What she meant is that the only bits of Intolerable Burning Truths that matter are the ones we buy. Since players are extremely unlikely to pick up the ones I left out they are irrelevant.
I know, she worded it as "we don't need to buy any of kimbery's charms" I was just responding to that.

Also the ones you left out are the only ones I like.
 
And all of these do precisely jack shit vs. Outside Fate.
Sidereal precog charms work on creatures Outside Fate. Its just harder/less efficient. Being Outside Fate is zero protection from Sacheverell. Being Outside Fate does not protect you from someone using their eyes to predict where the spear you throw goes.

All it says is that you are not in the global database of events. Yet.

As with all things Exalted, read what it does, not what the label claims.
 
Okay. I think I have a method of a partial blending of parts of the two most popular stunt options...but as it's a compromise, I'm unsure if everyone will be happy with it. Especially since the off part changes what happens on one of them.

Wait, would we actually be able to tell Levi what to do, or would it just summon an angry unstoppable kaiju right in front of us?
That entirely depends on what the Endbringers' Essence ratings are. Bonus points if you can guess which option would be worse.
 
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Whoops. I misread. But yes. In the scheme of Hilariously Awesome Yet Terrible Ideas: the fact that the charm would let you summon Leviathan on command is pretty far up there.
That entirely depends on what the Endbringers' Essence ratings are. Bonus points if you can guess which option would be worse.
*Captain Ahab accent* Omake Material Off The Port Bow! Someone Get The Harpoon Keyboard!
 
Sidereal precog charms work on creatures Outside Fate.

Only if they use the Astrological Charm Fate Is All Things - which the Maidens sealed after the War ended and will only unseal in truly dire circumstances. Otherwise, no they don't.

Being Outside Fate does not protect you from someone using their eyes to predict where the spear you throw goes.

That's not precog. That's the most basic form of postcog there is; the one everyone has.
 
That's not precog. That's the most basic form of postcog there is; the one everyone has.

Thats also how shard precog works for the most part. Gather data, guess where its going to go based on known parameters.

Noise from unpredictable elements is less relevant than you might think on an immediate timeframe. The shards know how to account for unknowns. Gather more data to build a working model.

Brute force solves much
 
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Can we use Theft as Release to steal enemy Capes away from their organizations because I'm just imagining Taylor making a list and then deciding who's on her team before consulting anyone on the matter. the only problem I can see with this approach is Tattletale hating us after we steal her from Coil because that intimacy was negative. Also I've always wanted Bonesaw as a little sister does anyone have ideas for what Charm combination would be best at doing so.
 
Isidoros + Hegra + Kimbery (the morning after)


Malfeas + Metagaos + Isidoros:


Can we use Theft as Release to steal enemy Capes away from their organizations because I'm just imagining Taylor making a list and then deciding who's on her team before consulting anyone on the matter. the only problem I can see with this approach is Tattletale hating us after we steal her from Coil because that intimacy was negative. Also I've always wanted Bonesaw as a little sister does anyone have ideas for what Charm combination would be best at doing so.
Yes. Also, it doesn't steal the intimacy they had to their former owner. It terminates such intimacies. So stealing Tattle would actually result in her getting over Coil. And a number of them could.
 
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...I hope my summary of the Szoreny Charms gets at least some discussion before the revote on the Favored Yozi. I'd hate to think I wasted those 45 minutes.
 
...I hope my summary of the Szoreny Charms gets at least some discussion before the revote on the Favored Yozi. I'd hate to think I wasted those 45 minutes.
I'm going to be reposting all of the summaries and adding others to the list, as well as providing an IC summary before any vote happens. It's probable that the vote will occur between Arc 1 and Arc 2.
 
I know Infernals have anti-scrying Charms which would presumably block precog to a greater extent than being Outside Fate but are their any that would cause the Thinker to develop a positive intimacy towards us as a result of overexposure, if so whose Charm Tree would they be in, and if not what Yozi's theme would be most appropriate for such an ability.
 
I know Infernals have anti-scrying Charms which would presumably block precog to a greater extent than being Outside Fate but are their any that would cause the Thinker to develop a positive intimacy towards us as a result of overexposure, if so whose Charm Tree would they be in, and if not what Yozi's theme would be most appropriate for such an ability.
... Hegdra? Anyone who precogs us gets high?
 
I know Infernals have anti-scrying Charms which would presumably block precog to a greater extent than being Outside Fate but are their any that would cause the Thinker to develop a positive intimacy towards us as a result of overexposure, if so whose Charm Tree would they be in, and if not what Yozi's theme would be most appropriate for such an ability.

Sounds Heretical to me. As for the nature of it...there are several ways you could go about it.

Malfeas charms would give the potential to inflict Hate, Terror, or Awe. Adorjan, Love. Kimbery, Love or Loathing. Metagaos, Greed or Desire. Isidoros: Desire. Szoreny...not sure. Something mirrored yet distorted, maybe? Perhaps a twisted reflection of the Infernal's own feelings or feelings toward them? Cecelyne: Despair or Obedience. Hegra...Hegra gives you the ability to inflict whatever emotional state you currently have (which is a changeable thing for Hegra) on them.
 
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I know Infernals have anti-scrying Charms which would presumably block precog to a greater extent than being Outside Fate but are their any that would cause the Thinker to develop a positive intimacy towards us as a result of overexposure, if so whose Charm Tree would they be in, and if not what Yozi's theme would be most appropriate for such an ability.

Anti-scrying charms are actually quite rare in Exalted, because scrying itself is quite rare in Exalted. Likewise for anti-precog, because it's a pretty specific subsystem.

Anyways!
Anti-scrying is dealt with by:
-Stealth charms. Invisible to everything is invisible to everything, no matter how you look. Be the Invisible.
-Social charms. If they can see you they can recieve your social attacks(note this amusingly applies to Wormverse Masters too, who if they make a mental change to you in your precog vision/scrying effect, you are still affected for real). Be the Memetic Hazard.
-More narrowly, jamming certain categories of effects entirely. Shaping based scrying won't work if you have asserted a zone of no-shaping, ghosts, demons and elementals can be jammed by their respective wards, etc.

Anti-precog is far more limited(elaborating on what I said previously), Exalted precog comes in the following flavors:
-World Database lookup - Malfeas(Yozis' will), Creation(the Loom of Fate), Autochtonia(Autochton's Design) and the Underworld(the Calendar) each have their own brand of destiny, which works as physics engine interface and, since it maintains causality in their respective areas, nothing(in theory) escapes it's observation. The most accessible precog methods of Astrology/Art of Prediction in Exalted reference these in one way or another, as do Sidereal charms.
--You can interfere with this through numerous methods, high essence use throws in additional variables to account for and thus, introduce noise. Resplendent destinies, loom server migration and loom snarling deception forges a fake ID in the system. Blasphemy charms disrupt it in a highly noticable manner for anyone scanning the area you are working in(I checked however, Blasphemy is not automatically noticable, it depends on if anyone is precog studying the area you're doing in, upon which they are disrupted). Creatures Outside Fate are simply not in the system, though in Exalted, they will slowly lose that quality the longer they interact with stuff IN the system, unless specifically enforced by some mechanic.

-Perfect lookahead. This perfectly, and inevitably reveals the specific moment. Pros: It's absolutely and conceptually perfect. Cons: It's absolutely and conceptually perfect. The ones fully capable of it are the Maidens(gods of fate) and Sacheverell(the Yozi of foresight), but this is used sparingly, because if it reveals something you DON'T want, there is no way to avert it at all. The horror of Sacheverell is that if he opens his Eye, he will See All, Know All, and the whole world's fate is sealed as it is.

-Faking it. This is where sidereal charms reside for those Loom charms that still work Outside Fate, where pretty much all the anticipatory charms and surprise negators go. You don't actually see the future, but it acts LIKE you know the future by putting together available information. Usually relatively short range predictions(like a few seconds of insight), or expensive.

-Writing it. This is where Sorcerous charms, the wish granting Cecelyne charm series, Rakshas, Wyld shaping a country complete with history into existence, etc go. They don't read the future/past at all. They just produce an effect and jam it into the future, then pretend they saw it coming.
 
Well I was thinking that since Shards adapt to available data Charms that mess with what data they can glean from us would be a good option and what better way of doing that could we find than one that causes the Simurgh to be terrified/have a crush on us
 
Well I was thinking that since Shards adapt to available data Charms that mess with what data they can glean from us would be a good option and what better way of doing that could we find than one that causes the Simurgh to be terrified/have a crush on us


Thats where the wish charms come in, but response have been hinted to be...painful
 
Thats where the wish charms come in, but response have been hinted to be...painful
Three words: Wind-Carried Passion.

Alternately:

Awakened Essence Ziz.

So, um. Just noticed that this is part of the rules for the quest:

We have Loom Snarling Deception, which lets us hook into Earth-Bet's Loom-equivalent, which @Thief of Words has told us runs on Old World of Darkness. Which means we can abuse floating Target Number, Difficulty 1 for fun and profit.

Mind that several of the caveats which Grom gave to that assertion still apply in this quest. The 'Lots of dice' and the WP abuse method would still work, but the TN 1 abuse action would have to be separate from the action in which we stunted for WP, as stunting or spending essence causes us to operate under Exalted rules for that action, even when LSD is up. On the other hand, Tragic Love Amusement is ripe as hell for abuse when it comes to Compassion channel dice = successes for that, as it doesn't require motes to channel a virtue.

 
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Chrysalis 1.8

[X] Fuck Figuring out the Cape Conundrums
--Your father needed you. You were all the family either of you had. You were more than willing to drop any and everything to be there when he needed you.

ooo

"Sure dad, I'd love to see you," you managed, trying not to break down in tears again. "Um, one more thing? Something happened while I was gone, and I look a little, well no, I look a lot different. Please don't freak out when see me okay?" You hung up the phone and asked the nurse manning the front desk for directions to your dad's room. After a moment clattering away at the desk terminal to look up the registry, the nurse led you through the dull, institutional halls of the hospital. Meanwhile you twiddled your extra-jointed thumbs, trying (and failing) to think of how you're going to broach the topics at hand with your dad. After a walk that felt simultaneosuly eternal and instant, the nurse opened the door to your dad's room. You paused before you saw him, feeling eyes boring into the back of your head and cold terror gripping your heart, your stomach, and your spine. This was going to be rough. An oddly soothing and encouraging sensation filtered into your awareness. Joyous Uncertaintly was offering its support. "Um, Dad? I'm here, but... please don't be afraid, okay? I-I Know I said before, but I'm...I look a little different now. I think it'll be alright, I'll be alright, but...but I'm okay. Please, please, please don't be afraid." You poke your head in, and as you see him lying in a reclining hospital bed, hooked up to a variety of machines, drip-feeds, and instruments, you manage to rasp out a terrified, "Hi, Dad."

An obviously bleary-eyed Danny Hebert slowly turned his head to take you in, his eyes heavily dilated and droopily half-lidded. He looked weirdly relaxed for his current situation. As he took in your form and features his eyes teared up, and he gawped openly at you, mouth working silently, even as he groped about the bedside with his left hand in order to take hold of the room's remote control and repeatedly mash the call nurse button on it. While this is all going on, your emotions race between extremes, terror at what he might be thinking, fear of discovery, anger that your father had been hurt, a broken-hearted love for the only other member of your struggling and desperate little family. The nurse, the same that had led you here, stepped inside within moments. "Yes, Mr. Hebert?" She asked the question with the trained and habitual patience of one accustomed to dealing with the heavily sedated.

"I...c-c'n." He pointed at you with a wavering arm. "Can you see that? Her? Am...am I hallucinating right now? Am I going crazy?"

The nurse favored him with a maternalistic smile and patted the back of his other hand. "No, Mister Hebert. You aren't hallucinating. She's really there. And this young lady came here just to see you."

"Y-young lady? I...I'm not dreaming this? It's not my...my wife as an angel come to see me?"

You goggle at him, not having any idea how to even start to respond to that. Instead you just offer him a shy and awkward smile, fidgeting in place as your mind runs through ways to explain. You're startled out of your furious contemplations by the next thing to come out of his mouth. "T-Taylor?!" He speaks the way a man would step onto a crumbling cliff-face that was the only path to safety, terrified that his only remaining hope would give way beneath him, but equally terrified of letting himself hope to survive. "Is...is...it...it really is you?" Your heart aches at the plaintive need in his voice. There's only one way to answer that, any other answer would tear your own heart to bloody gobbets and tatters and probably break your father irredeemably in the process. Fortunately, that answer is the truth.

"Yeah, Dad. It...it's really me." You sidle toward the bedside, crouching down to an appropriate height. You're shocked to silence, tears of relief streaming down your face as he pulls you down into an awkward crouching hug. Clinging to and hugging him back, you realize with a start that you're both crying, both bawling in relief and talking over one another in your rush to make sure the other's okay, to understand what happened to put you both in this situation. Laughing and crying at the same time, you rest your head on your father's shoulder, letting him hold onto you and reassuring each of you that you're both okay.

After a while, both of your tears subside, and you find yourselves able to speak...mostly. Your father is still clearly medicated, you can tell from his drowsy, unfocused expression and the slight slur to his words. "God, Taylor. I...I thought you'd died or...or worse. It...it was. Was days. No-nobody would tell me wh-what happened. Those bastards at Winslow wouldn't say a thing. Kept pushing me at the PRT. The PRT wouldn't tell me anything clear either. Just...there'd been an incident at school. Something about your locker. And...they said you were safe, at first, that they were helping you. Then...then they just shut up completely. Wouldn't tell me a damn thing. Not even let me see you. Or tell me you were alive. I," he trailed off, unwilling to repeat, 'I thought you were dead.' "I can't believe this is you...I," he trailed off trying to order is drunkenly wandering thoughts. You grimaced, only to stop short in shock as he continued. "I can't believe you...you look so much like your mother when we were younger now. I...and you sound a lot like she did back then. I...I thought you were an angel. I...you're just so beautiful, now, kid. It's...well, you look like angel, Taylor. And...I...I'm so, so, so sorry. I...I should've been there for you. Should've...should've made the damn Winslow people fix things. I...trigger events are horrible, miserable things, and I...I didnt' do anything to keep that from you. I'm so...," he trailed off, his mouth spreading in a huge yawn. He struggled to keep his eyes open, giving your hand a sleepy squeeze before drifting back to sleep.

Behind you, the nurse tapped a tentative hand on your shoulder, gesturing to the other side of the privacy curtain the room had. In a hushed voice she gently explained, "Your father is fine, dear. It," her face paled, "it was touch and go for a long while there. But he's fine now. Honestly, probably better than fine. We just have him on muscle relaxants and bed-rest while he recooperates."

"I...thank you for helping him. What...what happened?" you manage to croak out through a voice hoarse from tears and joy, terror and relief.

"Your father was in an accident. A car hit him. It wasn't a pretty scene. Honestly, if Panacea hadn't been doing rounds that evening and agreed to going with the ambulance to the site...your father would've been dead before we could even get him back here. She...she stabilized him. Had to regrow an arm and a good portion of the right side of his body. It...like i said, it was touch and go. She fixed him up, however. She told us to keep him on muscle relaxants for a day or two and to put him on...well," she trailed off.

"What? Put him on what?"

"Suicide watch. He...he thought you were dead. Between that and the thing with Armsmaster and...well," she shrugged helplessly. "We hadn't wanted to have the calls redirected, but...he insisted. I think a part of him was certain you were okay. Or...was too desperate to give up. Either way, getting friends of his to set up the call forwarding was the only thing that stopped him from non-stop attempts to drag himself home. He...he was desperate to know you were okay. Now that he does, he should be fine."

"I...thing with Armsmaster?"

"You...you don't know?"

You shook your head.

"Oh, honey. Yeah...your father gave armsmaster that split lip he's been wearing the last couple of days. He called the man everything but a child of God in the process."

You shifted uncomfortably about that. You knew your father had a temper. He didn't like that you knew, but you did. You never said anything to him about it, because it was obvious he didn't want you to. "I...oh." Maybe talking with Armsmaster right now isn't the best idea you've ever had. You chew on your lip, worried. You'd always assumed you'd be a hero if you ever got powers. But...with...with everything that had happened lately, you weren't sure you could handle being dropped into a bunch of strange teenagers, haivng to deal with their drama and personalities, all while dealing with the frustrating, bullshit, unhelpful oversight of adults that thought they knew better than anyone but didn't actually do shit to help the situation. It would just be like high school all over again. And if Armsmaster, your boss, had a grudge against you...it might even almost be worse. You didn't want to be at the mercy of people more powerful than you again. You refused to be at the mercy of people more powerful than you again.

<Brass Dancer's perfect and brazen pectorals, girl. I...this high school thing sounds...it sounds like something Cecelyne would have designed. Having spent most of my long life at the whims of her systems...I am truly sorry that I can relate to how you feel about that, child.>

<I...have no idea who or what this Cecelyne is, but she sounds like a complete bitch.>

<I-it isn't my place to make judgments about the Unquestionable. I will only say that neither can I offer honest refutation at the moment.>

"I know that can't be easy to hear, what with you being a...a new cape and all, but, well. If it makes you feel any better, I don't think Armsmaster has anything against your father, personally. He got plenty mad at the time, but I'm pretty sure he took your father's accident downright personal. He's been checking in on the poor thing every so often to make sure he made it. Don't know the specifics, but I think he blames himself for what happened to your daddy."

ooo

The nurse had left not long after that, while you sat in a nearby chair, practically drowning in the oversized scrubs she'd brought at your request for something more fitting to wear. You sat there, listening to the steady beep of the equipment hooked up to your father and turning over your options in your mind. A part of you acknowledged that you should probably go talk to Armsmaster. If nothing else you didn't want people mistaking you for some kind of villain. And if the nurse was right...well, maybe he really wouldn't have anything against you.

ooo

[Intimacy: Panacea/Amy Dallon - Undying Gratitude] 1/2 Scenes to establish
[Intimacy: Cecelyne - Disgust] 1/2 scenes to establish]
[Intimacy: Dad - Fierce Protectiveness] Established!


That's the end of 1.8. 1.9 will be coming along very shortly. In the mean time, I offer you all a choice. A choice of identities. Each Infernal Exaltation comes with memories deliberately left in them, that the resulting Exalts might be more useful or skilled to their Masters and Mistresses. Taylor's Exaltation was not an exception to that. And so I give you a choice of our past identity.


[ ]Life 1:
-Pros: Foremost Genesis Crafter of the High First Age. Invented entire classifications of new species. Also, heroin-pissing dinosaurs.
-Cons: Had a reputation as a bit of a party animal.

[ ]Life 2:
-Pros: One of the foremost Sorcerous theorists of the First Age. Widely respected.
-Cons: Broken shell of a man by the end of his life. Recanted all his theories and destroyed evidence of their existence where he could find them.

[ ]Life 3:
-Pros: One of the first Twilight Caste Exalted. Primordial War veteran. Highly Esteemed scholar.
-Cons: Tattletale-as-a-Solar-Exalt levels of need to be the smartest person in the room Creation. Carried a major unrequited torch for a circlemate.


[ ]Life 4:
-Pros: One of the greatest Experts on Exaltations outside of The Great Maker, Sol Himself, and Lytek. Among Creation's foremost physicians as well.
-Cons: Absolutely terrified of bees.

[ ]Life 5:
-Pros: The greatest detective Creation ever knew. If it can be found out, she could and did.
-Cons: Absolutely incorrigible gossip. Bad taste in men. And in women.

[ ]Life 6:
-Pros: Among the greatest MI designers of the First Age. Brilliant working with essence-based computation engines.

-Cons: Absolute garbage social skills. 'Eccentric' super-rich shut-in. Preferred taking the phrase 'making friends' entirely literally.
 
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[X]Life 4:
-Pros: One of the greatest Experts on Exaltations outside of The Great Maker, Sol Himself, and Lytek. Among Creation's foremost physicians as well.
-Cons: Absolutely terrified of bees.


I see no cons. :D

But this guy here is pretty damned valuable and practically irreplacable for a Devil Tiger in a strange world.
We got tinkers for everything else
 
[X]Life 4:
-Pros: One of the greatest Experts on Exaltations outside of The Great Maker, Sol Himself, and Lytek. Among Creation's foremost physicians as well.
-Cons: Absolutely terrified of bees.



I see no cons. :D

But this guy here is pretty damned valuable and practically irreplacable for a Devil Tiger in a strange world.
We got tinkers for everything else
You're wrong about the no cons part. REALLY, REALLY wrong. For reasons that ought to be obvious given that he's residing in Taylor's head. He probably has the second-worst or single-worst drawback, depending on how the story plays out.
 
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Yozis and their charms, a continuation:

Next up on the slate, Adorjan.

Adorjan: The Silent Wind is restless, always in motion and never satisfied. She expresses the inevitability that bad things happen regardless of who you are or how many backup plans you have. She is catastrophe and calamity, the unconsidered variable that shreds the best-laid plans of Yozi and Exalt alike. She kills because it is her nature to hurt everything she touches, not because she revels in suffering. More than any of her siblings, Adorjan is insane and encompasses contradictions. Adorjan scours her enemies, breaking to enlighten them, even if the lesson proves fatal. Her actions display vicious whimsy, especially toward the complacent and comfortable. She loves purposeful chaos that exposes the flaws in systems and lays low the proud, but abhors chaos the sake of chaos as much as abhors stasis.

She is a balancing force of wickedness against the excesses of the righteous. Her depredations inspire heroes to reach their full potential through the crucible of tragedy, invariably ruining their lives in the process. Greatness is the worst curse her touch imparts. She inflicts more pain on those she loves than those she hates. No one expects her. She refuses to be understood and torments those who try.

This Charm can enhance any action that causes unexpected or sudden harm, such as surprise attacks or attacks that are part of flurries. Actions that create ongoing discomfort or take away sources of comfort also fall under the purview of the Silent Wind. Socially, her attacks tear away Intimacies rather than building them, teaching people to let go of attachments and worries rather than continue meaningless cycles of love or vengeance. The behaviors she compels are mad and invariably disturbing, but she does not care how the minds of others break. Adorjan's power may be applied to any actions that help tear down structured society or spread anarchy, regardless of the reasons or methods for doing so. The Charm can't assist actions that are planned in great detail in advance, though it is permissible to do something whose consequences will not manifest until a later time. Actions motivated by insanity may only benefit from Adorjan's touch when there is some greater and immediate purpose behind them (even if the meaning isn't communicated to other characters). The Silent Wind embodies the madness of the freed mind, not an idiot's babbling.

===> Wind-Born Stride: You're fast. Really fast. Gottagofast. Also, going fast is less distracting, as dashing no longer makes it harder for you to defend yourself. In addition, you ignore a difficult terrain while going fast. Can be stacked in a linear progression of going fast.

===> Death-Dealing Journey: Going fast is a free action. One that doesn't require a flurry to do that and fight. Stops working if you don't go fast.

===>Who Strikes the Wind: You're too fast to hit. Trying to hit you is like trying to hit the wind. Literally. Doesn't work if you aren't already going fast.

===>Kalmanka's Grace: Makes your unhittably fast dodge easier to use against ranged attacks and extras. Those discounts stack. Same with the E4+ one that applies against mortals and natural animals.

===>Laughing Gust Denial: Extends your unhittably fast dodge to dodge every attack in a tick rather than just on a one-at-a-time basis. Still gotta go fast.

===>Joy in Violence Approach: Fighting is fun! Improves your initiative at the start of fight. If you picked the fight it actually replenishes your strength of will. Even more of it if you started fighting in the middle of talking.

===>Threat Monitoring Excitement: You have spidey senses when it comes to trouble, including against unexpected attacks.

===>Self as Cyclone Stance: Flurry with reduced multiple action penalties. Flash-style super-speed attacks.

===>Scarlet Rapture Shintai: You turn into a crimson wind version of yourself. The wind shreds things around you. Good against hordes of mooks. You're immune to mundane attacks. And magical attacks are reduced to minimum damage. Nonphysical attacks and aoe attacks get around this. Can't be grabbed, can't be blocked, unless by magic. Immune to poison, sickness, and crippling. Go even faster. Gotta go even faster.

===>Thousandfold Typhoon Hand: You attack so fast that they only get a half-chance to dodge or parry it. Gotta go fast to manage it.

===>Racing Vitaris: Gotta go EVEN FASTER. LUDICROUS SPEED. Impossible to hide. At higher essence, you go blindingly fast. Literally blindingly fast. For other people, that is.

===>Pellegrina's Fury: Fuck your couch. Fuck your rocks. Fuck your concrete. Fuck anything not made of magic. Your aura turns to wind that erodes ALL THE THINGS. This includes living things, though it doesn't ignore their hardness (but it does with normal objects).

===>Running to Forever: So long as you're going fast, you don't get tired. At higher essence, going fast counts as rest and meditation at the same time. At even higher essence, it counts as sleep. At which point you don't rest while sleeping. You rest by going fast. A repurchase lets you count any continued and fatiguing exertion as going fast. So long as you aren't holding still. This can range from a fight that roams around a gang-infested street to highly mobile and athletic sexing.

===>Murder is Meat: Killing things recovers essence. And counts as eating. Higher your Essence, the more filling killing is. Also, your compassion treats mortals as non-entities now.

===>Unimpeded Perfection of Exertion: You are graceful as hell while you're going fast. And you're quiet while you're doing it. All of the stealthy ninja running.

===>Foam-Dancing Haste: You can walk go fast on water. Or other liquid surfaces. Swimming works for this too. Can't be hurt by things you're going fast around, on, or through. Includes lava. At higher Essence, you're immune to all hazard and penalty while going fast.

===> Gravity-Rebuking Grace: Screw the rules, I have money! go fast! You can run along walls and ceilings, so long as you're going fast.

===>Earth-skimming Gale Tread: Gravity is your bitch, the wind carries you.

===>Faster than Sight: When you go fast, and are very very hard to spot. People can't see you to hit you at range. You can't be tracked without magic. At all.

===>Sacred Kamilla's Inhalation: Bodies = breath. Eventually, lets you destroy zombies by breathing them in.

===>Freedom Lets Go: You get over it. You drop an intimacy, repurposing those feelings into a general welling of Compassion. Breaks emotion-manipulation that character imposed. If you want, makes you forgive and literally forget who you had those feelings about.

===>Tragic Love Amusement: You fall in love easily. And at will. Can be best-friend feelings, or romantic ones. Makes it really easy to do things motivated by Compassion regarding them; your feelings are so strong they literally make it easier to accomplish things. Stunts too, any stunted attempt to help, halp!, teach, express affection, or hurt the subject acts like it resonates with Motivation (free stunt upgrade). Instead of replenishing your will from such a stunt, you can replenish Compassion channels. You're really convincing to that person, to exactly the extent that you're compassionate.

===>Broken Silence Laughter Defense:
You're always aware of when someone tries to influence your mind. It's so cute when they try that your gigglefits can perfectly parry mental influence when you want them to. Even easier to do if you hadn't said anything before you started giggling.

===>Rapacious Virtue Respiration: You know when people really care about things. You get back channels of the opposite virtue.

===>Hateful Wretched Noise: Like the stereotypical librarian you HATE noise. To the point that it hurts you. And you're compelled to make it stop.

===>Eloquence in Unspoken Words: You swallow your voice and get telepathy in exchange.

===>Dissonant Lies Made True: When people try to convince you of a lie, you make them convince themselves of it at the same time.

===>Firefly Arrowhead Grace: Your super-dodge can be a super-parry against ranged projectiles. You go so fast you can catch bullets.

===>Splintered Gale Shintai: You scream out a naked copy of yourself or one wearing cheap clothing. They're a heroic mortal with your non-magic traits. They know they're a copy. Has no destiny to read. It knows it's a copy. Obeys you like a summoned demon. Is inclined to help (or halp!) you. Dies in agony if you uncommit the essence keeping your copy alive. Alternately, you can uncommit the essence and unravel the copy into wind that infuses you with her memories. This lets you recreate that particular copy. No upper limit on copies except how much essence you have to commit. Copies are capable of Exalting. If they do, then they become real. Still inclined to like you, though. Alternately, you can get yourself pregnant. With yourself. The resulting baby is a Half-Caste. Otherwise their own being (doesn't unravel and etc). Repurchase at higher essence makes multi-copies easier to manage (1m 1wp instead of 10m 1wp). Also gives you telepathy with all your copies, both ways. One telepathic link at a time. Third repurchase lets you unravel YOUR body, traveling as a wind to one of your copies, at which point they become you. You don't get their memories. Another repurchase lets you get the memories of copies you replace. And replacing them is a free action that works as a dodge, so long as you're going fast.

===>Theft as Release: When you take someone or something from someone, they become convinced it was never theirs in the first place. Can't convince themselves that it was; others have to convince them it was theirs, and only then can they try to reclaim it. At E3+ you can take living things: i.e: NOPE, MY NIECE NOW. What...no, I never had a sister, what are you talking about? Pet? What pet? I never had a pet. E4+ People besides the former owners don't notice that whatever was taken for an entire scene. E5+ for an entire day.

===>Broken Soul Wisdom: You break their brains to teach them things. They go crazy, but they learn things in the process. Congrats! Now you know how to fly an airplane! Try not to mind the bipolar disorder. Grats on the world-class medical knowledge! Sorry about the megalomania.

===>Wind-Carried Passion: You can steal people's affections. Literally. Your super-fast falling in love skills apply to others now. You can cause others to fall in love with you just as fast. You pick what kind of love. Doesn't matter if they weren't gay or were gay (if it's a conflict). They find you attractive now. If you want friends...well, they want to be your friend. They find you trustworthy and soooo interesting. At E4+ break out your bows and arrows! We cupid now!


===>Embracing Empty Passion: Cupid got better ammo! Targets of the Cupid Charm have to suppress Compassion to work at weakening the effects of it. First time they see the thing you made them feel for each day counts as (Compassion) scenes repairing damage to the intimacy unless they WP it away. You can cause them to let go of the feelings you gave them. They get their ability to feels back...and can forget about the thing they felt for if they want to.


===>Impatient Tempest Labor: You work faster, with a side of power-induced ADHD.

===>Wind Shearing Hearts: Making others let go of their loves gives you power. Literally. Hurting someone's loved ones gives you motes.

===>Behemoth Fetch Exercise: Things you hit after going fast fllyyyyyyyyy away. Like Team Rocket. Major knockback. it counts for fetch. Animals and behemoths that see the target fly away are compelled to eat what you knocked away if they consider it edible. Also: they're easier to train if they see you do this.

===>Unbound Freedom Infiltration: If going as fast as you can, you can run through walls or barricades so long as they aren't airtight....leaving bloody smears behind on them. Kinda hurts. A lot.


That's it for the moment, I'll continue this in a bit.
Please keep doing this, it's really useful for us who don't know much about Exalted. I voted for Adorjan because I didn't want Cecelyne to win, but I just realized I've made a terrible mistake. Of the two, I actually may like Adorjan even less. Cecelyne has that troublesome "the strong should rule, the weak should know their place" thing going on, but Adorjan just seems to be chaos and suffering for the sake of it. Not really interested in causing anarchy and needless suffering to those we care about because Adorjan doesn't understand human feelings. (As I understand, we don't really have to act in accordance with our Yozi's personality, but I still don't like how the charms are based on that kind of thing.)
 
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[X]Life 2:
-Pros: One of the foremost Sorcerous theorists of the First Age. Widely respected.
-Cons: Broken shell of a man by the end of his life. Recanted all his theories and destroyed evidence of their existence where he could find them.

Assurance: This is Taylor, as a wizard. Obviously.

Annoyance: We are not wrong.
 
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