Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

I don't think so, they were described as Apes. Besides it's W40K, a lot of races are warlike. Heck, just look at human history.
maybe its the race of apes we didn't pick. Also I don't think many races in 40k aren't warlike cause yeah thats a quick way for imperium or orks to decide you no longer exist (I mean granted these are green but I well green doesn't always mean ork, I think the kroot are also green )
 
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maybe its the race of apes we didn't pick. Also I don't think many races in 40k aren't warlike cause yeah thats a quick way for imperium or orks to decide you no longer exist
Oh right, that was one of the choices we could have picked at the start for what race to play:
[ ] Korgum'ai: Simian in appearance, the Korgum'ai resemble, at first glance, ancient extinct earth primates such as the Gorilla, were it not for the extra set of eyes located on the sides of their head. The resemblance is only skin deep, however: the Korgum'ai biology is far more robust than any mundane primate, the result of millennia of evolution on their relatively harsh homeworld causing all manner of internal adaptation to help them survive: it is said that the Korgum'ai invented the head transplant before they invented the wheel, though obviously such an assertion is ludicrous.
The Korgum'ai start with high Expansion Points, allowing them to rapidly develop worlds and expand their territory.
Start with the following technologies and traditions:
Universal Transplants:
A trait of the Korgum'ai is that their bodies are biological plug and play machines: any lost limb or organ can easily be replaced using the organs or limbs of a different Korgum'ai. In some cases, it doesn't even require being the same organ or limb: in the early days of Korgum'ai medicine, it was not unusual for more amateur surgeons to accidentally put a heart where a liver goes, and a common joke among the Korgum'ai is that of someone going in for surgery to replace a lost arm only to wind up with a third leg.
Eldest: There are those among your people who are blessed (or perhaps cursed) with freedom from age, another quirk of your species hyperrobust physiology. Such a condition usually occurs late in your species lifecycle; the result, an eternal octogenarian. With time, these Eldest tend to accrue vast amounts of experience and wisdom, though few opt to remain part of civilization.
Seems interesting and they look like they could make a great ally with us.
 
[ ] Moderate Xeno-Isolationists: Observation and protection against species extinction level events only: less developed civilizations would have to thrive or collapse on their own. Once these civilizations hit space flight and the odds of accidental social destabilization was minimal (and by proxy it became unfeasible to hide), THEN (limited) contact could be pursued ONLY if initiated by the other civilization. This would minimize the chance of accidentally causing irreparable harm to less developed societies by the Directorate, but would admittedly mean they were one civilization shattering event from...Well, having their civilization shattered.

prefer the top one cause if a civilization collapse we won't know why it collaspe why it has fallen apart it could be just a super shitty one just god awful and the society that arise could be league better. Best to let them sort out there problems that we have negative idea about it before trying to come in to a save society that the species could be better off without for all we know cause we don't but I'll settle for xeno preservattonist too
 
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I don't think so, they were described as Apes. Besides it's W40K, a lot of races are warlike. Heck, just look at human history.
As a point of order, they were described as simian by the Tekket. To a Tekket, everything in the family Hominidae is simian, because they don't have a concept of "humanoid" in the same way that we do.

Now, that obviously doesn't mean they're necessarily Orks, all we have are "primitive big green hominids organised into tribes led by their largest members that fight each other sometimes." That's reasonably broad, as far as descriptors go. But they're not necessarily not Orks either.

Mind you, I think it's irrelevant to this vote what species they are, since we're making a policy for all our interactions with aliens for generations to come, if not the rest of the game. Whether or not the primitive green humanoids are exactly Orks or not is small potatoes by comparison.
 
I most prefer this option; if a civilization is collapsing, then there runs the risk of their society being destroyed anyway. I am a bit worried about some edge cases though; if for example we found a hypothetical Earth during the beginning of the "Dark Ages" would we intervene then? Asia and the Americas were both doing fine, but Europe was set so far back that the term "Dark Ages" was created to begin with.
Dark ages was created by scholars simping for the Roman Empire, more than anything else. It's importance is overstated.

[ ] Xeno-Preparationists: The hard-interventionist option: diplomatic contact would be established, information would be relayed, but no material assistance outside civilization shattering calamities. That way, societies could prepare for the Destroyers. This would cause unpredictable damage to said culture, but it was seen by many as an acceptable compromise in the name of survival.

This option just feels mean and untenable.
You're going to any alien species, scare them with your powerful technology, warn them of a greater threat, and go
"You guys still use swords. Lol, Lmao"
and leave.
 
[X] Xeno-Preservationist: A slightly more interventionist version of the Xeno-Isolationist party that still embraced minimal contact with species that were less technologically developed, but permitted humanitarian aid in response civilization collapsing catastrophes as opposed to having extinction level events be the benchmark for when the Directorate needed to step in.
 
I don't think so, they were described as Apes. Besides it's W40K, a lot of races are warlike. Heck, just look at human history.
I mean, I could understand a species completely new to Orks to see them as ape like. They certainly have the body type and the Tekket describe them as green and simian looking.

So while I'm no longer 100% sure, I'm also not going to discount it being Orks.
 
[X] Xeno-Preparationists
[X] Xeno-Preservationist

Advocating for the earliest possible intervention. We know there's an existential threat out there, one that has no compunctions with attacking aliens that aren't space faring (going from our own experiences).

Warning them would obviously have massive implications, and we should do so early. There's no point staying back for the benefit of their society/civilization if doing so means they'll be exterminated.
 
Advocating for the earliest possible intervention. We know there's an existential threat out there, one that has no compunctions with attacking aliens that aren't space faring (going from our own experiences).

Warning them would obviously have massive implications, and we should do so early. There's no point staying back for the benefit of their society/civilization if doing so means they'll be exterminated.

There are two ways to survive in the dark forest.
One can try to fight the hunters, or one can hide.

The problem with intervention is that we could greatly increase the danger for these civilizations, because we do not improve their self-defense ability at all (we don't offer any technological assistance) and being warned of the threat doesn't mean anything when you don't have the power to adress it.
Meanwhile, the presence and activities of our vessels could draw attention.

Our interventionist options manage to be the worst of both world's. Enough contact to be highly disruptive, but too little contact to actually change anything.
 
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[ ] Xeno-Preservationist: A slightly more interventionist version of the Xeno-Isolationist party that still embraced minimal contact with species that were less technologically developed, but permitted humanitarian aid in response civilization collapsing catastrophes as opposed to having extinction level events be the benchmark for when the Directorate needed to step in.
Bit of a question here.

Is this option talking about global civilizational collapse (aka, all civilizations of a planet in decline or collapse) or local civilizational collapse (a civilization in decline)?

The latter is far more interventionist than the former, and would basically guarantee an intervention on any planet within a hundred years.
 
[X] Xeno-Preparationists

I am a little upset that the extreme preparationism is unavailable , but maybe we could expand our contacts in the future. Besides the fact that doing something and failing at it is morally superior to let the man drown (it this particular case let a civilisation struggle with their low teck and low level of life while having all the tools to fix this) , it just seems way more interesting in the narrative way. I am quite excited for what cultural changes in the primitive society the Bird will come up with were we to intervene
 
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