Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

I hope we run into civilizations based on the unselected choices at the beginning of the thread each with their own bizarre cultural quirks.

I imagine that the brain-squid founded the Sevenfold Ministry an irenic polity whose spiritual pursuits and Eldar inspired breakthroughs clash quite nicely with their Ork inspired love of dakka.

The space gorillas of the Freespace Accordiate on the other hand between their versatile anatomy and their independent streak have become uncomfortably comfortably with self modification. Also flying saucers and warp spirits.
 
Other than continually taking options to limit their influence on our society and being able to fight off incursions we currently don't have much of an idea on how to deal with it. We're surrounded by Warp Storms which likely aid in their influence but those same warp storms also protect us from the Imperium.

In essence we're going to need to get strong enough to dominate the Sector we're in so we can drive off both the Imperium and Chaos.
 
Counter proposal: Convert all mountains of a given size or bigger into living fortresses with anti-orbital weaponry.
 
Counter proposal: Convert all mountains of a given size or bigger into living fortresses with anti-orbital weaponry.
That's not a bad idea. If we make it so they're self sustaining, they can double as massive underground shelters for the populace if we ever get invaded again. Maybe link them together via an underground train system or something to reinforce each other.
 
Two big things this plan does: it starts upping our combat capabilities (starting Construct Valiant Class Ship, Secondary ShipShrines, and Extremely Advanced NukeTek) while also finally finishing Mystek Protective Wards (also taking Herdtemples so our Warp doesn't go into a deficit). Starting Frontier Hospital and Academy Fleet Compartment High Energy Lab will make the ships' logistics run a lot smoother as well.

From how we rolled for Warp Travel, it seems like the Endeavor took a beating, so I've tentatively put it in drydock (if it isn't as bad as I think, I'll have it double up on the Expanse). Now also seems like a good time to finally start looking somewhere out of system to set down a colony, and the Expanse is less likely to run into hostile powers from what I've seen.

Fleets: 2/2
Expansions: 39/39
Culture: 22/22(25?)
Faith: 24/24
Academy: 23/23

[] Plan: Sudden Defense Investments
-[] Fleet Actions
--[] Drydock
---[] TKK Endeavor
--[] Red Sun Expanded Monitoring
---[] TKK Accomplishment
-[] Expansion Projects
--[] Construct Valiant Class Ship (0/40 --> 22/40)
--[] Orbital Defense Arrays (8/10 --> 10/10) -1 Nuclear
--[] Herdtemples (0/15 --> 15/15) +1 Warp
-[] Culture Projects
--[] Compulsory Secondary Education (5/10 --> 10/10) -1 Network
--[] Frontier Hospital (0/20 --> 2/20)
--[] Secondary ShipShrines (0/15 --> 15/15)
-[] Faith Projects
--[] Lifeforce Batteries (1/10 --> 5/10)
--[] Mystek Protective Wards (20/40 --> 40/40) -1 Warp
-[] Academy Actions
--[] Red Sun Expanded Monitoring (0/5 --> 5/5)
--[] Engineering Improvization Doctrine (0/20 --> 20/20)
--[] Extremely Advanced NukeTek (0/20 --> 1/20)

Art: 1
Living Metal: 1
Network: 2 --> 1
Nuclear Material: 2 --> 1
Warp: 0
 
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[ ] Spraa'ng: The furthest planet in your solar system, very little is known about Spraa'ng due to its absurd distance. You're unlikely to find anything interesting before requiring a return trip, but it would certainly be a good way to test your engines.
with warp drives we have now that let us just warp there and gravity engines we have now is it still be a concern that Spraa'ng absurd distance won't let us stay there long to due scanning, explore the planet find cool stuff ect?

Hallowed Shrine: Another proposal had been to spend resources to develop a more advanced, theologically oriented shrine and accompanying rites to fully dedicate the Shrines and their offerings to specific gods. While these shrines wouldn't benefit the machine spirits of an area, they would likely very much please whatever deities they were connected to. 0/20, Shrines upgraded to provide FTH.
hmmm this upgrade mean shrines provide a equal amount of FTH to the amount of EXP they produce at the moment or produce in the future?
 
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with warp drives we have now that let us just warp there and gravity engines we have now is it still be a concern that Spraa'ng absurd distance won't let us stay there long to due scanning, explore the planet find cool stuff ect?
Warp drives are a bit finicky to use in system, usually you go to a mandeville point at the edge of a system to warp out.
 
Warp drives are a bit finicky to use in system, usually you go to a mandeville point at the edge of a system to warp out.
it been shown in quest to be used in system with little trouble
And yet, the results spoke for themselves: the test fire of the first official Explorer Grade Warp Engine had turned the journey of the Taavi to Erichtheo from something that would take several years to several minutes. The rewards outweighed the risk, the Directorate agreed, especially since their efforts HAD lowered the trauma caused by warp jumps to mostly treatable levels.
 
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So what are long range plans to try and deal with Chaos' influence? Assuming that they've been talked about much.
Haven't really been spoken about in full. But the general idea would probably be getting all of the Temples up and completing all the stuff that provides protection against malign influences.

Temple of the Lanternkeeper should be rather high up in our priority to get done. Enshrined Spirits to turn our Shrines into places that protects against supernatural phenomena (aka daemons/Chaos fuckery). Faerie Shrine to protect the dreams of Tekkets (though given they are faeries there may be negative side effect as well depending on rolls).

Holy-Talisman to get the Tekket started on the path to personal wards against hostile Warp influence, etc.

There are options available to us. We just haven't been taking them since there's been higher priority projects.
 
Huh.

Well that's odd, I guess we can use them in system despite reverse engineering them from the Imperium. That opens up a lot of tactical options.
 
best way to deal with chaos is well when theirs a fool proof way to deal with mortals being ambitious, disease, given into pleasure and war I will let you know. (also lets throw innovation and anarchy in their as well)
is this directed at me or 10moorem II?
10moorem II
also ours are most likey different cause we probably added something cause imperium hates innovation (cant really blame them with how dangerous it is)
 
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best way to deal with chaos is well when theirs a fool proof way to deal with mortals being ambitious, disease, given into pleasure and war I will let you know. (also lets throw innovation and anarchy in their as well)
Honest, selfless faith in a higher power seems fairly reliable, as evidenced by the God-Emperor. The best higher powers in our case would be the old Gods, the Lanternkeeper, Dancer, Roadguide and so on.

Basically, have a god in your corner and you can't go too far wrong.
 
also ours are most likey different cause we probably added something cause imperium hates innovation (cant really blame them with how dangerous it is)
Especially considering the clusterfuck that was our first warp drive test and how we have nowhere near the same level of protection that the imperium has on it's ships.I shudder at what happened when pre 40k humanity tried to test out their early warp drives without gellar fields and what horrors they saw.
 
gonna stop you their the rotten carcus imperium is chaos biggest tool (as shown as when a chaos worshipper managed to send several space marine chapters into the eye of terror
Source?

Personally, I find the word of a Chaos worshipper and the visions one may find in the birthplace of Slaanesh extremely suspect--the former have ample motive to justify their damnation, the latter ample motive to make the listener give up the fight as lost.
 
gonna stop you their the rotten carcus imperium is chaos biggest tool (as shown as when a chaos worshipper managed to send several space marine chapters into the eye of terror
Saying that the imperium is chaos's tool suggests that the imperium has something resembling an actual chain of command and stable lines of communication.The current setup of the imperium is basically Crusader Kings on cocaine mixed with a failed state,multiple sub empires and more Right Hand VS Left Hand than any other empire in the history of empires.It's a dysfunctioning corpse of an empire that's only alive because its predeccesors were actually capable of competency and scientific advancement who killed off anything super dangerous for it later
 
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