[X] Hold off the oncoming attackers. The odds don't seem great, but you have little choice. You'll have to hold on and hope Henry can prevail against his own opponents quickly enough to help you.
-[X] Use Falchion
[X] Hold off the oncoming attackers. The odds don't seem great, but you have little choice. You'll have to hold on and hope Henry can prevail against his own opponents quickly enough to help you.
-[X] Use Falchion
[X] Hold off the oncoming attackers. The odds don't seem great, but you have little choice. You'll have to hold on and hope Henry can prevail against his own opponents quickly enough to help you.
-[X] Use Falchion
[X] Hold off the oncoming attackers. The odds don't seem great, but you have little choice. You'll have to hold on and hope Henry can prevail against his own opponents quickly enough to help you.
-[X] Use Falchion
[X] Hold off the oncoming attackers. The odds don't seem great, but you have little choice. You'll have to hold on and hope Henry can prevail against his own opponents quickly enough to help you.
-[X] Use Falchion
I really really really could of sworn I remembered it being almost instant. My bad This is somehow Henry's fault.
[X] Hold off the oncoming attackers. The odds don't seem great, but you have little choice. You'll have to hold on and hope Henry can prevail against his own opponents quickly enough to help you.
-[X] Use Falchion
[X] Hold off the oncoming attackers. The odds don't seem great, but you have little choice. You'll have to hold on and hope Henry can prevail against his own opponents quickly enough to help you.
-[X] Use Falchion
Trusting Henry to deal with his own opponents, you unsheathe Falchion in one fluid move, just in time to meet the Plegian's charge. Still slightly off-balance, you manage to deflect an axeblow intended for your head, before managing to step around the enraged fighter. Before you can take advantage of his exposed flank however, the swordsman is on you, his lunge forcing you to move away. Finding back your balance, you prepare yourself for the next assault. You manage to spare Henry a glance, just in time to see him catch an arrow intended for his neck with his open palm, while still exchanging spells with the Grimleal; instead of the pained cry you'd have expected, his grin seems to grow even wider.
"Oy! You don't have time to look away, girly!"
You reluctantly agree, dodging yet another axe swing before blocking a sword thrust. You'll have to trust Henry and focus on your own opponents; two-on-one will be a challenge all on its own. Not an impossible one though, you reassure yourself as you once again dance away from your foes, leaving a cloud of snow in your trail. These opening moves gave you an idea of what they were capable of, and you feel confident you might be more than a match for them in skills despite being outnumbered. Swords A- vs Axes B- / Swords C+. The virtues of training.
You can almost hear your heart pounding in your chest, while thoughts keep racing in your mind. The hulking fighter seems very much like the straightforward type, simply charging at you without a care for his ally. The swordsman, in turn, seems content to simply follow and cover his back, attacking you as soon as you make an attempt to take advantage of an opening. A decent strategy, you admit, but not a perfect one you think. With only one of them committed to fight as a team, the beginning of a plan forms in your head. You parry a strike, step back and turn around, breaking into a sprint away from the two of them, managing to keep your balance in the snowy ground.
"You're not getting away from this, brat!" Intelligence B- vs Intelligence D-. Dexterity B+ vs Dexterity C. Gotta go fast.
As you hoped, you immediately hear the fighter's heavy steps following you, widening the gap between him and his ally. An instant before he catches up to you, you spin around, avoiding his charge entirely. The slippery ground prevents him from stopping straight away, and you take that opportunity to make a beeline toward the swordsman, intent on dealing with him first. The Plegian widen his eyes as he sees you coming, and you're on him in a flash, your blades meeting in a shower of sparks. Strength A- vs Strength C. Ylissean royal style B- vs Common style. Breaking through.
Falchion almost bites through the man's steel sword, chipping away at the metal, while the force behind your blow is enough to make the soldier stagger. You follow up with a two-handed strike, who again is barely blocked. Your third swing literally cleaves through the other blade, leaving your horrified opponent with just a broken sword. Not giving him the time to react, you drive Falchion through his stomach. You do your best to ignore the man's dying gasp as he collapses, instead turning around to face your last opponent. It's hard to see how Henry is doing as his personal battlefield is engulfed in a storm of dark lightning, but his delighted laugh seems to indicate he's doing fine.
The Plegian warrior seems to barely register the death of his comrade, once again throwing himself at you with a hateful growl. Your arms tense under the strength of his blows, but you manage to hold your ground nonetheless, before slipping into a reverse guard, a move that Say'ri made you practice tirelessly. His axe slide to the side while you step inside his guard. From that distance and position, you can't quite deliver a fatal wound, but Falchion nonetheless bite deep into his flank. Skill activated: Counter.
To your surprise, he doesn't step away despite his injury, instead grabbing your arm with his free hand. By the time you're yanking yourself free, his weapon already has come down. You manage to twist away at the last moment to avoid the worst of it, but you can feel steel tearing through your shoulder before ripping through your left arm. Stifling a pained shout, you roll away, leaving a bloody trail in the snow behind you. For his part, your foe simply puts an hand on his injury, growling at the sight of the blood, but otherwise shows more anger than pain.
"You're going to pay for that, you little shit!" Injury sustained - physical skills and attributes temporarily go down a rank. Opponent trait 'Scarred Veteran' activates - penalties due to wound reduced
You do your best to ignore his words and the pain. With only one hand, wielding Falchion is definitely a challenge. The blade feels heavier, and it's hard to put much strength into your attacks or parries. Gritting your teeth, you keep going nonetheless, falling back on the fast legwork and quick deflections Lon'qu drilled you into. Still, the axeman is relentless, raining blows upon blows. You dodge most of them and block those you can't, but it's enough to make your uninjured arm numb and your head spinning.
"It hurts, huh?! That's just a taste of what Vincent felt!" Endurance C (base B, injured) vs Endurance B- (base B+, injured). A last ditch effort.
That name again. Was that the man Gaius killed the night you were given your einherjar card? And the other was... Victor? You think that might be it, but pain and exhaustion are making it hard to think straight. And he's still not slowing down! Where's Henry? If he could- no. You can't afford to rely on him in a time like this. You have to end it soon, while you still have some energy. Once again, your weapons clashes, the axe forcing Falchion out of the way while pushing you backward. You let yourself fall on your back to avoid the reverse swing, and the fighter follows., diving toward you. Dexterity C+ (base B+, injured) vs Dexterity D+ (base C, injured). Chon'sin style C- (base B-) vs Berserker style D+ (base C). Final curtain.
What you currently lack in strength, his own charge happily provides. With a flick of the wrist, you manage to reposition Falchion straight between you two, the man impaling himself on the holy blade. You allow yourself a couple of short, pained breathes before rolling away from his lifeless body, slowly standing up to provide support for Henry if he needs some. To your relief, it seems your magic mentor managed to finish things up on his end too. He truly is a fearsome sight right now, with a deep gash on his cheek and an arrow still stuck in the palm of his hand, yet a ferocious smile plastered on his face. As for his opponents... there is little left of the Grimleal mage, her robes reduced to crimson tatters as if struck by thousands of blades. As for the archer, his corpse lie in the snow, looking like it has aged a hundred years in the few moments the battle took.
Henry's eyes meet your gaze, and your instincts instantly scream danger. For a moment, it is as if he doesn't see you, but just another prey instead to satiate the bloodlust that radiates from his expression. He lifts his dark tome and every muscle in your body tense, trying to anticipate an attack that would certainly be fatal. The incantation never comes however, the dark mage instead releasing his trademark childish laugh.
"Nya ha ha! That was great! Hey, you already finished too?"
Not trusting your voice, you simply give him a nod, feeling like you just had a close brush with death. Your left arm is hurting all over, and you feel absolutely spent, but at least you managed to survive. Watching the corpses, you can't help but feel a pang of regret, quickly cast aside. It isn't the first time you have to take a life, and you fear it won't be the last. If it's to protect yourself or those you care about... Then that's a burden you'll have to carry, like your parents did. But just as you begin to relax and think on how to bandage your and Henry's wounds, the sight of three cloaked figures quickly approaching instantly puts you on guard.
"Henry, watch out!"
The dark mage lazily turns around as you shakily raises Falchion once again. That is enough to make the trio stop and the man in the lead to lower his hood, revealing a dumbfounded Gaius.
"What the fuck are you two doing here?!"
***
A few minutes later, your group are safely resting at Gaius temporary camp, his men bandaging you as you explain the situation.
"You're completely insane, Little Blue, you know that?" the red-headed thief says, before giving you a blue flask. "Drink this. It should help with your injuries."
You gratefully take the potion, feeling the pain in your arm diminishing. It won't be enough to fully heal, but it should fasten the process. "What about him?" you point to Henry, who is currently watching his own wound with disturbing glee.
"Forget it, he's hopeless like that." Gaius shrugged. "It's not like he'll die from this anyway. I swear I saw him once put back his own blood in his body with a spell. Completely freaky if you ask me."
"Hex-tra freaky!" the concerned party happily agreed, earning himself dubious looks from Gaius' men.
"By the way, next time you ask your birds to track me down, tell them to not eat my damn breakfast! It's hard enough as it is to find any decent meal out there, let alone some sugar!"
"Aaaw, but they need to eat too! And after doing such a good job, it felt only right to give them a reward!"
"Yeah well reward them with stuff that are yours," Gaius grumbles. "Anyway Little Blue, what did you want to talk that was so urgent that it was worth getting shredded?"
You finish drinking the potion before answering. "I wanted to know more. About the night Aunt Emmeryn died. Lissa told me to ask you."
The Shepherd's expression turns grey, as he begin to fidget with one of his arrows. "Lissa told that, huh? Damn, talk about a pain in the ass. Why do you want to know anyway?"
"It's hard to explain," you admit. "But I realized the Fire Emblem was maybe more important than I thought. So I wanted to know more about the time when it was stolen, but no-one seems to know much about this."
Gaius sighs, a grim expression on his face. "Yeah, I suppose I know a few things. Not much about that shiny gold shield, but about that night... as much as I'd like to forget." He pauses, looking for his words. "Listen, before joining the Shepherds, I did a lot of things that I'm not proud of. I took things that weren't mine, and went in places I had no business going into. And I was quite good at it. As long as you could pay me, that was all the reasons I needed."
You nod. You always knew Gaius had been a thief of some sort, though it's the first time you hear him talk about his life before joining your father.
"So there's this guy who tells me he wants someone to get him and his guys into Ylisstol's palace to steal something. Clearly Plegian, but I didn't care much about that at the time, even felt a bit supportive of those guys given what happened to them during the previous war. Isn't the most charming folk, and a bit weird-looking, but his coins are good, so I figure I might as well do it, maybe take advantage of the opportunity to grab a few things for myself while I'm at it. It's not like royalty would really miss a bit of gold, right? So I lead them in."
You nod, already fearing where this is going.
"Next thing I know, I hear guards shouting that the Exalt was murdered and the prince injured." the thief pauses, a scowl on his face. "I didn't want things to turn like this. So I surrendered to the Palace's guards, and told your father all I knew about what happened. Next thing I know, that hapless fool is welcoming me among the Shepherds. Almost pissed myself at the glare Frederick sent my way when he said that."
Yeah, that seems like Sir Frederick. "And what did you know."
"At the time, not much," he admits. "That the one who hired me was Plegian, and probably a worshipper of Grima. I thought he wanted the Fire Emblem as revenge for Ylisse's crusade, a way to get back at Naga's faithful in a relatively harmless way. Thinking about it now though, it really seemed important to him. But I didn't know his name, and he got away after the murders and the theft, so we all thought it was the end of that. And then I saw him last year, the day Blue died. But this time he came with a name. Turns out my employer had been Validar, nowadays better known as King Validar, high priest of Grima."
That was not something you had expected. The current king of Plegia was the one behind your aunt's murder and the Emblem's disappearance? This had to be significant. "Did it not tell why he wanted the Fire Emblem?"
Gaius shrugged. "I wasn't exactly his confidant, you know. He mentioned something about the first step before Grima's rebirth, or some nonsense like that. I've never been the religious type, to be honest."
His lack of concern isn't something you share. After talking directly to Naga, you know how present the Gods can be. And while you don't know the details behind Grima's demise, having him coming coming back doesn't sound that far-fetched to you. "Henry, do you think it's possible? Using the Fire Emblem to bring back Grima, I mean."
"Eh, I don't know," he answered, looking away from his wound. "I don't know much about Grima to be honest, I just joined the Grimleal for the spells! Also the robes are pretty nice. But maybe? I mean, they never shut up about having him back when I was at the temple."
That doesn't do much to calm your fears. If they can bring back Grima, then is it already done? You'd like to think it's not - surely a dark god being resurrected would have come with sort of sign? - but you can't be certain of anything. Beside you, Gaius let out a sigh.
"You're being drawn into something dangerous again, Little Blue? I swear, you're just as bad as the time you almost got stabbed when we went out together. Thanks for not telling anyone, by the way."
"You're welcome," you automatically respond, before being struck by a thought. "Wait... about that night. I'm not entirely sure, but I think one of the guys who just attacked Henry and I was the brother of the man you killed back then."
"That so?" Gaius raises an eyebrow. "Well, I suppose that's one less person willing to stab me in the back then."
"That's not what I mean. They were here to steal the card of that old man, right? And they already took most of it?"
"Yeah, so?"
"Those cards..." you hesitate. "Those cards have real power. And since those two guys were working with Plegia, that means..."
This time the thief frowns. "That means Plegia might have something dangerous in their hand, is what you mean? How bad is it?"
You think of the progress you made with Marth's reflection, mostly by yourself and with hardly any guidance (beside the helpful advices from Tiki). You try to imagine what could several Grimleal, entirely focused on such cards and armed with dark knoweldge, could achieve. Depending on how many they gathered... You gulp. "It may be really bad."
"Great." Gaius reached down his belt, pulling out a candy from it. "Like I needed any more reasons to hate this war."
That leaves you with a decision to make. Until now, you've kept the einherjar card in your possession secret, mostly due to liking the idea of keeping such a thing to yourself, and maybe anticipating a dramatic reveal at a later date. Huh. Maybe you're more like Owain than you thought. But now that such a magic might be used against Ylisse at a later date, keeping such information to yourself doesn't feel right anymore. Once you're back to the main camp, you'll have to think about...
[] ... what to tell?
-[] to whom?
This whole adventure is taking a bit longer than what I anticipated, but I feel like it's worth taking some time right now.
Virion at the very least, possibly other major leaders that we can personally trust like Say'ri and Cherche who are going to be leading their own units on the front as well, but I'm not sure who else is included in that right now.
I mean, definitely our mom, right? She's the actual regent of Ylisse right now.
Let's...not tell Cynthia for now, though. Bad memories about that time we lied to her. Plus, we want to keep it a general secret that we have Marth, so our enemies aren't prepared for him.
[X] Tell them about how and why we suspect Plegia has Einherjars and show them Marth
-[X] Virion and mom to start with. Anyone they recommend after to a good degree (Shepards, the Dukes/General). If what you suspect is true then having Marth may be a trump card you'll want to keep very close to your chest.
[X] Tell them about how and why we suspect Plegia has Einherjars and show them Marth
-[X] Virion and mom to start with. Anyone they recommend after to a good degree (Shepards, the Dukes/General). If what you suspect is true then having Marth may be a trump card you'll want to keep very close to your chest.
[X] Tell them about how and why we suspect Plegia has Einherjars and show them Marth
-[X] Virion and mom to start with. Anyone they recommend after to a good degree (Shepards, the Dukes/General). If what you suspect is true then having Marth may be a trump card you'll want to keep very close to your chest.
[X] Tell them about how and why we suspect Plegia has Einherjars and show them Marth
-[X] Virion and mom to start with. Anyone they recommend after to a good degree (Shepards, the Dukes/General). If what you suspect is true then having Marth may be a trump card you'll want to keep very close to your chest.
[X] Tell them about how and why we suspect Plegia has Einherjars and show them Marth
-[X] Virion and mom to start with. Anyone they recommend after to a good degree (Shepards, the Dukes/General). If what you suspect is true then having Marth may be a trump card you'll want to keep very close to your chest.
Well either 2 things;
1: they sit and debate things calmly (...pttttf, we both know that's going to be a shot in hell for chances)
2: (MUCH more likely)- THERE CAN ONLY BE ONE, DIE IMPOSTER!
On the one hand, Evil Tiki sounds kinda hot. Horrifying to face, but hot.
On the other hand I feel people are missing the point of the fact that Plegia has Heroes of Legend who can be summoned back again and again to fight for them. You know guys who could face down any of the Shepards and have a good chance of handing them their ass on a bad day for them.
And we thought the Risen army led by Revenant!Chrom and Robin-Grima was bad already.
Could be worse, since if you remeber einherijah while potentially powerful are completely incapable of coordinating in combat (hence why they can't do pair ups in game), as a result they are powerful champions but not the be all end all you believe (especially since to maintain the summon the summoner and card must be there to renew said thing, meaning if we can take the controller out and steel the card we can simply wait the einherijah out).
Honestly I'm more worried about the dreadlords (since in the infinite regalia dlc it's revealed the corpses of the slain parents are turned into the dreadlords the player units face, given how much more powerful and experienced the older gen are (even if the are weaker after we train the second gen units to max) and how being turned into a zombie means things like viral organs suddenly become much less important (unsurprisingly) I more fear facing undead chrom, Nowi or any other fallen unit (Like Panne or Basilisio)...
As for grima robin, until he gets his Draco form Rezd he's probably not going anywhere out of fear his avatar gets killed and all his hard work planning his return is wasted
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Chapter 2-31: For the glory of Grima (spring 2624)
[X] Tell them about how and why we suspect Plegia has Einherjars and show them Marth
-[X] Virion and mom to start with. Anyone they recommend after to a good degree (Shepards, the Dukes/General). If what you suspect is true then having Marth may be a trump card you'll want to keep very close to your chest.
Compared to your week-long trek, the return journey is almost anticlimactic in its simplicity. After saying your goodbyes to Gaius and his group, Henry sent an animal messenger to the main camp. A few hours later, Cherche is landing near your position alongside half a dozen wyvern riders, smiling at seeing you safe and sound - though your bloodied arm makes her quirk an eyebrow at Henry. The dark mage only shrugs, seemingly unconcerned. You can only guess that Mother and uncle Virion might have some words with him once you're back though. You probably will have to make sure he's not treated too harshly; his help in finding Gaius had been invaluable, and though you had to deal with your own opponents alone in that fight, you're really glad he was the one to take care of that Grimleal.
That being said, it's hard to completely ignore the spiteful need to leave him hanging after his... uninspired support during your bluff attempt.
Nonetheless, it isn't long before you're once again safely behind Ylisse's lines, to the relief of your mother. Libra is almost immediately summoned to treat your wound as you give her and Virion an account of your journey. As you expected, they seem a bit sceptical when you mention Einherjars, that is until you summon Marth before their eyes, the ghost of the Hero King placidly letting himself be the subject of their examination - Virion going as far as hesitantly poke him on the shoulder.
You wonder if that ever happened to the real Marth. Maybe you'll ask Tiki if you ever got the chance.
Your mother, for her part, seems fascinated at seeing a legend standing before her, even if only an echo of one. No doubt this is something seemingly coming straight from one of her books. Unfortunately, excitement turns to dread when you deliver the second part of the news. The knowledge that the enemy might be able to summon against Ylisse heroes of the past is certainly an unwelcome development. For the next hours, you're interrogated on the potential and limitations of the card, and you answer the best you could, though Virion grimly reminds himself that there's no telling how much further the Grimleal might have studied this magic. In the end, it is decided to keep that secret under wraps, with a few key figures being forewarned about this turn of events. Hopefully being forewarned would help the Shepherds survive an unexpected encounter with a living legend.
The rest of your stay in the camp is mostly spent training with Say'ri and attending Virion's war meetings, while occasionally assisting Stahl with the army stocks or spending time with Cu - no flight together, sadly. Your injured arm is a small impediment on your swordsmanship, but you manage to make do, the Chon'sin queen focusing on less strenuous practices. Unfortunately, that also means you're able to make less progress than you hoped when it comes to replicating that technique Lon'qu showed you. Say'ri immediately knows what you are talking about, and the way she demonstrates it - something that could roughly be translated as 'Astra' in Ylisse's tongue - is a lot easier to grasp, her fluid and collected swordsmanship a lot easier for your eye to decipher than the frantic, lightning-fast moves of your usual teacher, but the the residual pain from your injury is enough to throw you off. Say'ri's assurance that you should find it easier to do once fully healed is a poor consolation, even though Libra tells you you're making a remarkable - surprisingly remarkable, in fact - recovery. Still, practising with someone like her is always a good way to improve, even if it's frustrating not being able to make the most of this opportunity.
It's also a good way to relieve stress after the growing tension coming from the war councils. As the days go by and winter comes close to an end, news from behind the mountain seem to become more and more concerning. Risen and Grimleal are apparently gathering en masse behind the passes, while rumours of bloodshed in Plegian cities keep growing with each new deserter - and by now, not a week go by without yet another small group desperate enough to cross the border despite the risks. Risks of spies among them notwithstanding, it's becoming clear that something terrible is happening in Plegia - and that Ylisse might see some of those results first-hand soon enough. For now Virion is readying his own forces, while getting ready to recall every Shepherd still in Ylisstol at a moment's notice. If Plegia's last offensive was a mere test, this year might well see a far more decisive battle.
Characteristic: willpower raised to A-
Skill: Chon'sin style raised to B
Trait: Two worlds, one blade raising Ylissean royal style to B
Skill: dance raised to D-
Skill: tactics raised to C+
Skill: logistics raised to B-
Injury suffered; will be fully healed for the coming turn
Options unlocked: Reach for the stars (Lon'qu / Say'ri edition); Before the storm; Studying the legend; An army's stomach
The full extent of what is happening in Plegia only becomes clearer during your last days at Ylisse's main camp though, as an Ylissean patrol shows up with no less than two thousand 'prisoners' in tow, a few hundreds disarmed Plegian soldiers accompanied by a host of exhausted civilians, children and elderly included, and led by nothing less than someone who introduced himself as a Plegian general. The man is quickly introduced to the day's war meeting. In other circumstances, you have no trouble imagining he would make for a fierce figure despite his fifty-or-so years, with his shaved and scarred head, a thick salt-and-pepper beard and a light armor showing most of his toned musculature - you're beginning to suspect Plegia might have something against heavy armor. To be expected for a desert country, you suppose. Yet right now, the man have a haunted look in his eyes, visible despite his tiredness. He nonetheless manages a bow toward his current company.
"My ladies, my lords. Me and my men are at your mercy."
Your mother is the first to speak. "Please take a seat, general. You must be exhausted." She pauses, looking more closely at his face. "I think I might have seen you before. The battle of Sharland plains?"
The man nods. "I led King Gangrel's right wing that day." He offers your mother and Cordelia a humourless smile. "Went well enough until we got counter-charged by Ylisse's pegasus knights. I was lucky to escape with my life - and almost all of my face." He negligently caresses the deep scar running through his forehead, looking at the red-headed wing commander of the pegasus knights who nods in recognition. "Though I suppose we never got formally introduced. My name is Mustafa, former general of Plegia."
Virion inserts himself in the conversation with the practised grace of a nobleman. "Well met, general. Though the circumstances are grim, I am at least glad to meet you not as an enemy, but as a prospective ally. Allow me to introduce you to the room?"
One by one, Virion names each of you. As your turn come, the Plegian general seems a bit taken aback, probably not expecting one of your age to be in such place, you imagine. Your calm demeanour seems to ear n yourself an approving nod though, before he bows to you as he does to most of the people present.
"What news of Plegia, though?" asks Flavia once the presentations are done. "Don't think you'd have come our way with so many in tow for no reason. Also don't seem like the type to leave your leader at the drop of a hat, am I wrong?"
"You're not," agrees Mustafa. "I know none of you would have any love for the late Gangrel, and even I would admit his moniker as 'the Mad King' isn't entirely baseless. Still even at his worst, he did nothing that come close from what is happening today. King Validar and his Grimleal... they... they're slaughtering our people."
You hold back a breath, as do many around you. The general continues, despite the words struggling to get out. "Not everyone. Some are used as slaves in order to serve, and the soldiers' close families are usually spared in order to ensure their compliance. But the streets of our cities are red with blood. They're especially merciless with those who would have little value as forced labor."
He doesn't need to elaborate for you to guess who would be in that category. "And Plegian soldiers go along with this... this monstrosity?" You can't help but share Duke Karan's indignation, as everyone around you if the mix of scowling or horrified faces is anything to go by.
"Many do," admits a grim-looking Mustafa. "Some are attracted to the promises of rewards and elevations toward the most zealous of them. Most are simply afraid for themselves and their loved ones should they voice their opposition. The most vocal dissenters against this... policy... are no longer around. And a few are simply convinced that such is the price for Grima to grant Plegia victory."
"But why?" protests Cordelia. "Just to get more Risen?"
"I... don't think so," says Mustafa after an hesitation. "I mean, many corpses have been reanimated, that much is true, but there are too many deaths for the Grimleal to use them all. According to them, it's all meant as a sacrifice, 'to hasten the return of our God', is what I was led to believe."
"Is that even possible?" asks a pale-faced Virion.
Libra seems to seriously ponder on the question, and doesn't seem to like the conclusion he reaches. "Probably not by itself. But a blood ritual of that scale could... could accomplish a great many things. If a first step toward Grima's resurrection was already taken, then maybe. I'd need to consult my wife for a more definitive answer."
You grow pale, and from the ashen faces of Mother and Virion, you suspect they might be thinking the same thing as you. Taking back the Fire Emblem might have been that first step. If so, how many more are needed? Legends of lost ages were one thing, but a reborn God of Darkness... what chance would Ylisse have? Even Falchion, the blade that supposedly cast Grima's demise once, seems insignificant at your side. The rest of the meeting is mostly a daze, and come the night, your dreams are haunted by the vision a city filled with corpses, a gigantic black dragon hovering above them while its six red eyes stare right into your very soul.
***
Returning to Ylisstol brings you little comfort. Being reunited with your sister and your friends only serves as a reminder of how close Ylisse might be from the brink, with Grima himself looming at the horizon. Fear has become a familiar companion to you, but this one is almost overpowering. Still, you must move forward. If the current bearer of Falchion is found wanting when the day of reckoning comes... then you're afraid that there will be no second chance, not just for Ylisse, but for humanity as a whole.
[X] Economy and Trade of Ylisse (LOCKED)
[X] Introduction to Military Tactics (LOCKED)
[X] Duties of an Exalt (LOCKED)
Pick eight (8) actions. For each choice, you may also ask one of the present children to accompany you. They might refuse, or external circumstances might prevent them to attend, but there's a chance the one picked will be present, and might help and/or benefit from the chosen action. Do note that while you can pick someone for Visit on the frontlines, external actors (also known as parents) might veto it.
Special: with many Shepherds on the frontline, some actions are only available if Visit on the frontlines is selected.
[] Visit on the frontlines: war is about to heat up once again, and you know that at the first sign of a Plegian offensive, you'll be shipped straight to Ylisstol once again. Still time is running short, and there's no guarantee the people guarding Ylisse's border will be there next year.
[] Path of Radiance: your training with the Marth einherjar went pretty much as well as you could have hoped. In order to reach the limits of what your family style has to offer, there is no choice but to keep it up.
[] To reach the stars - Lon'qu edition: now that your arm is no longer bothering you, you're ready to make another attempt at mastering the move the Chon'sin swordsmaster showed you. While his way of teaching might not be the easiest for you to grasp, you feel close enough that one last push might be all you still need to reach your goal.
[] To reach the stars - Say'ri edition: then again, you seem more compatible with Say'ri's teachings. If you manage to find the time, it might be worth a visit to the border. Needs visit on the frontlines.
[] Death from above - sword edition: as you discovered during your previous training, sword-fighting while in the air is really, really hard. Well, you didn't follow the path of the sword because it was easy. All you need is to find a way with Cu to make it work.
[] Death from above - magic edition: then again, magic is also pretty hard to use when flying. Your aim is ruined, it's almost impossible to focus, and the pages of your tomes kept getting messed up. You have to figure out something.
[] Eyes in the sky: Cherche and her wyvern knights have little time for drills these days. But accompanying them on a patrol could be a formative experience. A rather risky one though, and you'd have to convince more than a few in order to be allowed to. Needs visit on the frontlines.
[] Trodding the earth: alternatively, you could ask Sully to come along during one of her own patrol. There are things you can only see from the ground, after all. Needs visit on the frontlines.
[] An army's stomach: your work with Stahl might not be the most glamorous, but it's nonetheless a vital part of warfare that you feel you should be more acquainted with. Needs visit on the frontlines.
[] Teamwork makes the dream work: the last training sessions with your many friends have been a bit chaotic, but you all are making some progress... you think. Hopefully this time will go even smoother.
[] Harder, better, faster, stronger: of course, you could also work on your physical condition on your own. More is always better, right?
[] Dark arts for dark times: you might want to strangle Henry these days, but he's still your best choice for learning magic, and maybe the only one when it comes to dark magic. Needs visit on the frontlines.
[] When there's smoke... : the recent tensions between Aunt Lissa and the remaining Dukes are worrying, especially at such a time. Trying to uncover its root might be difficult, but necessary.
[] Before the storm: with the Plegian hammer so close from striking, you suspect the war meetings are about to become even more hectic. Needs visit on the frontlines.
[] Whispers of the crowd: walking among the streets of Ylisstol might keep you close from your subjects, help to support them in these dark times... and maybe learn things that one might not hear in a palace.
[] Talking to the dukes: beside your mother and your aunt, you can't say you know much about the other members of the regency council. Yet those people might be the ones you'll have to rely on later as an Exalt. Spending some time to start knowing even one of them better could be a precious boon, and perhaps it could also be an interesting learning opportunity.
-[] Duke Themis: the father of Maribelle is an eminent lawmaker and politician, wielding a considerable influence among his peers. He is also accutely aware of the situation on the frontlines, his lands being threatened directly. Needs visit on the frontlines.
-[] Duke Lurelin: his wealth might end up a decisive factor in Ylisse's survival should the war be there to last. He is also well-travelled, and from what you heard always eager to talk about his foreign trips.
-[] Duchess Arnelle: while it is likely the fate of this conflict will be decided on land, her experience of sea battle makes her a valuable ally to counter plegian raiders... and to maintain contacts and supply routes with Valm. Though you're likely to be out of your depths here.
-[] Duke Karan: the grizzled veteran has recently been appointed as commander of the ylissean forces, though it remains to be seen what the status of the allied armies will be. Nonetheless getting to know the one tasked to win a war for you can't hurt. Needs visit on the frontlines. [] Spend time in the library: it's been a long time since you went there, required readings from Maribelle excluded. Still, as new questions begin to appear, maybe some answers would be found in these walls.
[] Any specific topic in mind?
[] Seek informations on the Fire Emblem
[] House of healing: the summer battles brought their fair share of wounded, and while only a few of them are transported to Ylisstol, it's still a challenge for the local temples to keep up. Opening up a palace wing to welcome them might be a significant help, albeit a time-consuming project (and probably a security risk).
[] Magic of the card: while the speed at which you can summon the einherjar and its duration are reaching the limits of what you believe to be possible, you never know what extra training can provide. Also you think there's room for improvement on the consistency of the spirit; its ghostly appearance suggest a lack of durability in the summon. -[] Train the summon's duration
-[] Train the spirit's materialization
[] Tales of Altea: you now have a spirit holding most of the Hero King memories as a potential conversation partner. And it's hard to suppress your morbid curiosity when you think about the hard times he went through, and how they would compare with the current days.
[] A blade to save the world: giving Falchion its edge was the first step. But if you truly want to be worthy of the legendary blade, you still have much to discover about the Tooth of Naga.
[] Studying the legend: with your secret revealed to a select few, maybe it is time to seek the help of a magic expert when it comes to your einherjar card. It might help you with your own summon, or give Ylisse some insight about how to counter the Plegian cards.
[] A family by choice: you've come to appreciate the relaxing nature provided by the Justice Cabal reunions - and the opportunity it gave you to support your sister. Hopefully it can help Nah and Morgan too. Also, Owain wants to recruit?
[] Double down on your lessons: now more than ever, you cannot afford to take it easy.
[X] History, Laws and Politics of Ylisse (LOCKED)
[X] Diplomacy lessons (LOCKED)
[X] Economy and Trade of Ylisse (LOCKED)
[X] Introduction to Military Tactics (LOCKED)
[X] Studies on the state of the Realm (LOCKED)
[] Write-in: thinking hard about it, maybe there's something else you could do?
[] Special - slack off: given the circumstances, you can't help but disagree with some of your tutors over what you really should be focusing on.
Sorry for the delays, I started a secondary activity last month, and it's unsurprisingly eating on my free time. I'd expect one more hectic week before things calm down once again. Don't hesitate to point out anything I might have forgotten along the way.