[X] Plan: Due Diligence
...I made a decision to permit the Grot aboard as a refugee. The simianoid, whose name was Stizlak, would be assigned a Bond-Drone to serve as a guide and, more importantly, monitor them. In the following hours, data logs indicate that Stizlak was tased over fifty times for attacking crew members before they reached MedBay, where decontamination and quarantine took place: in order to keep Stizlak entertained, they were given some GameCubes to play with.
Mystek Whale-Ward Roll: Natural 20
Engineering: Communications: 15+3: 18: Pass
Engineering: Engines: 15+3: 18: Pass
At 340 hours, the Mysteks managed to figure out a method to reduce the havok the Whale-Song was playing on our spirits: they repurposed some spare warp-engine parts to create a device to emit it's own spirit-song after studying extensively the phenomenon. This would effective at nullifying out Monstro's singing, reducing the pressure on the Endeavors spirits to allow for most Drones and both the Security and Power Machina to be reawoken.
Cheef Bigaxe Mekkilla's Forces (Sans Cheef Bigaxe Mekkilla) : 13+3
At 350 hours, the 'Big Gitz' resumed hostilities, attacking in force. Thankfully, no significant injuries were caused to the crew or ship thanks to the Security machina and drones coming back online, and the Green Giants were, after forty seven hours of attacking, repelled, wherapon more Grots would emerge to pick clean the battle field. It was during this lull in combat that the engines were repaired to 50% efficiency and the communications systems were brought fully back online: combined with the repair work of the Power Machina, the Mysteks, and the rest of the Machina being brought back online, it was deemed an advantageous time to escape.
ESCAPE
FROM
MONSTRO
DC: 25-5 Power-5 Engines-3 Whale-Ward:
...
19! Pass!
Engines were activated. Very minor structural damage caused during liftoff. At this point, visual survey of Monsto was possible. See attachment for pictures and scan data: organism resembled extremely large cetacean creature roughly one thousand kilometers in size. Top of creature was covered by fields and grasslands and occasional forest illuminated by large luminescent organ hanging off a long spine mounted fin ray, akin to the lures of certain predatory pelagic fish: also present were a variety of wooden mechanisms and cloth that seemed to be designed to turn said lure into a makeshift sail. The Front appeared to be mostly desertous except around the eyes, where sufficient moisture seems to have created small oceans. Also observed was considerable meteor debris: presumably where the Green Giants get their metal. The sides were covered in large stone complexes and rocky mountains that scans indicate may be a form of mega-barnacle, with long stone planks held in place by extremely large metal chains sticking outward from the whale, mounted by large wooden constructs that seemed to resemble crude effigies of the Green Giants: there were three such installations on each side of the organism, each of the effigies (which scans indicated were full of complex but primitive mechanisms) operating what seemed to be oars of all things: kilometer long poles ending in wide paddles, sticking out into the void and...rowing.
Subsequent visit to medical bay did not reveal presence of hallucinogens in any systems or any health irregularities other than allergies from increased spore-count on ship (for the sake of safety, a shipwide decontamination was performed to purge any foreign lifeforms that might have crept on during the event).
Once enough distance was put between Monstro and the Endeavor and the systems had been brought back to full capacity, a warp-jump was initiated: I deemed the ship too damaged and crew too shaken to proceed with initial mission. On the journey back, once Stizlak had been scanned and determined to have a close enough biochemistry to eat most foods and not carry any identifyiable pathogens, they were allowed limited run of the ship: access to all civilian facilities and the mess hall under strict guard. Despite this, they still showed significant signs of aggression and agitation: likely a symptom of severe trauma. In order to build trust and provide a safe way for the Grot to burn off energy, a number of proposals were filed by upper crew.
How was the refugee handled? There are no right or wrong answers here.
[ ] Psychiatry: A proposal by medical was that if they were dealing with severe trauma, they should treat it like severe trauma. Regular therapy and counselling sessions, and they'd run tests to see if they could isolate any potential mood stabilizers that would work on the Grot: the worst case scenario that had been proposed had been prescribing them some light sedatives to help them relax.
[ ] Sports: A proposal by the Security Team was introducing the Grot to sports: have them burn off their energy and aggression in a controlled environment. For safety reasons they'd use BlokBots at first for competitors: once they were confident that Stizlak could play nice, they'd slowly introduce him into one of the ship sports leagues.
[ ] Video Games [VR Simulators]: Stizlak had shown some interest in the GameCubes you had given him, even if he had trouble assembling them into a working game without assistance by his assigned drone. He had also shown a degree of trouble focusing and a relatively short attention span: the science team theorized he might have a form of attention hyperactive deficit disorder (assuming this wasn't the norm for his species), meaning that his aggression was likely caused at least partially by frustration and boredom. Video games could prove a good, healthy way for the Grot to entertain themselves and, like Sports, could allow for them to vent some of their aggression in a safe manner. Plus, it was fun!
[ ] Food [Frontier Explorer Compartment]: Food had proven to be a strong motivator for the Grot, who had asked to come aboard after being given candy. Apparently, his species were typically used to starvation conditions. Some of the civilian crew had observed the creature was significantly less aggressive with those who gave him food: their proposal had been to place him in the mess hall. Not only would this help alleviate any fears about food availability, it would build trust, allow for large amounts of socialization, and by providing busywork in the kitchen, it could allow for at least some energy to be burned off.
[ ] Mystek Peace Rituals [Mysteks]: The Mysteks had proposed a spiritual cleansing: while a great deal of lifeforce had been spent during the crisis, once they and the herds recover, they believe they could perform a ritual to alleviate the darkness on the Grots soul and give them true peace of mind and spiritual wellness, allowing for the first step on the road to recovery.
[ ] Write-In: Subject to veto.
Meanwhile, select a development by your Mysteks as a reward for crit-succeeding at the Whale-Wards.
[ ] Cetacea Orchestrion: The Mysteks crudely thrown together device could be refined, they believed, utilized to create a mechanism that could instead of silencing your spirits, allow them to harmonize, strengthening them, uniting them in song and allowing their souls to resonate with each other. It would be a difficult project, but it would revolutionize spirit-craft in the Directorate. Gain Cetacea Orchestrion Project, 0/25, costs 2 Warp.
[ ] Whale-Heart: The Mysteks crudely thrown together device could be refined, they believed, utilized to create a special sort of mystic subsystem that would allow your ships to mimic the whale-song, reducing danger and increasing warp-speed both. They would need some GodTek to do it, however. Gain Whale-Heart Project, 0/25, costs 2 ART.
[ ] Leviathan Hymnals: The Mysteks crudely thrown together device could be refined, they believed, utilized to improve the design of your TekGrimoires by allowing them to mimic the function, allowing your Occulteks to weaken enemy spirits such as the Booug and strengthening their rituals, though this would require significant investment into designing new systems. Gain Leviathan Hymnals Project, 0/25, costs 1 Warp and 1 ART