[X] Fuck Figuring out the Cape Conundrums
--Your father needed you. You were all the family either of you had. You were more than willing to drop any and everything to be there when he needed you.
This. Uncomfortable and potentially troublesome, but we can't really do anything else. Also he's already at the hospital, so it isn't hard to get to him. Note that the phone-call was re-directed (change of dial tone), so he isn't at home.
I'm a little worried about what happens if he sees us like this, will change vote if someone comes up with a good stunt. Maybe we could figure out that illusion charm we have (?), to make us look like we used to?
Only problem with that is that we don't know any of our Charms in-character. If we can stunt a way of learning about them we could solve half of our problems right now.
[X] Fuck Figuring out the Cape Conundrums
--Your father needed you. You were all the family either of you had. You were more than willing to drop any and everything to be there when he needed you.
[X] Dad's in the hospital, Armsmaster and Brandish want to know whats going on, and you've gotten Panacia's attention. Why don't you kill two/three birds with one stone.
-[X] "It's ok dad, I'll see you soon" Sighing, you ended the call, paused for a second, then purposefully strode forward in search of Armsmaster and Brandish. Or Glory Girl and Panacea, they would do too, in a pinch. Your dad was on enough medications to be clearly hallucinating, confusing your home with a hospital. The authorities had questions for you, and a healer on hand. Clearly, someone needed to bring dad here. You gave Armsmaster your address, and asked to bring dad here, while trying to persuade Panacea to heal him.
We do have LSD*- maybe with a deep desire to hide the mutations we could instinctively activate it.
the charm in itself refers to pulling your shadow over yourself and molding it in a new form. We may need a decent stunt for it though, and I'm not really good at those.
Something like:
'While going home you thought of how dad was on enough medications to confuse your voice, and feeling your altered body you shuddered in revulsion. "If only I could look like before-" you mutter before getting surprised at your shadow jumping from the ground and covering your body for an instant, before dripping off and leaving you with your old body. Clothing included.
Only, it wasn't really true. You knew that it was just a cover, and that you were expending effort to mantain it... but it would be enough for now.'
[X] Dad's in the hospital, Armsmaster and Brandish want to know whats going on, and you've gotten Panacia's attention. Why don't you kill two/three birds with one stone.
-[X] "It's ok dad, I'll see you soon" Sighing, you ended the call, paused for a second, then purposefully strode forward in search of Armsmaster and Brandish. Or Glory Girl and Panacea, they would do too, in a pinch. Your dad was on enough medications to be clearly hallucinating, confusing your home with a hospital. The authorities had questions for you, and a healer on hand. Clearly, someone needed to bring dad here. You gave Armsmaster your address, and asked to bring dad here, while trying to persuade Panacea to heal him.
Thanks for ironing out some of the flaws in my idea, though it may be a good idea to label at least part of that as a Stunt
[X] Dad's in the hospital, Armsmaster and Brandish want to know whats going on, and you've gotten Panacia's attention. Why don't you kill two/three birds with one stone.
-[X] "It's ok dad, I'll see you soon" Sighing, you ended the call, paused for a second, then purposefully strode forward in search of Armsmaster and Brandish. Or Glory Girl and Panacea, they would do too, in a pinch. Your dad was on enough medications to be clearly hallucinating, confusing your home with a hospital. The authorities had questions for you, and a healer on hand. Clearly, someone needed to bring dad here. You gave Armsmaster your address, and asked to bring dad here, while trying to persuade Panacea to heal him.
Though it may be a good idea to label at least part of that as a Stunt
Armsmaster doesn't know who our Father is, in fact no one knows both who our father is and why he is in the hospital so let's sit back and watch the fireworks.
Armsmaster doesn't know who our Father is, in fact no one knows both who our father is and why he is in the hospital so let's sit back and watch the fireworks.
Our father is home, drugged out of his mind. We called our house's landline. Unless there's a call redirection system installed, we are talking with our father, who is in our house.
OK, so, to talk a bit about the various Yozis so that those who don't into Exalted will hopefully have a better idea of what they're voting for. I'm going to include the full text of their excellencies as that's a very good starting place for getting into their individual methodologies. => indicates that the charm is further up the charm tree.
Malfeas
The fallen King of the Primordials is arrogant, cruel and given to excessive displays of obvious force for the chance to show off and the sadistic joy he feels when enemies and allies look upon him in awe and terror. He is vast and full of hate toward those who betrayed and imprisoned him, seeking vengeance with indiscriminate callousness to the collateral damage he inflicts on the innocent. The Demon City is resilient and strong enough to lift the world or crush it underfoot. The green fires raging in his heart blight the very Essence of everything they touch, marking the world with his wrathful glory. He holds authority over all things wise enough to bow before the world's creators.
Characters may apply this Charm to any actions in which they choose the ostentatious or overkill approach over merely adequate solutions. Any intentional subtlety or display of restraint makes this Excellency inapplicable, including adding less than half the maximum possible dice bonus to a roll (rounded down). Note that force does not necessarily equate to violence. A forceful seduction in which an Infernal confidently orders a prospective paramour to accompany him rather than cajoling or flattering her can benefit from this Charm just as readily as a stomp delivered to a prone enemy's face. Strangely, the power of Malfeas may also enhance any Performance action to dance or create music. These are the secret pleasures of the Demon City that embarrass Ligier.
To paraphrase MJ12: Mlafeas is about as subtle as his 1st Circle progeny, the humble Blood Ape. That is to say, not at all holy shit subtle and Malfeas are not even on speaking terms. Malfean stealth is the equivalent of nuking a building and walking away while everyone is distracted by the pretty explosions. Malfeas has a couple of charms that would be of interest to players:
Scar-Writ Saga Shield: Permanent Soak booster. Meaning, it makes it harder for enemies to hurt you. First purchase brings our Lethal soak up to our full Stamina, which means that we no longer need worry about minor inconveniences such as thugs with knives or handguns. Further purchases make it even more difficult to hurt us.
Viridian Legend Exoskeletan: Really good armor. This plus SWSS means we no longer give a shit about mooks with RPGs. Or light artillery fire. A second purchase at Essence 4 lets us wear armor and use this charm at the same time.
Pathetic Distraction Rebuke: ignore penalties when we're parrying attacks, and a fairly cheap defense against Flurries (ie multiple attacks). If we have By Pain Reforged up we actually get bonuses depending on how wounded we are.
Ablation of Brass and Fire: perfectly parry attacks (and environmental hazards) powered by not giving a fuck. Scion's golden fuck you beam? We walk into it going come at me bro and lo, not a fuck was given that day. Works best (ie, is cheaper) in developed areas (grass huts and roads count).
Nightmare Fugue Vigilance: we no longer need to sleep. OTOH, it becomes slightly harder to regain Willpower by sleeping.
Impervious Primacy Mantle: You cant' tell me what to do, The Charm.
Crowned With Fury: OTOH, you become very good at telling others what to do.
Insignificant Embers Intuition: either this charm does nothing or it's an amazing Parahuman detection charm.
Skyfire-Seizing Repast: lets us nom energy attacks. Standard caveats about not eating energy fields larger than your head still apply.
Green Sun Nimbus Flare: If we hurt an opponent, we can make them burn with NUCLEAR HATEFIRE. Adds on two unsoakable levels of lethal damage.
Godscorch Invective: Fuck you Shadow Stalker, The Charm.
Immolating Terror Technique: When we burn them with NUCLEAR HATEFIRE we can also drain their will and give them an intimacy of terrified awe towards us.
Magnanimous Warning Glyph: so instead of immediately burning someone we can instead brand them. If they ever dare go against us they will suffer the consequences, and they instinctively know it.
Cold Fire Desolation Brand: people that get hit by our NUCLEAR HATEFIRE now suffer radiation poisoning as well. Hooray!
Rebuking Impudent Arms: basically lets us melt people's weapons. Works against people that are resistant to heat too, because Fuck You.
Kissed By Hellish Noon: now lets us use GSNF at range provided it's via physical attack. So it does not, unfortunately, stack with Mind Hand Manipulation.
Cecelyne
The Endless Desert is patient and deliberate. She holds back, amassing resources until she can overwhelm her opposition. Her law places the strong over the weak, celebrating a doctrine of arbitrary and capricious hypocrisy. She demands reverence from allies and enemies alike and works terrifying and wondrous miracles to expand her worship. She is deeply insightful into the desires and failures of others and owns those whose wishes she fulfills. She borders everything and eternity, so everyone comes to her in time. Her heart overflows with desolation, turning all around her to literal or metaphorical wasteland. When her patience runs out or her plans reach fruition, her rage is sudden and shocking.
Characters may apply this Charm to any actions in which they build on prior planning and effort to succeed more thoroughlyor carefully. Cecelyne's Excellency also assists actions that give others what they want in order to influence and ultimately own them. She also helps punish those who break a deal or betray their loyalty to the Infernal or his laws. The Charm may assist any attempt to amass or jealously protect resources that are directly useful to the Exalt's established plans, but has no power to help spur-of-the-moment whims, acts of meaningless self-indulgence or displays of truly selfless altruism. The Endless Desert helps Infernals endure unrelentingly harsh conditions, whether physical or social, as well as resist challenges to their long-term plans. The Charm does not help characters resist random misfortune, nor can it thwart actions of those advancing an agenda unrelated to the Infernal's long-term goals.
A lot of Cecelyne's charms only work or work best in places of desolation. A place only counts as being Desolate if it's hostile to most life, where it's incredibly hard to find food and you might have to worry about death from exposure. So that means deserts, frozen tundras and the like count. Brockton Bay post-Leviathan, despite being a generally shitty place to live, probably does not.
Transcendent Desert Creature: The big thing here is that all mundane attempts to track us automatically fail. If I had to guess about Earth-Bet's metaphysics, everything counts as mundane.
Sand Slip Trick: You move 2x as fast and can't get knocked back or knocked down...in places of Desolation.
Scorpion-Tailed Mirage Technique: cheap magical flurry. Used for hitting lots of dudes at once, gets more attacks the larger our Cult, and lets motes spent on the 1st Cecelyne Excellency apply to all attacks in the flurry instead of just one.
Stone Flayer Touch: Fuck you Shadow Stalker, The Charm.
Sands Through Fingers Defense: Perfect dodge against physical attacks. Does not work against attacks that work against dematerialized beings. Works best in places of desolation.
Soul-Sand Devil Shintai: We can de/materialize like Shadow Stalker. The caveat is that it's horrifically expensive to assume corporeal form, and would basically drain our entire mote pool dry.
Untouchable Infinitude Reflection: it gets successively harder for mental whammy (Unnatural Mental Influnce) to bypass our mental defenses.
Sandstrike Blast: ranged attack that bypasses cover and can't blocked without a stunt. Does good damage (Essence + Charisma + threshold attack successes), has the Piercing tag (so it bypasses armor to a limited extent) and is darn cheap in places of desolation. Also drains 1wp from the victim. Can be used to attack corporeal beings while we're dematerialized (such as via SSDS), but that costs 3m 1wp which is kinda pricey.
Dune-Burst Onslaught: missing is for chumps. Turns the above into an one-time environmental hazard in a small (Essencex2 yards) radius that makes it hard to see for the next 10 minutes thanks to Sand Everywhere.
Holy Land Infliction: Turn an area into an area of desolation. Useful because...
Dune-Drowned Oasis Ritual: We can turn that area into a Demense. Which lets us get more motes and maybe start converting Earth-Bet to motonic physics if that's a thing that needs doing. WARNING: NOT SUBLTE.
Knowing the Desolate Heart: automatically succeed at attempts to figure out people's emotions and what they care about (ie Intimacies). Also lets us know what they consider to be their greatest failure.
Locust Mana Plague: Free candy! Free candy for everyone! People that you keep from starving to death are guaranteed to be grateful. Side effects may include becoming a Creature of Darkness.
That's enough for now. I'll tackle Adorjan and Kimbery later.
[X] Fuck Figuring out the Cape Conundrums
--Your father needed you. You were all the family either of you had. You were more than willing to drop any and everything to be there when he needed you.
The dial tone was specifically called out as changing, which says call forwarding to me, and we are actually at reception, checking if Daniel Hebert has been placed in a bed should be pretty easy.
Knowing the Desolate Heart sounds like it would be very useful around Parahumans seeing as Trigger events and greatest failures often coincide i.e. Tattletale failing to save her brother or Bonesaw failing to save her family. Although Lung failing to save Kyushu may count as his greatest failure rather than his encounter with Contessa.
OK, so, to talk a bit about the various Yozis so that those who don't into Exalted will hopefully have a better idea of what they're voting for. I'm going to include the full text of their excellencies as that's a very good starting place for getting into their individual methodologies. => indicates that the charm is further up the charm tree.
Malfeas
The fallen King of the Primordials is arrogant, cruel and given to excessive displays of obvious force for the chance to show off and the sadistic joy he feels when enemies and allies look upon him in awe and terror. He is vast and full of hate toward those who betrayed and imprisoned him, seeking vengeance with indiscriminate callousness to the collateral damage he inflicts on the innocent. The Demon City is resilient and strong enough to lift the world or crush it underfoot. The green fires raging in his heart blight the very Essence of everything they touch, marking the world with his wrathful glory. He holds authority over all things wise enough to bow before the world's creators.
Characters may apply this Charm to any actions in which they choose the ostentatious or overkill approach over merely adequate solutions. Any intentional subtlety or display of restraint makes this Excellency inapplicable, including adding less than half the maximum possible dice bonus to a roll (rounded down). Note that force does not necessarily equate to violence. A forceful seduction in which an Infernal confidently orders a prospective paramour to accompany him rather than cajoling or flattering her can benefit from this Charm just as readily as a stomp delivered to a prone enemy's face. Strangely, the power of Malfeas may also enhance any Performance action to dance or create music. These are the secret pleasures of the Demon City that embarrass Ligier.
To paraphrase MJ12: Mlafeas is about as subtle as his 1st Circle progeny, the humble Blood Ape. That is to say, not at all holy shit subtle and Malfeas are not even on speaking terms. Malfean stealth is the equivalent of nuking a building and walking away while everyone is distracted by the pretty explosions. Malfeas has a couple of charms that would be of interest to players:
Scar-Writ Saga Shield: Permanent Soak booster. Meaning, it makes it harder for enemies to hurt you. First purchase brings our Lethal soak up to our full Stamina, which means that we no longer need worry about minor inconveniences such as thugs with knives or handguns. Further purchases make it even more difficult to hurt us.
=> Viridian Legend Exoskeletan: Really good armor. This plus SWSS means we no longer give a shit about mooks with RPGs. Or light artillery fire. A second purchase at Essence 4 lets us wear armor and use this charm at the same time.
Pathetic Distraction Rebuke: ignore penalties when we're parrying attacks, and a fairly cheap defense against Flurries (ie multiple attacks). If we have By Pain Reforged up we actually get bonuses depending on how wounded we are.
=> Ablation of Brass and Fire: perfectly parry attacks (and environmental hazards) powered by not giving a fuck. Scion's golden fuck you beam? We walk into it going come at me bro and lo, not a fuck was given that day. Works best (ie, is cheaper) in developed areas (grass huts and roads count).
Nightmare Fugue Vigilance: we no longer need to sleep. OTOH, it becomes slightly harder to regain Willpower by sleeping.
=> By Agony Empowered: By Pain Reforged only working against Bashing damage totally sucks. This charm agrees, and lets you not give a fuck about taking Lethal damage either.
=> Impervious Primacy Mantle: You cant' tell me what to do, The Charm.
==> Crowned With Fury: OTOH, you become very good at telling others what to do.
Insignificant Embers Intuition: either this charm does nothing or it's an amazing Parahuman detection charm.
=> Skyfire-Seizing Repast: lets us nom energy attacks. Standard caveats about not eating energy fields larger than your head still apply.
=> Green Sun Nimbus Flare: If we hurt an opponent, we can make them burn with NUCLEAR HATEFIRE. Adds on two unsoakable levels of lethal damage.
==> Godscorch Invective: Fuck you Shadow Stalker, The Charm.
==> Immolating Terror Technique: When we burn them with NUCLEAR HATEFIRE we can also drain their will and give them an intimacy of terrified awe towards us.
==> Magnanimous Warning Glyph: so instead of immediately burning someone we can instead brand them. If they ever dare go against us they will suffer the consequences, and they instinctively know it.
==> Cold Fire Desolation Brand: people that get hit by our NUCLEAR HATEFIRE now suffer radiation poisoning as well. Hooray!
===> Rebuking Impudent Arms: basically lets us melt people's weapons. Works against people that are resistant to heat too, because Fuck You.
==> Kissed By Hellish Noon: now lets us use GSNF at range provided it's via physical attack. So it does not, unfortunately, stack with Mind Hand Manipulation.
Cecelyne
The Endless Desert is patient and deliberate. She holds back, amassing resources until she can overwhelm her opposition. Her law places the strong over the weak, celebrating a doctrine of arbitrary and capricious hypocrisy. She demands reverence from allies and enemies alike and works terrifying and wondrous miracles to expand her worship. She is deeply insightful into the desires and failures of others and owns those whose wishes she fulfills. She borders everything and eternity, so everyone comes to her in time. Her heart overflows with desolation, turning all around her to literal or metaphorical wasteland. When her patience runs out or her plans reach fruition, her rage is sudden and shocking.
Characters may apply this Charm to any actions in which they build on prior planning and effort to succeed more thoroughlyor carefully. Cecelyne's Excellency also assists actions that give others what they want in order to influence and ultimately own them. She also helps punish those who break a deal or betray their loyalty to the Infernal or his laws. The Charm may assist any attempt to amass or jealously protect resources that are directly useful to the Exalt's established plans, but has no power to help spur-of-the-moment whims, acts of meaningless self-indulgence or displays of truly selfless altruism. The Endless Desert helps Infernals endure unrelentingly harsh conditions, whether physical or social, as well as resist challenges to their long-term plans. The Charm does not help characters resist random misfortune, nor can it thwart actions of those advancing an agenda unrelated to the Infernal's long-term goals.
A lot of Cecelyne's charms only work or work best in places of desolation. A place only counts as being Desolate if it's hostile to most life, where it's incredibly hard to find food and you might have to worry about death from exposure. So that means deserts, frozen tundras and the like count. Brockton Bay post-Leviathan, despite being a generally shitty place to live, probably does not.
Transcendent Desert Creature: The big thing here is that all mundane attempts to track us automatically fail. If I had to guess about Earth-Bet's metaphysics, everything counts as mundane.
=> Sand Slip Trick: You move 2x as fast and can't get knocked back or knocked down...in places of Desolation.
==> Scorpion-Tailed Mirage Technique: cheap magical flurry. Used for hitting lots of dudes at once, gets more attacks the larger our Cult, and lets motes spent on the 1st Cecelyne Excellency apply to all attacks in the flurry instead of just one.
=> Stone Flayer Touch: Fuck you Shadow Stalker, The Charm.
=> Sands Through Fingers Defense: Perfect dodge against physical attacks. Does not work against attacks that work against dematerialized beings. Works best in places of desolation.
==> Soul-Sand Devil Shintai: We can de/materialize like Shadow Stalker. The caveat is that it's horrifically expensive to assume corporeal form, and would basically drain our entire mote pool dry.
=> Untouchable Infinitude Reflection: it gets successively harder for mental whammy (Unnatural Mental Influnce) to bypass our mental defenses.
=> Sandstrike Blast: ranged attack that bypasses cover and can't blocked without a stunt. Does good damage (Essence + Charisma + threshold attack successes), has the Piercing tag (so it cuts bypasses armor to a limited extent) and is darn cheap in places of desolation. Also drains 1wp from the victim. Can be used to attack corporeal beings while we're dematerialized (such as via SSDS), but that costs 3m 1wp which is kinda pricey.
==> Dune-Burst Onslaught: missing is for chumps. Turns the above into an one-time environmental hazard in a small (Essencex2 yards) radius that makes it hard to see for the next 10 minutes thanks to Sand Everywhere.
=> Holy Land Infliction: Turn an area into an area of desolation. Useful because...
==> Dune-Drowned Oasis Ritual. We can turn that area into a Demense. Which lets us get more motes and maybe start converting Earth-Bet to motonic physics if that's a thing that needs doing. WARNING: NOT SUBLTE.
=> Knowing the Desolate Heart: automatically succeed at attempts to figure out people's emotions and what they care about (ie Intimacies). Also lets us know what they consider to be their greatest failure.
=> Locust Mana Plague: Free candy! Free candy for everyone! People that you keep from starving to death are guaranteed to be grateful. Side effects may include becoming a Creature of Darkness.
That's enough for now. I'll tackle Adorjan and Kimbery later.
[X] Fuck Figuring out the Cape Conundrums
--Your father needed you. You were all the family either of you had. You were more than willing to drop any and everything to be there when he needed you.
[X] Dad's in the hospital, Armsmaster and Brandish want to know what's going on, and you've gotten Panacea's attention. Why don't you kill two/three birds with one stone?
-[X] "It's okay, dad, I'll see you soon." Sighing, you ended the call, paused for a second, then purposefully strode forward in search of Armsmaster and Brandish. Or Glory Girl and Panacea, they would do too, in a pinch. Your dad was on enough medications to be clearly hallucinating, confusing your home with a hospital. The authorities had questions for you, and a healer on hand. Clearly, someone needed to bring them here. You gave Armsmaster your address, and asked him to come with you to your dad, while trying to persuade Panacea to heal him.
--[X] You paused before you saw him, feeling eyes boring into the back of your head. This was going to be rough. "Um, Dad? I'm here, but... please don't be afraid, okay? I-i'm... a little different now. I think it'll be alright, but... But I'm okay. Please don't be afraid."
Modified version of the Yog write-in, just touched up the grammar and added a more stunty part to it. Something something you could totally work a biblical reference in there if you wanted to. I hear that's hip with the kids.
EDIT: And changed it around to account for the fact that we and dad are both already at the hospital. Brandish/Armsmaster/Panacea are the ones we need to track down.
... I just realized I've been calling Deva's spawned from Titanic Spawn Uncountable 1st Circle Demons.
Whoops. I got the Circle numbering backwards... well, that and mechanically they work like other Yozi's 1st Circle, which is probably where the mix-up started.
OK, so, to talk a bit about the various Yozis so that those who don't into Exalted will hopefully have a better idea of what they're voting for. I'm going to include the full text of their excellencies as that's a very good starting place for getting into their individual methodologies. => indicates that the charm is further up the charm tree.
Malfeas
The fallen King of the Primordials is arrogant, cruel and given to excessive displays of obvious force for the chance to show off and the sadistic joy he feels when enemies and allies look upon him in awe and terror. He is vast and full of hate toward those who betrayed and imprisoned him, seeking vengeance with indiscriminate callousness to the collateral damage he inflicts on the innocent. The Demon City is resilient and strong enough to lift the world or crush it underfoot. The green fires raging in his heart blight the very Essence of everything they touch, marking the world with his wrathful glory. He holds authority over all things wise enough to bow before the world's creators.
Characters may apply this Charm to any actions in which they choose the ostentatious or overkill approach over merely adequate solutions. Any intentional subtlety or display of restraint makes this Excellency inapplicable, including adding less than half the maximum possible dice bonus to a roll (rounded down). Note that force does not necessarily equate to violence. A forceful seduction in which an Infernal confidently orders a prospective paramour to accompany him rather than cajoling or flattering her can benefit from this Charm just as readily as a stomp delivered to a prone enemy's face. Strangely, the power of Malfeas may also enhance any Performance action to dance or create music. These are the secret pleasures of the Demon City that embarrass Ligier.
To paraphrase MJ12: Mlafeas is about as subtle as his 1st Circle progeny, the humble Blood Ape. That is to say, not at all holy shit subtle and Malfeas are not even on speaking terms. Malfean stealth is the equivalent of nuking a building and walking away while everyone is distracted by the pretty explosions. Malfeas has a couple of charms that would be of interest to players:
Scar-Writ Saga Shield: Permanent Soak booster. Meaning, it makes it harder for enemies to hurt you. First purchase brings our Lethal soak up to our full Stamina, which means that we no longer need worry about minor inconveniences such as thugs with knives or handguns. Further purchases make it even more difficult to hurt us.
=> Viridian Legend Exoskeletan: Really good armor. This plus SWSS means we no longer give a shit about mooks with RPGs. Or light artillery fire. A second purchase at Essence 4 lets us wear armor and use this charm at the same time.
Pathetic Distraction Rebuke: ignore penalties when we're parrying attacks, and a fairly cheap defense against Flurries (ie multiple attacks). If we have By Pain Reforged up we actually get bonuses depending on how wounded we are.
=> Ablation of Brass and Fire: perfectly parry attacks (and environmental hazards) powered by not giving a fuck. Scion's golden fuck you beam? We walk into it going come at me bro and lo, not a fuck was given that day. Works best (ie, is cheaper) in developed areas (grass huts and roads count).
Nightmare Fugue Vigilance: we no longer need to sleep. OTOH, it becomes slightly harder to regain Willpower by sleeping.
=> By Agony Empowered: By Pain Reforged only working against Bashing damage totally sucks. This charm agrees, and lets you not give a fuck about taking Lethal damage either.
=> Impervious Primacy Mantle: You cant' tell me what to do, The Charm.
==> Crowned With Fury: OTOH, you become very good at telling others what to do.
Insignificant Embers Intuition: either this charm does nothing or it's an amazing Parahuman detection charm.
=> Skyfire-Seizing Repast: lets us nom energy attacks. Standard caveats about not eating energy fields larger than your head still apply.
=> Green Sun Nimbus Flare: If we hurt an opponent, we can make them burn with NUCLEAR HATEFIRE. Adds on two unsoakable levels of lethal damage.
==> Godscorch Invective: Fuck you Shadow Stalker, The Charm.
==> Immolating Terror Technique: When we burn them with NUCLEAR HATEFIRE we can also drain their will and give them an intimacy of terrified awe towards us.
==> Magnanimous Warning Glyph: so instead of immediately burning someone we can instead brand them. If they ever dare go against us they will suffer the consequences, and they instinctively know it.
==> Cold Fire Desolation Brand: people that get hit by our NUCLEAR HATEFIRE now suffer radiation poisoning as well. Hooray!
===> Rebuking Impudent Arms: basically lets us melt people's weapons. Works against people that are resistant to heat too, because Fuck You.
==> Kissed By Hellish Noon: now lets us use GSNF at range provided it's via physical attack. So it does not, unfortunately, stack with Mind Hand Manipulation.
Cecelyne
The Endless Desert is patient and deliberate. She holds back, amassing resources until she can overwhelm her opposition. Her law places the strong over the weak, celebrating a doctrine of arbitrary and capricious hypocrisy. She demands reverence from allies and enemies alike and works terrifying and wondrous miracles to expand her worship. She is deeply insightful into the desires and failures of others and owns those whose wishes she fulfills. She borders everything and eternity, so everyone comes to her in time. Her heart overflows with desolation, turning all around her to literal or metaphorical wasteland. When her patience runs out or her plans reach fruition, her rage is sudden and shocking.
Characters may apply this Charm to any actions in which they build on prior planning and effort to succeed more thoroughlyor carefully. Cecelyne's Excellency also assists actions that give others what they want in order to influence and ultimately own them. She also helps punish those who break a deal or betray their loyalty to the Infernal or his laws. The Charm may assist any attempt to amass or jealously protect resources that are directly useful to the Exalt's established plans, but has no power to help spur-of-the-moment whims, acts of meaningless self-indulgence or displays of truly selfless altruism. The Endless Desert helps Infernals endure unrelentingly harsh conditions, whether physical or social, as well as resist challenges to their long-term plans. The Charm does not help characters resist random misfortune, nor can it thwart actions of those advancing an agenda unrelated to the Infernal's long-term goals.
A lot of Cecelyne's charms only work or work best in places of desolation. A place only counts as being Desolate if it's hostile to most life, where it's incredibly hard to find food and you might have to worry about death from exposure. So that means deserts, frozen tundras and the like count. Brockton Bay post-Leviathan, despite being a generally shitty place to live, probably does not.
Transcendent Desert Creature: The big thing here is that all mundane attempts to track us automatically fail. If I had to guess about Earth-Bet's metaphysics, everything counts as mundane.
=> Sand Slip Trick: You move 2x as fast and can't get knocked back or knocked down...in places of Desolation.
==> Scorpion-Tailed Mirage Technique: cheap magical flurry. Used for hitting lots of dudes at once, gets more attacks the larger our Cult, and lets motes spent on the 1st Cecelyne Excellency apply to all attacks in the flurry instead of just one.
=> Stone Flayer Touch: Fuck you Shadow Stalker, The Charm.
=> Sands Through Fingers Defense: Perfect dodge against physical attacks. Does not work against attacks that work against dematerialized beings. Works best in places of desolation.
==> Soul-Sand Devil Shintai: We can de/materialize like Shadow Stalker. The caveat is that it's horrifically expensive to assume corporeal form, and would basically drain our entire mote pool dry.
=> Untouchable Infinitude Reflection: it gets successively harder for mental whammy (Unnatural Mental Influnce) to bypass our mental defenses.
=> Sandstrike Blast: ranged attack that bypasses cover and can't blocked without a stunt. Does good damage (Essence + Charisma + threshold attack successes), has the Piercing tag (so it bypasses armor to a limited extent) and is darn cheap in places of desolation. Also drains 1wp from the victim. Can be used to attack corporeal beings while we're dematerialized (such as via SSDS), but that costs 3m 1wp which is kinda pricey.
==> Dune-Burst Onslaught: missing is for chumps. Turns the above into an one-time environmental hazard in a small (Essencex2 yards) radius that makes it hard to see for the next 10 minutes thanks to Sand Everywhere.
=> Holy Land Infliction: Turn an area into an area of desolation. Useful because...
==> Dune-Drowned Oasis Ritual. We can turn that area into a Demense. Which lets us get more motes and maybe start converting Earth-Bet to motonic physics if that's a thing that needs doing. WARNING: NOT SUBLTE.
=> Knowing the Desolate Heart: automatically succeed at attempts to figure out people's emotions and what they care about (ie Intimacies). Also lets us know what they consider to be their greatest failure.
=> Locust Mana Plague: Free candy! Free candy for everyone! People that you keep from starving to death are guaranteed to be grateful. Side effects may include becoming a Creature of Darkness.
That's enough for now. I'll tackle Adorjan and Kimbery later.
Our father is home, drugged out of his mind. We called our house's landline. Unless there's a call redirection system installed, we are talking with our father, who is in our house.
[x] Fuck Figuring out the Cape Conundrums
--Your father needed you. You were all the family either of you had. You were more than willing to drop any and everything to be there when he needed you.
=> Locust Mana Plague: Free candy! Free candy for everyone! People that you keep from starving to death are guaranteed to be grateful. Side effects may include becoming a Creature of Darkness.
And said side effects can easily be averted by mixing the locusts with other food; RotSE had them mixing the locusts with oatmeal mash. Not as tasty or nutritious as the plain locusts, but the mash served to dilute the effects enough to prevent those eating it from becoming Creatures of Darkness.
[X] Fuck Figuring out the Cape Conundrums
--Your father needed you. You were all the family either of you had. You were more than willing to drop any and everything to be there when he needed you.
-[X] "Sure dad, I'd love to see you," you manage, trying not to break down in tears again. "Um, one more thing? Something happened while I was gone, and I look a little, well a lot different. Please don't freak out when see me okay?" You hang up the phone and ask the nurse manning the front desk for directions to your dad's room. The nurse leads you through to dull white halls of the hospital, while you twiddle your extra jointed thumbs, trying, and failing, to think of how you're going to broach the topics at hand with your dad. After a walk that felt both incredibly long and all too short, the nurse opens the door to your dad's room. You poke your head in, and as you see him lying in a bed, hooked up to a variety of machines, you manage to eek out, "Hi, dad."
If I wrote my stunt poorly, I would love it if someone could help clean it up and make it better. (Hell, even if I wrote it well, I would love it if someone could help clean it up and make it better.)
[X] Fuck Figuring out the Cape Conundrums --Your father needed you. You were all the family either of you had. You were more than willing to drop any and everything to be there when he needed you. -[X] "Sure dad, I'd love to see you," you manage, trying not to break down in tears again. "Um, one more thing? Something happened while I was gone, and I look a little, well a lot different. Please don't freak out when see me okay?" You hang up the phone and ask the nurse manning the front desk for directions to your dad's room. The nurse leads you through to dull white halls of the hospital, while you twiddle your extra jointed thumbs, trying, and failing, to think of how you're going to broach the topics at hand with your dad. After a walk that felt both incredibly long and all too short, the nurse opens the door to your dad's room. You poke your head in, and as you see him lying in a bed, hooked up to a variety of machines, you manage to eek out, "Hi, dad."
Adorjan: The Silent Wind is restless, always in motion and never satisfied. She expresses the inevitability that bad things happen regardless of who you are or how many backup plans you have. She is catastrophe and calamity, the unconsidered variable that shreds the best-laid plans of Yozi and Exalt alike. She kills because it is her nature to hurt everything she touches, not because she revels in suffering. More than any of her siblings, Adorjan is insane and encompasses contradictions. Adorjan scours her enemies, breaking to enlighten them, even if the lesson proves fatal. Her actions display vicious whimsy, especially toward the complacent and comfortable. She loves purposeful chaos that exposes the flaws in systems and lays low the proud, but abhors chaos the sake of chaos as much as abhors stasis.
She is a balancing force of wickedness against the excesses of the righteous. Her depredations inspire heroes to reach their full potential through the crucible of tragedy, invariably ruining their lives in the process. Greatness is the worst curse her touch imparts. She inflicts more pain on those she loves than those she hates. No one expects her. She refuses to be understood and torments those who try.
This Charm can enhance any action that causes unexpected or sudden harm, such as surprise attacks or attacks that are part of flurries. Actions that create ongoing discomfort or take away sources of comfort also fall under the purview of the Silent Wind. Socially, her attacks tear away Intimacies rather than building them, teaching people to let go of attachments and worries rather than continue meaningless cycles of love or vengeance. The behaviors she compels are mad and invariably disturbing, but she does not care how the minds of others break. Adorjan's power may be applied to any actions that help tear down structured society or spread anarchy, regardless of the reasons or methods for doing so. The Charm can't assist actions that are planned in great detail in advance, though it is permissible to do something whose consequences will not manifest until a later time. Actions motivated by insanity may only benefit from Adorjan's touch when there is some greater and immediate purpose behind them (even if the meaning isn't communicated to other characters). The Silent Wind embodies the madness of the freed mind, not an idiot's babbling.
===> Wind-Born Stride: You're fast. Really fast. Gottagofast. Also, going fast is less distracting, as dashing no longer makes it harder for you to defend yourself. In addition, you ignore a difficult terrain while going fast. Can be stacked in a linear progression of going fast.
===> Death-Dealing Journey: Going fast is a free action. One that doesn't require a flurry to do that and fight. Stops working if you don't go fast.
===>Who Strikes the Wind: You're too fast to hit. Trying to hit you is like trying to hit the wind. Literally. Doesn't work if you aren't already going fast.
===>Kalmanka's Grace: Makes your unhittably fast dodge easier to use against ranged attacks and extras. Those discounts stack. Same with the E4+ one that applies against mortals and natural animals.
===>Laughing Gust Denial: Extends your unhittably fast dodge to dodge every attack in a tick rather than just on a one-at-a-time basis. Still gotta go fast.
===>Joy in Violence Approach: Fighting is fun! Improves your initiative at the start of fight. If you picked the fight it actually replenishes your strength of will. Even more of it if you started fighting in the middle of talking.
===>Threat Monitoring Excitement: You have spidey senses when it comes to trouble, including against unexpected attacks.
===>Self as Cyclone Stance: Flurry with reduced multiple action penalties. Flash-style super-speed attacks.
===>Scarlet Rapture Shintai: You turn into a crimson wind version of yourself. The wind shreds things around you. Good against hordes of mooks. You're immune to mundane attacks. And magical attacks are reduced to minimum damage. Nonphysical attacks and aoe attacks get around this. Can't be grabbed, can't be blocked, unless by magic. Immune to poison, sickness, and crippling. Go even faster. Gotta go even faster.
===>Thousandfold Typhoon Hand: You attack so fast that they only get a half-chance to dodge or parry it. Gotta go fast to manage it.
===>Racing Vitaris: Gotta go EVEN FASTER. LUDICROUS SPEED. Impossible to hide. At higher essence, you go blindingly fast. Literally blindingly fast. For other people, that is.
===>Pellegrina's Fury: Fuck your couch. Fuck your rocks. Fuck your concrete. Fuck anything not made of magic. Your aura turns to wind that erodes ALL THE THINGS. This includes living things, though it doesn't ignore their hardness (but it does with normal objects).
===>Running to Forever: So long as you're going fast, you don't get tired. At higher essence, going fast counts as rest and meditation at the same time. At even higher essence, it counts as sleep. At which point you don't rest while sleeping. You rest by going fast. A repurchase lets you count any continued and fatiguing exertion as going fast. So long as you aren't holding still. This can range from a fight that roams around a gang-infested street to highly mobile and athletic sexing.
===>Murder is Meat: Killing things recovers essence. And counts as eating. Higher your Essence, the more filling killing is. Also, your compassion treats mortals as non-entities now.
===>Unimpeded Perfection of Exertion: You are graceful as hell while you're going fast. And you're quiet while you're doing it. All of the stealthy ninja running.
===>Foam-Dancing Haste: You can walk go fast on water. Or other liquid surfaces. Swimming works for this too. Can't be hurt by things you're going fast around, on, or through. Includes lava. At higher Essence, you're immune to all hazard and penalty while going fast.
===> Gravity-Rebuking Grace: Screw the rules, I have money! go fast! You can run along walls and ceilings, so long as you're going fast.
===>Earth-skimming Gale Tread: Gravity is your bitch, the wind carries you.
===>Faster than Sight: When you go fast, and are very very hard to spot. People can't see you to hit you at range. You can't be tracked without magic. At all.
===>Sacred Kamilla's Inhalation: Bodies = breath. Eventually, lets you destroy zombies by breathing them in.
===>Freedom Lets Go: You get over it. You drop an intimacy, repurposing those feelings into a general welling of Compassion. Breaks emotion-manipulation that character imposed. If you want, makes you forgive and literally forget who you had those feelings about.
===>Tragic Love Amusement: You fall in love easily. And at will. Can be best-friend feelings, or romantic ones. Makes it really easy to do things motivated by Compassion regarding them; your feelings are so strong they literally make it easier to accomplish things. Stunts too, any stunted attempt to help, halp!, teach, express affection, or hurt the subject acts like it resonates with Motivation (free stunt upgrade). Instead of replenishing your will from such a stunt, you can replenish Compassion channels. You're really convincing to that person, to exactly the extent that you're compassionate.
===>Broken Silence Laughter Defense:
You're always aware of when someone tries to influence your mind. It's so cute when they try that your gigglefits can perfectly parry mental influence when you want them to. Even easier to do if you hadn't said anything before you started giggling.
===>Rapacious Virtue Respiration: You know when people really care about things. You get back channels of the opposite virtue.
===>Hateful Wretched Noise: Like the stereotypical librarian you HATE noise. To the point that it hurts you. And you're compelled to make it stop.
===>Eloquence in Unspoken Words: You swallow your voice and get telepathy in exchange.
===>Dissonant Lies Made True: When people try to convince you of a lie, you make them convince themselves of it at the same time.
===>Firefly Arrowhead Grace: Your super-dodge can be a super-parry against ranged projectiles. You go so fast you can catch bullets.
===>Splintered Gale Shintai: You scream out a naked copy of yourself or one wearing cheap clothing. They're a heroic mortal with your non-magic traits. They know they're a copy. Has no destiny to read. It knows it's a copy. Obeys you like a summoned demon. Is inclined to help (or halp!) you. Dies in agony if you uncommit the essence keeping your copy alive. Alternately, you can uncommit the essence and unravel the copy into wind that infuses you with her memories. This lets you recreate that particular copy. No upper limit on copies except how much essence you have to commit. Copies are capable of Exalting. If they do, then they become real. Still inclined to like you, though. Alternately, you can get yourself pregnant. With yourself. The resulting baby is a Half-Caste. Otherwise their own being (doesn't unravel and etc). Repurchase at higher essence makes multi-copies easier to manage (1m 1wp instead of 10m 1wp). Also gives you telepathy with all your copies, both ways. One telepathic link at a time. Third repurchase lets you unravel YOUR body, traveling as a wind to one of your copies, at which point they become you. You don't get their memories. Another repurchase lets you get the memories of copies you replace. And replacing them is a free action that works as a dodge, so long as you're going fast.
===>Theft as Release: When you take someone or something from someone, they become convinced it was never theirs in the first place. Can't convince themselves that it was; others have to convince them it was theirs, and only then can they try to reclaim it. At E3+ you can take living things: i.e: NOPE, MY NIECE NOW. What...no, I never had a sister, what are you talking about? Pet? What pet? I never had a pet. E4+ People besides the former owners don't notice that whatever was taken for an entire scene. E5+ for an entire day.
===>Broken Soul Wisdom: You break their brains to teach them things. They go crazy, but they learn things in the process. Congrats! Now you know how to fly an airplane! Try not to mind the bipolar disorder. Grats on the world-class medical knowledge! Sorry about the megalomania.
===>Wind-Carried Passion: You can steal people's affections. Literally. Your super-fast falling in love skills apply to others now. You can cause others to fall in love with you just as fast. You pick what kind of love. Doesn't matter if they weren't gay or were gay (if it's a conflict). They find you attractive now. If you want friends...well, they want to be your friend. They find you trustworthy and soooo interesting. At E4+ break out your bows and arrows! We cupid now!
===>Embracing Empty Passion: Cupid got better ammo! Targets of the Cupid Charm have to suppress Compassion to work at weakening the effects of it. First time they see the thing you made them feel for each day counts as (Compassion) scenes repairing damage to the intimacy unless they WP it away. You can cause them to let go of the feelings you gave them. They get their ability to feels back...and can forget about the thing they felt for if they want to.
===>Impatient Tempest Labor: You work faster, with a side of power-induced ADHD.
===>Wind Shearing Hearts: Making others let go of their loves gives you power. Literally. Hurting someone's loved ones gives you motes.
===>Behemoth Fetch Exercise: Things you hit after going fast fllyyyyyyyyy away. Like Team Rocket. Major knockback. it counts for fetch. Animals and behemoths that see the target fly away are compelled to eat what you knocked away if they consider it edible. Also: they're easier to train if they see you do this.
===>Unbound Freedom Infiltration: If going as fast as you can, you can run through walls or barricades so long as they aren't airtight....leaving bloody smears behind on them. Kinda hurts. A lot.
That's it for the moment, I'll continue this in a bit.
===>Tragic Love Amusement: You fall in love easily. And at will. Can be best-friend feelings, or romantic ones. Makes it really easy to do things motivated by Compassion regarding them; your feelings are so strong they literally make it easier to accomplish things. Stunts too, any stunted attempt to help, halp!, teach, express affection, or hurt the subject acts like it resonates with Motivation (free stunt upgrade). Instead of replenishing your will from such a stunt, you can replenish Compassion channels. You're really convincing to that person, to exactly the extent that you're compassionate.