wayfinder temple? not sure what u are reffering to do u mean roadguides temple?I think we need to consider the way finder temple, occult talismans are nice but we need the protective features of the wayfinder more than we need life force savings.
wayfinder temple? not sure what u are reffering to do u mean roadguides temple?I think we need to consider the way finder temple, occult talismans are nice but we need the protective features of the wayfinder more than we need life force savings.
Uh, guys? Is this a mistake or did this genuinely go down over time?Extremely Advanced NukeTek: Perpetunite weaponry was dangerous, but it could be so much worse with the application of advanced particle technology to further increase the damage caused: longer range on fusion cannons to create fusion lances, more explosive torpedos, fusion rockets powerful enough to be called pocket nukes. There was no such thing as overkill. 0/20, Unlocks Advanced NukeTek. Allows for the creation of medium-range, re-useable shipscale weaponry in the form of Fusion Lances and further improvement to all existing NukeTek weaponry.
Yes, I meant roadguide.wayfinder temple? not sure what u are reffering to do u mean roadguides temple?
Seems like it would use the rare metals that we just gained a ton of from naklis.Uh, guys? Is this a mistake or did this genuinely go down over time?
it seem pluasible as our society advance in X area it make sense that some tech decrease in how hard it is as a resultUh, guys? Is this a mistake or did this genuinely go down over time?
eh it more than lifeforce saving it also strengthen our ritual in says in the fluff for and allow us more degree of flexibility in our rituals. It will also hopefully have good synergy with the other tailisman option. It also gets us a nice and easy way to get more warp too getting us back in the postuve. Ulitmately though the main thing is that this plan spring from the previous convo that we need more points in FTH and occult tailisman increase FTH to let us do more stuff. Roadguides while def useful does not do that and I am already doing some warp protection stuff in the plan as well with mutation. I def want to take roadguide soon and I except with the fth increase in chelle plan and this proposed plan we likely be able to complete mystek and roadguide 2 turns from now.I think we need to consider the way finder temple, occult talismans are nice but we need the protective features of the wayfinder more than we need life force savings.
Then just make better reactors. I believe there is a project exactly for that in the EXP section. We wouldn't be much of a Starfleet ripoff if our fancy exploration yachts couldn't punch up.maybe but they are explores first I can only imagine those would be a power hug
Welp, I guess I know what I'm voting for after we complete the medication.
SUPER NUKE BEAMS COMETH!
Edit: I wonder if our endeavours will gain the Fusion beams, or if they'll still be stuck with missiles only.
Then just make better reactors. I believe there is a project exactly for that in the EXP section. We wouldn't be much of a Starfleet ripoff if our fancy exploration yachts couldn't punch up.
Edit: Found it. We probably should do this one just for the elevated EXP.
Geode Reactor Enrichment: With the rare minerals of Naklis, the Directorate had the oppurtunity to once again overhaul its energy generation technology significantly: experts believed that they could use a number of the materials to enrich reactors to increase not only their energy output, but stability as well. Expected yields estimated a potential 22% improvement across the board! 0/15, costs 3 Nuclear Material, grants Reactor Enrichment Technology, providing elevated EXP.
Given that the vote has yet to be called? No.
You're going to want better power generation and/or management tech to make fusion cannons on Endeavors practical.
No? The teeth is a super advanced fusion cannon, it has nothing to do with power generation or management.There's The Teeth, a very cheap option that would get applied to Endeavor classes that everyone is ignoring.
Correction: The Teeth is one weapon, added to one fleet. It might kill one thing really well, but it can kill only one thing at a time.There's The Teeth, a very cheap option that would get applied to Endeavor classes that everyone is ignoring.
that is a very good point and the toymaker stuff is pretty awesome so that another reason to grab it in my draft planHm. Occult-Talisman might reduce the cost of the Toy Makers Rites since it gives an alternative to blood to use as sacrifice/medium for beseeching the ToyMaker (who hates blood as offerings)
It's simply not worth an Artifact in any situation that isn't an emergency.
Yeah as evidenced by the Extremely Advanced NukeTek being halved without a ART it seems that there are certain projects that will reduce the cost of other projects.that is a very good point and the toymaker stuff is pretty awesome so that another reason to grab it in my draft plan
I'd rather spend the art on revelation scanners.We have three methods of generating artefacts. You might as well hoard all of the other non-points resources "just in case"
Which...We have three methods of generating artefacts. You might as well hoard all of the other non-points resources "just in case"
Muse: The recent spate of blood offerings to the spirits of TekArt had resulted in many pieces having particularly active Machine Spirits. A number of artists believed that by giving these machine spirits their own independent forms, they could serve as muses and curators of Tekket culture and artistry. 0/10, unlocks Muses, intelligent automata that grant elevated CUL and 1 ART.
A Harsh Bargain: YALDABOATH had simple terms: a great deal of lifeforce only once. He had drained them near dry, and then allowed them to rest in specially arranged personal quarters, where they were attended to by the Tomb Guardians that served the god machine, providing the Demiurgic cults food, water, and assistance with their hygiene should they be unable to move. Many of his cults wished to create infrastructure such that this tithe could be repeated (to a...less extreme degree, of course) without pilgrimage to the Pillar, and no doubt Yaldaboath would be appreciative. 0/10, generates an Artefact, establishes Court of Bargains
Delve into the Tomb: The complex where the God-Machines were located was, according to the expedition that found the God-Machines, impossibly vast. A select number of Monks wished to establish a temple atop it. It's purpose? To plumb the depths and obtain ancient technology. 0/10, Establish Tombdelver Order, a Society which generates Artifacts (ART).
running a Star-Vampire buffet service, or rummaging through the God-Machines' house hoping to not get caught.
bah if the muse machine spirits were evil, had bid vibes, juju ect or anything it would have been noted by our very very robust FTH people and they have not noticed anything about them for all intent and purpose they are normal machine spirits so it not something to worry about on muses. Godtek emulator art option since it about warping reality maybe but muses nah. ( I Also pinged bird about it and he never responded so I presume there was nothing really to add about the spirits)
yah and revolation in combination with engines allows us to scan engines which is hugeeeeAnd I've spoken before about using one for a GodTek Emulator, or REVELATION class scanners which gives improved scanners to every ship. We have any number of better uses for Artifacts than making a one-off superweapon, in any situation other than that we will literally die if we don't.