Here's a rough draft of my plan for next turn. Subject to change.
Nice general direction - ships, including free one for more actions, plus extra EXP for potentially more ships in future. Ships shippety ships.
Here's a rough draft of my plan for next turn. Subject to change.
Maybe we should as soon as we upgrade the ship and army a bit, yet the Khimer integration could be first because we have mandatory tasks for them and if we manage to make them join the confederacy, it'll be easy to do other tasks as well without having to split everything so sparinglyMe too, I like Moth Aliens so as Korgum'ai and the Kroots.
Which is why I think we should explore the South and North Galactic to meet new allies.
None of the elemental actions taken strengthen the cursuite they strengthen other elmentals types other than them so it not a issue
- EXP: I'm a little leery of Elemental investment without focusing on either the Great Elemental Guardians or Cursite Grimoires considering the issue of Cursite disposal we've been ignoring. I'd also like Monoliths but that might be outside your WP budget
had to sacrfice it to keep the 4th indrustial revolution going
- CUL: I notice you've gotten no Wyld CUL actions such as Naturae Muses, Pyrefly Court Arboriads, WyldSong Emitters etc.
if I have room I will grab it
- ACD: Again, pretty solid, though you might want to grab WyldRanger Zoological Research Rovers to keep an eye on the effects of the plan.
we made a mistake once with taking forever to grab urban tek totems forever despite having invested bunch in them rather not repeat the mistake CityBlock Resonance-Drives when we have invested a bunch of tech in song techAlso a little weird you grabbed CityBlock Resonance-Drives but not ShrineCity for a shrine focused turn.
had to sacrfice it to keep the 4th indrustial revolution going
- CUL: Again, you aren't grabbing any of the relevant stuff here. OfrenDex, CloudShrine upgrades, Mobile Shrines, off the dome.
good idea might grab that
- FTH: You probably want to grab OrphiaTek Ark Simulacrum. It's not only time limited but this is also one of the only plans where it's synergistic.
same hereMight want to grab OrphiaTek project if you've got free FTH though.
think the frontier society compelted it
got 3 extra this turn from a mysterious source
gotta keep the 4th indrustial revolution going
- EXP: You should probably grab CityShrine and CityBlok Resonators instead of those colony actions, though that's just an opinon.
ngl I am not worried at all about that it just strengthening our existing holy song fearing it will bring them here is like fearing if we invoke our gods the chaos gods will notice not helpful paronian tbqh
- CUL: I'm leery of grabbing a more powerful general spirit Resonance for fear of accidentally inviting the likes of the Emperor or Chaos, but it's not a dealbreaker.
eh it will help make commucations way better which fits in the theme of the plan
with a massive indrustial build up like this we won't have to think about focusing on increasing our exp for a long time and can focus on other stuff/focus on that catergoy for ship stuffA little EXP heavy considering that's already our biggest category, but we also often want more of it so...
The rep for the Khimer is very high to the point we can start asking favors from them, like searching through their battlefield (spend -25 rep) or those coffin ships (spend -50 rep).
Current rep with them is 102
You sure? The Autons required us to spend rep to get certain projects/rooms we haven't explored.
It's not a big deal to wait of the Khimer replicators or ship travel, perhaps getting them into the directorate will give us hidden bonuses and a lot more faith/industry. For now, let's just continue providing for them and by the time we reach 160, then we can start doing the projects.
Better to ask the Bird then to assume, but if there's no repercussions for doing the integration with all our rep, then go for it. If not, then I guess we continue what we've been doing all this time.
Everything we've taken that upgraded elementals in general resulted in more and more cursite buildup, not just stuff specific to Gem or Cursite specifically, thus my concern.None of the elemental actions taken strengthen the cursuite they strengthen other elmentals types other than them so it not a issue
Eh, not one of my major priorities but fair enough. Though there should be some cheap enough you can grab them without overly sacrificing.had to sacrfice it to keep the 4th indrustial revolution going
I meant that you could probably grab both (maybe dropping elemental gardens or smth), not that you shouldn't grab resonators. There's an obvious synergy between the two, and I agree that we should get CityBlok Resonators soon.we made a mistake once with taking forever to grab urban tek totems forever despite having invested bunch in them rather not repeat the mistake CityBlock Resonance-Drives when we have invested a bunch of tech in song tech
As mentioned it's far from a dealbreaker, just concerned with how it might effect our human and chaos prisoners. Overall your plans are decently solid and I'll definitely consider approval voting some of them.ngl I am not worried at all about that it just strengthening our existing holy song fearing it will bring them here is like fearing if we invoke our gods the chaos gods will notice not helpful paronian tbqh
in that case we shouldn't grab any shrine or totems upgrades since any of them have the potenital to cause more cursite build up. The cursite buildup has been a backround problem that while a problem has not been a major one just a minor backround problem not something we need to stop all elemental upgrades to do.Everything we've taken that upgraded elementals in general resulted in more and more cursite buildup, not just stuff specific to Gem or Cursite specifically, thus my concern.
dopeOverall your plans are decently solid and I'll definitely consider approval voting some of them.
Eh, turn 25 might beg to differ:The cursite buildup has been a backround problem that while a problem has not been a major one just a minor backround problem not something we need to stop all elemental upgrades to do.
Though it's possible that the Supreme Gem's growth might outpace the issue even without specific shrine guardian focus given turn 26:And, of course, more cursite and lumium would be discovered: the amplifiers didn't increase the speed at which the eggs hatched, unfortunately, just the speed at which they formed in the crust. Still, more Lumium was still useful enough. Sadly, more and more Cursite would also be removed, filling up the Brilliant Monks vaults and forcing them to look into alternate methods of disposing of the fel material: dumping it into the sun.
Not a deal breaker by any means, though I would still recommend swapping Elemental Gardens for CityShrine for thematic reasons, if nothing else.The Lumium Roc would grow larger even as more eggs began to hatch, fed by constant streams of lifeforce by the Crescendo even as the strange mystic energy field emitted by the great gem increased. The former would lead to a small aviary being constructed to house the creatures, wheras the latter would allow for more cursite to be processed, if veeeeerry slowly.
Or Shrine Guardian stuff, since the Supreme Gem both contains and very slowly purifies Cursite.nice catch,cursite grimoire is very useful then,we should try sneak it in the turn after the this incoming one
What's the situation with Cursite anyways? Trying to get up to date with the story here.Or Shrine Guardian stuff, since the Supreme Gem both contains and very slowly purifies Cursite.
From what I remember, we aren't doing anything major with it, just having some of it be purified by the Grand Gem, and disposing of the stuff that can't fit into the vaults via Solar Disposal.What's the situation with Cursite anyways? Trying to get up to date with the story here.
A lot of tasks to do then, from colonies to ship upgrading and giving life to gods to exploration.From what I remember, we aren't doing anything major with it, just having some of it be purified by the Grand Gem, and disposing of the stuff that can't fit into the vaults via Solar Disposal.
It's cursed and the warded containment unit provided by the Supreme Gem were getting full, prompting the Luminous Monks to consider yeeting the excess into the sun. Then, the next turn the Engine and Tyggbert's Crescendo were completed and the Supreme Gem got strong enough to hold more and even slowly purify some. Then there was a brief issue where the improperly warded WarpTek Altars caused Rites of Nuclear Enrichment to produce Cursite instead of Lumium but I don't think that was a significant impact.What's the situation with Cursite anyways? Trying to get up to date with the story here.
What's the situation with Cursite anyways? Trying to get up to date with the story here.
Well how old is he now? I heard that there's no age limit for Orks/Grots, but considering that these grots aren't greenskins, would the aging change or no?
It's either ship improvements, colony work or doing that guy's task. Can't have all of them in a single turn but I think he can wait at least a turn or two.Not to mention the risks involved in just existing as a hobbgrott. So it's probably not a good idea to sit on this.
Yeah but the grots we have don't have Gork and Mork's blessing so we don't know if it'll change the lifespan or not. I could be wrong on this but won't hurt to be cautious or ask questions about it.Don't orkoids basically live forever as long they keep fighting?
Like I don't think orkoids can die of old age.