You push back against that sudden wave of anxiety. Now is not the time to doubt yourself. Nodding to the officer, you move away to take your position near the back lines in close proximity to the bowmen, with the dismounted knights keeping a tight formation around you. Before you, the barricade is almost finished, when the bandit's vanguard finally appears. You cannot help but notice that the rumours about the quality of their equipment seem to be true; from what you can see their weaponry seems plain, but you can recognize good iron when you see it, and many of them are sporting chainmails or boiled leathers. As you watch them gather you also realize their numbers seem closer to two hundred; your forces are still more numerous, but it's an unpleasant discovery nonetheless.
For a moment, the two forces simply observe each other. You can tell that seeing an armed convoy having already taken a defensive position is enough to make some of the enemies hesitate, before several barked orders make them rally - for now. From this distance, you cannot see who was the one in command, or even what he said, but you wouldn't be surprised if Plegia had put one of their own officers to direct this party - this was what they did during last war after all, and it proved to be quite effective, to Ylisse's dismay. As for you, you're surprised to find yourself utterly calm, only focused on the battle to come. Seeing the enemy before you is actually reassuring, in a way: you know what you have to do, and your tutors made sure to give you the means to do it. As you hear the bandit army cheering, in what probably was a prelude to their charge, there is no doubt in your heart, only determination.
Finally, the bandit force begins to move. There's no complicated maneuver or fancy tactics, you simply watch as the masses pick up speed in order to execute a frontal charge. Still, you notice their lines are somewhat dispersed, which would reduce the losses they'd suffer from your bowmen - and without cavalry, there's no easy way to exploit their loose formation before the melee starts in earnest. It doesn't matter. You watch as the enemy finally reaches the mark signaling your effective bow range, and give the order to fire, the sound of released bowstrings echoing all around you. It's not a perfectly executed volley, and the general precision leaves something to be desired, but a hundred archers firing at an enemy army are bound to hit something - and while the bandits are wearing decent armours, there is a distinctive lack of shields to protect them. Several arrows find their mark, and you can see a dozen enemy combatants falling to the ground - injured or dead, you couldn't tell.
The opposing archers make an attempt at returning fire, with close to fifty bandits pulling out their bows, but the wagons prove to be an effective cover, most of the arrows hitting the wood harmlessly. One lucky shot manages to hit a spearman in the neck, the first casualty on your side, but you force your gaze to remain on the enemy. Things complicate themselves when the bandits finally reach your lines. Your levies do their best to take advantage of their defensive positions and longer reach, spearing several assailants as soon as they come close, but the bandit axes prove to be rather effective at chopping wood, slowly grinding the cover to pieces and severing spear shafts all the same. It isn't long before the melee begins in earnest, blood being spilt from both sides, with your own archers having trouble finding targets, their lines of sight hampered by your own wooden barricade, and not relishing the prospect of firing into their own comrades. They finally opt to fire against the enemy bowmen, who are quick to return the favour.
As for you, you do your best to keep track of the ongoing battle. Tome in hand, you take aim at a bandit trying to climb above the wagons, stunning him with a lightning bolt, long enough for one of your men to run him through. Still, it is not easy to pick up targets in this chaos, and the enemy bowmen are outside your range. So far, you can tell your lines are holding, but several positions on the barricade are hard pressed. You also manage to catch a glimpse of several bandits attempting to turn around the wagons, probing for a weak spot in your lines. As you're about to order them stopped, you realize they are not your only problem: in the center, you finally see the enemy officer, whose breastplate and steel axe make stand out. As you watch him cut down two of your soldiers in quick succession, invigorating his men with his presence, you can't but fear for the morale of your troops. So far, they have performed admirably despite their losses, the sense of purpose you managed to instill them still pushing them forward, but that would last only so long.
A last unpleasant surprise befalls you when a strange shiver runs down your spine. You feel the presence of dark magic just before you hear a scream near your position. An archer is on the ground, his body shaken by spasms, and you can
feel his life being drained out of him. This morbid scene is enough to give his nearby companions pause, shaken by a threat they cannot defend against. It isn't long before you notice a cloaked figure standing among the archer bandits, dark energy crackling around him. So the enemy has a dark mage, and from the looks of it, he was able to reach further than you could with his magic. An arrow threatens to hit him, but is batted away in a gust of wind. So he's a wind mage too. Great.
Your forces:
82 spearmen holding the center, 13 dead. Morale: steady, but decreasing (for Ylisse!, superior numbers, inferior quality, enemy officer threat)
30 spearmen holding the left flank, 0 dead. Morale: good (for Ylisse!, superior numbers, safe from missile fire, no losses)
25 spearmen holding the right flank, 5 dead. Morale: good (for Ylisse!, superior numbers, safe from missile fire)
40 spearmen in reserve, 0 dead. Morale: good (for Ylisse!, safe from missile fire, no losses)
94 bowmen, firing at enemy archers, 6 dead. Morale: wavering (for Ylisse!, under archer fire, targeted by dark magic)
20 dismounted knights, guarding Lucina, 0 dead. Morale: excellent (for Ylisse!, elite troops, no losses)
Enemy forces:
73 bandits charging the center, 12 dead. Enemy leader spotted among them.
38 bandits trying to turn your right flank, 7 dead.
16 bandits testing your left flank, 4 dead.
40 archers firing at your bowmen, 10 dead. Enemy mage spotted among them.
[] What will you do?