Hope will never die : a Fire Emblem Awakening quest

Hmm, good question. I'd say if you make any progress during a turn, that would help for the purpose of training Severa during the same turn.
 
While you wouldn't say you're particularly devout
the irony is staggering

there's no such thing as "too much swording"
little lucina knows the world well.

[] Direct her to someone else : you're not confident that she'd learn anything with you. Better point her out to someone who can properly teach her. Now, Say'ri is gone and father would probably be too busy, but good swordsmen are aplenty in Ylisstol, right?
  • [] Sir Frederick
  • [] Sir Lon'qu
  • [] Sir Gregor
  • [] Lady Sully
a vote for not this is a vote for a weaker comrade.

[x] Direct her to someone else: EVERYBODY ELSE.
-[X] "Go around and watch all the other swordmasters, choose what you want to learn, and I'll introduce you to them. As the Crown Princess of Ylisse if it ends up needed. I can come with you to see them if you want me to?"

Nobody can teach like a master. Advocating a student to not get taught by a master is actively hindering their development.

Also has the perk of letting us spend less time by instead going for more training. >_>

Right now, I have full descriptions for the royal style, the Chon'sin style and an arcane blade style (basically, tactician style). Also working on a paladin style (tank tank tank) and a wandering hero style (the 'whatever works' style). If you have ideas of your own - or even want to rename those options, 'cause this was pretty uninspired - don't hesitate to share them with the class.
Sacaen style - The specialized art of light fighting, based in Iai quickslashes- though primarily in overwhelming the opponent's speed to blinding rates, faster than they are capable of even percieving fully.

"Chon'sin style" is nice.

When it comes to "arcane blades", is this going by the canon given statements of FE7 and some implicated in others of the tomes and magic weapons being actually bound with a limited amount of the magic spell themselves; or by something more realistic such as the casters actually launching the magic themselves at all times (FE2)? In either case this name makes a good deal of sense.

Paladin swordfighting to me implicates horseback fighting due to series context; though I certainly can't come up with a better one.
 
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Hmm, good question. I'd say if you make any progress during a turn, that would help for the purpose of training Severa during the same turn.
How does this ranking system we're using compare to the Exalted system? Is two dots/D what most guardsmen have? High C and low B being Journeyman and A being near the peak of their craft? True masters? S ranks the equivalent of 5th dots in this.

I'm trying to get an idea of what rank we'd want to be to become a solid teacher. Which shouldn't be too bad as she'd be E rank at best, getting her started shouldn't be hard, which buys us a little time.
Nobody can teach like a master. Advocating a student to not get taught by a master is actively hindering their development.

Also has the perk of letting us spend less time by instead going for more training. >_>
Its not just about her swording skill, its also about the who of who's teaching her. What are they like? What lessons outside of the sword would they impart?

In that respect Frederick and Sully are the best, but they're cavalry and I'm not sure that'd be good for her right now.

And who would you want her to bond with?
 
Robin makes a cameo.

Libra is discovered.

Productive.

Say'ri is gone :sad:.

Anywho, I'll vote later, need to finish something. Leaning torwards direct her to Gaius, wherever he is, but its all fluid.

...is SV now washed out gray color to anyone else? Its freaking me out a little.
 
or by something more realistic such as the casters actually launching the magic themselves at all times (FE2)?

This part. Tomes would still exist as a help to focus and amplify a caster's power, but the magic itself would be coming from the wielder.

Paladin swordfighting to me implicates horseback fighting due to series context

Yeah, I know. My first working name was "Knight style", but that's far too broad (and still imply a horse somewhere).

How does this ranking system we're using compare to the Exalted system? Is two dots/D what most guardsmen have? High C and low B being Journeyman and A being near the peak of their craft? True masters? Although that would make S ranks the equivalent of 6th dots...

A common soldier woud have his weapon ranks around D+ or C-, and most physical attributes t C-/C. A ranks means indeed you can be considered a master of your craft, while S rank is almost legendary.

...is SV now washed out gray color to anyone else? Its freaking me out a little.

Oh sweet Naga, that wasn't just me then?!
 
A common soldier woud have his weapon ranks around D+ or C-, and most physical attributes t C-/C. A ranks means indeed you can be considered a master of your craft, while S rank is almost legendary.
We should be good then. I planned to triple swording next turn, hopefully Lon'qe doesn't turn us down, so that should land us as a C- rank and then we'll be climbing more after that.
 
And who would you want her to bond with?
Gregor is so so I'd like that.

But it's also the case that any of them would be better able to teach sword arts than us.
My first working name was "Knight style", but that's far too broad (and still imply a horse somewhere).
Only if you're going by the japanese names (Social Knight ). Could also take a note from Geneaology and just call it "Armor Style"

(why yes I like something awful's emotes shush you nitpicking brain)
 
Gregor is so so I'd like that.
Gregor is a simple minded mercenary that had no problem with slaughtering people for money. Yeah, he got tired of it and joined Chrom, but that mind-set is still there. And semi-fresh off a war still.

Oh, and they're all going to die because Grima's an asshole like that.
But it's also the case that any of them would be better able to teach sword arts than us.
Proof? Because they honestly wouldn't, not yet. There isn't anything to really teach her, its all repetitive muscle memory building and strengthening of basic strikes. Once she hit D, yeah, she'd need to branch out then into an actual style, but I'd like to take some time to bond with and become friends with her while we have this chance.

And can you imagine how hard it was for her to come and ask us, even when she trusts and knows us. She doesn't know any of the others and just got abandoned by her mom (not really, but she probably feels that way a little bit), I'd rather not have her feel like we're foisting her off on to someone else like she's a burden. Not when we can teach her, not when she might know (or "know", she is a kid) that already, no matter what we say to her.
 
Gregor is a simple minded mercenary that had no problem with slaughtering people for money. Yeah, he got tired of it and joined Chrom, but that mind-set is still there. And semi-fresh off a war still.
not like royal knights are even much better in this regard, their fealty is just to a person or family instead of gold.

Oh, and they're all going to die because Grima's an asshole like that.
spoilers!!!!

Proof? Because they honestly wouldn't, not yet. There isn't anything to really teach her, its all repetitive muscle memory building and strengthening of basic strikes. Once she hit D, yeah, she'd need to branch out then into an actual style, but I'd like to take some time to bond with and become friends with her while we have this chance.
No, like with any skill; you get more skill even at practicing the basics by having them drilled into you by a master instead of a novice.

While I do agree that the difference between the two would be small at first, I feel it would create a rough style instead of something refined and practiced; as we lack the experience to do, let alone teach.

And can you imagine how hard it was for her to come and ask us, even when she trusts and knows us.
yes; i can; i know it well personally.
and it's something that each day i am glad for having been redirected to somebody who actually knew what they were doing instead of trying to teach me themselves.

She doesn't know any of the others and just got abandoned by her mom (not really, but she probably feels that way a little bit), I'd rather not have her feel like we're foisting her off on to someone else like she's a burden. Not when we can teach her, not when she might know (or "know", she is a kid) that already, no matter what we say to her.
Though this is true. I don't mean to be insensitive to her- I mean that her goal is better achieved in a different manner.

Lucina would know that- after all, she's somewhat complained in monologue about her teachers of sword; she knows that Severa is frustrated for some reason and learning something is Severa's goal-- it just makes more sense for Lucina to point out that she would be a poor teacher; but to still let Severa decide in the end.
(however being a quest player I wanted to nip that tail end in the bud because I don't like it from the standpoint of teaching her to fight and i don't want somebody who will probably end up fighting given the story context to be undertrained in any capacity!!!)

Ah, I missed this, and Robin lose, hn too bad.
what you only care about the thing because of shipping shame child shame tough simulation is a great thing

We can get it by proxy/in-directly. Just need to hook up with Past!Robin. :V
wow
just wow
 
Bonus - sword styles
Also, have swordy-things.


Sword Styles

Ylissean Royal Style : passed down through the Exalt line, this sword school is all about combining blinding speed with overwhelming strength. Its users tend to favour all-out offense, even turning each block into an opportunity to counter-attack. True masters of the style go as far as actually raising their stamina mid-fight while literally smashing through their opponents defences. Some scholars suspect this technique, dubbed 'Aether', is linked to the Brand of the Exalt somehow, but nothing has proved or disproved that theory so far. The style is extremely efficient to slay the most fearsome monsters, its heavy blows managing to pierce the toughest skin. Due to the rarity of its practitioners, most opponents are also unprepared to face it, and struggle to adapt. It is, however, a very demanding style, who can quickly tires its user, and loses a lot of its efficiency when faced with a physically stronger adversary. It also puts an heavy strain on the weapon used, who may be heavily damaged or even break (a problem entirely negated by the use of Falchion, though not every members of the exalted line had been able to wield the fang of Naga).

Known practitioners : Chrom (master)


Chon'sin Style : also called "the school of the strategy of two heavens as one", this discipline is rarely seen outside the borders of Chon'sin, where it was refined for centuries in order to create one of deadliest sword art there is. Fast, precise and everflowing, without a wasted move, the style is perfect to seize the initiative in a fight, often to the point where the first strike is the only one needed. Even if the battle continues on, a Chon'sin swordsman is able to quickly chains his attacks, rendering any defensive swordplay an attempt at futility. For the same reasons, it is a good style to use when outnumbered, able to pick up opponents one by one with lightning strikes while conserving energy. It is however of limited utility when used on the defensive, any parry putting an end to the sword's perpetual dance. It also has difficulties overcoming the heaviest armours, and works best when using Chon'sin curved, one-edged blades.

Known practionners : Yen'fay (master, deceased), Say'ri (master), Lon'qu (master), Gregor (adept), Robin (novice), Gaius (novice)


Arcane Blade Style : a difficult style to learn, it requires a good knowledge of magic as well as swordsplay to be effective. Its strength is the ability to infuse elemental magic into the blade used to augment its destructive power. It is however a delicate process, who needs constant control lest the user is to suffer a feedback effect. Excellent against armoured targets, whose protective equipment is often powerless to shield them from the blasts of magic coming from the blade. It is also quite good in a duel, where a single opponent can be the sole focus of the user, and is unconventional enough to catch most opponents by surprise (it is especially difficult to correctly gauge the range of its strikes, which can be increased at any time by an afflux of magic). This school tend to suffer when engaged in very high paced combat though, making it difficult to keep up the rhythm while channelling magic

Known practitioners : Robin (veteran), Gangrel (veteran, deceased), Ricken (novice)


Praetorian Style : favoured by most noble houses, this school of combat focuses on defence, letting opponents exhaust themselves against an impenetrable guard, before striking back with devastating counter-attacks. Often used in conjunction with a shield and heavy armour, it is a style that asks for patience and endurance. The best practitioners even manage to deflect or reduce blasts of magic. While the style is ruthlessly effective on the battlefield, allowing for prolonged fighting with minimal injuries, it is also one of the most common, and many styles are dedicated (or at least include a few specific ways) to overcome it. Still, it is often easier said than done.

Known practitioners : Walhart (master, deceased), Frederick (veteran), Stahl (adept), Sully (adept), Robin (novice)


Wandering Hero Style : this rather informal school of fighting is actually a strange patchwork of techniques, with the intent of making the style as efficient as possible. The main strength of this school is its impredictability, constantly switching the tempo of the fight. It tends to be an easy school to "learn", but hard to master. Conversely, most inexperienced fighters tend to panic when confronted to it, but masters of their crafts tend to be well acquainted with its tricks. Still, this passionate way of fighting can achieve splendid results, making an habit of triumphing against all odds. Its most adept users seem to shrug off wounds that should otherwise incapacitate them, and tends to laugh at small details like "numerical inferiority".

Known practitionners : Gregor (master), Basilio (master, deceased), Donnel (veteran), Gaius (veteran), Robin (novice)


Rough draft, but you get the general idea. Next time, spears!
 
Ylissean Royal Style : passed down through the Exalt line, this sword school is all about combining blinding speed with overwhelming strength. Its users tend to favour all-out offense, even turning each block into an opportunity to counter-attack. True masters of the style go as far as actually raising their stamina mid-fight while literally smashing through their opponents defences. Some scholars suspect this technique, dubbed 'Aether', is linked to the Brand of the Exalt somehow, but nothing has proved or disproved that theory so far. The style is extremely efficient to slay the most fearsome monsters, its heavy blows managing to pierce the toughest skin. Due to the rarity of its practitioners, most opponents are also unprepared to face it, and struggle to adapt. It is, however, a very demanding style, who can quickly tires its user, and loses a lot of its efficiency when faced with a physically stronger adversary. It also puts an heavy strain on the weapon used, who may be heavily damaged or even break (a problem entirely negated by the use of Falchion, though not every members of the exalted line had been able to wield the fang of Naga).

Known practitioners : Chrom (master)


Chon'sin Style : also called "the school of the strategy of two heavens as one", this discipline is rarely seen outside the borders of Chon'sin, where it was refined for centuries in order to create one of deadliest sword art there is. Fast, precise and everflowing, without a wasted move, the style is perfect to seize the initiative in a fight, often to the point where the first strike is the only one needed. Even if the battle continues on, a Chon'sin swordsman is able to quickly chains his attacks, rendering any defensive swordplay an attempt at futility. For the same reasons, it is a good style to use when outnumbered, able to pick up opponents one by one with lightning strikes while conserving energy. It is however of limited utility when used on the defensive, any parry putting an end to the sword's perpetual dance. It also has difficulties overcoming the heaviest armours, and works best when using Chon'sin curved, one-edged blades.

Known practionners : Yen'fay (master, deceased), Say'ri (master), Lon'qu (master), Gregor (adept), Robin (novice), Gaius (novice)
Sounds like these two are fairly complementary
 
Also, have swordy-things.


Sword Styles

Ylissean Royal Style : passed down through the Exalt line, this sword school is all about combining blinding speed with overwhelming strength. Its users tend to favour all-out offense, even turning each block into an opportunity to counter-attack. True masters of the style go as far as actually raising their stamina mid-fight while literally smashing through their opponents defences. Some scholars suspect this technique, dubbed 'Aether', is linked to the Brand of the Exalt somehow, but nothing has proved or disproved that theory so far. The style is extremely efficient to slay the most fearsome monsters, its heavy blows managing to pierce the toughest skin. Due to the rarity of its practitioners, most opponents are also unprepared to face it, and struggle to adapt. It is, however, a very demanding style, who can quickly tires its user, and loses a lot of its efficiency when faced with a physically stronger adversary. It also puts an heavy strain on the weapon used, who may be heavily damaged or even break (a problem entirely negated by the use of Falchion, though not every members of the exalted line had been able to wield the fang of Naga).

Known practitioners : Chrom (master)


Chon'sin Style : also called "the school of the strategy of two heavens as one", this discipline is rarely seen outside the borders of Chon'sin, where it was refined for centuries in order to create one of deadliest sword art there is. Fast, precise and everflowing, without a wasted move, the style is perfect to seize the initiative in a fight, often to the point where the first strike is the only one needed. Even if the battle continues on, a Chon'sin swordsman is able to quickly chains his attacks, rendering any defensive swordplay an attempt at futility. For the same reasons, it is a good style to use when outnumbered, able to pick up opponents one by one with lightning strikes while conserving energy. It is however of limited utility when used on the defensive, any parry putting an end to the sword's perpetual dance. It also has difficulties overcoming the heaviest armours, and works best when using Chon'sin curved, one-edged blades.

Known practionners : Yen'fay (master, deceased), Say'ri (master), Lon'qu (master), Gregor (adept), Robin (novice), Gaius (novice)


Arcane Blade Style : a difficult style to learn, it requires a good knowledge of magic as well as swordsplay to be effective. Its strength is the ability to infuse elemental magic into the blade used to augment its destructive power. It is however a delicate process, who needs constant control lest the user is to suffer a feedback effect. Excellent against armoured targets, whose protective equipment is often powerless to shield them from the blasts of magic coming from the blade. It is also quite good in a duel, where a single opponent can be the sole focus of the user, and is unconventional enough to catch most opponents by surprise (it is especially difficult to correctly gauge the range of its strikes, which can be increased at any time by an afflux of magic). This school tend to suffer when engaged in very high paced combat though, making it difficult to keep up the rhythm while channelling magic

Known practitioners : Robin (veteran), Gangrel (veteran, deceased), Ricken (novice)


Praetorian Style : favoured by most noble houses, this school of combat focuses on defence, letting opponents exhaust themselves against an impenetrable guard, before striking back with devastating counter-attacks. Often used in conjunction with a shield and heavy armour, it is a style that asks for patience and endurance. The best practitioners even manage to deflect or reduce blasts of magic. While the style is ruthlessly effective on the battlefield, allowing for prolonged fighting with minimal injuries, it is also one of the most common, and many styles are dedicated (or at least include a few specific ways) to overcome it. Still, it is often easier said than done.

Known practitioners : Walhart (master, deceased), Frederick (veteran), Stahl (adept), Sully (adept), Robin (novice)


Wandering Hero Style : this rather informal school of fighting is actually a strange patchwork of techniques, with the intent of making the style as efficient as possible. The main strength of this school is its impredictability, constantly switching the tempo of the fight. It tends to be an easy school to "learn", but hard to master. Conversely, most inexperienced fighters tend to panic when confronted to it, but masters of their crafts tend to be well acquainted with its tricks. Still, this passionate way of fighting can achieve splendid results, making an habit of triumphing against all odds. Its most adept users seem to shrug off wounds that should otherwise incapacitate them, and tends to laugh at small details like "numerical inferiority".

Known practitionners : Gregor (master), Basilio (master, deceased), Donnel (veteran), Gaius (veteran), Robin (novice)


Rough draft, but you get the general idea. Next time, spears!
We have a long way to go to true murderhobohood, I'm ready.
 
Well, I suppose that is a possibility. Might lead to some awkward moments and interesting conversations, though.

Nah : "Lucina, what the fuck!"
This is half the reason I want to do it in the first place.

...

[x] Direct her to someone else: EVERYBODY ELSE.
-[X] "Go around and watch all the other swordmasters, choose what you want to learn, and I'll introduce you to them. As the Crown Princess of Ylisse if it ends up needed. I can come with you to see them if you want me to?"

I feel like we're making a mistake no matter what now, but I'll follow the one who has personal experience in a matter similar to this.
 
Ok, I have two Accept, and two Redirect (with different write-in). Tiebreaker, anyone?
 
Okay, no-one? Because I have a juicy update waiting...

...

... Damn, that didn't work.

Okay then. I think that throwing a coin again would be a tad arbitrary. So new plan. First one who wants to throws a d2. 1 is accept, 2 is redirect (I'll make a mix of the write-ins, using the most favourable interpretation). 3 is the Vaike winning.

That or the first one to vote, I suppose. :p
 
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