hunters, which wouldn't, and by miscellaneous gribbly and/or heresy hunters like the Ghost Striders, Longshanks, and Stormguard.

@Boney Having been the one to bring it up - after seven years as Luthor's subject, does Pahtsekhen have a grasp of the man's timeline of personality splits?

What he knows is in the exhibits. What he suspects is up to the thread to piece together.

Also, one thing I've been a bit unclear on is exactly how disreputable a port needs to be that the Tide could expect to come in for trading rather than raiding. I understand that they're literally skeletons, that it's not exactly their specialty and that as soon as we get any other acquisitionist that they're the worse option for it. But we don't currently have any other acquisitionists. Could we send them to Port Reaver to trade, and expect them not to be immediately chased back out to sea? To Skeggi? To cosmopolitan Lothern? Or is it more 'Don't send skeletons to trade with people'?

Most of the people that trade with the Tide are doing so primarily because they don't have the military strength to prevent them from landing, rather than because they're shady enough to normally do business with skeletons. For more significant ports, they could trade in any of the human New World colonies, who don't want to pick fights with the Vampire Coast in general, or in Sartosa or Uzkulak or Pigbarter. But it probably won't go well to send them to Lothern or Marienburg or Erengrad or the like.
 
Info: Putting the Pirate King's Pieces Together New
Putting the Pirate King's Pieces Together
A Listing of Luthor Harkon's Shards,
and the Artifacts and Leads Pertaining to Them

Lutr of the Harkoni
Artifacts
- None
Leads
- Making another Death Mask?


Lutr the Harbourmaster
Artifacts
- None
Leads
- Perhaps another Death Mask


Luther the Veilwalker
Artifacts
- The Niflhundr, who had acquired him when he had to flee the Empire
Leads
- Maaaaaaaaaaask
- Syreens/Banshees?


Haakon the Reaver
Artifacts
- The Niflhundr as the Dread Abyssal, with which our Dread Patron did much reaving
Leads
- Gotta Mask Them All


Haakon the Bloody*
Artifacts
- Niflhundr, now Dread Abyssal, his ship's original form
- Fire Serpent Fortress, his first fortress
- Death Mask of Haakon the Bloody, his visage bearing numerous symbols significant to this facet of our Dread Patron
Leads
- Nakai the Wanderer, who slew the Chaos Captain of the crew Haakon would then take over, and who has a flying temple


Luthor Harkon the Sorceror
Artifacts
- The Siren-Wail of the Serpent Islands, a self-perpetuating spell of Shyish that draws any on - or under - the seas to it. It's been toned down in favor of the more desirable lure of lucre.
Leads
- New Huatl, a new Temple-City being built by the Lizardmen vaguely near Awakening. Is currently our best bet to learn about the original Huatl Luthor Harkon conquered, since it had long been dismantled to build Deliverance.
- Making another Death Mask?


Luthor Harkon the Commodore
Artifacts
- None
Leads
- Mask of Death?


Luthor Harkon the Many
Artifacts
- I think the Museum is his artifact
Leads
- Don't even think about prodding this topic until we can devise a way to put a positive spin on it
- But if one really wants to, one could perhaps make a Death Mask incorporating elements of all the previous Masks...

*Has been Investigated
 
Last edited:
There's also a Haakon the Reaver who seems to preceed Haakon the Bloody.

'The Bloody' seems to be the Haakon during his early days in Lustria, whereas 'The Reaver' was after he joined the Norscans but before the crash on Lustria.

I think anyway. I might have that wrong, but that would fit in with how our investigation into "Haakon the Bloody" got us only things in Lustria itself rather than anything Norscan.
 
I get that Lustrian Plants seem kinda boring but I also thought the Runestone would just be a boulder with runes on it.

There can be hidden surprises is all I'm saying.
 
I only recall 6 of Luthor's names/titles coming up before Paht IC, anyone know what the other three were?

Pledge your life to Lutr the Abyssal, so that death may never find you.
Lutr the Harbourmaster knows the value of the lesser royals of Nehekhara

I'd kind of assumed the Harbourmaster was Lutr of the Harkoni, but it's possible it's a separate identity.
 
I'd kind of assumed the Harbourmaster was Lutr of the Harkoni, but it's possible it's a separate identity.
Thank you; I don't think Paht has heard of Lutr the Abyssal just yet, sadly, since it only came up in character creation. Paht's definitely heard of the Harbourmaster though, either becaus it was his position in Nehekhara or was the Lutr Lutr was referring to when he was talking of his "predecessor" building the docks Paht was looking upon in the first year.

Also thank you for the threadmark @Boney , I am honored.
 
If "The Pirate King Luthor" is neither the Commodore nor a general title for the whole, that's the ninth revealed, but I kinda feel it's one of the two.
 
Voting is open
Back
Top