[X] Plan Shadow
-[X] Visit on the frontlines: war is about to heat up once again, and you know that at the first sign of a Plegian offensive, you'll be shipped straight to Ylisstol once again. Still time is running short, and there's no guarantee the people guarding Ylisse's border will be there next year. -[X] To reach the stars - Say'ri edition: then again, you seem more compatible with Say'ri's teachings. If you manage to find the time, it might be worth a visit to the border. Needs visit on the frontlines. -[X] Teamwork makes the dream work: the last training sessions with your many friends have been a bit chaotic, but you all are making some progress... you think. Hopefully this time will go even smoother. -[X] Dark arts for dark times: you might want to strangle Henry these days, but he's still your best choice for learning magic, and maybe the only one when it comes to dark magic. Needs visit on the frontlines. -[X] When there's smoke... : the recent tensions between Aunt Lissa and the remaining Dukes are worrying, especially at such a time. Trying to uncover its root might be difficult, but necessary. -[X] Before the storm: with the Plegian hammer so close from striking, you suspect the war meetings are about to become even more hectic. Needs visit on the frontlines. -[X] Whispers of the crowd: walking among the streets of Ylisstol might keep you close from your subjects, help to support them in these dark times... and maybe learn things that one might not hear in a palace. -[X] Studying the legend: with your secret revealed to a select few, maybe it is time to seek the help of a magic expert when it comes to your einherjar card. It might help you with your own summon, or give Ylisse some insight about how to counter the Plegian cards.
Okay, I don't like this plan either (god we have too much to fucking do), but it's something I can live with. I had to cut out playing with Falchion, Logistics, and Cu which got me really.
On the other hand we really need to get the Dukes not antagonizing our Aunt and I have a feeling Whispers might tie into that, or might help it along anyway. Maybe.
It feels really wrong not to take Studying the Legend and we're probably about to get chances to lose our Magic and Sword teachers so we really should try to jump on that.
And one social action cause we still need to social somewhere (and it's halfway a training action anyway as well).
And I'm not sure who to bring with us for the actions we're spending at home either. halp?
Too many things to do, not enough actions to do them.
My preferences here would be vital time sensitive actions, followed by important but not time sensitive, followed by merely time senesitive.
In this I... don't think I mind the current choice of actions. It may not be everything we want but there is simply too much to do.
That said?
[X] Plan: Shadow but organized... and with children.
-[X] Visit on the frontlines
--[X] Dark arts for dark times
--[X] To reach the stars - Say'ri edition
--[X] Before the storm
-[X] When there's smoke...
--[X] Add: Yarne
-[X] Teamwork makes the dream work
--[X] Focus: ?
-[X] Whispers of the crowd
--[X] Add: Noire
-[X] Studying the legend
[X] Plan: Shadow but organized... and with children.
-[X] Visit on the frontlines
--[X] Dark arts for dark times
--[X] To reach the stars - Say'ri edition
--[X] Before the storm
-[X] When there's smoke...
--[X] Add: Yarne
-[X] Teamwork makes the dream work
--[X] Focus: ?
-[X] Whispers of the crowd
--[X] Add: Noire
-[X] Studying the legend
Looks good to me too. Are we going to leave the focus on the teamwork option a "?" for random option though?
More like an open ended question on if we want to focus on a specific friend in the training circle or not. We don't have to and perhaps this time we shouldn't focus on someone specifically. Especially if we want to organize and fix the chaos, something that's already implied by the action.
Is Path of Radiance trying to unlock Aether? If we could somehow combine Aether and Astra that would be pretty ridiculous. If we want to ever fight from wyvern back we need to at least practice with Cherche a little bit, and might be a way to get Gerome into the group. Ugh, too much to do!
Leaving the votes open for one more day. I'll interpret the [] Focus: ? as Lucina simply doing the rounds among the various children present if this option remains as it is.
[X] Visit on the frontlines
-[X] Dark arts for dark times
-[X] To reach the stars - Say'ri edition
-[X] Before the storm
[X] When there's smoke...
-[X] Add: Yarne
[X] Teamwork makes the dream work
-[X] Focus: ?
[X] Whispers of the crowd
-[X] Add: Noire
[X] Studying the legend
Spring comes with a sense of urgency. A coming offensive, dead legends being called upon to fight Ylisse, and a dead god looming in the background was enough to put you on edge.
[X] Economy and Trade of Ylisse (LOCKED)
[X] Introduction to Military Tactics (LOCKED)
[X] Duties of an Exalt (LOCKED)
As a result, you find it hard to really focus on your regular lessons. Focus is hard to come by, as your mind is filled with visions of the future, all painting a grim picture. Maribelle notices, of course, and is able to snap you out of it with a few sharp words, and a willingness to hear you over tea once your lessons are finished. She doesn't dismiss your concerns either, but not unkindly reminds you that for now, you have no choice but to trust adults like her to deal with those issues the best they can. Your turn would come in time, and probably sooner than either of you wish. Your economy lessons are far less fruitful, though you admit that you are probably more at fault this time than your teacher, who is at least trying to follow your instructions from last year. And while you're not the perfect student in your strategy lessons either, at least your tutor manages to keep your attention with detailed accounts of the previous wars against Plegia, drawing parallels when he can with the current situation. That at least proves to be a decent distraction from your gloomy thoughts.
Skill: Law raised to B-
Skill: History raised to C+
[X] Studying the legend
Still, you feel like you have to try to be proactive when it comes to the current threats. And a first step toward that is making sure Ylisse will be prepared for einherjar summoned against her. After asking Maribelle for advices, the noblewoman points you toward Miriel - which unfortunately means also Tharja, seeing as the two mages seem to work together a lot nowadays. With most of the Shepherds on the frontlines, the two of them have apparently repurposed their old barracks as a magic laboratory, giving them a workplace inside the castle's walls. You find them in the company of Laurent, apparently fulfilling his role as a scribe while the two adults are busy experimenting on a partially dismembered risen corpse, apparently indifferent to their bloodied robes and the somewhat macabre environment - the place being filled with bodyparts stuck in jars, partially decomposed cadavers and boiling liquids that you prefer not trying to identify. The smell alone is enough to make you uncomfortable.
While Tharja can't quite hold back a sneer at your sight, her and Miriel's interest quickly shifts toward the einherjar card. Every week, you are tasked with summoning a somewhat bemused Marth, not used to be prodded, poked and talked about as a curiosity, while the card itself is the subject of many tests. You suppose it's a good thing he doesn't remember much after each summon, because you suspect those repeated interactions would have tried the patience of any man.
While you don't understand everything when it comes to their technical discussions, you still learn a bit. First, it seems like this card (and presumably any other) only responds to one owner at a time, seemingly establishing some form of 'bond'. How that link is established in the first place remains unknown, as is whether or not a single person could use several cards at once. Miriel suspects that bond can be forcibly severed, given sufficient time (several hours at least, according to her estimate) and magic, though she decides to not experiment on that for now, to your obvious relief. For now, your card being the only one in Ylisse serves as a restrain to her curiosity.
As for you, the weekly summoning seems to do wonders for the duration of Marth's presence, especially with the help of Tharja's curt, yet helpful advices. While the dark mage is all but kind in her interactions with you, and all too pleased to chastise your "dreadfully sloppy technique, what is Henry even doing", she's quick to point out similarities between the einherjar card and the way one channel magic through a tome. Though the card itself holds the magic, while a tome serves as a tool to focus the user's own energy, both seems to require similar focus and mindset to use. While she doesn't go as far as actually give you tips - and Miriel is too busy scribbling notes of her own and rereading those of her son - you figure that might help you down the line.
Skill: Magical Theory raised to C+
You can now summon Marth for eight hours a week
Ylisse might be better prepared for einherjar summons
[X] Teamwork makes the dream work
-[X] Focus: ?
At the very least, you think the training sessions with your friends and family is slowly getting somewhere. While there's still a great deal of confusion with so many people around, everyone seems to get along a little better (and Kjelle no longer looks like she's about to kill herself when watching your sister hold a spear, so progress). There's still a few issues you figure you all will have to fix, such as Noire often ending up on her own due to her choice of weaponry, or Nah having trouble finding a training partner who wasn't Kjelle - Owain and Cynthia were quick to 'challenge the beast most foul', but tended to scatter at the first roar. Nonetheless, little things like Severa grumpily correcting Inigo's stance, or your sister cheering on Noire as she take aim with her bow are enough to make your smile.
You have more mixed feelings when you see Owain execute a decent approximation of one of your own sword move. While it's actually good - and a little flattering - that you seem to be rubbing off on him, it's hard to completely suppress the feelings of possessiveness toward the style Father taught you. Not the first time you feel that way, too. Something to think about later, you suppose. As for your own training, progress are a bit slow for now as you spend more time managing the others than focusing on your own improvement.
The children present seems to be making good progress
Lucky thirteen?
At the very least, you're rather happy with your own growth. At five feet and five inches, you no longer have to look up so much when talking to an adult - in fact, you're just a bit taller than Aunt Lissa nowadays, and catching on your mother fast. You can feel the effects during training too, being able to put more weight into your swings. And while your thirteenth birthday come and go relatively unnoticed, with the exception of your close family, at least it is enough to make you feel a little more ready for the challenges ahead.
Characteristic: Strength raised to A
Characteristic: Charisma raised to A-
[X] When there's smoke...
-[X] Add: Yarne
And recently, you began to wonder whether the challenges might come from inside as well as outside. Tensions between Lissa and the dukes only seem to grow as Virion's reports on a coming offensive become more precise by the day. Duchess Arnelle once again propose an attempt at conciliation with Plegia, this time during a council session - and while Duke Lurelin doesn't openly support the course of action, you can't help but notice he doesn't condemn it either. Lissa's argument that the new ruler of Plegia is apparently in the business of killing his own people in order to turn them into undead abominations, and thus might not be a particularly trustworthy negotiator, is met with scepticism, Lurelin suggesting this might simply be a ploy by internal opponents to garner sympathy. somehow you doubt that, but you suppose your word alone might not be enough to convince them otherwise - though the urge to drag them into Miriel and Tharja's laboratory grows stronger by the minute.
At least Yarne seems to share your frustration, judging by the worried glances the whole conversation. You don't think your taguel friend has learned more since last time, but clearly the whole situation is putting him on edge.
[] Publicly support Lissa. Even if you don't have the Exalt's authority yet, you doubt you would be flat-out ignored. [] Attempt to talk with one of the Dukes. Maybe it's naive, but sometimes communication might be all it takes.
-[] Which one? [] See if Yarne can learn more. Your friend have proven himself surprisingly good at finding hidden information so far. He's going to hate the idea though.
-[] Focus on which council member? [] Let things play out. Robin taught you that sometimes, it is better to let the other side make its move. You're not sure who you're playing against, or even if there is someone playing against you, but maybe you should simply wait for now. [] Write-in
[X] Whispers of the crowd
-[X] Add: Noire
And you don't know if there's a link, but you feel like Ylisstol have been getting more restless these days. Part of it might simply due to the rumours of a new battle about to start in the coming months, propagated by soldiers and mercenaries on their way toward the front, but is that really all? Only one way to find out. You have taken the habit to walk through the streets of Ylisstol these last months, and you're determined to continue. This time though, two sets of ears might be better than one. This is why you decide to go to Noire, the unassuming girl probably better able to mingle than most of your friends despite her shyness.
You don't have to try hard to convince her to help you - in fact, she seems to relish the opportunity to accompany you, despite the vagueness of your objective. Now all you have to decide is where to focus your efforts.
Pick two options:
[] Castletown. In the shadow of the royal palace, Ylisse's most wealthy live here. While you doubt most noblemen would be inclined to impromptu discussion in the streets, you might have more luck with their servants. If not, a couple of well-reputed inns host rich travellers that might have heard something. [] The Grand Market. Often called the beating heart of Ylisstol, activity here have slowed down since the war. It remains nonetheless a place where people of all sort of trade gather, and where one could hear about many things... provided one knew where to listen. [] The warehouse district. Centered around the Tristain's river, this place is the residence of most of Ylisse's workforce, and an important hub for most cargo entering the capital. You are unfamiliar with this place, but maybe that's all the more reason to go there? [] Naga's Tear. This district is the home of the less fortunate. It's also one you're passably familiar with, since it's here Libra established his shrine, leaving behind the glamorous temple in Castletown. With luck, your familiarity with the place and the people living here might be of help. [] The Silver Gates. Home of the city's barracks - and thus more empty than usual. Probably the best place to learn about what's happening on the border, though that's not necessarily what you're after right now. Still, soldiers are usually more informed than most, so it might be worth checking. [] The outskirts. Just outside city walls, the place is a somewhat chaotic mess, with refugees from the western province seeking refuge here. It's also a less controlled place, which might be an opportunity for those desiring to remain out of sight.
We have options. Public support of Lissa will likely shut everyone up about the matter, I dare anyone try to stare us down and say otherwise, but it'll make anyone who might be nudging things in the background both that much more careful and that much more subtle.
Getting Yarne on either of their cases, likely Arnelle, to see who might be whispering words in their ears could work well. She's the one speaking out, so if there is someone in the shadows then they will be in touch with her, it could possibly even be the other duke using her as a patsy and someone using him as a patsy on top of that.
Possibly.
Sitting back and waiting is just the "wait for them to overplay/fuck up" option which... isn't bad per say, but it let's any opponent there may be decide the pace of the engagement.
As for going out in public I... Castletown, Grand market, warehouse, Naga, and outskirts all have their uses for this.
I'd normally ignore the castletown, but it makes specific mention of talking to the servants and tavern owners. The stuff we're looking in on is usually the games of Nobles and merchants obviously travel and so hear things quite often.
On the other hand we'll have the workers for said merchants in both the Grand Market and Warehouse district. Lots of people in and out of those places from all over Ylisse everyday. Which makes finding what we would want to find that much harder too.
And then the poor districts are going to be flooded with thieves and bums that people mostly ignore. Those who could have overheard some... interesting information. For the right price possibly (we have a nice in with the Naga district though since we've been done there so much before. People know us and not just as the Princess).
I'm not sure which ones I would recommend beyond the Naga district though, if the people living there get around as much as I'm thinking they do at least. And even if they don't have anything for us right now, we can ask them to keep an ear to the ground for us because, again, they know us.
Ugh, I never know what to do with political situations. If it turns out that one of the Dukes is working with Plegia I think I might choke to death in rage. [X] See if Yarne can learn more. Your friend have proven himself surprisingly good at finding hidden information so far. He's going to hate the idea though.
-[X] Focus on Duchess Arnelle
It seems like just asking them to shut up and stop trying appeasement with the death cultists will only paper over the problem and not find out the real reasons behind this. I'm willing to change my vote if someone has a better idea.
[X] Castletown. In the shadow of the royal palace, Ylisse's most wealthy live here. While you doubt most noblemen would be inclined to impromptu discussion in the streets, you might have more luck with their servants. If not, a couple of well-reputed inns host rich travellers that might have heard something.
[X] Naga's Tear. This district is the home of the less fortunate. It's also one you're passably familiar with, since it's here Libra established his shrine, leaving behind the glamorous temple in Castletown. With luck, your familiarity with the place and the people living here might be of help.
The first because we are trying to investigate the nobility; the second because we already have experience there.
I'm inclined to believe the good duchess has made a deal of some kind. According to Virion, Plegia should still have a fleet capable of raids and other operations despite having smashed it against Valm.
So the question becomes why they haven't. I don't think Arnelle is a traitor however it could be they've convinced her that trying to make peace is in Ylisse's best interest despite the fact Plegia is currently run by the absolute fuck biscuits known as the Cult of Grima who will not negotiate in good faith.
So...
[X][Council] Plan: Give to me your secretsunderstanding!
-[X] Attempt to talk with one of the Dukes.
--[X] Duchess Arnelle: You understand, but you also don't. Peace, under most circumstances, would be preferable. In fact you would still rather have peace than the war you're currently dealing with. However Plegia instigated this war for a reason, and the one they've given is the desire for the complete destruction of Ylisse and it's people. Whatever their true goal might be, what could Ylisse possibly offer in exchange for peace? Would you even be willing to accept the price they might ask?
-[X] See if Yarne can learn more. Your friend have proven himself surprisingly good at finding hidden information so far. He's going to hate the idea though.
--[X] Focus on Duchess Arnelle
I agree with @Vocalist that Castletown and Naga's tear are probably the two best places for us to search for more info. I like @Thebigpieman's council plan but are we allowed two choices for that vote? I see the pick two choices for the location one but not for the council vote. If we can I would vote for that, if not I'm on the fence if we should talk to someone or have Yarne see if he can learn more. Lucina's charisma is now A- as of this update and I would assume that would be used if we are trying to talk to someone to learn more info but not sure what the skill checks would be for Yarne.
That's right, we have really good Charisma right now. I think Macros would have specified if we were allowed two options, so I'm changing my vote:
[X] Attempt to talk with one of the Dukes.
-[X] Duchess Arnelle: You understand, but you also don't. Peace, under most circumstances, would be preferable. In fact you would still rather have peace than the war you're currently dealing with. However Plegia instigated this war for a reason, and the one they've given is the desire for the complete destruction of Ylisse and its people. What could Ylisse possibly offer in exchange for peace? Would you even be willing to accept the price they might ask?
-Also make sure to remind her of that letter Validar sent, the one where he cheerfully admitted to sending assassins after you and bragged about all the atrocities he was going to commit on Ylissean soil.
Unless Arnelle is some kind of outright traitor (which I think is unlikely), I think we have a pretty good chance of getting her to open up to us.
-Also make sure to remind her of that letter Validar sent, the one where he cheerfully admitted to sending assassins after you and bragged about all the atrocities he was going to commit on Ylissean soil.
[X] See if Yarne can learn more. Your friend have proven himself surprisingly good at finding hidden information so far. He's going to hate the idea though.
-[X] Focus on Duchess Arnelle
[X] The Grand Market. Often called the beating heart of Ylisstol, activity here have slowed down since the war. It remains nonetheless a place where people of all sort of trade gather, and where one could hear about many things... provided one knew where to listen.
[X] Naga's Tear. This district is the home of the less fortunate. It's also one you're passably familiar with, since it's here Libra established his shrine, leaving behind the glamorous temple in Castletown. With luck, your familiarity with the place and the people living here might be of help.
Yeah so this is my vote as of now. I'm thinking Lucina would attempt to talk to someone first before snooping as she seems like a pretty straight forward person and her bluff and stealth skills are both pretty low. This lets her use her charisma to try to talk to the Duke and get through to her first and also doesn't put Yarne in an uncomfortable position of having to spy on nobles for Lucina. I'm voting for Castletown and Naga's tear for pretty much the reasons Vocalist said earlier.
[X] Attempt to talk with one of the Dukes.
-[X] Duchess Arnelle: You understand, but you also don't. Peace, under most circumstances, would be preferable. In fact you would still rather have peace than the war you're currently dealing with. However Plegia instigated this war for a reason, and the one they've given is the desire for the complete destruction of Ylisse and its people. What could Ylisse possibly offer in exchange for peace? Would you even be willing to accept the price they might ask?
[X] Castletown. In the shadow of the royal palace, Ylisse's most wealthy live here. While you doubt most noblemen would be inclined to impromptu discussion in the streets, you might have more luck with their servants. If not, a couple of well-reputed inns host rich travellers that might have heard something.
[X] Naga's Tear. This district is the home of the less fortunate. It's also one you're passably familiar with, since it's here Libra established his shrine, leaving behind the glamorous temple in Castletown. With luck, your familiarity with the place and the people living here might be of help.
[X] Attempt to talk with one of the Dukes.
-[X] Duchess Arnelle: You understand, but you also don't. Peace, under most circumstances, would be preferable. In fact you would still rather have peace than the war you're currently dealing with. However Plegia instigated this war for a reason, and the one they've given is the desire for the complete destruction of Ylisse and its people. What could Ylisse possibly offer in exchange for peace? Would you even be willing to accept the price they might ask?
[X] Castletown. In the shadow of the royal palace, Ylisse's most wealthy live here. While you doubt most noblemen would be inclined to impromptu discussion in the streets, you might have more luck with their servants. If not, a couple of well-reputed inns host rich travellers that might have heard something.
[X] Naga's Tear. This district is the home of the less fortunate. It's also one you're passably familiar with, since it's here Libra established his shrine, leaving behind the glamorous temple in Castletown. With luck, your familiarity with the place and the people living here might be of help.
[X] Attempt to talk with one of the Dukes.
-[X] Duchess Arnelle: You understand, but you also don't. Peace, under most circumstances, would be preferable. In fact you would still rather have peace than the war you're currently dealing with. However Plegia instigated this war for a reason, and the one they've given is the desire for the complete destruction of Ylisse and its people. What could Ylisse possibly offer in exchange for peace? Would you even be willing to accept the price they might ask?
[X] Castletown. In the shadow of the royal palace, Ylisse's most wealthy live here. While you doubt most noblemen would be inclined to impromptu discussion in the streets, you might have more luck with their servants. If not, a couple of well-reputed inns host rich travellers that might have heard something.
[X] Naga's Tear. This district is the home of the less fortunate. It's also one you're passably familiar with, since it's here Libra established his shrine, leaving behind the glamorous temple in Castletown. With luck, your familiarity with the place and the people living here might be of help.
Totally forgot to add in the exploration vote, whoops. But yeah, as much as I want Yarne in the bushes with a notepad, attempting to talk to the duchess is the more important portion of the vote.
[X] Attempt to talk with one of the Dukes.
-[X] Duchess Arnelle: You understand, but you also don't. Peace, under most circumstances, would be preferable. In fact you would still rather have peace than the war you're currently dealing with. However Plegia instigated this war for a reason, and the one they've given is the desire for the complete destruction of Ylisse and it's people. Whatever their true goal might be, what could Ylisse possibly offer in exchange for peace? Would you even be willing to accept the price they might ask?
[X] Castletown. In the shadow of the royal palace, Ylisse's most wealthy live here. While you doubt most noblemen would be inclined to impromptu discussion in the streets, you might have more luck with their servants. If not, a couple of well-reputed inns host rich travellers that might have heard something.
[X] Naga's Tear. This district is the home of the less fortunate. It's also one you're passably familiar with, since it's here Libra established his shrine, leaving behind the glamorous temple in Castletown. With luck, your familiarity with the place and the people living here might be of help.
No real objections or extra thoughts regarding the exploration choices here but thought I'd chime in with my agreement.
Edit: Oh there are two different versions of the talk write-in, um... it doesn't look like a big difference so eh?
Adhoc vote count started by Thebigpieman on Apr 23, 2019 at 7:25 PM, finished with 1096 posts and 6 votes.
[X] Naga's Tear. This district is the home of the less fortunate. It's also one you're passably familiar with, since it's here Libra established his shrine, leaving behind the glamorous temple in Castletown. With luck, your familiarity with the place and the people living here might be of help.
[X] Castletown. In the shadow of the royal palace, Ylisse's most wealthy live here. While you doubt most noblemen would be inclined to impromptu discussion in the streets, you might have more luck with their servants. If not, a couple of well-reputed inns host rich travellers that might have heard something.
[X] Attempt to talk with one of the Dukes.
-[X] Duchess Arnelle: You understand, but you also don't. Peace, under most circumstances, would be preferable. In fact you would still rather have peace than the war you're currently dealing with. However Plegia instigated this war for a reason, and the one they've given is the desire for the complete destruction of Ylisse and its people. What could Ylisse possibly offer in exchange for peace? Would you even be willing to accept the price they might ask?
[X] See if Yarne can learn more. Your friend have proven himself surprisingly good at finding hidden information so far. He's going to hate the idea though.
-[X] Focus on Duchess Arnelle
[X] The Grand Market. Often called the beating heart of Ylisstol, activity here have slowed down since the war. It remains nonetheless a place where people of all sort of trade gather, and where one could hear about many things... provided one knew where to listen.
[X] Attempt to talk with one of the Dukes.
-[X] Duchess Arnelle: You understand, but you also don't. Peace, under most circumstances, would be preferable. In fact you would still rather have peace than the war you're currently dealing with. However Plegia instigated this war for a reason, and the one they've given is the desire for the complete destruction of Ylisse and it's people. Whatever their true goal might be, what could Ylisse possibly offer in exchange for peace? Would you even be willing to accept the price they might ask?
Adhoc vote count started by Thebigpieman on Apr 23, 2019 at 7:25 PM, finished with 1096 posts and 6 votes.
[X] Naga's Tear. This district is the home of the less fortunate. It's also one you're passably familiar with, since it's here Libra established his shrine, leaving behind the glamorous temple in Castletown. With luck, your familiarity with the place and the people living here might be of help.
[X] Castletown. In the shadow of the royal palace, Ylisse's most wealthy live here. While you doubt most noblemen would be inclined to impromptu discussion in the streets, you might have more luck with their servants. If not, a couple of well-reputed inns host rich travellers that might have heard something.
[X] Attempt to talk with one of the Dukes.
-[X] Duchess Arnelle: You understand, but you also don't. Peace, under most circumstances, would be preferable. In fact you would still rather have peace than the war you're currently dealing with. However Plegia instigated this war for a reason, and the one they've given is the desire for the complete destruction of Ylisse and its people. What could Ylisse possibly offer in exchange for peace? Would you even be willing to accept the price they might ask?
[X] See if Yarne can learn more. Your friend have proven himself surprisingly good at finding hidden information so far. He's going to hate the idea though.
-[X] Focus on Duchess Arnelle
[X] The Grand Market. Often called the beating heart of Ylisstol, activity here have slowed down since the war. It remains nonetheless a place where people of all sort of trade gather, and where one could hear about many things... provided one knew where to listen.
[X] Attempt to talk with one of the Dukes.
-[X] Duchess Arnelle: You understand, but you also don't. Peace, under most circumstances, would be preferable. In fact you would still rather have peace than the war you're currently dealing with. However Plegia instigated this war for a reason, and the one they've given is the desire for the complete destruction of Ylisse and it's people. Whatever their true goal might be, what could Ylisse possibly offer in exchange for peace? Would you even be willing to accept the price they might ask?