Which of the other starter choices do you want to see interludes from most?

  • Dishonored

    Votes: 3 7.0%
  • Legend Of Zelda

    Votes: 9 20.9%
  • Shadow Of Mordor

    Votes: 2 4.7%
  • Tengen Toppa Gurren Lagann

    Votes: 4 9.3%
  • Preacher

    Votes: 0 0.0%
  • JoJo's Bizarre Adventure

    Votes: 8 18.6%
  • Fist Of The North Star

    Votes: 0 0.0%
  • Kill Six Billion Demons

    Votes: 12 27.9%
  • The Zombie Knight

    Votes: 0 0.0%
  • Mob Psycho 100

    Votes: 2 4.7%
  • Author's Choice

    Votes: 3 7.0%

  • Total voters
    43
  • Poll closed .
You're not gonna be selling them weapon designs, if that's your worry,
Actually, the opposite: Remnant is the kind of world where selling weapons designs is for the most part a straight-up moral good, so long as they're anti-grimm designs. Beyond that just making sure not to give them anything reality warping enough to risk them accidentally causing global collateral damage, but mostly the comprehension bit

My main concern was more along the lines of making sure they actually understood the math, instead of being a leap too far forward to really comprehend.
 
Also, for everyone giving ideas for the mechanised armour, you get an A for effort, but everything you're suggesting is way, way, way, way, way off. The starting mechashift, I only just realised that I have strayed from my own terminology here, too late to fix it, fuck, is a full-arm piece that can be customised to have a blade or a gun, alongside a shield if you're willing to pay extra.

Iron Jaune's a while off just yet.
So... Shredder style gauntlets with those long blades that extend from the armor? Or Batman's, from the Nolan movies?

Or in a hidden-blade kinda way, like Assassin's Creed...which we're not really built for, but it could work for "vambrace gun/hidden-blade".

Or they could just extend our like Wolverine's claws, or the Slayer Katars from the Exalted rpg..

Or maybe something like those arm-blades from the Cyberpunk 2077 trailers, Only, instead of having the blades be sheathed inside the forearms, have them be part of the gauntlets, and spring out as swords strapped to our forearms...

Any of these could work. That way, we can initially be fighting in armor and wielding the Transistor in-hand. And if we need to let go of the Transistor so it can fight on its own from elsewhere, there's no fuss about needing to draw another weapon, when instead we could just mecha-shift one out of our armor, and engage in melee with the blades.
 
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Had a thought for a way Jaune could have a shield without manually using a shield (more hands available for proactive attacking). In short, having a customized Process unit act as his floating shield. Would definitely be longer term thing to get, but I believe it could work.

Transistor and Jaune's thoughts aren't meshed, but they have telepathic communication, and the Transistor is experienced in feeding Jaune relevant information from Input. And, very importantly, moving independently in accordance with Jaune's actions/plans/thoughts/reactions in battle.

So, the tactics are already there. Just need to integrate the hypothetical shield into them.

1. Develop a specialized process unit with good antigrav in the shape of a shield. 2. Slave that process unit to the transistor. 3. Jaune practices fighting with a shield at his back (and maybe attached to his back when he Jaunts) that will intercept certain attacks for him as appropriate. 4. Maybe give it a different 'skin' to make it resemble the Transistor's motif—easier to explain away building a bullshit shield along with your bullshit sword than explaining you built an AI/godling.

I recognize the process already has a unit for this general role in the form of the Cheerleader. But that seems like it would be giving the godling game away and be much more situational. Can't really disguise such units as the Transistor's sibling either.

Attaching a Cell's (or another more suitable unit's) anti-grav capabilities to a slab of tough material seems like it could happen much quicker and be more reliable. As opposed to waiting for a process unit with advanced hardware/software to evolve.
 
@Prok the scene where the old lady is first seen crying, you say she is crying from all four of her eyes. Right before that you say her glasses are broken and are sitting next to her.

Why does an old lady faunus have 4 eyes.

Edit: on rereading it I missed she was a spider faunus.
 
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I actually missed that she was a spider Faunus too, but forgot that me realizing I had no clue what kind of Faunus she was was an issue.

Also, wow is that a load of word soup.
 
I was thinking—Jaune's emblem might be different here than it was in canon. Emblems seem to, in general, say something about a person. Surprisingly often they give a strong hint to a person's semblance.

Examples of Semblance representation in emblems: Ruby, red rose, turns into/leaves behind red rose petals. Weiss, glyph. Yang, burning heart, when she gets pumped she burns. Blake, shadow of a flower, fleeting shadow of self. Nora, lightning. Pyrrha, spear, she manipulates her spear with her semblance. Sun, a monkey, he makes obvious copies of himself. Etc.

So, it doesn't particularly fit for Jaune to just have the generic 'two yellow arcs' for his emblem. In canon he had that because he wasn't a character so much as an exposition device, and he didn't even have a semblance.

An idea that come to mind for what his Emblem could be: a gold colored Golden Spiral. Either by itself with a tracery of the Transistor's eye in the center, or something a bit more artistic. And perhaps if one looks at the arc closely, they can see the line of the spiral isn't solid but made up of tiny code? (Jaune Arc in binary?).
 
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Issue: I'm reasonably sure the CCTS having four single points of failure* is not a flaw but a feature, a way to heavily discourage another war on that scale, or at least to keep nations from removing another nation from the global communications network that way. It is incredibly stupid, yes, but still.

Of course, if you're altering that particular point of canon then I'm certainly not going to complain**, but it should probably be explicitly noted all the same.

*is this the right way to word that? It doesn't feel like it is...

**in a world with Grimm, giving any singular, non-mobile installation the ability to destroy global communication is one of the stupidest things I've ever contemplated
what if we launch Process Communication Satellites and then run a strict policy of no interdiction of civilian coms traffic?
 
We could launch Process communications satellites as a kind of backup global communications system for governments. And a way to provide coverage of areas beyond the range of CCT towers...and satellite imagery that no one else could possibly provide.

The trick is getting the satellites up there. Can Process units just endlessly hover up into the sky, and then maintain altitude via hovering to avoid the whole need to accelerate to orbital velocity?
 
I was thinking—Jaune's emblem might be different here than it was in canon. Emblems seem to, in general, say something about a person. Surprisingly often they give a strong hint to a person's semblance.

Examples of Semblance representation in emblems: Ruby, red rose, turns into/leaves behind red rose petals. Weiss, glyph. Yang, burning heart, when she gets pumped she burns. Blake, shadow of a flower, fleeting shadow of self. Nora, lightning. Pyrrha, spear, she manipulates her spear with her semblance. Sun, a monkey, he makes obvious copies of himself. Etc.

So, it doesn't particularly fit for Jaune to just have the generic 'two yellow arcs' for his emblem. In canon he had that because he wasn't a character so much as an exposition device, and he didn't even have a semblance.

An idea that come to mind for what his Emblem could be: a gold colored Golden Spiral. Either by itself with a tracery of the Transistor's eye in the center, or something a bit more artistic. And perhaps if one looks at the arc closely, they can see the line of the spiral isn't solid but made up of tiny code? (Jaune Arc in binary?).

Personal emblems are always simple because etching metal is a pain in the butt.l, and also tradition.

That said, I'm pretty sure the Transistor Eye counts as ours in most people's eyes.
 
This is jumping ahead a bit, but Team formation should be happening pretty soon unless the initiation test period gets dragged out. So here's some idea for team strategies.

To be clear, I'm not trying to follow the naming conventions "rwby" used in the first few seasons. Let's say they were lacking on a number of levels and leave it at that. These should be intuitive and informative names for pretty specific tactics.

And really, this is more to maybe start the ball rolling on group tactics ideas. The more I look at what's here, the more I realize how very far this is from any possible master list of JCAL team's shorthand.

Also I'm assuming that nothing short of plasma/nuclear fission can hurt Ada while phased, and that Creme's semblance is basically 'redistributing kinetic energy to people/objects around her' and that she's not in complete control of it, since I can't remember either semblance being defined particularly in depth. Also, can Ada go through any person/object? If so that opens up some possibilities not explored below.

Nest: Jaune and/or Lumen create a defensible position for sniping/shooting. Or for hiding/stabbing, depending. Jaune could use Process matter, some derivative of Restore in the right environment, Freeze, or a combination thereof. Lumen would use his semblance, possible with the help of a Cell providing a lamp for him. Or they could combine their efforts. (name reminiscent of 'sniper's nest)

Yo-Yo: Someone is placed in the midst of enemies with a means of quickly retrieving them. (So if Jaune were to Jaunt in and out of the middle of a Beowulf pack, he could say 'Gonna Yo-Yo' instead of 'Gonna Jaunt in and out of that group').

Bullet Yo-Yo: Ada is thrown into a group of enemies (either by Jaune or Lumen) with a tether attached to her or some other way of being quickly recalled to the group (again, either Jaune (hoverboard or function) or Lumen(lux)). She is then assaulted (with kinetic weapons) by her teammates from a safe distance. She redirects that kinetic force into her opponents. This has the advantage of not missing and being able to hit many enemies at once while shooting at a stationary target. She is withdrawn back when tactically necessary/sound.

Kindling: Lumen creates an infrared bomb, possibly with the help of a Process unit directing an infrared laser at him. Either Ada or Jaune (using Jaunt) or even Lumen or Creme (depending) drop the bomb off right in the midst of their opponents.

Fireball: Lumen or someone else throws an infrared bomb.

{Function name}: Jaune teaches the team his function's names so he can shout them if they need to know he's about to use them.

Oil Spill: Lumen creates an area extremely hostile to life using various colors. Jaune (using Spin or similar) or Ada (when she has greater control of her Semblance?) direct enemies into that kill zone.

Window: Ada gets into an enemies face, distracting it. Her teammates shoot through/past her without regards to her safety...because she's technically not there.

Pre-med, Medic, Triage: Jaune will soon be able to heal his teammates. The Process or Transistor will likely be able to inform him when they really need healing. But they can provide input of their own as well. Pre-med indicating 'I will soon need healing one way or another' Medic meaning 'I need healing to fight well', Triage meaning, 'fuck I really need some healing. Shit'.

Tar Pit or Tar Assault: Lumen with red lux (or perhaps Jaune with Process matter) and the help of teammates immobilizes a tough opponent(s). Tar Pit is preparing an area that gets them stuck, Tar Assault is basically throwing sticky stuff at them. Good for an overwhelming number of opponents or an opponent so tough big guns need to be used (Breach, infrared bomb, etc.)

High Ground: Using Freeze (or alternatively process matter or Lumen makes something), Jaune creates a platform/ledge/etc. from which his teammate(s) can safely assault a ground based opponent(s).

King Defense: Jaune needs to focus on something in the middle of a fight that will leave him relatively unable to protect himself on his own behalf (most likely to happen to him due to his Semblance and AI companions). Has a special name rather than just 'defend Jaune' or 'defend Lumen' because it lets people know the basics of why he has to be defended without him explaining (e.g.: defend Jaune? Why, he seems uninjured, what's going on? e.g.: 'King Defense? Hope it's important.) Could also have a name for Lumen needing similar defense due to working on a drafting project mid battle, such as 'Knight Defense'.

Platform or Stairway or Bridge: Jaune (either with Process matter or Lumen's help or random objects) using Freeze on objects to allow his team to move across a space. Either move across it better or in a way they wouldn't be able to. A platform being something unsupported that's Frozen. A stairway being something that's connected to at least one point, but that isn't viable for supporting people once unFrozen. A Bridge being something that's not Frozen at all or that can probably support people to a good degree even once it's unFrozen. (example being: stuck at a canyon. Lumen throws a thick Luxin rope to the other side. Jaune freezes it and they run across. Either a Stairway or Bridge depending on if the rope is well secured on both sides or not)(Stairway is called Stairway just so that a Stairway that goes straight up, and which will collapse on anyone still on it when the timer runs out by definition, is a 'Stariway to Heaven'.)

Combining terms for fun and profit!

High Ground Nest: A Nest on the High Ground.
High Ground Platform: An unsupported piece of High Ground that will fall when the Freeze timer runs out.
Nest for King Defense: A defensible position/construct is set up so that Jaune can focus on something.
Window Yo-Yo: Ada is thrown in the midst of enemies and shot through/around.
Oil Spill Tar Pit: Lumen creates an Oil Spill with a large amount of red luxin, or alternatively something like Process quick sand added in.
Kindling Yo-Yo: Someone is placed in the midst of enemies to drop off an infrared bomb. (e.g., Jaune Jaunting in and out).
Fireball Window: Infrared bomb is shot through/around Ada (not sure how safe that wold be, fireballs can get hot, and plasma hurts?).
Pre-Med Tar Assault: Someone (let's say Lumen) plans to go close quarters with a tough opponent in order to hamper them with red luxin. He predicts this will result in injury for himself or is already mildly injured and will definitely need healing by the time he's done.
 
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Also I'm assuming that nothing short of plasma/nuclear fission can hurt Ada while phased, and that Creme's semblance is basically 'redistributing kinetic energy to people/objects around her' and that she's not in complete control of it, since I can't remember either semblance being defined particularly in depth. Also, can Ada go through any person/object? If so that opens up some possibilities not explored below.

I'll need to recheck when I get home but I think Ada used her Semblance to avoid a nuclear attack from the Chie Satonaka expy?

Judging by how people refer to Creme as a hazard and what we've seen, I think it's specifically that her Semblance redirects kinetic energy but she can only set one variable: the place it's going or the place it's coming from. She never fails to do something with her Semblance, but it's heavily implied that using it is hazardous to other people in her sphere of influence, especially if she uses it defensively.

Ada's probably Manton limited because Aura but she might be able to phase through inanimate objects and Grimm. We need to ask. However, using her Semblance appears to reawaken some... trauma.

Possible variant: Kingside Castle / Queenside Castle for one of them needing extraction and subsequent time to work.
 
Ada got a face full of plasma. She was fine but had a panic attack from the whole 'fade out of synch' thing her semblance does.
 
So...I have an idea, regarding speeding up the Process's growth by, basically, creating more of itself to increase its processing power.

Basically, using out relationship with General Ironwood, add to the Atlesian military arsenal by creating Process combat (and combat support) "drones" that operate alongside the Atlesian Knights. They'd basically act like mobile fire support for Atlas forces. By having them masquerade as drones like Atlesian Knights, they basically avoid major scrutiny from both the public and from the Grimm. Creating a combat-capable Process model to support Huntsmen would be a pretty good move, too--they're expected to be capable of combat, and having mobile fire support is always welcome when fighting Grimm.

Also, we could ask for help from Ironwood and Ozpin to get started in the "construction" route.

...actually, come to think of it, couldn't the militaries of the world build flying warships out of Process material? Actually, Jaune could start building self-piloting ships of varying types, even.

But, really, we're best off if we have a major backer--a government or military--because keeping it secret and keeping it effective are going to be very difficult otherwise. We do have inroads for that in Ironwood and Ozpin. Atlas, in particular, has lots of promise, since it already invests heavily in AI-research and creating some kind of revolutionary new thing to turn the tide against the Grimm; the Process is exactly what they're looking for.
 
  1. Sword of board is simultaneously missing the point 90% of the time of actual real world weapon combinations (here's a hint, people stopped using it because they had armor) and the lamest possible choice. Say no to mediocrity and sub-optimization everyone blindly considers 'the practical choice' kids.

I may be like ten pages late, but holy shit. Sword and Board is not suboptimal in real-life. Okay, maybe swords are weapons to show off your big-dick to someone else and the real king of the battlefield is the humble polearm (because of its cheap cost and easy to learn handling) but barring the use of a pole-arm, shields are the best goddamn thing since agriculture (can't use sliced bread here.).

So you in your normal everyday life that doesn't have to deal with someone disemboweling you on a medieval battlefield where even the slightest wound is an invitation for gangrene and other infections to murder you might think that shields aren't a big deal but boy let me tell you. Shield + Single handed weapon of choice is almost always greater than any non-polearm double-handed weapon or daggers and knives.

So why is this?

Well, the main advantages of a doublehanded weapon is the force and reach offered offset by the danger of not having a shield in front of you in a chaotic and real fight.

So lets armchair analyze some fights.

I've been in all of like 12 practice bouts (Really more around 30 over the course of two weeks.) in my time so not a lot of experience... but I'm also drawing from others here.

1) Range is king until it's not. If you have the shorter weapon, you can't let your enemy dictate control of the fight. You have to close, and that would be very dangerous perhaps suicidal except... oh wait, you have a shield. Warhammer, Longswords, and Great-axes be damned, they can be deflected by your shield easily enough (it's kind of the point of it) and bashing/cutting through a hardwood shield is a pure fantasy. This is also compounded by the fact that these weapons are also very comparatively unwieldy. And once someone is inside their reach, they can't be maneuvered. Recovering from this point on requires a combination of superior luck and skill and have fun doing that before some starts bashing your head in.

(Or drop the now useless weapon and pull a dagger/dirk and shove it through a chink in someone else's armor.)

2) What is a murder strike? A Mordhau (yes the name of the game.) Is taking the pommel of your sword and caving in someone's plate armor after grabbing their weapon. Single handed weapons, especially maces and other weapons meant to punish plate armor are a valid tactic you don't need a double-handed weapon for this. Nor do you want to be taking blows on your armor if you can avoid it because if someone gets the chance, they can slip a dirk in through your face-plate. or Bash you into a bloody pulp and far more. Armor makes you harder to kill and should never be skimped on but it's not an invitation to take a hit where you could have deflected it, parried it, or dodged it. Plate Armor with lotsa padding did not in the slightest make shields irrelevant because taking a hit on a shield is infinitely preferable.

3) Well, ain't that a kick to the head. I can't speak from experience on this one but getting hit on the head in plate-armor has been described to me as "ringing, jarring, fucking disorienting." followed by "Don't aim for the head, even lightly." which came as news to me since we were both waddled up and I 'only' had a quarterstaff (look I didn't understand how much a quarter staff used somewhat gently could hurt at the time ok?)

4) Jousting armor =/= Combat-Capable Plate, because one of those was a death-trap on a battlefield rather than something that greatly increased lifespan in combat.

5) Catches and Chinks. Chainmail is good, take it if you can. But be wary if a determined thrust with force behind it comes up because the spear point or sword point or whatever could catch in the links and be used as a way to better leverage and concentrate the force of a thrust skewering you even through your armor. This is also half the reason why you always always wear some sort of Aketon or Gambeson which are hands down the single most important part of your worn armor. If you can't take anything else at least get a Gambeson or Buff-coat or something. Trust me you'll want it. But this goes beyond chainmail. Any area where a spear point of sword point or what have you can get caught means a place where it can be shoved in at least a little and unless you want to risk slow death by infection, wear your Gambeson and minimize the chances of that happening. Like with a shield.

6) Pikes, Halberds, Pole-arms, Oh My. At the end of the day you'll lose to a massed line of these in a battle. Disciplined heavy infantry in half-plate or steel plated lamellar drilled will pole-arms to basic proficiency will still beat most anything in melee head-on. Shielded troops just last a little longer than unsheilded ones in this case. Have a plan or don't fight them head-on in a battle line and don't diss on the shield for failing here. It's a common failing considering the strength of these formations. What with the multiple lines of long-sharp pointy-bits that can also smash through armor/penetrate it and the nature of teamwork meaning that it isn't a series of one on one fights where a shield user can actually close.

All of this, however, is thrown out the window because Jaune lives in a fantasy land where dual-wielding full-sized swords works because you fight as much with the magic of your SOUL as with your weapon. Also dust and mechashift weapons.

Edit: Just vote for what you think is cool. And I may be a bit biased and think shields are really fucking cool. Just a little.
 
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I may be like ten pages late, but holy shit. Sword and Board is not suboptimal in real-life. Okay, maybe swords are weapons to show off your big-dick to someone else and the real king of the battlefield is the humble polearm (because of its cheap cost and easy to learn handling) but barring the use of a pole-arm, shields are the best goddamn thing since agriculture (can't use sliced bread here.).

So you in your normal everyday life that doesn't have to deal with someone disemboweling you on a medieval battlefield where even the slightest wound is an invitation for gangrene and other infections to murder you might think that shields aren't a big deal but boy let me tell you. Shield + Single handed weapon of choice is almost always greater than any non-polearm double-handed weapon or daggers and knives.

So why is this?

Well, the main advantages of a doublehanded weapon is the force and reach offered offset by the danger of not having a shield in front of you in a chaotic and real fight.

So lets armchair analyze some fights.

I've been in all of like 12 practice bouts (Really more around 30 over the course of two weeks.) in my time so not a lot of experience... but I'm also drawing from others here.

1) Range is king until it's not. If you have the shorter weapon, you can't let your enemy dictate control of the fight. You have to close, and that would be very dangerous perhaps suicidal except... oh wait, you have a shield. Warhammer, Longswords, and Great-axes be damned, they can be deflected by your shield easily enough (it's kind of the point of it) and bashing/cutting through a hardwood shield is a pure fantasy. This is also compounded by the fact that these weapons are also very comparatively unwieldy. And once someone is inside their reach, they can't be maneuvered. Recovering from this point on requires a combination of superior luck and skill and have fun doing that before some starts bashing your head in.

(Or drop the now useless weapon and pull a dagger/dirk and shove it through a chink in someone else's armor.)

2) What is a murder strike? A Mordhau (yes the name of the game.) Is taking the pommel of your sword and caving in someone's plate armor after grabbing their weapon. Single handed weapons, especially maces and other weapons meant to punish plate armor are a valid tactic you don't need a double-handed weapon for this. Nor do you want to be taking blows on your armor if you can avoid it because if someone gets the chance, they can slip a dirk in through your face-plate. or Bash you into a bloody pulp and far more. Armor makes you harder to kill and should never be skimped on but it's not an invitation to take a hit where you could have deflected it, parried it, or dodged it. Plate Armor with lotsa padding did not in the slightest make shields irrelevant because taking a hit on a shield is infinitely preferable.

3) Well, ain't that a kick to the head. I can't speak from experience on this one but getting hit on the head in plate-armor has been described to me as "ringing, jarring, fucking disorienting." followed by "Don't aim for the head, even lightly." which came as news to me since we were both waddled up and I 'only' had a quarterstaff (look I didn't understand how much a quarter staff used somewhat gently could hurt at the time ok?)

4) Jousting armor =/= Combat-Capable Plate, because one of those was a death-trap on a battlefield rather than something that greatly increased lifespan in combat.

5) Catches and Chinks. Chainmail is good, take it if you can. But be wary if a determined thrust with force behind it comes up because the spear point or sword point or whatever could catch in the links and be used as a way to better leverage and concentrate the force of a thrust skewering you even through your armor. This is also half the reason why you always always wear some sort of Aketon or Gambeson which are hands down the single most important part of your worn armor. If you can't take anything else at least get a Gambeson or Buff-coat or something. Trust me you'll want it. But this goes beyond chainmail. Any area where a spear point of sword point or what have you can get caught means a place where it can be shoved in at least a little and unless you want to risk slow death by infection, wear your Gambeson and minimize the chances of that happening. Like with a shield.

6) Pikes, Halberds, Pole-arms, Oh My. At the end of the day you'll lose to a massed line of these in a battle. Disciplined heavy infantry in half-plate or steel plated lamellar drilled will pole-arms to basic proficiency will still beat most anything in melee head-on. Shielded troops just last a little longer than unsheilded ones in this case. Have a plan or don't fight them head-on in a battle line and don't diss on the shield for failing here. It's a common failing considering the strength of these formations. What with the multiple lines of long-sharp pointy-bits that can also smash through armor/penetrate it and the nature of teamwork meaning that it isn't a series of one on one fights where a shield user can actually close.

All of this, however, is thrown out the window because Jaune lives in a fantasy land where dual-wielding full-sized swords works because you fight as much with the magic of your SOUL as with your weapon. Also dust and mechashift weapons.

Edit: Just vote for what you think is cool. And I may be a bit biased and think shields are really fucking cool. Just a little.
Okay, I'm going to just point out, my argument was never intended to suggest that shields weren't useful. But that shields were increasingly obsolete as armor technology improved and weapons advanced to keep up with them. I was speaking from the fantasy stereotype of 'Knight in full plate harness with a kite shield and sword' is in fact overrated because at that point the shield is offering minimal advantage.

Your assertion of mordhau and one handed anti-armor weapons ignores that they achieve that penetration by concentrating force. Stop a warpick at the haft with a vambrace and it's not going to be penetrating anything. A gambeson can render a one handed mace substantially less effective. Etc. what you don't want to do is essentially present your arm to absorb those sort of penetrating strikes through a shield which will absorb a lot less concussive force than a gambeson would for instance. As for the invincibility of hardwood shields, shields developed bosses and rims for a reason. Because deflecting the blow rather than letting it get caught in the shield was preferable. A shield might not be casually shattered, but could definitely be rendered ineffective after a bit of abuse.

Now- I'm running on 4 hours of sleep for the last two days so I have neither the will or the desire to debate every point when you've acknowledged to being just as biased as I am :V. None of your arguments weren't well reasoned but if I keep this up I'm liable to devolve to searching for citable sources on early renaissance European martial arts (because despite my theatrics, I'm only going to seriously argue the eventual obsolescence of the shield then rather than a shield inherently not being one of the most important pieces of wargear for the longest time) and that's not a rabbit hole I could easily escape from.
 
But that shields were increasingly obsolete as armor technology improved and weapons advanced to keep up with them.
Not really? There never really stopped existing weapons that were fully capable of piercing through even plate armor, mostly various kinds of polearms. And when that happened, having a shield to interpose was very useful. Which is why people never really stopped using shields. I'm pretty sure the thing that changed this was the gun, which also rendered armor obsolete.
 
Not really? There never really stopped existing weapons that were fully capable of piercing through even plate armor, mostly various kinds of polearms. And when that happened, having a shield to interpose was very useful. Which is why people never really stopped using shields. I'm pretty sure the thing that changed this was the gun, which also rendered armor obsolete.
And now we have armor and shields that stop bullets.
 
Not really? There never really stopped existing weapons that were fully capable of piercing through even plate armor, mostly various kinds of polearms. And when that happened, having a shield to interpose was very useful. Which is why people never really stopped using shields. I'm pretty sure the thing that changed this was the gun, which also rendered armor obsolete.
I think you are over estimating that a fair bit.

Cavalry? Transitioned into Reiters and Caracoles without shields. Gendarmes were the exception to this but might not have even had shields.* Infantry? Transitioned into pikemen backed by halberdiers. Even the Rodoleros, the more known kind of troops that I can think of useing swords and shields (and smaller bucklers at that) we're really only used in a subordinate role to firearms and pike within the Tercio.

Looking at it now, I'd say it was a combination of early gunpowder and the growing importance of professional mercenaries. We see states growing dependent on Landsknechten, or Gallowglasses being seen as far as Livonia. Even Tercios tended to be composed of foreignors and were contracted out to Colonels by the state.

*
 
Finally found a decent image illustrating Jaune's possible alternate crest for this story. Golden ratio/Fibbonaci sequence take on the Arc symbol.
 
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