It Belongs to a Museum

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"I'm already dead, i don't need to eat or breathe, and you try buying a bloody house anywhere else without some asshole coming in a burning down the place."
"So piracy?"
"So piracy, it keeps the money coming in to pay the rent and the necromancer."
 
[ ] Learn (specify what)
Surface can be learned as long as you have somewhere it can be reasonably learned from. Detailed requires either a very cooperative expert or a contact with influence over a centre of formal learning. Minutiae and higher are not currently available to be learned.
Do we want to learn some stuff about Lustria? Maybe we can trust Fjolnir to handle all of that, but it doesn't sit right with me that old Paht doesn't know much of anything about the continent he's running a museum in.
 
What's the optimal exhibition to build with the Niflhundr? I would argue it should be something naval-ish rather than a land conquest, since the main goal of the museum is dick-measuring with a fellow naval power and we already have an additional audience scouted out that will show up for naval exhibits.
Within that naval subject we still have multiple options, though, but I would argue that the Haakon the Bloody period we just learned about is a perfect target. We've got a peak expert for it, it was pre-Awakening so it has a certain exoticism to our main audience, and yet it happened right next to Awakening so a lot of relevant relics should be available locally. The period was also one of going out and messing with other people, so other locations, like those he would have stolen from, should also have matching relics.

Adding to the Skeleton pile meanwhile just seems like a reliable straightforward action.

[] Plan Bloody Exhibit
-[] Acquire Relic: Relics for Haakon the Bloody - Citadel of Dusk
-[] Acquire Relic: Relics for Haakon the Bloody - Awakening
-[] Skeletons: Rare
 
30 turns in the future, the centrepiece of our Lustrian beasts exhibition will be a Thunder Lizard skull. (The whole skeleton would be too big to fit in the museum.)
 
Idea: What about making exhibit of each part of Luthor's life (and unlife)?

Lutr of The Harkoni
Lutr the Harbourmaster
(…)
Arch-Warlock of Ostermark
Haakon the Bloody
(…)
Luthor Harkon
 
Goals for the museum are currently:
1) Gain enough prestige to host a gala
2) Carve the volcano into a giant Luther Harkon death mask.
I fear point 2 would require a Necrotect. On the flip side, once we get one, we could perhaps make the mask spew lava from the mouth.
My idea was to find an artist in the Awakening (there got to be some among the drowned at least) and work with them to, for example, create portraits of various Vampire Bloodline progenitors, including Lutr, as Paht remembers them.
I vote for Neferata to be portrayed as a bratty 15 years old in hers. :V
I would argue it should be something naval-ish rather than a land conquest, since the main goal of the museum is dick-measuring with a fellow naval power and we already have an additional audience scouted out that will show up for naval exhibits.
Hmm... That sort of thing would require another ship to play the role of a victim Luthor is plundering. Perhaps we can steal some sort of important vessel from Nyclaus's fleet for it?
 
So, here's a broad near-term plan: I want to attract Sea Elf and Arabayan Academic Audiences, to the degree they can both be wrangled. Partially for building more ties between the Vampire Coast and other polities, partially as ways to find audiences new and old to wow and teach. The former have an affinity for Value, Naval Warfare, and Sea Beasts, and we're fairly well equipped for immediate access to the first two categories, with inroads to the third later. The latter have affinities for Age, Magic, and Nehekhara. There we have more expertise on the latter two categories, but are more limited on artifacts at this stage. We still have good inroads into Age through artifacts of old cultures in the form of the Lizardmen.

Either one might work now, but my read on the situation is that the pot can, and should, be sweetened first.

So, in order to play to those routes, I want to acquire ships, naval weaponry, naval artifacts, and Lustrian artifacts. Plus other odds and ends that might show up.

Assuming that options in Year 0, part 2 have come up again, three of these can be gained through Harkon's goodwill, in the form of the Awakening Armoury - Artillery, the Lizard Trinkets, and the Fleet of Hulks. Of course that goodwill might also be spent on quite a number of things, but even that can play towards this end. There are also a few other sources to gain lizardman artifacts right now, notably through Aelsabrim's relics.

That said, things like @fictionfan's idea for the pirate codes would also tie into such an exhibit. In fact I quite like the idea of acquiring the Pirate Codes of Awakening before we spring for those audiences. It's not a weapon ship or tactic in and of itself, but inasmuch as piracy is a part of naval warfare, it's a nice side piece to exhibits with that theme. That it also spells out the Pirates' rules to any visitor from afar feels like a nice tie into having, and keeping, foreign visitors.

As a step by step plan:

1) Build basic exhibit(s) either turn 1 or turn 2
1a) Acquire thematically relevant shinies that don't need goodwill
2) Acquire Goodwill
3) Use goodwill to acquire thematically relevant shinies, either directly or through specialized crew.
4) Use Thematically Relevant Shinies to attract Sea Elves and/or Arabyans Academics
5) ProfitTeach
 
What's the optimal exhibition to build with the Niflhundr? I would argue it should be something naval-ish rather than a land conquest, since the main goal of the museum is dick-measuring with a fellow naval power and we already have an additional audience scouted out that will show up for naval exhibits.
I agree that ultimately the boat is better in a naval exhibit, but we can do that later, once we have enough material for both a Lustrian exhibit and a Naval exhibit to stand on their own. For now, perfect is the enemy of good enough, and combining Lustria/Naval into a single Conquest exhibit makes best use of what we have. Splitting them out later lets us show the same materials off twice by changing context. Which is classic museum display tactics.
 
Thank you for the update, Boney, and here's to the official beginning of the quest!

Too much to process right now, though I will say from a quick glance through that I think that acquiring Plants has gone under the radar. Being able to present animate dinosaur skeletons (still hoping that we can get a necromancer who can do that) is one thing; being able to present them in a facsimile of their natural habitat, with rare plants to enhance the sense of mystery and (sigh) exoticism from Luthor's initial landing on this new continent, is another. All about the ambience!
 
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Considering our loot, the skeletons make a very nice set (five pieces each of which match Trophy, Lustria, and Lizardmen)... but not with the Niflhundr, and they lack a Centrepiece of their own. Meanwhile, the Niflhundr is a very excellent Centrepiece... but we don't have any relevant side-pieces to display with it. At least one of these needs to be fixed before we can properly do Create Exhibit, except as a poor joke.

We know quite a bit about our current relics, so Research Relic isn't high priority. I suppose we could study biology, but it's not a pressing matter. Learning is always worthwhile, but we frankly don't have time until we've got something to show for our efforts. Audiences seem likely to be our bread and butter, but we need something to show off before this makes sense to do.

That leaves the acquisition of relics as our only real priority for this turn. As for the types of relic to acquire...

Critters might fit in as a side piece for a Lustria exhibit, but nothing more, so they don't seem high priority. Same goes for Plants. Either might expand us in a new direction that adds some life to the place, but we need fundamentals before we expand.

Gems sound like they'd be a Value side-piece? They might have other affinities (shiny? art? elves?), but they don't seem like a great fit for either nascent exhibit.

A suitably impressive Lustrian Beast, freshly-preserved after death, *might* make a proper Centrepiece Trophy for an exhibition, so that's seems to me to be the logical priority thing to send the Princess for.

Lizardman Relics seem like something that'd hit the Age and History buttons nice and hard, not to mention Trophy, Lustria, and Lizardmen... but anything the Princess is smuggling us doesn't seem likely to be Centrepiece-worthy. Still, as a Contact, we can request things through the Princess multiple times per turn, so it's a definite second action.

Pahtsekhen's own relic-grabbing action seems more flexible, since we aren't limited to the same things our contacts can provide... but it also seems likely to be far more limited in scope, since he's only the one guy. For comparison, note that the Princess brought us five skeletons in one action, so it seems like a good idea to do personal acquisitions only sparingly. Still, I like this write-in:
-[ ] Acquire Relic (Suitable Preserved Corpses + Clothing & Deathmasks to represent Harkon and his initial crew - Awakening)
...since it'd make a neat side piece for the Niflhundr, and definitely seems like the sort of thing that Pahtsekhen can do personally.

That makes my tentative plan something like:

[ ] Plan Early Acquisitions
-[ ] Acquire Relics - via Princess Aelsabrim Fallenstar (x2)
--[ ] Beasts
--[ ] Relics
-[ ] Acquire Relic (Suitable Preserved Corpses + Clothing & Deathmasks to represent Harkon and his initial crew - Awakening)
 
I have interesting idea for Exhibit:

Put Bastiladon & Stegadon's Skeletons in the Center, and Cold Ones's Skeletons around them in "Hunting Stance"

@Boney, did this would qualify as "(Lustria, Beasts Exhibit)"?
 
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