CASE: GRAINY RESOLUTION START!
- Location
- Somewhere over the rainbow
[X] [Case] Grainy Resolution
[X] [Shiny] Null
"You're looking better," you tell Vivien. It's even true; her skin has regained some color and fullness, and the bags under her eyes are now more a trick of the light than anything else.
"Thanks," she nods. "Do you want to hear the briefing, or do you just want to go?"
"It's traditional," you exaggeratedly say, "and where would we be without our great traditions?"
"Without you in the office, that's for sure," she ruefully responded.
"Is that approval I hear?" you mime.
"Don't push it," she laughed. "Very well, then, Agueda. Your new assignment is about two week's travel to the eastern duchy - specifically, the territory of one of the Duke Narciso's subordinate Counts, one Count Natalia," she began. "Leaving the resolution of tax fraud to the Royal Finance Minsitry would be unusual, if Duke Narciso wasn't famously neglectful of his own feudal rights in the best of times - now, with the army about to march he's mostly been focusing on raising his own retinue. In addition, Countess Natalia took over control on request of her late spouse - which is why an Alanyiva native is administering an Oskarian territory. This may have something to do with the situation at hand.
"Specifically, while grain payments have dropped from this province, the steady payments from other nearby provinces indicate that it is not a regional problem. Furthermore, the decrease in grain payments is not paired with a decrease in other tax revenues, nor the exports from that province - mass death or desertion can likely be ruled out. Really, the only thing that makes this particularly weird is that grain is being imported into what was traditionally an exporting province, if not a very productively exporting province. With the army due to move through in six to eight months, though, food stores need to be bolstered, and soon.
"For this mission, we can give you a royal seal of investigation, and only 100 Budget. Sorry, but somehow the generals got it into their heads that money allocated to us was a waste of money - you're basically going to be carrying most of our ministry's remaining budget with you," she sheepishly said.
"That bad?" you ask.
"That bad," she nods.
Revealed Available Achievements:
Swift Justice
Resolve the Case within one year. +1 Shiny.
Thorough
Defeat all enemies. +1 Shiny.
The Ministry Funds Itself
Through the course of normal operations, earn more Budget than you spend. +2 Shiny.
In the Light
Use only legally obtained evidence. +1 Respect.
You immediately notice something is strange when you break through the foresting towns. Normally, fields are supposed to lie fallow in rotations, in a patchwork pattern depending on which farmers owned what fields. Most of these towns seemed to follow this rule - however, you notice a few villages seem to have planted everything with a plant that sprouted green shoots. If this was a royal or a noble decree, you could understand a full planting, damn whether the land was supposed to be fallow or not - but it wasn't uniform, and in places you could tell that the peasants had uprooted whatever they had planted to allow the soil to lay fallow. The count was enforcing the adoption of a new crop? Fascinating. You filed that away for later.
Upon arrival into the eastern province, your arrival is fairly inconspicuous - although the distance from more metropolitan centers certainly makes your party stand out more. You catch more glares or stares of unabashed surprise, but ultimately your coin and your royal identification papers is enough to settle the local residents.
What's more notable is that within a day of your arrival, two invitations to meet are sent to you: one from the local tax collector, and one from the Countess. Of course, you naturally accept both, and fail to mention the fact that you're meeting both to either. If they couldn't even figure out that you were going to see both, you were going to be able to dance circles around them.
What the two of them tell you is fascinating.
Tax Collector Julia Wahner offers her help in navigating the local area, politics and all - which is completely in flux because of the new Countess'...unexpected ascendancy, and the madness that has overtaken her, according to Wahner. For some reason, she insists on planting weeds other than the local grains, and goes about uprooting the farmer's crops - and then has the gall to claim that since she has only planted so much grain, that she can only be taxed for her take on the grain. She's glad that someone with real authority has come in to resolve the issue; the army and the nobility might not listen to her, but surely they must listen to someone so notable and respected as your own personage, right?
The Countess offers a completely different tale, one that immediately goes off the rails: She too offers to be your guide to the area, as well as local politics. When you gently hint at the state of her tax records, she states that she's been paying Julia Wahner her entire province's worth of grain, even if she has to import it. There shouldn't be any problem with the tax records; she's been paying her fair share of grain and an equivalent weight of the new crop she's trying to get her province to adopt, if Julia Wahner was inclined to accept it. No, that...woman was simply jealous that Natalia's husband had chosen Natalia as his successor, rather than the Wahner's eldest son, and if there was any problem it was clearly with her, who was obviously faking bad records. Stories of your great propensity of justice have even reached her ears - surely you would act upon your title, right?
You smiled, thanked them both for being the most gracious hosts, and that you would gladly call upon their help should you need it. Naturally, they can only politely welcome it.
Ugh. This was going to be a mess.
With 100 Budget, you must be frugal with your spending. As a result, you will only be spending up to 10 Budget this turn.
You have one [Free] Action that you may spend on an action in any category.
You can cooperate with your teammates to add +3 base stat to an action that you are cooperating on. It is represented by using your [Free] Action on one of your already-selected Actions.
Martial (Choose 1) {Kerrie Action}
[] [Martial] Bulling Through
You're fairly certain that the forces left after the nobility and the military have been busy dragging away all the skilled and even semi-skilled fighters away are all...not that strong, and if you wanted to you could probably just immediately slam down the door and demand documents, by power of the Royal Seal. DC: 20. Cost: 0 Budget.
[] [Martial] Power Mapping
You're in a new territory, one that's in flux as the Kingdom calls upon all available fighters that aren't already performing essential services to the war effort. That makes it all the more important to be careful stepping around the local power blocs, both to avoid confrontation - and figure out who to ally with. DC: 15. Cost: 2 Budget.
[] [Martial] Mustering the Courage
Alternatively, you could simply cut straight to the army mobilization and ask for a group of soldiers to help you get your budget where you needed. Of course, that would likely mean you'd have to bribe the generals involved, but at least there's likely no way anybody would be willing to try and resist them backing your orders. DC: 20. Cost: 4 Budget.
Diplomacy (Choose 1) {Cormag Action}
[] [Diplomacy] Julia's Invitation
Julia and the Wahner family backing her were willing to introduce you and waive the standard costs of meeting with and interacting with the nobility, on their own family treasury. You do need someone to be your local guide...DC: 10. Cost: 0 Budget.
[] [Diplomacy] Natalia's Invitation
Alternatively, you could accept Natalia's invitation, and meet the local power players through her side - though of course, it will be taken as you taking her side. DC: 10. Cost: 0 Budget.
[] [Diplomacy] The Ground
Actually, you don't want to hear it from any of these nobles, stuck in their petty power struggles. You want to hear it from the farmers and the merchants in the town, who will be...less prone to a rendition of events slanted like a sheer cliff face. DC: 20. Cost: 2 Budget.
Intrigue (Choose 1) {Agueda Action}
[] [Intrigue] Hit the Books
When in doubt, look for the accounting entries. Anybody organizing fraud worth your time is organized enough to have their own books recording their false transactions and the books recording what's really going on. DC: 27. Cost: 0 Budget.
[] [Intrigue] Into the Spider's Web
You're headed straight into what is almost definitely a nasty shadow war for control of the province. Barging in without first figuring out who worked with what would be a huge mistake. DC: 25. Cost: 3 Budget.
Learning (Choose 1) {Tekla Action}
[] [Learning] The Root of the Issue
So, these...potatoes are supposed to be some sort of crop. Time to ask Tekla to do a proper investigation into what exactly the properties of these potatoes are. DC: Scaling. Cost: 1 Budget.
[] [Learning] Magical Mapping
In this area, you're not quite sure how the local makeup of spirits go. With the Gnarled Rod, you can look into mapping it out. DC: 25. Cost: 2 Budget.
Stewardship (Choose 1) {Agueda Action}
[] [Stewardship] Inheritance Law I
Clearly the question of who should legally get to rule this province is a touchy subject. Perhaps it would be best to look into what the relevant laws for this area should have been. DC: 30. Cost: 4 Budget.
[] [Stewardship] Auditing and Assessment Services
If you'll work for the King, you can certainly offer your services to other people. Besides, your group kind of needs the money. DC: 20. Gain: 2 Budget.
Piety (Choose 1) {Agueda Action}
[] [Piety] Local Spirits
You can offer a prayer to local spirits to see if you can't get some information, or perhaps some small boon to help unravel the case. DC: 20. Cost: 2 Budget.
[] [Piety] Justice, Patient and Perceptive
When in doubt, praying to Justice usually gets you some good results. Usually. DC: 30. Cost: 0 Budget.
[X] [Shiny] Null
"You're looking better," you tell Vivien. It's even true; her skin has regained some color and fullness, and the bags under her eyes are now more a trick of the light than anything else.
"Thanks," she nods. "Do you want to hear the briefing, or do you just want to go?"
"It's traditional," you exaggeratedly say, "and where would we be without our great traditions?"
"Without you in the office, that's for sure," she ruefully responded.
"Is that approval I hear?" you mime.
"Don't push it," she laughed. "Very well, then, Agueda. Your new assignment is about two week's travel to the eastern duchy - specifically, the territory of one of the Duke Narciso's subordinate Counts, one Count Natalia," she began. "Leaving the resolution of tax fraud to the Royal Finance Minsitry would be unusual, if Duke Narciso wasn't famously neglectful of his own feudal rights in the best of times - now, with the army about to march he's mostly been focusing on raising his own retinue. In addition, Countess Natalia took over control on request of her late spouse - which is why an Alanyiva native is administering an Oskarian territory. This may have something to do with the situation at hand.
"Specifically, while grain payments have dropped from this province, the steady payments from other nearby provinces indicate that it is not a regional problem. Furthermore, the decrease in grain payments is not paired with a decrease in other tax revenues, nor the exports from that province - mass death or desertion can likely be ruled out. Really, the only thing that makes this particularly weird is that grain is being imported into what was traditionally an exporting province, if not a very productively exporting province. With the army due to move through in six to eight months, though, food stores need to be bolstered, and soon.
"For this mission, we can give you a royal seal of investigation, and only 100 Budget. Sorry, but somehow the generals got it into their heads that money allocated to us was a waste of money - you're basically going to be carrying most of our ministry's remaining budget with you," she sheepishly said.
"That bad?" you ask.
"That bad," she nods.
Revealed Available Achievements:
Swift Justice
Resolve the Case within one year. +1 Shiny.
Thorough
Defeat all enemies. +1 Shiny.
The Ministry Funds Itself
Through the course of normal operations, earn more Budget than you spend. +2 Shiny.
In the Light
Use only legally obtained evidence. +1 Respect.
You immediately notice something is strange when you break through the foresting towns. Normally, fields are supposed to lie fallow in rotations, in a patchwork pattern depending on which farmers owned what fields. Most of these towns seemed to follow this rule - however, you notice a few villages seem to have planted everything with a plant that sprouted green shoots. If this was a royal or a noble decree, you could understand a full planting, damn whether the land was supposed to be fallow or not - but it wasn't uniform, and in places you could tell that the peasants had uprooted whatever they had planted to allow the soil to lay fallow. The count was enforcing the adoption of a new crop? Fascinating. You filed that away for later.
Upon arrival into the eastern province, your arrival is fairly inconspicuous - although the distance from more metropolitan centers certainly makes your party stand out more. You catch more glares or stares of unabashed surprise, but ultimately your coin and your royal identification papers is enough to settle the local residents.
What's more notable is that within a day of your arrival, two invitations to meet are sent to you: one from the local tax collector, and one from the Countess. Of course, you naturally accept both, and fail to mention the fact that you're meeting both to either. If they couldn't even figure out that you were going to see both, you were going to be able to dance circles around them.
What the two of them tell you is fascinating.
Tax Collector Julia Wahner offers her help in navigating the local area, politics and all - which is completely in flux because of the new Countess'...unexpected ascendancy, and the madness that has overtaken her, according to Wahner. For some reason, she insists on planting weeds other than the local grains, and goes about uprooting the farmer's crops - and then has the gall to claim that since she has only planted so much grain, that she can only be taxed for her take on the grain. She's glad that someone with real authority has come in to resolve the issue; the army and the nobility might not listen to her, but surely they must listen to someone so notable and respected as your own personage, right?
The Countess offers a completely different tale, one that immediately goes off the rails: She too offers to be your guide to the area, as well as local politics. When you gently hint at the state of her tax records, she states that she's been paying Julia Wahner her entire province's worth of grain, even if she has to import it. There shouldn't be any problem with the tax records; she's been paying her fair share of grain and an equivalent weight of the new crop she's trying to get her province to adopt, if Julia Wahner was inclined to accept it. No, that...woman was simply jealous that Natalia's husband had chosen Natalia as his successor, rather than the Wahner's eldest son, and if there was any problem it was clearly with her, who was obviously faking bad records. Stories of your great propensity of justice have even reached her ears - surely you would act upon your title, right?
You smiled, thanked them both for being the most gracious hosts, and that you would gladly call upon their help should you need it. Naturally, they can only politely welcome it.
Ugh. This was going to be a mess.
With 100 Budget, you must be frugal with your spending. As a result, you will only be spending up to 10 Budget this turn.
You have one [Free] Action that you may spend on an action in any category.
You can cooperate with your teammates to add +3 base stat to an action that you are cooperating on. It is represented by using your [Free] Action on one of your already-selected Actions.
Martial (Choose 1) {Kerrie Action}
[] [Martial] Bulling Through
You're fairly certain that the forces left after the nobility and the military have been busy dragging away all the skilled and even semi-skilled fighters away are all...not that strong, and if you wanted to you could probably just immediately slam down the door and demand documents, by power of the Royal Seal. DC: 20. Cost: 0 Budget.
[] [Martial] Power Mapping
You're in a new territory, one that's in flux as the Kingdom calls upon all available fighters that aren't already performing essential services to the war effort. That makes it all the more important to be careful stepping around the local power blocs, both to avoid confrontation - and figure out who to ally with. DC: 15. Cost: 2 Budget.
[] [Martial] Mustering the Courage
Alternatively, you could simply cut straight to the army mobilization and ask for a group of soldiers to help you get your budget where you needed. Of course, that would likely mean you'd have to bribe the generals involved, but at least there's likely no way anybody would be willing to try and resist them backing your orders. DC: 20. Cost: 4 Budget.
Diplomacy (Choose 1) {Cormag Action}
[] [Diplomacy] Julia's Invitation
Julia and the Wahner family backing her were willing to introduce you and waive the standard costs of meeting with and interacting with the nobility, on their own family treasury. You do need someone to be your local guide...DC: 10. Cost: 0 Budget.
[] [Diplomacy] Natalia's Invitation
Alternatively, you could accept Natalia's invitation, and meet the local power players through her side - though of course, it will be taken as you taking her side. DC: 10. Cost: 0 Budget.
[] [Diplomacy] The Ground
Actually, you don't want to hear it from any of these nobles, stuck in their petty power struggles. You want to hear it from the farmers and the merchants in the town, who will be...less prone to a rendition of events slanted like a sheer cliff face. DC: 20. Cost: 2 Budget.
Intrigue (Choose 1) {Agueda Action}
[] [Intrigue] Hit the Books
When in doubt, look for the accounting entries. Anybody organizing fraud worth your time is organized enough to have their own books recording their false transactions and the books recording what's really going on. DC: 27. Cost: 0 Budget.
[] [Intrigue] Into the Spider's Web
You're headed straight into what is almost definitely a nasty shadow war for control of the province. Barging in without first figuring out who worked with what would be a huge mistake. DC: 25. Cost: 3 Budget.
Learning (Choose 1) {Tekla Action}
[] [Learning] The Root of the Issue
So, these...potatoes are supposed to be some sort of crop. Time to ask Tekla to do a proper investigation into what exactly the properties of these potatoes are. DC: Scaling. Cost: 1 Budget.
[] [Learning] Magical Mapping
In this area, you're not quite sure how the local makeup of spirits go. With the Gnarled Rod, you can look into mapping it out. DC: 25. Cost: 2 Budget.
Stewardship (Choose 1) {Agueda Action}
[] [Stewardship] Inheritance Law I
Clearly the question of who should legally get to rule this province is a touchy subject. Perhaps it would be best to look into what the relevant laws for this area should have been. DC: 30. Cost: 4 Budget.
[] [Stewardship] Auditing and Assessment Services
If you'll work for the King, you can certainly offer your services to other people. Besides, your group kind of needs the money. DC: 20. Gain: 2 Budget.
Piety (Choose 1) {Agueda Action}
[] [Piety] Local Spirits
You can offer a prayer to local spirits to see if you can't get some information, or perhaps some small boon to help unravel the case. DC: 20. Cost: 2 Budget.
[] [Piety] Justice, Patient and Perceptive
When in doubt, praying to Justice usually gets you some good results. Usually. DC: 30. Cost: 0 Budget.
Last edited: