So, here's a broad near-term plan: I want to attract Sea Elf and Arabayan Academic Audiences, to the degree they can both be wrangled. Partially for building more ties between the Vampire Coast and other polities, partially as ways to find audiences new and old to wow and teach. The former have an affinity for Value, Naval Warfare, and Sea Beasts, and we're fairly well equipped for immediate access to the first two categories, with inroads to the third later. The latter have affinities for Age, Magic, and Nehekhara. There we have more expertise on the latter two categories, but are more limited on artifacts at this stage. We still have good inroads into Age through artifacts of old cultures in the form of the Lizardmen.
Either one
might work now, but my read on the situation is that the pot can, and should, be sweetened first.
So, in order to play to those routes, I want to acquire ships, naval weaponry, naval artifacts, and Lustrian artifacts. Plus other odds and ends that might show up.
Assuming that options in
Year 0, part 2 have come up again, three of these can be gained through Harkon's goodwill, in the form of the
Awakening Armoury - Artillery, the
Lizard Trinkets, and the
Fleet of Hulks. Of course that goodwill might also be spent on quite a number of things, but even that can play towards this end. There are also a few other sources to gain lizardman artifacts right now, notably through Aelsabrim's relics.
That said, things like
@fictionfan's idea for the pirate codes would also tie into such an exhibit. In fact I quite like the idea of acquiring the Pirate Codes of Awakening before we spring for those audiences. It's not a weapon ship or tactic in and of itself, but inasmuch as piracy is a part of naval warfare, it's a nice side piece to exhibits with that theme. That it
also spells out the Pirates' rules to any visitor from afar feels like a nice tie into having, and keeping, foreign visitors.
As a step by step plan:
1) Build basic exhibit(s) either turn 1 or turn 2
1a) Acquire thematically relevant shinies that don't need goodwill
2) Acquire Goodwill
3) Use goodwill to acquire thematically relevant shinies, either directly or through specialized crew.
4) Use Thematically Relevant Shinies to attract Sea Elves and/or Arabyans Academics
5)
ProfitTeach