Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

But potential of combat thralls, since orks indvidually, and sometime as a warband when forced by their warboss, are perfectly fine working as mercenaries for other species when they realize they can get valuables, food and fight out of it, to the point they sometime take tactics and habits of people they fight against/for, even if most of them finds latter rather unorky

Ah yes, we accidentally create the 'Big Boom' Clan.

I'm torn on the grots, and I feel like each one is it's own problem. Grots are still Orks, and Orks are hypocritical sadist manchildren to a fault.

Like, this looks like a goldilocks problem, but I think a lone Grot is a different set of complications than a group of them has. One Grot might give us a very biased view of how Orkoids behave, but a slower spore mass, while for a bunch of grots... worst case, I can see the fellow getting mad at being alone and going full Amogus. More Grots give us internal social behaviours, possible mercs, and more, but that's more Grots - I wouldn't put it past some of them to try a mutiny.

Funniest possible outcome? Bring a load of Grots, Kyte gets charged, the Grots get mad on behalf of Kyte and start attacking.

Kinda wanna say no, however.
 
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[X] Plan Leaving the Grots and Saving Ourselves
-[X] The Captain said no:
-[X] Power
-[X] Communications
-[X] Ward against the Whale-Song

Edit: Decide to make a whole new plan instead

Regardless of how small they are, Grots are still Orks, and all Orks inevitably crave violence and "a roight propa scrap". Even if they don't tear apart Tekket civilization they could still be a (minor) problem.

And as Hex mentioned, if we use this loophole now we might not be able to do so again down the line, so do we really want to waste this loophole on some Grots instead of an actual beneficial species down the line?
Need to add the -'s i inserted above otherwise the tally will do each row of your plan as a different one.
 
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[X] Plan: Due Diligence

So, while having an active ork infestation would be beneficial to our training the tekket to better warfare against other threats, it's not guaranteed that we'd manage to get these gretchin home to infest the place.

As, taking a bunch of the orks' slaves would get their attention. And grots are backstabby bastards in the larger scope. It's possible this one is just wanting out of their horrible life and accommodating that would turn out beneficial, but inviting a bunch of them onboard may risk our ship having sabotage issues as we try to leave.

On less gamey OOC knowledge focus, freeing a mass of slaves that are part of a group hostile to us, while nice and all, risks some being deluded and trying to harm us on behalf of their masters in hopes of reward, not seeing that true freedom is near or otherwise clouded in mind. And that's a bad thing during a emergency situation like this. If we were more prepared for such an event, sure, but not while our people are trying to save their own hides.

Jumping out to save someone drowning is not always the better call, sadly.
 
I don't think saying no is a foolproof answer to ork spores anyway. We probably already picked up spores from our fight, and our people don't know about ork biology so they might not be checking for this.

And if they check, they can handle it, even if there's still a grot or a few emitting spores. If they figure it out during transit, they can quarantine safely, and they're more likely to figure it out if they have more orkoids on board.

The main concern is the crew getting overwhelmed by grots, so I guess only taking the one who asked is a good enough compromise.
 
Incident Report Monstro Pt 2
[X] Plan: Due Diligence

...I made a decision to permit the Grot aboard as a refugee. The simianoid, whose name was Stizlak, would be assigned a Bond-Drone to serve as a guide and, more importantly, monitor them. In the following hours, data logs indicate that Stizlak was tased over fifty times for attacking crew members before they reached MedBay, where decontamination and quarantine took place: in order to keep Stizlak entertained, they were given some GameCubes to play with.

Mystek Whale-Ward Roll: Natural 20
Engineering: Communications: 15+3: 18: Pass
Engineering: Engines: 15+3: 18: Pass


At 340 hours, the Mysteks managed to figure out a method to reduce the havok the Whale-Song was playing on our spirits: they repurposed some spare warp-engine parts to create a device to emit it's own spirit-song after studying extensively the phenomenon. This would effective at nullifying out Monstro's singing, reducing the pressure on the Endeavors spirits to allow for most Drones and both the Security and Power Machina to be reawoken.

Cheef Bigaxe Mekkilla's Forces (Sans Cheef Bigaxe Mekkilla) : 13+3

At 350 hours, the 'Big Gitz' resumed hostilities, attacking in force. Thankfully, no significant injuries were caused to the crew or ship thanks to the Security machina and drones coming back online, and the Green Giants were, after forty seven hours of attacking, repelled, wherapon more Grots would emerge to pick clean the battle field. It was during this lull in combat that the engines were repaired to 50% efficiency and the communications systems were brought fully back online: combined with the repair work of the Power Machina, the Mysteks, and the rest of the Machina being brought back online, it was deemed an advantageous time to escape.

ESCAPE

FROM

MONSTRO

DC: 25-5 Power-5 Engines-3 Whale-Ward:

...

19! Pass!


Engines were activated. Very minor structural damage caused during liftoff. At this point, visual survey of Monsto was possible. See attachment for pictures and scan data: organism resembled extremely large cetacean creature roughly one thousand kilometers in size. Top of creature was covered by fields and grasslands and occasional forest illuminated by large luminescent organ hanging off a long spine mounted fin ray, akin to the lures of certain predatory pelagic fish: also present were a variety of wooden mechanisms and cloth that seemed to be designed to turn said lure into a makeshift sail. The Front appeared to be mostly desertous except around the eyes, where sufficient moisture seems to have created small oceans. Also observed was considerable meteor debris: presumably where the Green Giants get their metal. The sides were covered in large stone complexes and rocky mountains that scans indicate may be a form of mega-barnacle, with long stone planks held in place by extremely large metal chains sticking outward from the whale, mounted by large wooden constructs that seemed to resemble crude effigies of the Green Giants: there were three such installations on each side of the organism, each of the effigies (which scans indicated were full of complex but primitive mechanisms) operating what seemed to be oars of all things: kilometer long poles ending in wide paddles, sticking out into the void and...rowing.

Subsequent visit to medical bay did not reveal presence of hallucinogens in any systems or any health irregularities other than allergies from increased spore-count on ship (for the sake of safety, a shipwide decontamination was performed to purge any foreign lifeforms that might have crept on during the event).

Once enough distance was put between Monstro and the Endeavor and the systems had been brought back to full capacity, a warp-jump was initiated: I deemed the ship too damaged and crew too shaken to proceed with initial mission. On the journey back, once Stizlak had been scanned and determined to have a close enough biochemistry to eat most foods and not carry any identifyiable pathogens, they were allowed limited run of the ship: access to all civilian facilities and the mess hall under strict guard. Despite this, they still showed significant signs of aggression and agitation: likely a symptom of severe trauma. In order to build trust and provide a safe way for the Grot to burn off energy, a number of proposals were filed by upper crew.


How was the refugee handled? There are no right or wrong answers here.

[ ] Psychiatry:
A proposal by medical was that if they were dealing with severe trauma, they should treat it like severe trauma. Regular therapy and counselling sessions, and they'd run tests to see if they could isolate any potential mood stabilizers that would work on the Grot: the worst case scenario that had been proposed had been prescribing them some light sedatives to help them relax.

[ ] Sports: A proposal by the Security Team was introducing the Grot to sports: have them burn off their energy and aggression in a controlled environment. For safety reasons they'd use BlokBots at first for competitors: once they were confident that Stizlak could play nice, they'd slowly introduce him into one of the ship sports leagues.

[ ] Video Games [VR Simulators]: Stizlak had shown some interest in the GameCubes you had given him, even if he had trouble assembling them into a working game without assistance by his assigned drone. He had also shown a degree of trouble focusing and a relatively short attention span: the science team theorized he might have a form of attention hyperactive deficit disorder (assuming this wasn't the norm for his species), meaning that his aggression was likely caused at least partially by frustration and boredom. Video games could prove a good, healthy way for the Grot to entertain themselves and, like Sports, could allow for them to vent some of their aggression in a safe manner. Plus, it was fun!

[ ] Food [Frontier Explorer Compartment]: Food had proven to be a strong motivator for the Grot, who had asked to come aboard after being given candy. Apparently, his species were typically used to starvation conditions. Some of the civilian crew had observed the creature was significantly less aggressive with those who gave him food: their proposal had been to place him in the mess hall. Not only would this help alleviate any fears about food availability, it would build trust, allow for large amounts of socialization, and by providing busywork in the kitchen, it could allow for at least some energy to be burned off.

[ ] Mystek Peace Rituals [Mysteks]: The Mysteks had proposed a spiritual cleansing: while a great deal of lifeforce had been spent during the crisis, once they and the herds recover, they believe they could perform a ritual to alleviate the darkness on the Grots soul and give them true peace of mind and spiritual wellness, allowing for the first step on the road to recovery.

[ ] Write-In: Subject to veto.

Meanwhile, select a development by your Mysteks as a reward for crit-succeeding at the Whale-Wards.

[ ] Cetacea Orchestrion:
The Mysteks crudely thrown together device could be refined, they believed, utilized to create a mechanism that could instead of silencing your spirits, allow them to harmonize, strengthening them, uniting them in song and allowing their souls to resonate with each other. It would be a difficult project, but it would revolutionize spirit-craft in the Directorate. Gain Cetacea Orchestrion Project, 0/25, costs 2 Warp.

[ ] Whale-Heart:
The Mysteks crudely thrown together device could be refined, they believed, utilized to create a special sort of mystic subsystem that would allow your ships to mimic the whale-song, reducing danger and increasing warp-speed both. They would need some GodTek to do it, however. Gain Whale-Heart Project, 0/25, costs 2 ART.

[ ] Leviathan Hymnals:
The Mysteks crudely thrown together device could be refined, they believed, utilized to improve the design of your TekGrimoires by allowing them to mimic the function, allowing your Occulteks to weaken enemy spirits such as the Booug and strengthening their rituals, though this would require significant investment into designing new systems. Gain Leviathan Hymnals Project, 0/25, costs 1 Warp and 1 ART
 
[ ] Mystek Peace Rituals [Mysteks]: The Mysteks had proposed a spiritual cleansing: while a great deal of lifeforce had been spent during the crisis, once they and the herds recover, they believe they could perform a ritual to alleviate the darkness on the Grots soul and give them true peace of mind and spiritual wellness, allowing for the first step on the road to recovery.

[ ] Food [Frontier Explorer Compartment]: Food had proven to be a strong motivator for the Grot, who had asked to come aboard after being given candy. Apparently, his species were typically used to starvation conditions. Some of the civilian crew had observed the creature was significantly less aggressive with those who gave him food: their proposal had been to place him in the mess hall. Not only would this help alleviate any fears about food availability, it would build trust, allow for large amounts of socialization, and by providing busywork in the kitchen, it could allow for at least some energy to be burned off.

[ ] Psychiatry: A proposal by medical was that if they were dealing with severe trauma, they should treat it like severe trauma. Regular therapy and counselling sessions, and they'd run tests to see if they could isolate any potential mood stabilizers that would work on the Grot: the worst case scenario that had been proposed had been prescribing them some light sedatives to help them relax.

Think I want one of these the first one cause I think that way be the most effective way of healing the grot soul of all the pain and misery it been through is a potenital long term path to allowing other grots to step off the path of violence/hate allowing many more to start to recover. It also may disconnect them with any physic phenomon that make them so uh anger all the time that may be there.

The second one cause well the grot are constanlty under starvation conditions they are super hangry all the time no wonder they are so disagreeable so by getting them ample food they wouldn't have to worry so much about food calm down there agression build trust and start to have them socalize with the rest of the crew more building up better xeno species realtions.

Then the final one cause well they been through massive extreme trauma they need some therapy and help to deal with this all so it kind of a no brainer. I preferablly want to do some combination of all these.... actually @The Bird is there a reason we can't have a combination of some of the treatment of the grot refuge? They aren't really mutally exclusive or prevent another at least on my reading of it?

Don't really care about the whale vote all them seem good

edit: I'd also just note that considring how the author has said multiple times that they are doing different stuff with orks than what common fanon suggests I think it be a good idea to throw aside our preconceptions of greenskins including grots
 
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[ ] Whale-Heart: The Mysteks crudely thrown together device could be refined, they believed, utilized to create a special sort of mystic subsystem that would allow your ships to mimic the whale-song, reducing danger and increasing warp-speed both. They would need some GodTek to do it, however. Gain Whale-Heart Project, 0/25, costs 2 ART.
I think this is definitely the one to go for; more protection from Warp while also giving slight improvements to our ships is well worth it. Not sure which option is best for the Grot, but I'm leaning towards Mystek Peace Rituals.
 
Man all those rewards are cool. The Whale Heart would be great for our civ in the short term, and it's honestly what I'm leaning towards because it's effects are immediate and well defined, plus we need safer jumps anyways, so that'd be great. On the other hand, revolutionizing our spiritual capabilities by harmonizing them with the song to strengthen them, could also be incredibly Huge.
 
Then the final one cause well they been through massive extreme trauma they need some therapy and help to deal with this all so it kind of a no brainer. I preferablly want to do some combination of all these.... actually @The Bird is there a reason we can't have a combination of some of the treatment of the grot refuge? They aren't really mutally exclusive or prevent another at least on my reading of it?

The Endeavor only has so much time until it reaches Teklia again. There simply isn't enough time for it to explore every possible option in regards to treatment.
 
Food might be the best play early on, the pay off may not be as dramatic but it builds a solid foundation for further interactions.
 
Probobly sports would be the best stopgap I think orca have a biological NEED to fight and that might help and plus as blood bowl has shown us orcs love football
 
[ ] Cetacea Orchestrion: The Mysteks crudely thrown together device could be refined, they believed, utilized to create a mechanism that could instead of silencing your spirits, allow them to harmonize, strengthening them, uniting them in song and allowing their souls to resonate with each other. It would be a difficult project, but it would revolutionize spirit-craft in the Directorate. Gain Cetacea Orchestrion Project, 0/25, costs 2 Warp.
What sorts of effects would this revolution in our spirit craft have? Would it give increased FTH? Or would it make certain projects easier? Or does it open up new and interesting avenues?

I'm asking since revolutionizing spirit craft is a somewhat vague thing. As a secondary question, will the other reward options be possible to research once we finish the one we select? Or if we get more data on the Whale's song?

Also, I would like to point out that making our spirit craft stronger would synergize with our existing mystek ward efforts to make our ships safer. Though the same could be said of Whale Heart, which would be able to harmonize more immediately, but the effect of making our magic stronger would also help with a lot of other minor things, like keeping Mount Wander the F*#k asleep.
 
I kind of want to spiritually cleanse him. Just to see what happens.
Same. Plus, given the Orks were created by a spiritually advanced species, if there's an "Off switch" for orkish aggression, it'd probably be psychic. The Necrontyr were warp blind after all. And our spiritual stuff feels like it's almost more advanced than our normal tech at this point, so it might honestly be our best bet.

One problem, I feel like the ritual might be hard to perform on an aggressive subject, and the similarities to Weirdboy stuff might unnerve the Grot enough for him to act up. So that might be an issue.
 
[ ] Mystek Peace Rituals [Mysteks]: The Mysteks had proposed a spiritual cleansing: while a great deal of lifeforce had been spent during the crisis, once they and the herds recover, they believe they could perform a ritual to alleviate the darkness on the Grots soul and give them true peace of mind and spiritual wellness, allowing for the first step on the road to recovery.
[ ] Video Games [VR Simulators]: Stizlak had shown some interest in the GameCubes you had given him, even if he had trouble assembling them into a working game without assistance by his assigned drone. He had also shown a degree of trouble focusing and a relatively short attention span: the science team theorized he might have a form of attention hyperactive deficit disorder (assuming this wasn't the norm for his species), meaning that his aggression was likely caused at least partially by frustration and boredom. Video games could prove a good, healthy way for the Grot to entertain themselves and, like Sports, could allow for them to vent some of their aggression in a safe manner. Plus, it was fun!

[ ] Video Games [VR Simulators]: Stizlak had shown some interest in the GameCubes you had given him, even if he had trouble assembling them into a working game without assistance by his assigned drone. He had also shown a degree of trouble focusing and a relatively short attention span: the science team theorized he might have a form of attention hyperactive deficit disorder (assuming this wasn't the norm for his species), meaning that his aggression was likely caused at least partially by frustration and boredom. Video games could prove a good, healthy way for the Grot to entertain themselves and, like Sports, could allow for them to vent some of their aggression in a safe manner. Plus, it was fun!

[ ] Sports: A proposal by the Security Team was introducing the Grot to sports: have them burn off their energy and aggression in a controlled environment. For safety reasons they'd use BlokBots at first for competitors: once they were confident that Stizlak could play nice, they'd slowly introduce him into one of the ship sports leagues.


I'm stuck between this 3, sports while can alleviate their aggression could also make them stronger, the video game could only be a short term solution and the mystek has a 50/50 chance of success and failure.
 
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Sports is an amazing way to burn off energy. I'd also include playing heavy metal music. Do we have anything similar to an electric guitar in tekket society? Another question, would it be possible to create some sort of blood bowl game for orkoids but with blokbots? Seems like the obvious sport to hook them on.
 
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Sports is an amazing way to burn off energy. I'd also include playing heavy metal music. Do we have anything similar to an electric guitar in tekket society? Another question, would it be possible to create some sort of blood bowl game for orkoids but with blokbots? Seems like the obvious sport to hook them on.
Orkish rockers... YES. Also bloodbowl with bots sounds fun.
 
Another question, would it be possible to create some sort of blood bowl game for orkoids but with blokbots? Seems like the obvious sport to hook them on.

I'm pretty sure that's what the Super Battleball League is for; not quite the same, but similar enough from what I know of it.

Super Battleball League: Battleball consisted of a game played in Lunar Gravity. It was the closest the Directorate came to a contact sport: several members of each team were housed in the cockpit of a small blokbot vehicle, with the goal of the game to beat the absolute snot out of your enemies vehicle and take the battleball from them. Some had proposed an expanded version of the sport, using the Mammoth Class Blokbots as a basis. It would...certainly be very impressive, and a number of people in the military especially were interested in the possibility of using it as a method to test out Battlebot MekTek. 0/20, establishes the Super Battleball League, a Society that allows for the deployment of Battlebots, heavy vehicles that can be utilized for combat.
 
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