Which of the other starter choices do you want to see interludes from most?

  • Dishonored

    Votes: 3 7.0%
  • Legend Of Zelda

    Votes: 9 20.9%
  • Shadow Of Mordor

    Votes: 2 4.7%
  • Tengen Toppa Gurren Lagann

    Votes: 4 9.3%
  • Preacher

    Votes: 0 0.0%
  • JoJo's Bizarre Adventure

    Votes: 8 18.6%
  • Fist Of The North Star

    Votes: 0 0.0%
  • Kill Six Billion Demons

    Votes: 12 27.9%
  • The Zombie Knight

    Votes: 0 0.0%
  • Mob Psycho 100

    Votes: 2 4.7%
  • Author's Choice

    Votes: 3 7.0%

  • Total voters
    43
  • Poll closed .
And we would trust the guy that's shown himself to be mentally unstable why?

Err... because he already stopped the cube from collapsing once? Besides, it's not so much trust that Saff will prevent the cube from collapsing if a wall gets taken down, and more that without Saff the cube is guaranteed to collapse if a wall gets taken down.
 
Err... because he already stopped the cube from collapsing once? Besides, it's not so much trust that Saff will prevent the cube from collapsing if a wall gets taken down, and more that without Saff the cube is guaranteed to collapse if a wall gets taken down.

Like I said, mentally unstable. Just because he stopped the cube from collapsing once doesn't mean that we can assume he will keep doing so what with his mental instability. He was the one that put everyone in danger in the first place by using his semblance and again the dude is obviously mentally unstable and has made it perfectly clear that he hates us and our team and so may do something really reckless to endanger us with his semblance. We also aren't sure how long he can keep up preventing collapses.

And again really don't think it's a good idea to fight in a place could collapse on us, especially after it nearly did so with our previous fight. Making it worse is the fact that Saff seems like the kind of guy that would keep messing with us if given a chance which is a bad idea if we are still in the maze that could collapse on us. Which is why I would suggest that when we meet up with our team that we try to GTFO of the maze and avoid any fights if we can.
 
Like I said, mentally unstable. Just because he stopped the cube from collapsing once doesn't mean that we can assume he will keep doing so what with his mental instability. He was the one that put everyone in danger in the first place by using his semblance and again the dude is obviously mentally unstable and has made it perfectly clear that he hates us and our team and so may do something really reckless to endanger us with his semblance. We also aren't sure how long he can keep up preventing collapses.

And again really don't think it's a good idea to fight in a place could collapse on us, especially after it nearly did so with our previous fight. Making it worse is the fact that Saff seems like the kind of guy that would keep messing with us if given a chance which is a bad idea if we are still in the maze that could collapse on us. Which is why I would suggest that when we meet up with our team that we try to GTFO of the maze and avoid any fights if we can.

You keep saying he's mentally unstable and citing that as evidence, but he just seems like an angry, arrogant mofo to me. Also, if you didn't notice, he got mad at us for nearly breaking his cube maze, shit, he hates us because he thinks we're unstable and destructive. Maybe he's the one who is actually unstable and destructive, but at the very least, he believes he isn't. As far as I'm concerned, that's enough to convince me that he doesn't intend to collapse his cube maze on everyone inside.

As for getting out, well, cube maze. There is no way out. I suppose one option might be to go vertical, but we don't actually know if Jaune & co. can go vertical, and even if we got on top we'd be fighting on unstable terrain which could drop out from under our feet at any moment. Thus I figure we're better off just eliminating people in an environment where wee have the advantage rather than taking potshots and pissing off the guy who can just hit us with walls.

Also, as an aside, your vote says nothing about getting out of the maze, just about taking safe potshots at Saff.
 
You keep saying he's mentally unstable and citing that as evidence, but he just seems like an angry, arrogant mofo to me. Also, if you didn't notice, he got mad at us for nearly breaking his cube maze, shit, he hates us because he thinks we're unstable and destructive. Maybe he's the one who is actually unstable and destructive, but at the very least, he believes he isn't. As far as I'm concerned, that's enough to convince me that he doesn't intend to collapse his cube maze on everyone inside.

As for getting out, well, cube maze. There is no way out. I suppose one option might be to go vertical, but we don't actually know if Jaune & co. can go vertical, and even if we got on top we'd be fighting on unstable terrain which could drop out from under our feet at any moment. Thus I figure we're better off just eliminating people in an environment where wee have the advantage rather than taking potshots and pissing off the guy who can just hit us with walls.

Also, as an aside, your vote says nothing about getting out of the maze, just about taking safe potshots at Saff.

I outright mentioned in one of my posts that the vote was to priotize meeting with the group. Depending on how that goes we can plan after that.
 
[X] Switch()- Go take over someone else for a while, you possessing little shits. Jaune's wearing big boy pants today, he'll figure out what needs doing on his own, don't you worry. Go play about with another body for a bit.
-[X] Crème
 
AT LEAST SOMEONE WAS.

**Not really, but you get the idea. Speaking of which, where's Yang? Is she on a different test or does Jaune consider her one of the masses?
I don't think anyone could consider Yang as 'one of the masses.' She's in a different class/test because fitting 300 people into one arena to fight to the not-death would be... interesting, but impractical.

I reserve the right to laugh obnoxiously if she got home-run'd by Creme's RNG SMASH in the first minute.
...

Now on the other hand-

I am pretty sure that's not how it works. Seems like he just moved the dirt and ground using his semblance. It doesn't seem like it would fall if he gets taken out because he already used his semblance to put everything in place.
If you want to be pedantic, and I always want to be pedantic, he's using the actual foundations of the arena, so it's mainly concrete. The main problem with using his Semblance this way is that there is no fine control- it's just metre cubes of a material slid into place with each other. They're connected, yeah, but not with much, and concrete means bother all to you and most others still in the running anyway.

Right now, the maze is stable, but in the same way a Jenga tower is stable. As long as you DON'T MOVE ANYTHING, it should be fine. Like he said, maze walls are there for a reason. He's actively playing damage control and immensely regretting his decision.

Anyway, voting is closed, and @Red Bovine's plan wins!
 
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Interlude: Jaune Jaune's Bizarre Adventure: Pyrrha Is Really Quite Breakable
In an effort to salvage my schedule, I'm going to put up an interlude today. It's quick, it's dirty, and I'll probably get flak about characterisation, but it's something.

|||

To call your landing in the Emerald Forest anything but a mixed blessing would be a lie. And lying really is beneath you.

What isn't beneath you, however, is the ground. No, the ground is mostly above you now. You're not sure how, but after slamming through trees, some psycho throwing their spear at you and piercing your heart, breaking your sternum and you're pretty sure taking out at least one lung, you're not sure what they were trying to do there, you dug a trench through the dirt and now you're in a shallow grave, with a spear in your chest, you think your legs are so much pulp, and you've lost your hat.

Overall, not the best start to your initiation.

You lay there for a moment before your ears pick up the vibrations of someone- female, 200 pounds, weight at least 30% her armour- running towards you.

"Are you alright!?" You hear her say, concern and fear apparent in equal measure in her voice. As is, you're not exactly in a position to say anything. You know, on account of the dirt in your way. You shift, trying to figure out exactly how far below the ground you are and are happy to find that, not only are you about a metre below the surface, her spear's still embedded in your chest.

Just… dandy.

You sit up, shifting the dirt about and away as you begin your trek up to the surface. Just before you break free, however, you stop, thinking for a moment about the sun.

If you remember correctly, the Emerald Forest generally has enough foliage that the sun is more of a weekend visitor than a constant companion for the ground life, but you did take down quite a few trees on your way to say hello to the mole people.

… Meh. You can just take the hit and eat a Beowolf later.

You rise from your impromptu grave to the sight of, firstly, thankfully, shade, and secondly, a redheaded girl wearing bronze armour and a miniskirt with some sort of red cloth drapery to cover her thighs, wielding a round shield with chunks missing from it- you want to say it's a Dipylon but you're not entirely sure- that you can see the razor edge on from here.

As soon as she notices you, and the spear through your heart, and the mess of meat and bone that is your bottom half, she yelps, but quickly claps a hand over her mouth before it evolves into a full-blown scream. She stares at you, forest green eyes wide with fear as she takes everything in. After a moment of that, you watch her begin to quiver, stomach jerking as she turns to retch.

You wince a little as you hear… well, everything she's feeling right now. The overproduction of saliva, her jaw forcing itself as wide as it can go, her stomach cramping in an attempt to bring up whatever's in it up her gullet, driving her to double over, arms wrapped around her stomach for support. First, there is only a dry heave, followed by drool.

"Would you believe me if I said this honestly isn't as bad as it looks?" You ask her between retches. You feel and hear a slight gurgle to your voice that may be something to do with one of your lungs filling with blood. You should probably get that spear out at some point.

She responds with her breakfast finally splattering on the forest floor.

You sigh, leaving the girl to void her last meal, and instead begin extracting the weapon from your chest, grabbing the shaft of the spear and jerking it the other way. It leaves your chest at high speed, the only thing keeping it from embedding itself blunt end first in a tree being your hand catching it by the blade. You lay it to the side, and let your hand heal. You look over the spear, eyeing the seams where the blade and shaft collapse and extend, the scent of gunpowder and oil leaking from the lowest seam of the hilt… Where the bullets are kept, you suppose. If you remember correctly, you saw this girl with a sword in the same colour pattern…

You pick it up again, weighing it in your hands, find the centre of gravity, the tiny marks of use where she holds it in both forms, no oil degradation, odd, either she needs to moisturise more often or she only uses it with gloves on, but you can still see the friction marks, so if you hold it like this then push there-

The blade begins to expand as the shaft shrinks and widens ever so slightly, leaving you with a Xiphos in your hand, not quite weighted properly, but you're not used to weaponry anyway.

Heh. Still got it.

Granted, you've not, really had a chance to lose it, so this was really just to entertain yourself while your legs upgrade status from spilt corn beef to bag of marbles. And, to let the girl- you swear you've seen her somewhere before…

… Oh! She's the Pumpkin Pete girl!

What is her name?

Well, either way, she's finished voiding her stomach, and now she's looking over at you with… not fear, anymore, just, confusion. She almost wipes her mouth with the back of her glove, before deciding against it, and looking distinctly distressed by her quandary.

"Uh-um, ok, ok, this is, um -" She begins, floundering for words to happen and starting to panic when they don't.

"Relax. I'm fine." You call, grabbing her attention, raising the sword in your hand. "Is this yours?"

The Pumpkin Pete promoter stares at it and seems to regain her composure a little.

"Um, yes, it is- are, are you sure you're alright? I mean, your legs..." She looks down at them, and her mouth just hangs open a little as she processes the frankly insane healing process you have going on.

"Were corned beef, yes. And now, they're like bags of gravel. Already, improvement!"

She gags again, fingers coming up to hold in a burp that probably doesn't taste great. You watch her wince a little as the taste hits, sharp and caustic on her tongue if your nose isn't leading you wrong.

"Sorry, too far?"

"Just... just a tad. I'm really sorry about..." She trails off, unsure how to phrase 'impaling you with a spear like I was a primitive hunter and you were a mighty mammoth' politely.

"No, no, really, it was an impressive shot, even if you missed your target. I assume you were aiming for my hoodie?" It made sense if you assume she was, in fact, aiming for you in the first place- unless she's a psychopath looking to remove the competition, which makes no sense, you can only imagine that her intention was to pin you to a tree for... safety? Safekeeping? What?

She blinks, latching onto the question before she focuses on any of the several much less palatable things she could focus on.

"I, I was, yes. You didn't seem to be doing too well in the air, and I thought you might have needed some... assistance. I'm really sorry, I was aiming for your hoodie, then you hit that tree and it threw you off a little..." An arm goes behind her head, rubbing the back of her neck underneath her ponytail as she looks away from you.

Aw. She's getting all flustered. Adorable.

You test your legs out, wriggling your toes, bending your knees, and find they've healed for the most part- you can still feel a couple of fractures around the tibia, but otherwise, you're able to get up. You do so and walk towards her. As you do, you reach into one of your pockets and pull out a tissue, offering it to her.

"Well, no harm done. Here, wipe your mouth off." You tell her bluntly.

She does so quickly, thanking you as she cleans herself up. You almost consider offering her a swig from the flask on the inside of your armour to wash her mouth out with, but somehow you doubt she's an AB negative kind of girl.

"Thank you. I'm, Pyrrha, by the way. Pyrrha Nikos."

Introductions? Well, fair enough. You roll out your joints, letting the muscles relax a little as you limber up.

If you were a better Otopan you might introduce yourself by the name you were given when you discovered that particular heritage. If you were a good Otopan, you might introduce yourself as 「Sahu.」and explain your greatness before taking her as your next meal.

You are not a good Otopan.

"I'm Jaune. Now, tell me, Pyrrha, you haven't seen a floppy hat around here, have you?"

|||

"So how did you manage to hit me with a javelin from that far?" You ask Pyrhha as you begin walking through the forest, hat happily back on your head, taking quick swigs from your flask when you're sure she isn't looking. The fractures in your legs have fixed up nicely, and at this point, you're just drinking it because you're thirsty.

You don't need to look to see her grimace, but she pushes it down and answers you anyway.

"Practice. Normally, I can pin a fly to a wall from a hundred metres, that was just... bad luck." She finishes lamely.

"Good luck." You argue.

She looks at you, a confused look on her face.

"... How on earth was it good luck?"

"If it was anyone else, it would have killed them before they hit the ground. You broke my sternum, pierced my left lung, and pretty much destroyed my heart, and that was just on impact-"

Pyrrha quickly raises a hand, motioning for you to stop as she begins looking sick again.

"Please! I... I get the point." She says meekly.

"My point is, while the shot itself was unlucky, the target you were aiming for wasn't, so it balances out, no?"

She considers the point and begins to nod in an attempt to clear her conscience. You're not sure it works if the still troubled look on her face is anything to go by.

"... How... did you survive all of that? Is it your Semblance?"

Ah. You... wondered when this question would come up. Damn your distaste for lying.

"You know, if I told you the truth, I don't think you'd believe me." You say bluntly.

... It's not lying, you don't think she would believe you. Therefore, not a lie. Simple.

She smiles, giggling a little at the answer.

"I've seen enough today to say I can handle whatever you have to throw at me."

... Well, if she's so sure-

Your ears twitch, you hear the rapid heartbeat of an animal, no, larger, the acrid, smoky stench of Grimm sweat, tromping towards you without even the slightest bit of subtlety. Your mouth begins to water. You... haven't had a good meal in a while. And fresh Beowolf sounds wonderful right about now. You kind of... forget about Pyrrha for the moment.

Timing, the root of all comedy and getting out of awkward conversations. The white-plated canid monster leaps from the trees to your right, and before Pyrrha can react, you're on it, your right hand bending unnaturally against its tendons, tightening wire-tense, before they snap at the elbow, ripping themselves free of your arm and extending to wrap around its neck. You spin at the hips, dragging the Beowolf by the throat and slamming it into a tree, before dragging it in like it's on a lasso. Which, you suppose it kind of is.

Before anything else, you slam a palm into the Grimm's back, breaking its spine and leaving its hind legs limp. If it gives any indication of feeling pain, you don't see it. Unwrapping your tendons from its neck, it wheezes a breath out, and you strip off your hoodie and shirt while it recovers.

"Uh, Jaune, what are you doing? She asks, dragging your attention back to her for just a moment, a mistake that almost costs you fingers. You clamp down on its snout and hold it against the ground.

"Pyrrha, if you're still feeling a little squeamish, you might want to look away." You call back to her out of courtesy, and when she doesn't look away, you decide it's ultimately no skin off your nose.

Now.

Breakfast.

With a thought, your jaw works its way open, the skin on your lips tearing, your cheeks stretching to breaking point as your teeth suddenly take on a much sharper look. You hear Pyrrha screaming, but you don't care, because you are beyond ravenous right now, and lookie!

Food!

You hold the Beowolf down, your body already beginning to dissolve parts of it as you take a chunk out of the back of its neck, killing it almost instantly. You heft its corpse up to your chest and force the cell digestion to quicken, absorbing it as fast as you can before it begins to disintegrate. As it disappears, you begin to feel...

Better. Certainly less hungry.

A sigh of satisfaction on your breath, you don your clothes again, and turn back to Pyrrha- and she's fainted.

Just... dandy.
 
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The Zelda interludes are gonna be works of goddamn art, I'm not blowing them on a schedule fix.

Besides, I thought of that threadmark title and I knew exactly which one I had to write tonight.
Hey, that interlude title is a work of art as well.

...Jaune Jaune's Bizarre Adventure: Pyrrha Is Really Quite Breakable... I can't stop sniggering.

Either way, the one I'm pumped for (if you're doing all other interludes) is Mob Psycho 100. I've been reading the manga, and it's going to be great seeing your take on it. Of course, I'm sure I'll enjoy the others just as much.
 
Hey, that interlude title is a work of art as well.

...Jaune Jaune's Bizarre Adventure: Pyrrha Is Really Quite Breakable... I can't stop sniggering.

Either way, the one I'm pumped for (if you're doing all other interludes) is Mob Psycho 100. I've been reading the manga, and it's going to be great seeing your take on it. Of course, I'm sure I'll enjoy the others just as much.
I'm glad you have so much faith in me, and yes, I intend to do all of them in some measure- some will get multiple, most of them will only get one or two. By the end of the quest I'll probably have gotten through all of my notes. All of them.

Anyway, how did I do with Pyrrha? Normally canon characters are something I hate doing, but I actually really enjoyed writing her here, and I'm not sure if that's a good thing.
 
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I'm glad you have so much faith in me, and yes, I intend to do all of them in some measure- some will get multiple, most of them will only get one or two. By the end of the quest I'll probably have gotten through all of my notes. All of them.

Anyway, how did I do with Pyrrha? Normally canon characters are something I hate doing, but I actually really enjoyed writing her here, and I'm not sure if that's a good thing.
Hm. It's hard to say--you did a good job writing the comedy, and her behaviour didn't rattle my SoD at all. However, it's hard to say that she was "in-character," though she definitely wasn't out-of-character. With a comedy segment like that, it can often be reasonable to have people react a bit more than normal, and it's actually pretty believable for Phyrra to be nausiated by what happens. (Though some of her squimishness in regards to talking about it seemed a bit much, but that's really less characterization and more my own personal preferences.)

If the snippet had continued, you could have moved past some of the comedy areas and into a setting better suited for showing off Phyrra's canon characterization. After all, we really don't get much of an idea of how she would react to that kind of situation in canon, though the bits of awkwardness she sometimes showed were definitely present here. (Unless she comes back in season 4, in which case don't fucking spoil me I haven't finished it yet.)

Basically what I'm trying to get across is that you didn't write Phyrra out-of-character in a way that strains my SoD at all, the situation wasn't really conductive to writing Phyrra in a way that makes you go "That's Phyrra Nikos" due to being fairly comedic, and you probably could have written her more recognizably later on if the snippet had continued.

So yeah, I don't really see anything problematic with it, but this touches on some stuff with comedy and SoD I'm not super confident about. Of course, your the author and it's your style, so...

As for why you enjoyed writing Phyrra, I'd guess that it's because you enjoyed the comedic aspects, but that's just a guess. :)
 
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It's really unlike Phyrra to miss, since she can adjust the spear in flight with her semblance. It would make more sense with an extra line about Jaune choosing to tank the spear with the heart rather than being pinned to a tree in the sun, but that's a pretty minor thing.

The rest was in character I'd say.
 
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It's really unlike Phyrra to miss, since she can adjust the spear in flight with her semblance. It would make more sence with an extra line about Jaune chosing to tank the spear with the heart rather than being pinned to a tree in the sun, but that's a pretty minor thing.

The rest was in character I'd say.

Pyrrha isn't Magneto. That Spear flew pretty damn far by the time it reached Jaune to the point it was hundreds of yards away. Pyrrha likely only has a few yards range limit in regards to her semblance.
 
Hm. It's hard to say--you did a good job writing the comedy, and her behaviour didn't rattle my SoD at all. However, it's hard to say that she was "in-character," though she definitely wasn't out-of-character. With a comedy segment like that, it can often be reasonable to have people react a bit more than normal, and it's actually pretty believable for Phyrra to be nausiated by what happens. (Though some of her squimishness in regards to talking about it seemed a bit much, but that's really less characterization and more my own personal preferences.)

If the snippet had continued, you could have moved past some of the comedy areas and into a setting better suited for showing off Phyrra's canon characterization. After all, we really don't get much of an idea of how she would react to that kind of situation in canon, though the bits of awkwardness she sometimes showed were definitely present here. (Unless she comes back in season 4, in which case don't fucking spoil me I haven't finished it yet.)

Basically what I'm trying to get across is that you didn't write Phyrra out-of-character in a way that strains my SoD at all, the situation wasn't really conductive to writing Phyrra in a way that makes you go "That's Phyrra Nikos" due to being fairly comedic, and you probably could have written her more recognizably later on if the snippet had continued.

So yeah, I don't really see anything problematic with it, but this touches on some stuff with comedy and SoD I'm not super confident about. Of course, your the author and it's your style, so...

As for why you enjoyed writing Phyrra, I'd guess that it's because you enjoyed the comedic aspects, but that's just a guess. :)
I do enjoy writing body horror-based comedy, yes. And body-horror based drama. And, writing body-horror in general.

... Er, personally, I was aiming for a more shell-shocked attitude from Pyrrha, on account of being exposed to more gore in 20 minutes than she would have been exposed to in 17 years because I really wasn't kidding when I said Jaune's legs were so much corned beef, and because she did score what would have been a fatal hit on about 97% of Remnant's non-Aura bearing population. Add in the whole Alucard impression near the end, God help me I was tempted to go for False Gate Gluttony over Alucard but I stopped myself at the last second, and you can see why she would be a little... light-headed.

Honestly, the ending's the only part of it I'm not too happy with, mainly because it leaves me with a quandary- on one hand, fainting, while making for a good ending and giving a good place to pick up in a later interlude, assuming I don't just skip to the next big scene, kinda drags it just a little too far towards comedy, but on the other... between fight, flight, and freezing up, or in this case fainting, I'm not sure if fight or flight would be more or less in character than her mind just saying "I DON'T WANNA PLAY ANYMORE OK BYE."

... Eh. It's just an interlude. No big deal. Thank you for your input, though, I'll keep it in mind when the time comes to write her proper.
 
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Test(), Cycle 7: Lost()
I'm torn between Zelda and Transistor, but in the end I'm gonna have to go with Transistor. I've been loving Breath of the Wild, but honestly Link is a character so dependent on his setting that Transistor wins out for me. (If you want me to elaborate on that, you're going to have to wait until I have at least eight hours of sleep in me.)
Oh! I somehow completely missed this the first time round, but would you mind elaborating on this? You know, if you haven't completely forgotten your reasoning in the past month and a half.

|||

Ok. Plan of action: there is safety in numbers. More than anything else, yeah, there's safety in numbers. So, the obvious action to take is to increase your numbers.

You consider taking potshots at Saff, partially out of a desire to damage him, partially for shits and giggles, before you remember that the only non-plane-limited ranged attack you have is Spiral() and you do not trust it to not blow out an entire wall and bring this entire thing down on you all.

So, nix that, find Creme and Lumen first.

{Correct.}

"... How do I do that?"

{Seriously? Just, shout their names.}

... Oh.

Um. You feel a slight heat rise in your cheeks. You've never liked being loud. It always feels... wrong when you do it. When other people do it, sure, it's anywhere from funny to annoying, but making any kind of noise above a quiet mumble just feels offensive when you do it.

{You really need to work on establishing a presence, man. You're already the leader of a team, you gotta learn to get over the whole shrinking violet thing.}

"I'm not the leader of a team, what are you talking about?"
Something Interesting Happening roll: 9. "I am strong. I'm not afraid..."
{You're leading Creme and Lumen, aren't you?}

"No I'm not!"

{You're the one coming up with the plans and telling them what to do, that makes you the leader!}

"It's first among equals! If they gave me ideas, I'd follow them!"

{That's just saying you're the leader but you don't wanna admit it! Look, just call their names out-}

Before the Transistor can finish that sentence, a horrible explosion occurs not a couple halls away, and a moment later, a girl in a shawl hits the wall of the corridor, slumping there for a second while she shakes off the explosion. She quickly scrambles to her feet and runs towards you, eyes wild with fear.

... Wait. No. Eye. One of her eyes- your right, therefore her left- is wrapped in bandages. It's a mild shock and a reminder that you're imitating a bat right now when she runs straight into you, bowling you both over again. Your Aura protects you from the fall, the damage negligible.

She screams wordlessly, scrambling to her feet and managing to kick you a few times as she does. As she stumbles off you, you notice her weapon- a sword, as you would expect, but curved in a way you haven't seen before- is obscenely large for her, at least half her size, but that's, not really saying much.

Aside from its relative size and curve, a cursory scan shows that, like Lumen, she has nothing in it that would allow it to shift forms. It's... just a sword. You can almost appreciate the minimalism to it.

... Wait, you know this girl. Something, something Doyle?

... Ava, maybe?

Before you can think too hard about it, you hear someone whistling casually. You look down the corridor again, and lo and behold, Lumen's there, holding one of those weird crystal things that he loves so much and brandishing his sword in the other.

"Ada~?" He sing-songs into the corridor, his low, almost playful voice echoing back and forth. "Where are you~?"

Behind the act, however, you can hear the slight chatter of his teeth, see the slight shiver in his arms, muscles twitching to create heat. Is... is he cold?

Warning: Subject is showing axillary temperature of 30°c and core temperature of 33°c. Signs of mild hypothermia. Ambient temperature: 18°c- no discernible reason for his current state.

{Well. That's disturbing.}

No shit. Why's he so cold?!

"Lumen, why are you so cold?" You ask, getting a startled jerk out of the boy. He fumbles the tar-covered crystal but catches it just in time to not blow himself up.

"Gah! Oh, hey Jaune. You seen a girl come past here, bandages around one eye, b-bigass sword, brown shawl around her sh-sh-shoulders?"

You look towards, er, Ada, you suppose, and see her hunched up against the wall, hands over her mouth and nose. She's very obviously trying not to be heard or seen, and you're sure if it was anyone but you looking directly at her, she'd have succeeded, until someone tried to go down that way.

You stand up, and... find yourself with options again.

[] Execution()- Ok, not an actual execution, but... yeah, basically that. Just Breach() her and be done with it. Please, for the love of god, don't take that sentence out of context.

[] Offer()-
"Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.

[] Mercy()-
"Yeah, but she's gone now. So, let's talk about why you have mild hypothermia instead." She's obviously had a rough time of it, and you imagine that kind of gratitude will be useful later on. You know, assuming she can get away without alerting Lumen.
Adhoc vote count started by Prok on Aug 12, 2017 at 4:38 AM, finished with 463 posts and 19 votes.

  • [x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
    [X] Execution()- Ok, not an actual execution, but... yeah, basically that. Just Breach() her and be done with it. Please, for the love of god, don't take that sentence out of context.
    [x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
    -[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid any fights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme.
    [x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
    -[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid any fights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme.
    --[X] Also be prepared just in case the girl decides to backstab us when we're talking.
    [X] Mercy()- "Yeah, but she's gone now. So, let's talk about why you have mild hypothermia instead." She's obviously had a rough time of it, and you imagine that kind of gratitude will be useful later on. You know, assuming she can get away without alerting Lumen.

Adhoc vote count started by Prok on Aug 12, 2017 at 5:03 AM, finished with 463 posts and 19 votes.

  • [x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
    [X] Execution()- Ok, not an actual execution, but... yeah, basically that. Just Breach() her and be done with it. Please, for the love of god, don't take that sentence out of context.
    [x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
    -[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid any fights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme.
    [x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
    -[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid any fights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme.
    --[X] Also be prepared just in case the girl decides to backstab us when we're talking.
    [X] Mercy()- "Yeah, but she's gone now. So, let's talk about why you have mild hypothermia instead." She's obviously had a rough time of it, and you imagine that kind of gratitude will be useful later on. You know, assuming she can get away without alerting Lumen.

Adhoc vote count started by Prok on Aug 16, 2017 at 3:56 PM, finished with 528 posts and 23 votes.

  • [x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
    [X] Execution()- Ok, not an actual execution, but... yeah, basically that. Just Breach() her and be done with it. Please, for the love of god, don't take that sentence out of context.
    [x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
    -[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid any fights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme.
    [X] Mercy()- "Yeah, but she's gone now. So, let's talk about why you have mild hypothermia instead." She's obviously had a rough time of it, and you imagine that kind of gratitude will be useful later on. You know, assuming she can get away without alerting Lumen.
    [x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
    -[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid any fights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme.
    --[X] Also be prepared just in case the girl decides to backstab us when we're talking.
 
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[x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.

Eh, social links.
 
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[X] Execution()- Ok, not an actual execution, but... yeah, basically that. Just Breach() her and be done with it. Please, for the love of god, don't take that sentence out of context.

Oh my~
 
[X] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.

By the way, do we know how many folks are left? Cause if we're in the top 6, we should go for favors/influence over taking people out. No sense making enemies, and every reason to make friends.
 
[X] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
-[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid any fights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme.


As usual trying diplomacy first. That said really think we should avoid any fight until we are out of the maze since we may accidently destroy some walls causing the place to fall on our heads.
 
[X] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
-[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid any fights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme.
--[X] Also be prepared just in case the girl decides to backstab us when we're talking.

Something Interesting Happening roll: 9. "I am strong. I'm not afraid..."
Who could this be, Creme?
 
[X] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first."Diplomacy: because second time's really the charm.
-[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid anyfights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme.
 
[X] Mercy()- "Yeah, but she's gone now. So, let's talk about why you have mild hypothermia instead." She's obviously had a rough time of it, and you imagine that kind of gratitude will be useful later on. You know, assuming she can get away without alerting Lumen.
 
[X] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm.
 
[X] Execution()- Ok, not an actual execution, but... yeah, basically that. Just Breach() her and be done with it. Please, for the love of god, don't take that sentence out of context.

We plan on beating her up later anyway. Might as well do it now.
 
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