@Vesperian

A number of corrections here: Amy doesn't have a thing for blondes. She has a thing for Vicky. Specifically.

We also aren't at the PRT building. We're at the Protectorate HQ on the Rig. Y'know, the place where to get in uninvited, you have to fly out to it and find a way through the forcefield while not getting blown up by the installed missile turrets.

Thanks for the corrections. The first was just an assumption that a look close enough to Vicky would trigger something. But it's not what people seem to want, so I'm content to let it die.

I was too lazy to look up the difference in naming between the actual PRT building and the Rig. Apologies and thanks. My assumption around that is, should we have accepted the offer of protection (which I think we did), Taylor wouldn't want to try sneaking out to meet a friend (assuming she even could). She could ask for a chaperone, but why go through all of that trouble when Amy could come and visit her? She's a world-famous hero, so telling the Protectorate we asked her to come by wouldn't be anything unexpected or problematic.
 
We also aren't at the PRT building. We're at the Protectorate HQ on the Rig. Y'know, the place where to get in uninvited, you have to fly out to it and find a way through the forcefield while not getting blown up by the installed missile turrets.

Does this mean that if we want to talk to Amy, we would have to teleconference or something like that?
 
Does this mean that if we want to talk to Amy, we would have to teleconference or something like that?
I'm assuming she'd get flown over. Probably by Victoria, since she's used to it. At least that was my thoughts when I wrote:
I was hoping that we'd keep up the accidental innuendo just for a little while, before we manage to turn it off and have a proper talk. Something like:

"Amy, I've been hoping to get you in private for a while." As Victoria wolf-whistles and the mouse-like healer turns crimson, you realize what you just said. "To talk! I want to talk to you and be your friend!" Brain. Why Brain. Brain stop. Why do you keep doing this to me?
I'd like it if we can find a way to work that in somewhere, I hope it's not too much out of character for Victoria to wolf-whistle someone accidentally flirting with he sister.
 
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So. I've been spending a fair lot of time the last week or two reviewing the various homebrew we're using, and it has come to my attention that I'm going to have to house rule a fair lot of it one way or another.

Mostly due to bad application of a particular keyword.

Specifically: unless I misremember, charms should either be of indefinite duration or be Sorcerous. They shouldn't have both, otherwise they're kind of crippling, as they would represent a permanent more commitment the Exalt cannot voluntarily end. In the case of charms which self-sustain with no voluntary off switch but which can be undone with counter magic, they should be Instant duration and Sorcerous.

Also I need to convert any homebrew that acts irregularly by having its properties measured in metric means to the imperial system Exalted (being an American-made game) uses. Not sure it came up that often but remember at least one charm measuring in kilometers instead of miles.
 
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Also I need to convert any homebrew that acts irregularly by having its properties measured in metric means to the imperial system Exalted (being an American-made game) uses. Not sure it came up that often but remember at least one charm measuring in kilometers instead of miles.
Even as an American, I really hate how Exalted refuses to use metric, it makes so much more sense, an seems detrimental if you want to have people play your game... anywhere but the US. My group just turns yards to meters, and miles to 1.5 kilometers. It shifts ranges around a bit, but it's simple and easy.
 
Even as an American, I really hate how Exalted refuses to use metric, it makes so much more sense, an seems detrimental if you want to have people play your game... anywhere but the US. My group just turns yards to meters, and miles to 1.5 kilometers. It shifts ranges around a bit, but it's simple and easy.

Both Exalted and Worm primarily use Imperial (or the even more tenuous measurement of "city blocks"). Quest is still going to largely be in Imperial.
 
Imago 3.P: Preludes and Nightmares
Arc 3: Imago


Imago 3.P: Preludes and Nightmares



You are in the warm, enfolded in the dark. You cannot move, and the ever-present sickly-sweet scent of decay is the only sense you have beyond the bitter taste of bile, until suddenly it isn't. The dark and cramped confines of your cage fall away as does the awareness of the agony in your skull when, like a thousand-thousand constellations dotting the night sky, tiny blips of awareness kindle within your mind. Simple things, a million and more strong army, coming at your command. You had been all alone, but how could you ever truly believe that? Your servitors/subjects/children are everywhere, and each is a part of your awareness, each of their tiny minds completely obedient to your mental call. You cried for help, expecting none, but they came anyway. You do not feel relief; no joy or excitement fills you at this. As well thank the sun for being green, the desert for being endless. No, it is but right and proper that you call and they obey.

A great wrong has been perpetrated here. You have been tormented and imprisoned without cause or reason. An act of madness, of chaos, hateful and malign, has occurred. And so your tiny soldiers, individually insignificant but mighty taken together, swarm and charge the, to their view, behemoth form of your attacker, besieging the flesh of the architect of your betrayal. They die in droves, your loyal multitude, but you are not sent to sorrow. All is as it should be. Many die that the whole may prosper, and your tormentor is driven to her knees, then again to the ground. Your loyal horde swarms the flesh of your fallen foe, and you watch with logical dispassion as bit by tiny bit they strip your enemy to bone. You feel every fragment of flesh part, taste every bit of blood and bone before your scuttling horde departs at your command. Not one scrap of flesh or a single crimson hair remains.

Reaching out with your mind's touch, the padlock on your prison spins rapidly through the proper sequence before clicking free, your mind-hands pulling it loose as you step out from the bloody bog-filled cell you'd become trapped in. You feel...changed, more than you'd been. Looking down at the flensed skeleton of the one you'd once been proud to call sister you feel...a passing sort of sorrow, one which cracks then shatters into so much sirocco-scented sand, blown away on a dry, quiet, coppery breeze. You stare long moments more, unable to remember why you were so intent upon this...thing. This utter insignificance. Turning away, you breathe in, the bones eroding to dust which fills your lungs with clean, clear air, that you might ignore the charnel reek of your freshly empty cage.

You turn, distantly aware of your little crawling corps of soldiers continuing to chase down and consume those transgressors who'd fled the scene. They failed at their appointed roles. They did not oppose the collapse of order. They ignored the mandate of their roles, and so they perish, as individually insignificant as the insects in your tide of ants. A bitter taste of salt brings a scowl as you reflect that you have been merciful. Death by a hundred-thousand cuts is too quick when it is carried out by a thousand-thousand troops. Betrayal deserves suffering. Ah well. You are magnanimous in victory, and they are permitted to merely die, affront to your majesty though they be.

Your vision shudders to the side as a swift splintering sound fills the sudden silence in the hall. Ponderously, with tectonic menace and gravitas, you turn to face the source of the attack. At your feet, a splintered quarrel from some paltry pointy stick launcher falls forlornly, its pathetic powerlessness finding no purchase past your impervious, imperious power. You blink in languid largesse, allowing the impertinent lunatic moments more to live, even as you scent the air. Your generosity ignites, utterly eradicated, rendered unto ash, the treachery inherent in the stink of shadows and betrayal suffuses the insolent insurgent who dares to stand before YOUR GLORY. Exploding into action, you batter down the mad miscreant, sending the tenebrous traitor crashing through walls of burnished brass and blocky basalt. They scream, an echo of your own agony as an emerald apocalypse ignites their insides. HOW DARE THEY?! YOU ARE THEIR QUEEN, AND THEY WILL KNOW THE FULL WEIGHT OF GLORY THAT YOU EMBODY. You were merciful. You permitted them to survive, to submit to your sovereignty and they spat spite in their ruler's face. As slick keloid scarring and blood-pouring lesions open across them, you put them from your mind. Their punishment has been seen to. Their folly is at an end.

Finally, you turn the attention to the last of your dear, intimate enemies. Most playful of them all. Adorable, really, in her faltering flailing attempts to show you her affection. Fortunate for her you are such a persistent paramour. She lets out a cry, and it rends your ears with so thoughtful an agony, that you just must pursue her. She flees, and you feel your fleet feet accelerate, the joy welling within you spreading to embrace the surrounding city, sharing the lovely, loving caress of your aching affection, feeling a shiver of satisfaction as the stone sublimates silently to a cloud of trailing crimson in your wake. You pursue your adorable admirer, the sharp, stabbing delight of her cries at your little love-bites and flensing kisses returning your affection and more. It is with a sudden smile that you at last bring your relationship to its inevitable climax, your flaying affection finally freeing her before you forget whatever it was that brought you here. Odd, that. Hm. Ah well! Someone out there is putting quite a lot of effort into making an awful racket. Those sirens are so utterly shrieking, you just must show them your appreciation of their attempts to tease you. You dart from the ruined shell of the school, your satori-self expanding to spread your slicing touch to a--

ooo​

You awake with a thundering heart and a convulsing stomach. Scrabbling your way to the 'guest room's' trash can, you just manage to retch into the receptacle. You're there for several horrified and heaving moments, trying at once to sob and be sick, before your stomach starts to settle, and you finally manage to weep. A sharp and sudden light lances in, silhouetting the panicked face of your father, seeing the sick on your chin and in the can, his features contort with worry and a helpless rage before settling into a fierce and fervent compassion. Before you can even get a syllable of your protest stated, his arms are around you and he's clutching you close, his tears dripping against your hair as your own stain his pajama's shirt. No words pass between you, yet much is said despite the silence.
ooo

Infernal Conundrum Part 2, Act 3: Start
 
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[X]Warding Off the City's Ills
-[X]"I am considering membership in the Wards, but first I'd like to actually meet the people who worked with Sophia for half a year. It sounds like we're staying here for a while, so we can do the introductions when it's convenient." Piggot nods sharply, and you can feel Armsmaster relax his posture slightly. Was he expecting you to just rush out and hunt down Sophia on your own? Suddenly, one of the mental subdivisions finishes processing something Piggot said before your world crumbled. The distraction is welcome. "Wait, you said that Sophia escaped when the E88 freed Othala and Rune from a prison transport. Why would you put a black vigilante in the same van as criminals from a neo-nazi gang? Especially a high-value target like Othala? Sounds like someone dropped the ball there." The part of your mind that pays attention to such things notices a barely suppressed twitch from Piggot. You're pretty sure that the Director agrees with your assessment of the situation and based on her scowl, someone is going to lose their job over this.

[X]Sir Name Not Appearing in this Update
-[X] Thinking of a good cape name is important, so you shouldn't rush it. Talk to dad, ask the non-Clockblocker Wards for suggestions, check with Victoria and Amy to see what they think, see if the PRT PR folks ("We have PR to the T!") have any ideas, and maybe inspiration will strike after power testing. These powers can't be that hard to understand, could they? Oh, and consult with Uncertainty, of course. He saved your life, he of all people deserves to have a say in all this. <Thank you.>
We never asked about these things, did we? I still want to know what exactly made the PRT transport a black vigilante in the same car as two captured E88 capes, especially one as valuable as Othala.

Regular screw-up or Coil?
Actually...about that one: she does know that charm.
Oh yeah, we do have that one. Hang on, Taylor could just stop being afraid of Oni Lee. Is that a thing we should be considering?
 
missing a couple words
Nope. The omission of words as a form of elision is a perfectly valid part of standard English grammar, particularly in contexts that are less than strictly formal. It also works in cases where you issue imperatives, eg.: "Go get that," instead of "You go get that."

Besides, if I were to take your advice, I'd have to add in a couple of words, rather than a couple words, since that itself is an example of the principle at play.
 
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So. I've been spending a fair lot of time the last week or two reviewing the various homebrew we're using, and it has come to my attention that I'm going to have to house rule a fair lot of it one way or another.

Mostly due to bad application of a particular keyword.

Specifically: unless I misremember, charms should either be of indefinite duration or be Sorcerous. They shouldn't have both, otherwise they're kind of crippling, as they would represent a permanent more commitment the Exalt cannot voluntarily end. In the case of charms which self-sustain with no voluntary off switch but which can be undone with counter magic, they should be Instant duration and Sorcerous.

That's not actually true.

See, this is how the Sorcerous Keyword works:
  • Charms with the Sorcerous Keyword may be countermagicked at activation. If their minimum Essence rating is 1-3, Emerald Circle can do it. If they're 4-5, Sapphire Circle is needed. If they're 6+, Adamant Circle is needed. If a Necromancer has a higher or equal Essence than the Infernal had when they activated the Charm, they do not need one circle higher - otherwise, they do.
  • Sorcerous Charms with a Duration longer than Instant may also be dispelled after they have been activated. Instant Sorcerous Charms may not be dispelled, as their effects have already concluded.
  • Charms with the Sorcerous Keyword do not require a mote commitment. However, the Infernal cannot voluntarily end the Charm without their own use of countermagic, unless specifically noted otherwise in the Charm.
  • Countering a Sorcerous Charm does not produce a backlash unless noted.
So, what this means is that an Indefinite, Sorcerous Charm is one which the Infernal activates, and pays a flat mote cost to do so. This effect is now "in the world" and doesn't require a mote commitment. However, it can be dispelled by anyone with the appropriate circle of countermagic.

As an example of that, just look at Holy Land Infliction in the core.

(and then use the unofficial errata for it that Revlid put in his Metagaos write-up, because I literally had to spend a considerable while on IRC a few years back explaining to Holden the difference between "adds 100 square yards to the area" and "increases the radius by 100 yards" and how they produce massively different growth rates and how that left Holy Land Infliction by RAW way too slow growing to be of any use at all. He finally admitted it was too slow.).
 
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So. I've been spending a fair lot of time the last week or two reviewing the various homebrew we're using, and it has come to my attention that I'm going to have to house rule a fair lot of it one way or another.

Mostly due to bad application of a particular keyword.

Specifically: unless I misremember, charms should either be of indefinite duration or be Sorcerous. They shouldn't have both, otherwise they're kind of crippling, as they would represent a permanent more commitment the Exalt cannot voluntarily end. In the case of charms which self-sustain with no voluntary off switch but which can be undone with counter magic, they should be Instant duration and Sorcerous.

[Edit: ninja'd by EarthScorpion. :ninja: .]

This is actually not a problem; Sorcerous-keyworded charms are an exception to the usual mote commitment rules by default, in the same way that actual Sorcery spells are.

MoEP Infernals p104 said:
Sorcerous: Charms with this keyword channel Essence according to the patterns the Primordials negotiated amongst themselves when they seared the principles of sorcery into the Wyld's shinmaic substrata. As such, these Charms may be countered or dispelled by appropriate effects as if they were spells with a circle based on their minimum Essence: 1-3 (emerald), 4-5 (sapphire) and 6+ (adamant). Necromancers may also dispel Sorcerous Charms without their countermagic losing a circle of relative potency, provided they do not have an Essence rating lower than the Infernal's rating at the time the Sorcerous Charm was activated. On the plus side, these effects require no commitment of Essence to sustain, even those with Duration greater than instant. However, their creator can't deactivate such effects at will unless stated otherwise. Countering a Sorcerous Charm does not release any sort of Essence backlash unless noted. During the Primordial War, Solar and Lunar Exalted developed specialized Charms to dispel sorcerous effects; these anti-Primordial techniques fell out of favor with the advent of sorcery among the Exalted, since countermagic spells were both easier to learn and more efficient.

There are a few specific cases where a sorcerous charm behaves differently due to an exception in the text of the charm- for instance, Mind-Hand Manipulation does require commitment and can be ended at will like a non-sorcerous charm. However, by default Sorcerous Charms are basically fire-and-forget as far as cost goes.

Indefinite-duration ones just continue until either they hit some defined halting condition (usually in the text of the charm) or countermagic is applied. There are a number right in MoEP Infernals that act this way: Unshattered Tongue Perfection is explicitly indefinite and can last forever so long as the target doesn't resist, Magnanimous Warning Glyph and Fealty-Acknowledging Audience persist until the target attacks the infernal, Holy Land Infliction explicitly lasts "Until Stopped," etc. Ditto for super-long-term effects like Spawning Pit Sanctification, which would be crazy if it forced a century-long 20-mote commitment.


This isn't to say some enthusiastic homebrew designer couldn't have overlooked the implications of the tag and unintentionally given a particular charm a duration of "forever, barring countermagic", but by default it's fine.
 
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I stand corrected, then. Thanks for clearing that up.

That's not actually true.

See, this is how the Sorcerous Keyword works:
  • Charms with the Sorcerous Keyword may be countermagicked at activation. If their minimum Essence rating is 1-3, Emerald Circle can do it. If they're 4-5, Sapphire Circle is needed. If they're 6+, Adamant Circle is needed. If a Necromancer has a higher or equal Essence than the Infernal had when they activated the Charm, they do not need one circle higher - otherwise, they do.
  • Sorcerous Charms with a Duration longer than Instant may also be dispelled after they have been activated. Instant Sorcerous Charms may not be dispelled, as their effects have already concluded.
  • Charms with the Sorcerous Keyword do not require a mote commitment. However, the Infernal cannot voluntarily end the Charm without their own use of countermagic, unless specifically noted otherwise in the Charm.
  • Countering a Sorcerous Charm does not produce a backlash unless noted.
So, what this means is that an Indefinite, Sorcerous Charm is one which the Infernal activates, and pays a flat mote cost to do so. This effect is now "in the world" and doesn't require a mote commitment. However, it can be dispelled by anyone with the appropriate circle of countermagic.

As an example of that, just look at Holy Land Infliction in the core.

(and then use the unofficial errata for it that Revlid put in his Metagaos write-up, because I literally had to spend a considerable while on IRC a few years back explaining to Holden the difference between "adds 100 square yards to the area" and "increases the radius by 100 yards" and how they produce massively different growth rates and how that left Holy Land Infliction by RAW way too slow growing to be of any use at all. He finally admitted it was too slow.).

Oh, I agree on Holy Land Infliction, and this quest is already using Revlid's Infernal Geomancy tweak.

Any thoughts on the story post? I um, might've been mostly inspired by bits of AGSItV.
 
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Nope. The omission of words as a form of elision is a perfectly valid part of standard English grammar, particularly in contexts that are less than strictly formal. It also works in cases where you issue imperatives, eg.: "Go get that," instead of "You go get that."

Besides, if I were to take your advice, I'd have to add in a couple of words, rather than a couple words, since that itself is an example of the principle at play.

I think there's enough of a difference between the meanings of "you might as well" and "as well" to warrant changing it, to be honest.
 
I think there's enough of a difference between the meanings of "you might as well" and "as well" to warrant changing it, to be honest.
To be fair, this might be my Brit Lit degree talking, but the thing I was omitting was at the end of the sentence: "As well" [...] "as do that." Though in retrospect there is a comma splice in that bit which I only now noticed. >_<;

Still, thank you for the feedback, given my admittedly bad habit of posting the first (and only) draft of most of my updates.
 
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Any thoughts on the story post? I um, might've been mostly inspired by bits of AGSItV.

I liked it! Well done!

Well, being Taylor continues to be suffering. I find it interesting that the SWLIHN parts don't feel that out of place. Like how Taylor would sound if she were talking through her passenger.

Our other favored Yozis don't seem to be sitting well with us. I suspect Taylor is going to be very interested in Uncertainty's plan for independence. I wonder how long these dreams have been going on? Sure seems to be weighing on Danny.

Also, it seems we were aware to some level of Emma and her actions, if we identified an 'enemy' next to the locker? Hmm. Wonder how much of the dream is Yozi and how much is us... And I really wonder what Uncertainty's take is going to be.
 
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I liked it! Well done!

Well, being Taylor continues to be suffering. I find it interesting that the SWLIHN parts don't feel that out of place. Like how Taylor would sound if she were talking through her passenger.

Our other favored Yozis don't seem to be sitting well with us. I suspect Taylor is going to be very interested in Uncertainty's plan for independence. I wonder how long these dreams have been going on? Sure seems to be weighing on Danny.

Also, it seems we were aware to some level of Emma and her actions, if we identified an 'enemy' next to the locker? Hmm. Wonder how much of the dream is Yozi and how much is us... And I really wonder what Uncertainty's take is going to be.
None of them are sitting well with Taylor right at this moment. One made her a sociopathic serial killer who had no emotional reaction to the prospect of murdering a person who the majority of her happy childhood memories involved as well as every single member of Winslow's staff by having them eaten alive by ants...while she could taste their flesh and blood.

The next felt disappointed that doing so was too merciful.

The one after that was so offended that Sophia would try to defend herself that she slammed her through the wall, set her on fire, and left her die of the rabid mutant lovechild of radiation sickness and the Ebola virus. And it thought that an appropriate punishment for having annoyed it.

The next was a mad Yandere slasher movie villain who was convinced she was in love with Madison Clements and so tortured the poor girl to death by displays of affection before dissolving into a massive storm of flensing winds so huge and destructive that they set off the Endbringer sirens because of her.

So yeah...they all freak Taylor more than a little out right now. The worst part being how right it felt right up until the moment she woke up and realized that monster in that nightmare was her.

 
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