[] Plan: FOR ART V.3
-[] Fleet Actions
--[] TKK Resistance
---[] Yr Albain Giant Deployments
--[] TKK Valiant
---[] Warp Route R-21 (1)
--[] TKK Endeavor-B
---[] Moby Monstro Observation
---[] Tortuga Observation
--[] TKK Spirit of Toxel
---[] Yr Albain Artefact Hunting
---[] Warp Route R-22
--[] TKK Accomplishment
---[] Warp Route R-21 (2)
--[] TKK Discovery
---[] H'Kek Medical Research
--[] TKK Delivery
---[] Flying Saucer Peace Mission
--[] TKK Emissary
---[] H'Kann Industrial Development
-[] EXP 153/153
--[] TeraArt Gallery: (0/100 --> 100/100), create small moon sized art installations, increasing CUL by 10. Cost 1 NK and 1 NT.
--[] Ice-Art Galleries: (0/10 --> 10/10), increases CUL from the establishment of Ice-Art Gallery.
--[] Flamedance Muses: (0/10 --> 10/10), unlock Flamedance Muses, increasing CUL. Cost 1 Nuclear Material.
--[] Metalsong Muses: (0/10 --> 10/10), unlock Metalsong Muses, increasing CUL. Cost 1 Living Metal.
--[] Prismlight Muses: (0/10 --> 10/10), unlock Prismlight Muses, increasing CUL. Cost 1 Nuclear Material
--[] ShrineCity: (0/20 --> 13/20), establishes ShrineCity, a Holy Site that increases FTH by an elevated amount.
-[] CUL 130/130
--[] Metamorphae Muses: (0/10 --> 10/10), unlock Holy Metamorphaen Muses, automata empowered via Divine Rite, granting elevated FTH. Cost 1 Warp.
--[] The Digitesque Movement: (0/25 --> 25/25), gain Digitesque Movement increasing CUL. Cost 1 NT.
--[] PygmaliTek Workshop: (0/15 --> 15/15), increases CUL by an elevated amount.
--[] Glasmite Resonart: (0/10 --> 10/10), Glasmite Resonart becomes standardized, increasing CUL and Warp. Cost 1 Nuclear Material.
--[] Elder Art: (0/20 ---> 20/20), grants significant CUL and upgrades all TekArt, costs 1 ART.
--[] Great Gallery Artquarium: (0/25 --> 25/25), Great Gallery gains Sixth Plate, the Artquariums.
--[] DazzleCubes: (2/15 --> 15/15), grants Crude DazzleCube technology, a infantry scale non-lethal weapon that can be used to distract clusters of enemies.
--[] Illusion Matrixes: (0/25 --> 2/25), gain Illusion Matrixes, allowing for improved disguises, increasing CUL.
--[] Naturae Muses: (0/10 --> 10/10), unlock Sacred Naturae Muses, automata empowered by Nature, granting elevated FTH. Cost 1 Warp.
-[] FTH 126/126
--[] ConsecraTek Ateliers: (0/25 --> 25/25), gain ConsecraTek Ateliers, increasing ART by 1 and CUL.
--[] Calling Dance: (0/25 --> 25/25), gain Calling Dance, allowing for artistic performances such as song and dance to generate theurgic power, increasing Warp by 1 and CUL.
--[] War-Muses: (5/15 --> 6/15), gain War-Muses, advanced intelligent combat automata specializing in Blade-Dancing.
--[] Offerings to the Dancer: (0/10 --> 10/10), grants random Divine Boon of the Dancer, cost 1 Warp. Repeatable, first time costs no Warp.
--[] Brain of the Assembly: (0/25 --> 25/25), creates Brain of the Assembly, granting 5 NK and FTH. Cost 1 ART.
--[] Rites of the Dancer: (0/10 --> 10/10), develops Lesser Dancer Rites, increasing FTH and CUL significantly. 2 Warp
--[] The Book: (0/15 --> 15/15), craft the Book, Avatar of Memory, allowing for the storage of memories and experiences and increasing ACD.
--[] The Dagger: (0/15 --> 15/15), craft the Dagger, Avatar of Sacrifice, increasing the strength of rites and increasing FTH.
-[] ACD 113+6/113
--[] PowerArt: (0/25 --> 25/25), develop PowerArt, increased EXP as Art in the Directorate becomes useful as a power source. Costs 1 Nuclear Material.
--[] SmartArt: (0/25 --> 25/25), develop SmartArt, increasing ACD as Art in the Directorate incorporates far better computer hardware in their pieces. Cost 1 Network.
--[] BioArt: (0/20 --> 20/20), develop BioArt, increasing CUL as Art in the Directorate becomes far easier at incorporating life and nature into its design. Cost 1 Biodata.
--[] HoloTek: (1/25 --> 25/25), unlocks Crude HoloDeck Technology, increasing CUL.
--[] Mega-Art Charging Stations: (4/25 --> 25/25), develop Mega-Art Charging Stations, increasing CUL by an elevated amount and increasing Warp.
--[] Gestalt Protocol: (3/15 --> 7/15), develop Gestalt-Drones, advanced automata created from a multitude of fused together synthetic souls instead of singular awoken machine spirits. If completed automatically, lose 1 Nuclear Material.
-[] Resource Management
--[] Artifacts: 4 --> 3
--[] Biodata: 4 --> 3
--[] Intel: 0
--[] Living Metal: 3 --> 2
--[] Network: 4 --> 1
--[] Nuclear Material: 1 --> 2
--[] Warp: 1 --> 0