Hope will never die : a Fire Emblem Awakening quest

Chapter 2-8: The demon of Ylisse
Ties ties ties, ties everywhere!

If it is okay with you people, I am going to be the tie-breaker this time by picking the option I'd like to write more. And as luck has it, it's also the one that has the more favourable outcome for you, so that should help making my gross abuse of power more palatable. :oops:

[X] Split off half of the Knights to go around the left flank and take out the Dark Mage. He's the greatest danger on the battlefield right now.
-[X] After the Mage is dead, it's up to their judgement on where they can do the most damage from behind the enemy lines or to retreat if they're injured.
[X] Split off two more Knights to get all but a token force from the reserves to shore up the right flank
-[X] If the token reserves see anyone coming, they should flee to the left flank to get more troops to bring back with them
[X] We and the best three Knights at fighting off of their horses will hit the enemy commander in the melee in the center

You only take an instant before coming to a decision, turning toward the knight officer.

"Lieutenant Kardin! I need you to take out that mage before it's too late. The right flank also needs help, so we're going to have to split up your men."
"But then what about you, my lady?"

Even with his face concealed by his helmet, you can hear his anxiety. Still, you know you need to do your part, too. As your gaze fall upon the melee raging on at the center, eyes narrowed at the sight of yet another soldier falling to the enemy leader, the knight manages to guess your intent.

"Princess, this is too reckless! Your safety is paramount! Your father..."
"Is not here." you interrupt, still looking at the battle. "And I do not believe he would stand and do nothing as his countrymen dies."

For a moment, he just stands there, trying to come a decision, before letting out a resigned sight.

"At least keep a few of my men with you. We cannot completely forsake our duty."

You nod, unwilling to argue any more that particular point, and Kardin begins to order his men.

"Half of you, with me! You three, guard the princess with your lives! As for you, take the reserve force and relieve the right flank! Onward!"
"We end this battle now" you add, steel in your voice. "For Ylisse!"

The exclamation is echoed through twenty throats, giving you strength as you turn to join the battle in earnest.

***

Markus let out a triumphant roar as yet another Ylissean scum fell to his axe, making his two nearest companions take a step back. Now this was more like it! The last months had been really frustrating, to tell the truth. When he had joined Plegia's army, it had been with the hope of taking revenge against their hated neighbours. His parents had been killed by this accursed Crusade that ravaged Plegia for years, when the Naga worshipers came to burn down their village, and his brother died during the final stand of King Gangrel, leaving him with nothing but vengeance in his heart. Yet instead of finding himself joining the reborn army gathered by King Validar, he was put a the head of mere bandits and mercenaries down on their luck, with the expectation of making them into a reasonably effective fighting force. Dealing with those scums had been a daily frustration, not helped by the presence of that haughty Grimleal, whose superiors airs made Markus seethe with contempt. He prayed Grima as much as the next good Plegian, but those cultists could seriously be disturbing.

Nonetheless, after months of inaction, he was finally free to strike at Ylisse, and visit upon them the terror they brought to his country. The first raid against defenseless farmers had been cathartic enough, but now, fighting against their soldiers and slowly, but surely pushing them back, he did nt think this day could get any better. Parrying a hasty spear thrust, he neatly sliced its shaft, a savage grin forming on his face at the sight of the horrified expression of his opponent. He was young, Markus noted distractedly, probably no more than twenty summers. Possibly a farmer called under arms to fight for his lord. Unfortunately, he'd find no pity from the Plegian. That feeling had been beaten out of him long ago. As he moved to finish the Ylissean off, the Plegian officer momentarily stopped at an unusual sight amidst the chaos of the battlefield. Three knights were moving in to support the Ylissean forces, led by... a child?

Could it be... is that the royal brat? Blue hair, noble tunic, golden diadem... Grima be praised, it is!

This day kept getting better. The King had promised a wealthy reward to any who could bring him the head of one from the Exalted family, and here the heir of the accursed Exalt was willingly offering her own! Even better, she apparently was coming straight to him! The knights with her could be a problem, though. Fortunately it was an easily solved one, as he turned toward his nearest subordinates.

"You there! Take care of those knights. Don't let them through."

To tell the truth, he did not expect them to survive that long against what probably were Ylisse's elite guard, but they only needed to buy him time. It also meant they wouldn't be able to claim the princess's life for themselves - he'd be damned if he let one of those lowlife the glory of such an action. With a grunt, he shoved aside another attempt from a soldier to run him through. Now that their princess had joined the fray, the Ylisseans looked like they had found their second wind. How amusing. Well, he would put an end to that soon enough. Truly, if they put their faith in children playing soldiers, this war was as good as won.

His men met the knights head on, stalling their advance, and he prepared his axe, intent on slicing the girl in two as soon as she'd be within his reach. Then one of the mercenary in the melee, having just finished off his opponent, picked her as his next target, and Markus cursed his ill luck, knowing it was too late to order him to stop. Damn this undisciplined rabble! Yet things did not quite turn out as he expected - the girl ducked under the blow intended for her head, and before the man's swing was over, her sword flashed through the air, leaving him looking incredulously at his now cut open stomach, before slumping to the ground. The Ylissean princess was already moving toward Markus again, who couldn't help but hesitate. Watching her downing a grown soldier in one strike had been a sobering sight, and for the first time he wondered if killing her might actually be a challenge after all.

This was not the time for doubts, however, as the girl was nearly upon him, here eyes alight with determination. with a grunt, the Plegian soldier stepped in the meet her advance, swinging his weapon in a downward arc while taking care of not overcommitting, unwilling to repeat his subordinate's mistake. The edge of his axe was caught by her blade, and his eyes widened when his attempt at forcing his way through her guard was met with equal force. He could see her grit her teeth under the pressure of his weight, but her face remained a mask of determination, glaring at him directly without a trace of fear, the accursed brand of Naga shining in her eye.

The deadlock was broken when she pirouetted around his weapon, trying to slice him in one fluid motion. Markus was fast enough to avoid the worst of it, but couldn't prevent his left arm to suffer a small scratch as the point of her sword grazed him. This injury was insignificant - truth be told, he barely felt it - but to be hit by a kid in a duel was nothing short of humiliating. With a scream of rage, he launched himself at the Ylissean princess, raining down blows upon her. To his rising frustration, she managed to dance through them, though without finding the opportunity to counterattack. Fueled by anger, the Plegian kept up his assault, knowing that one god strike was all he needed to end this.

"Will you... stand... still!"

To his great surprise, she ended up complying. Instead of dodging, she once again opted for a parry, shoving his weapon aside with a strength that no kid should have. The sudden switch made him stumble, and suddenly he was on the defensive, her next blow sending him one step back. Their eyes crossed once again, and he felt a shiver running down his spine. There was no way a normal child would have such a glare. And what was up with those strikes? Each of his parries sent painful tremors through his arms, as the girl landed heavy blow after heavy blow. He was not familiar with the style, but the thought of being physically wear down by a ten-year old girl was mortifying. He was too slow to entirely avoid her follow-up thrust, only owing his life to his breastplate who deflected the blade. Even then, the force of the impact was enough to force him one step back.

She's a demon.


As absurd as it was, this thought was prominent in his mind. Was that why King Validar wanted her dead? It had to be! Trying to drown out his rising fear with rage, he attempted to strike her back before her next attack, putting every ounce of strength in his next swing. Too slow. Already she had dodged to a side, and this time, he had no time to raise his weapon up or step aside. Her next thrust caught him dead in the throat, and as Markus felt life leave him, all he could see was the Mark of the Exalt burning in her eye.

***

Drenched in sweat, you watch the enemy officer fall. For the first time in your life, you just killed a man - two men, in fact, as you remember the bandit who tried to block your path earlier. You had expected for it to feel wrong somehow, but right now, still high on adrenaline, you only feel satisfaction at having stopped their rampage. All around you, you see the bandit forces giving ground, disheartened by the spectacle of you slaying their leader, as Ylissean forces press forward once more, invigorated by your victory. Things take yet another turn for the better when you see your forces on the right wing crashing on the bandit flanks, the reinforcement you sent them apparently enough to defeat the enemy assault before turning the tables on them. Before long, the remaining bandits begin to flee, realizing the battle is lost.

Further ahead, you can see the knights dispatched to kill the mage are closing in on him, with their raised shields protecting them from the frantic fire the enemy bowmen are directing at them. The sorcerer, however, is not quite done. With horror, you see him seizes two of his own men, and you can feel him draining them of every ounce of their lives, before directing that accumulated power at the incoming knights. You can only watch helplessly as he turns two of them into dry husks, their armour unable to protect them against dark magic. But doesn't have tie to make a third attempt, however, as the next knight rams into him before running him through, while his comrades are cutting the archers down with ease. The later pretty much immediately begin to flee toward the cover of the forest, unable to withstand this confrontation, leaving Ylisse's forces victorious.


Battle results:
174 spearmen remaining (12 critically injured), 26 dead
91 bowmen remaining (2 critically injured), 9 dead
18 knights remaining, 2 dead

60 bandits killed, including both leaders, 50 too injured or unable to flee, the rest are running away

[] Pursue them. You have to make sure they do not threaten Ylissean lives ever again.
[] Leave them be. Your priority is to tend to the wounded and secure the prisoners you made.
 
[X] Leave them be. Your priority is to tend to the wounded and secure the prisoners you made.
 
[X] Leave them be. Your priority is to tend to the wounded and secure the prisoners you made.

Do NOT chase fleeing enemies on unfamiliar terrain when some of them are there expressedly to kill us.
 
[X] Leave them be. Your priority is to tend to the wounded and secure the prisoners you made.

I would normally say to chase them, but none of our forces are suited to this. We either have greenhorns or mounted and they ran into a forested area, so... yeah.
 
[X] Leave them be. Your priority is to tend to the wounded and secure the prisoners you made.

Leaving formation to pursue bandits into the forest? That's a great way to get new soldiers killed. Chrom and the Ylissean army will have to deal with the remaining enemies.
OK, all things considered that went really well! It makes me feel better to know Lucina is starting to hold her own. When we fight dark mages in the future, we should probably prioritize killing the enemies around them to deny them fuel for their spells.
 
OK, all things considered that went really well! It makes me feel better to know Lucina is starting to hold her own. When we fight dark mages in the future, we should probably prioritize killing the enemies around them to deny them fuel for their spells.
If we have the troops for it. Realistically they're always going to get at least one shot off, unless we're literally able to trample ever enemy to death in one pass. Which we're not, that never happens. And you'd need something on the weight class of a Great Knight to be able to trample an enemy to death and not lose momentum.
 
[X] Leave them be. Your priority is to tend to the wounded and secure the prisoners you made.

Now's not the time to hunt them down. We have critical injured and they will die if we don't have people to help them.
 
[X] Leave them be. Your priority is to tend to the wounded and secure the prisoners you made.
 
Chapter 2-9: Separation (spring 2622)
[X] Leave them be. Your priority is to tend to the wounded and secure the prisoners you made.

You quell down your first impulse to begin a pursuit. There are injured soldiers in need of immediate attention, and with more than half their men dead or captured and their leader slain, you doubt those bandits would turn around before crossing the border. Given the circumstances, you think you have done well enough, and the victory cheers that resound all around the battlefield show that most of the men under your command agree. For the next hours, you help with the wounded while others round up the prisoners; the healing staff you carry, and the training from Libra are both invaluable in that task, and to your relief, it isn't long before the most critically injured men are out of immediate danger.

There is one last task that needs to be taken care off before you can allow yourself to rest, however: paying homage to the dead. A funeral pyre is erected for the fallen bandits - enemies or not, anyone deserves better than being left to rot on the grass - while simple graves are dug for the Ylissean soldiers who perished. Maybe their families will ask for them to be moved later, but for now, this is the best you can do. Only the bodies of the two dead knights are preserved, to be brought back to Ylisstol. Robin had warned you. One of the worst parts of war is to know that even when you are victorious, you are bound t suffer losses. And that a commander has to carry the burden of knowing he gave the orders that led to that outcome. And yet... as you watch the soldiers being laid out, as you pronounce the last rites for them, you think this is something you'll be able to carry.

Your father and his riders came back at dusk, after having easily defeated the outlaws standing against them. The scene they return to is far more shocking - in fact, the expression on your father's face could have been comical had the circumstances been different. As it stands, you're relieved he's back safe and sound, and that you no longer have to assume command here. As you let all the tension of the day bleed out, you let yourself collapse in his arms without a word, while one of the knights gives him a summary of the events after his departure. With each words, you can easily guess the emotions that are going through his mind: anxiety, frustration... and yet, pride. As you nestle yourself against his chest, you cannot help but smile. Today, you took your first step in protecting Ylisse.

Characteristic: endurance raised to C+
Characteristic: willpower raised to B
Skill: swords raised to B
Skill: staffs raised to C-
Skill: authority raised to B-
Skill: tactics raised to C

Trait upgraded: Princess of the People became Princess of the Halidom. The rumours of your actions are spreading through Ylisse, making you the subject of many conversations; despite your age, you have proven you were ready to do your duty for your country. The charisma bonus granted by the trait now also applies to Ylissean nobility.

By the time you return to Ylisstol, news of the battle have already reached the capital. It is no then no surprise when you find your mother and your sister waiting for you at the gates of the palace, and you quickly find yourself engulfed in two simultaneous embraces, that you return eagerly. You don't miss, however, the dark look that Mother sends in Father's direction. Seeing her angry is quite the rare sight, and you cannot help but commiserate with his nervous expression. Well, he's on his own for this one. You, however, have to deal with Owain, who loudly complains that stealing all the heroics fr yourself without sharing with your companions of the Cabal of Justice is against the rules, or something. You think the smug smile you give him doesn't help, and for a day, you're back to being the demonic princess fated to become his archenemy.

Noire and Severa are less dramatic. The former offers you a timid, but heartfelt "I'm glad you're safe" while the later gives an almost bored "oh, you're back. Been busy, from what I heard." You cannot help but smile at the display. It's only been a month, but it had been weird not having them around. Yarne also shows up to take some news. From what he tells you, Sir Frederick had been most displeased by the decision to not take him during this tour, and is now adamantly refusing t leave your father out of his sight, to the later's great despair. The last visit comes from Robin, who seems pretty curious to learn more about your skirmish. He listens to your narration, occasionally asking for details, before falling into silence. It is as if he played the battle through his head, visualizing the possible outcomes despite not having been here. Finally, he offers a single comment.

"Good job."

Well. The Grandmaster of Ylisse was never known to be generous with praises. You'll take that one with pleasure.

***

Unfortunately, the event you had been dreading is now coming. As the snow begins to melt with the coming of the spring, the osts of Ylisse are finally walking on Plegia's borders. And with them, of course, will stand the Shepherds. Aunt Lissa is the only one remaining behind, to rule in your father's stead, a prospect she doesn't seem too fond off. When he asked her playfully to not burn the Halidom down while he was away, she retorted that she would if he took too long to come back. You're almost sure it was a joke.

It is raining the day of their departure, which you can't help but find fitting. You stand with your friends, all gathered to say their goodbyes, and you cannot help but find this scene eerily familiar. Still, you have grown since last time, you know you can endure it, despite the knot in your throat and the irritation in your eyes. Even Cynthia, standing next to you, manages to hold back her tears, putting on a brave face when Mother hugs you both. And when your father puts a hand on your shoulder... okay, maybe you did sniff -once!- but that's because of the cold.

"Don't worry Lucina. We'll be back soon."

The absolute confidence of his words makes you feel a little better... you think. Still, watching him... watching them all leaving for battle while you have to stay behind... is hard. Soon, though. Soon you'll be old enough to follow. You and your comrades stay here standing in the rain for an hour, watching the column of soldiers leaving Ylisstol, before finally returning to the warmth of the palace's interior.

You all sleep together that night.

***

The palace is strangely empty these days, and it's hard to remain energetic in this eerie atmosphere. Still, you think getting back to training will take your mind out of your worries. And in fact, keeping yourself so busy that you don't see the time pass seems like a pretty decent plan right now.

[X] Sword training (basic) (LOCKED)
[X] History and customs of Ylisse (LOCKED)
[X] Etiquette lessons (LOCKED)
[X] Studies on the state of the Realm (LOCKED)


The good news is, with many of your usual minders away, you have a bit more freedom than usual. The bad news is, with many of your tutors away, you're not quite how to use it.

Pick seven (7) actions. For each choice, you may also ask one of the present children to accompany you. They might refuse, or external circumstances might prevent them to attend, but there's a chance the one picked will be present, and might help and/or benefit from the chosen action.

[] Find a training partner: you're reaching a point where your progress could benefit from regularly sparring against someone close to your level. The only question is who to pick.
-[] Suggest a name

[] Study Henry's notes:
while your magical tutor is gone, he was kind enough to leave behind several notes he thought you could use. Only problem is... he's really not the best at organizing his thoughts on paper (and his penmanship is subpar too). You can tell this is going to be a challenge...

[] Help Lissa in her duties: you're not entirely sure, but you think your aunt is a bit nervous at the prospect of ruling the Halidom, even temporarily. Not that you would blame her, it does sound overwhelming. Still, maybe you can help?

[] Spend time in the library: you have learned the value of knowledge, but you know that there are still many things you don't know about the world. Hopefully the old volumes of the library would hold the answers you seek.
  • [] Any specific topic in mind? (no extra action)
[] Train with the pegasus knights novices: your training with Cu is going well. However, flying alone is poor preparation for the demands of aerial combat. Training alongside the pegasus knights recruits would certainly help with that, but your young age and unusual mount might disrupt unit cohesion.

[] Draconic warfare: you kind of forget, sometimes, but to the average person, Cu is rather scary. And given your recent combat experience, you can't help but wonder how things would have been different with her around. Still, flying is one thing, but fighting on her back is probably a rather tricky affair. Well, time to train, then.

[] To be a Justice cabalist: well, you're a member of the Justice Cabal now. You're... not quite sure what it means, though. Hopefully sparring with Owain, but that can't be it, right? Only one way to find out, you suppose.

[] Magic of the card: an einherjar isn't exactly easy to summon, as you found out. Still, practice makes perfect, and you're sure that by training your skill, you'll be able to call upon Marth more easily and for longer periods of time.
-[] Train the summon's duration
-[] Train the spirit's materialization

[] Hero King Marth, I choose thee!
: you have made tremendous progress on the time needed to summon the einherjar. Still, a minute might as well be an eternity in battle. If you want t call upon him no matter the situation, you have to do better.

[] Tales of Altea: you now have a spirit holding most of the Hero King memories as a potential conversation partner. Who knows what he might be able to teach you through his experiences?

[] Swordsman of legend: the idea comes to your mind like an evidence. Marth was renowned as perhaps the best swordsman of his time, able to slay the Shadow Dragon Medeus. The prospect of being able to train with a legend fills you with glee - though the current limitations of the card would make for rather short sessions.

[] Double down on your lessons: as the heir of the Exalted Throne, you have a duty to always do your best.
  • [] Sword training (Ylissean royal style)
  • [] History and customs of Ylisse
  • [] Etiquette lessons
  • [] State of the Realm studies
[] Write-in: thinking hard about it, maybe there's something else you could do?

[] Special - slack off:
with the many worries hanging above your head, suddenly your usual lessons don't seem that important anymore. Surely no-one would blame you for neglecting them for a while? (doesn't take a choice, but instead gives one extra choice for each lesson you pick with this option.)


Christmas update, yay! Just in time too, because I might not be there too often those next two days. Happy holidays!
 
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Bitch, I played every FE game since it first came out in America. And you only give me a "Good Job." ... Well, thanks. That's sweet of you. :V

... Is there anything you might suggest us looking up in the Library? We're a bit biased obviously, so thinking of stuff that we might need IC can be difficult.

[X] Find a training partner: you're reaching a point where your progress could benefit from regularly sparring against someone close to your level. The only question is who to pick.
-[X] Owain and Severa

(Multiple sparring partners because you need variety to get anywhere, hope that's cool?)

[X] Help Lissa in her duties: you're not entirely sure, but you think your aunt is a bit nervous at the prospect of ruling the Halidom, even temporarily. Not that you would blame her, it does sound overwhelming. Still, maybe you can help?

[X] Train with the pegasus knights novices: your training with Cu is going well. However, flying alone is poor preparation for the demands of aerial combat. Training alongside the pegasus knights recruits would certainly help with that, but your young age and unusual mount might disrupt unit cohesion.

[X] Draconic warfare: you kind of forget, sometimes, but to the average person, Cu is rather scary. And given your recent combat experience, you can't help but wonder how things would have been different with her around. Still, flying is one thing, but fighting on her back is probably a rather tricky affair. Well, time to train, then.

[X] To be a Justice cabalist: well, you're a member of the Justice Cabal now. You're... not quite sure what it means, though. Hopefully sparring with Owain, but that can't be it, right? Only one way to find out, you suppose.

[X] Magic of the card: an einherjar isn't exactly easy to summon, as you found out. Still, practice makes perfect, and you're sure that by training your skill, you'll be able to call upon Marth more easily and for longer periods of time.
-[X] Train the summon's duration

[X] Hero King Marth, I choose thee!
: you have made tremendous progress on the time needed to summon the einherjar. Still, a minute might as well be an eternity in battle. If you want t call upon him no matter the situation, you have to do better.

[] Tales of Altea: you now have a spirit holding most of the Hero King memories as a potential conversation partner. Who knows what he might be able to teach you through his experiences?

We need the Duration, and getting him out quickly in an emergency. Then we can take his Sword lessons next turn... hopefully.

I figure the Justice Cabal and Sparring options may synergize nicely. Same for the Draconic Warfare and Pegasus Training options. And they need to get used to us eventually if we're going to be in the skies leading them directly ever.
 
... Is there anything you might suggest us looking up in the Library? We're a bit biased obviously, so thinking of stuff that we might need IC can be difficult.

Obviously that's a hard question for me to answer. Looking for Plegia related stuff would make sense, perhaps with a bit of light reading on Dark Magic (hah). In more general terms, the library option is good either to pick up new skills from scratch, or as support to another action you're taking this turn.

Bitch, I played every FE game since it first came out in America. And you only give me a "Good Job." ... Well, thanks. That's sweet of you. :V

Robin is a hard man to please. Then again, I'm sure he cheats. You bet he would have reloaded that battle a hundred times until he got a perfect run. :V
 
Robin is a hard man to please. Then again, I'm sure he cheats. You bet he would have reloaded that battle a hundred times until he got a perfect run. :V
If you need to reload, then you're playing it wrong. :V

Seriously, I notice I reloaded a lot less than even the good FE LPers. Then again that might be because I'm an arena whore. *Shrug* That comes with it's own risks of death though as well.

And my turn score sucked.

I still remember that one time I sent my Light Mage into one in FE7 and he got instant critted by a merc with a Silver. I mean, just... what. Why would you do that game? :cry:
 
[X] Find a training partner: you're reaching a point where your progress could benefit from regularly sparring against someone close to your level. The only question is who to pick.
-[X] Owain and Severa

[X] Help Lissa in her duties: you're not entirely sure, but you think your aunt is a bit nervous at the prospect of ruling the Halidom, even temporarily. Not that you would blame her, it does sound overwhelming. Still, maybe you can help?


[X] Train with the pegasus knights novices: your training with Cu is going well. However, flying alone is poor preparation for the demands of aerial combat. Training alongside the pegasus knights recruits would certainly help with that, but your young age and unusual mount might disrupt unit cohesion.

[X] Draconic warfare: you kind of forget, sometimes, but to the average person, Cu is rather scary. And given your recent combat experience, you can't help but wonder how things would have been different with her around. Still, flying is one thing, but fighting on her back is probably a rather tricky affair. Well, time to train, then.

[X] To be a Justice cabalist: well, you're a member of the Justice Cabal now. You're... not quite sure what it means, though. Hopefully sparring with Owain, but that can't be it, right? Only one way to find out, you suppose.

[X] Magic of the card: an einherjar isn't exactly easy to summon, as you found out. Still, practice makes perfect, and you're sure that by training your skill, you'll be able to call upon Marth more easily and for longer periods of time.
-[X] Train the summon's duration

[X] Hero King Marth, I choose thee! : you have made tremendous progress on the time needed to summon the einherjar. Still, a minute might as well be an eternity in battle. If you want t call upon him no matter the situation, you have to do better.

[x] Special - slack off:
-[x] Drop Etiquette lessons (LOCKED)

We don't need this, not with the incoming war.

[x] Study Henry's notes: while your magical tutor is gone, he was kind enough to leave behind several notes he thought you could use. Only problem is... he's really not the best at organizing his thoughts on paper (and his penmanship is subpar too). You can tell this is going to be a challenge...
We DO need this. I want to be able to blast away with Thoron while airborne.
 
[X] Find a training partner
-[X] Severa and Kjelle
[X] Study Henry's notes
[X] Help Lissa in her duties
[X] Train with the pegasus knights novices
[X] Draconic warfare
[X] Magic of the card
-[X] train the summon's duration
[X] Tales of Altea


If multiple sparring partners is OK, then I want to include both Severa and Kjelle. Lucina can practice swords with Severa and practice against armored enemies with Kjelle. Plus Kjelle needs to socialize more.
 
[X] Find a training partner
-[X] Severa and Kjelle
[X] Hero King Marth, I choose thee!
[X] Help Lissa in her duties
[X] Train with the pegasus knights novices
[X] Draconic warfare
[X] Magic of the card
-[X] train the summon's duration
[X] Tales of Altea


Not really sold on learning from Henry's notes.
 
[X] Find a training partner
-[X] Severa and Kjelle
[X] Study Henry's notes
[X] Help Lissa in her duties
[X] Train with the pegasus knights novices
[X] Draconic warfare
[X] Magic of the card
-[X] Train the summon's duration
[X] Hero King Marth, I choose thee!
[X] Tales of Altea
[X] Special - slack off
-[X] Drop Etiquette lessons (LOCKED)
 
[X] Find a training partner
-[X] Severa and Kjelle
[X] Help Lissa in her duties
[X] Train with the pegasus knights novices
[X] Draconic warfare
[X] To be a Justice cabalist
[X] Magic of the card
-[X] Train the summon's duration
[X] Hero King Marth, I choose thee!
[x] Special - slack off:
-[x] Drop Etiquette lessons (LOCKED)
[x] Study Henry's notes

Should follow through on the Justice Cabal. We joined, so we get the training out of it, and build up our own group of loyal and skilled core. While we train, they also get good.
 
If you need to reload, then you're playing it wrong. :V

Seriously, I notice I reloaded a lot less than even the good FE LPers. Then again that might be because I'm an arena whore. *Shrug* That comes with it's own risks of death though as well.

And my turn score sucked.

I still remember that one time I sent my Light Mage into one in FE7 and he got instant critted by a merc with a Silver. I mean, just... what. Why would you do that game? :cry:
To be fair, in sacred stones you can beat the entire game using only the Pre-promote Seth and your lord unit nearby to keep him supplied with spears.

Also, arena abuse? Punishment time!
 
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