[X] Stars Above - If you wish, you may attempt to tether the Array to the stars themselves. However, the results of tethering such a wild source of magic to a runic array are unpredictable at best...
[X] Rune of Worlds - A rune that represents the world itself. Made available by your wand. The Array will activate upon your command, but you must be personally present and have your wand on you. However, there may be other, unpredictable consequences to this choice...
Mystery boxes are not only more fun, they also probably have better opportunities for gnosis choices.
I wonder which of these is Atlas, or if they have any relation to him: four dwarves that hold up the sky. For that matter, I suspect that goblins are in fact the dwarves of Nidavellir, or at least the descendants of a group that came to Earth. A goblin omake may be forthcoming.
Maybe it doesn't work, but it shows that we have a chance to carry out our plans. Provided that there is no conceptual restriction on finding one person under the mantle.
Excerpts from discord about Killing Death, Reasonable Explosions and Time Turners
Birdsie
There's some places that have wards that need, as part of their function, entire days of incessant casting to be removed, with the casters swapping places in 6-hour shifts. They can't be bypassed or disabled in other ways. When someone needs to go through, a proper filing procedure must be followed weeks in advance, and when they're done, the wards are re-applied
If you attempt to break through them by force or do it any faster, they explode brutally
There are some spots where access is granted only if you know what the Minister of Magic ate for breakfast on that day
And don't even think about Legilimency
One of the few bare minimum requirements to become an Unspeakable (a worker for the Department of Mysteries) is to have Occlumency wards so powerful the best Legilimens on the Ministry's docket can't break through them even while you're unconscious
Needless to say, Geist did it several times for amusement and curiosity, but never casually
Don't underestimate those DoM motherfuckers
Kill the explosion with the help of Avada Trismegistus.
Birdsie
You can't, the explosion makes new explosions if continued lifesigns are detected
Kill the very concept of an explosion in that area.
Birdsie
Killing Curse doesn't even scale to that level
Even with the help of Trismegistus?
Then what is the maximum effort of the death curse?
Birdsie
It lets you kill anything
once
That is, a superweapon with a single charge?
Birdsie
No
As in, you may kill anything, but something can only die once and in a very finall manner
So killing Death won't work?
Birdsie
Death is Death.
If you kill it, there will never again be Death.
_______________
Can the best Hogwarts student really be given a flywheel of time?
Birdsie
Also, what's a flywheel of time?
If you're referring to Time Turners, Geist knows nothing about those
_____________
Birdsie
And the explosions are sentient and capable of directing themselves towards sources of life as needed
Sentient.. explosions
Isn't that just Fiendfyre
Birdsie
Maybe sentient was an understatement
They have genius-level intelligence
So as to track sneakbies who are using clever methods of self-concealment
via rational deduction
Additionally, it has been noted on the discord that the Cloak can be used to walk through the Veil without dying. I wonder how Odysseus and Orpheus managed to get in, if they are a thing in this AU.
Additionally, it has been noted on the discord that the Cloak can be used to walk through the Veil without dying. I wonder how Odysseus and Orpheus managed to get in, if they are a thing in this AU.
Additionally, it has been noted on the discord that the Cloak can be used to walk through the Veil without dying. I wonder how Odysseus and Orpheus managed to get in, if they are a thing in this AU.
Any one who had chosen Stars above and Ruin of World please add Let Ornias guide your hands. it could help us a lot
So assuming this does not kill us who do we think are the heirs
I think Draco is Gryffindor
Hermione might be Slytherin. She got a lot better after we got her ring or maybe Ravenclaw
Neville would be the last one left
If I had to guess which one each are specifically I would guess
Draco = Gryffindor
Hermione = Slytherin
Neville = Ravenclaw
Where am I? Looking around, the only thing I see is darkness, pure darkness. The kind which shouldn't really be conceivably possible.
It's impossible to see, but more importantly I can't feel my body. It just… isn't there. Not anymore. I feel almost lightheaded, even though I don't probably have a head anymore? Probably? Maybe?
"Hello, anybody there?" My voice echoed in all directions repeatedly through this void-scape, seemingly continuing infinitely without end.
I couldn't help but think about the first question I though of, Where the hell am I?
Where's my family? And what happened?
"Oh, how did you get here?" A response took me out of my musing, the origin of the answer couldn't be determined, thanks to the omnipresent blackness covering everything. The voice did sound almost distinctly masculine though.
"Er, can you tell me where I am, pretty please." I asked, making sure to add that polite phrase at the end. Dad and Mom drilled me into acting 'proper' in front of strangers, so as to cultivate the " Best family image."
Personally, it was a load of unnecessary crap- though you didn't hear it from me.
"Ah, this must be inconvenient for you." The voice sounded slightly amused as a finger-snapping noise followed soon after. And with it, light came to the void.
I shut my non-exist eyes on impulse as an indescribable feeling washed over me, like a gentle summer ray patting my body down, helping to release all of the unknown tension.
When I opened my eyes, I realised something. I have eyes again! And am currently sitting on a chair in an office like setting with a plain-looking brown eyed, and haired man in a fancy business suit opposite me.
"Am I in heaven?" The questioned slipped out of my mouth, the previous circumstances having taken there toll on my mental state.
"No, but you are dead." The entity in front of me said without a pause, as if causally talking about the weather, or a mundane matter.
"The same can also be said of your mother and father, though Harry Potter survived. I'm not surprised really, those Chosen Ones are built different if you know what I mean." The entity continued on, the last bit of its sentence bringing a slight smirk on its face.
"Th-This has to be a dream." I stuttered out, no way I could've died. No way my parents could've died as well! This had to be some twisted nightmare he was having- he would wake up any second now.
"Sadly, reality can oft be cruel at times." The entity laid down the killing blow. " And this was merely one of them, but fear not my little companion, for while others die in their graves with regrets, I offer you something far greater." The entity smiled, pulling out his previously obscured hand- and then proceeded to sip from a glass of water.
Wow, he though it was gonna comfort him or something. Dick.
"Now, part of this offer I'm giving you is that you're going to have to go somewhere, and for better lack of term… deal with a certain problem." A snap of the fingers manifested a neat pile of papers in front him, which creepily held his image on the front cover.
And with it an assortment of details about his life.
"This paper holds most of the details of your life. Which includes things like, fitness, intelligence and even average daily sperm generation." The last one brought a blush to my cheeks. "The rest of the papers on the other hand? They are what you're gonna need to help you when dealing with the problem. Take a look." Another snap, and the first paper disappeared and found itself at the bottom of the pile.
What replaced it however, was something entirely different. What greeted my eyes was a catalog of different choices, each with more funny names then the last.
Divine phantom physique. Anti-
Magic body frequency. Chaos gathering technique.
What the hell was this?
"Not to, er, insult or anything, sir, but I don't know what most of this stuff does. Much less chose one of them." I whispered my problem to it, hoping to avoid its wraith.
"Ah, my bad. Should have told you what to do first. The crowd I normally work with have, let's say, partial experience knowing what to do." It scratched its head in embarrassment, a shy smilie adorning its features.
A minute or two later, and I was caught up to speed on what to do. Pick an ability or item, and then get sent to do the job? That sounded… extremely irresponsible, even someone like Harry would know that it was dangerous. And dumb.
I tried to tell the thing that, but it didn't listen. I'd either agree or get left here alone forever. Shiver, that last possibility was something I really didn't want to happen. For my sanity at least.
Once I looked through the catalog one last time I nodded, closing it, and putting in on the desk, looking at the clear eyes of the entity to convey my readiness.
"I choose," I take a deep breath. "Death reversal." The answer exited my mouth. The entity in front of me blinked, then blinked again before nodding.
"Ok, you sure about your choice?" I nodded affirming my decision. "Well don't blame me if something bad happens. Also, see ya or maybe not. Depends on how well you do." A blob of words left its mouth, barely allowing me to comprehend them, before it snapped its fingers for the penultimate time.
And with it, my surroundings distorted as I felt as if I was squeezed across a small tube, a flurry of colours occupying my vision soon after.
— On some random fantasy planet—
I opened my eyes to see myself in the middle of some… ritual circle? Around it stood menacing figures in black and blue robes.
The windows of the room where covered, with only the glints of sun-light entering to show it was at least daytime.
The most likely leader- who looked female stepped forwards, taking off her hood to reveal, a cute blonde head with blue eyes and plumb red lips. Bad Dudley, what would Harry think of you?
She soon reached me, before kneeling, her allies doing so as well. She looked up, meeting me eye to eye, her voiced filled with… Desperation?
"Oh, mighty Hero of old, please save us against the Dark Lord!" She begged, hands clasped up in a sign of prayer.
"Dark what now?" I replied, dumbstruck. What cheesy, comic did I just jump into?
"You must save us against the vile Dark lord, who plagues these lands- his name is evil incarnate- but many simply call him Dark lord Birdsie!" As if on cue, lightning could be heard outside, the very world itself fearing the name.
But most importantly, what the hell did I sign up for?
The day had not been a particularly notable one, by your standards. And yet, as you ready yourself for rest, you notice a rolled up piece of parchment resting upon your bed. It proclaims that through whatever arcane method of choice Hogwarts employs, you have been selected to receive seven years of tutelage within the castle's walls. Be warned, however. The magic at work within this world is of a potency beyond what your storybooks would proclaim, and at its peak may reach such dizzying heights that even a child's most whimsical imaginings would be insufficient to describe its might.
Upon acceptance of this invitation, fate shall be woven so that any family and friends you wish to inform will acknowledge that you are studying 'abroad' for the next several years, with the possibility open to send and receive letters from home. Additional fate-weaving shall insure that your exit from your world is a relatively painless one, and that all outstanding obligations may be met in a satisfactory manner for you. Once you are finished preparing for your trip, you and any belongings you wish to take with you shall be deposited into an empty cabin on the Hogwarts Express in the year of 1991, and you will be de-aged to eleven years old such that you may join the crop of first years. You may freely choose whether to return home or stay in this world during school breaks and upon graduation.
Naturally, of course, a Muggle such as yourself simply has no place within these hallowed walls. And so, a portion of the castle's own magical power may be invested into your existence, taking advantage of the mutability of your essence upon entrance to this world. You receive 6 Bronze Knuts, 4 Silver Sickles, and 2 Golden Galleons with which to purchase advantages such that you may excel during your time here.
You're going to Hogwarts and will be in Harry's year, magic will insure that the transition between dimensions is relatively seamless because it's bullshit like that, and you get some metaphysical currency to spend on the options below so you're not worthless.
Body: A category of enhancement focusing on infusing mystic energies within your form, whether that be making it hardier or adding entirely new capabilities.
A Wizard's Physique (Free): Your mortal form shall be elevated to match this world's denizens. This enhancement primarily focuses on strength and durability, granting you the physical might to hit an iron cannonball as a Muggle may a baseball, and the physical durability to survive an impact from said cannonball launched in such a manner with no more than momentary pain. Additionally, with time and training you may become somewhat resistant to the harmful magics that other Wizards cast. And finally, you will find that all illnesses without a magical component will struggle to affect your form, and your lifespan has expanded by decades at minimum.
Battle Mage (1 Knut): A further application of magic towards your physical form shall see it infused with martial skill. Your instincts for battle have been honed to a razors edge, ensuring that you will at least put up a semblance of a fight with all but the greatest of foes. Never will you fumble with an incantation or gesture in conflict, nor by struck with indecision about which spell to cast to subdue your opponent. Additionally, you will find yourself a natural with martial instruments of all kinds, from the sword to the mace to the shotgun, growing in skill with all weapons in a fraction of the time it would take for others.
Honored Brave (2 Knuts): A further infusion of magic into your body shall make you as far beyond other Wizards as they are beyond Muggles. Your strength and durability will triple, and your recovery from all physical wounds is accelerated five fold. Such a form would allow you to withstand physical trauma even other Wizards would be leery of. You will also find yourself slipping from the grasp of harmful magic, with opposing spells only being 1/5th as effective on your form. Your body is also made quite a bit more receptive to physical improvement than others, whether that be through natural exercise or magic-wrought improvements.
Ancestral Heritage (1 Sickle): You may choose a magical creature from which your new body can be made to descend from. Perhaps you are part Giant, granting greatly enhanced strength and magic resistance? Or mayhap descending from a Veela is more your style, granting you access to their mystical glamour and fire? Or perhaps you have something stranger still in mind? There are many possible choices you could make here, although I do ask that you keep your requests at least somewhat reasonable.
Power of Blood (2 Sickles): Within your blood lies a power thought lost, now reborn upon your entry to this world. Simply put, your blood is an incredibly powerful alchemical reagent, universally applicable to almost any act of magical refinement. Should a potion or alchemical recipe call for any item, a single drop of your blood may suffice as an adequate replacement. The cost or difficulty of sourcing ingredients shall be of no issue to your creations. And there are no telling what other benefits may be extracted from possessing such an amount of magic coursing through your veins...
Undead Ascension (1 Galleon): You are not a body with a soul, but a soul with a body. Though your flesh may be long dead, your soul is alive with life. Although your state of undeath allows you to persist without physical needs such as food, water, and breath, this shall not show upon your form, with you appearing as simply another (relatively) mundane Wizard. Furthermore, the ravages of time may not encroach upon you, with your body aging to its physical peak before simply stopping. Additionally, physical injury of all forms is immaterial to your continued control of your body, allowing you to move and act at full capacity even as you lack limbs or have a spike piercing through your skull. Your status as a soul commanding a body also grants you broad but potent abilities to resist hostile magic, with each opposing spell needing to overcoming the might of your soul before it may intrude upon your form. Your body may be treated as living, dead, or non-living, whatever may be most beneficial to you in the current situation.
Mind: A category of enhancement focusing on applying mystic energies to your mind, and through which improving cognition or learning speed.
A Wizard's Intellect (Free): The reaches of your mind shall be expanded, enough to equalize your ability to grasp the ideas behind magic with your fellow students. You shall be capable of properly conceptualizing the strange and myriad arts you will find yourself learning; no mere wand waving or cauldron stirring but subtle shifts in primordial aether capable of enacting change upon the world.
Spell Smith (1 Knut): Gain a moderately increased ability to create novel spells and other expressions of magic. Although fairly useless to you as a first year student, you will find that the option to personally craft magic becomes more and more valuable as your knowledge expands.
Mortal Prodigy (2 Knut): A relatively simple alteration to your cognition, optimizing otherwise wasted processes towards the acquisition of new knowledge. Gain knowledge and skill within mundane disciplines thrice as fast, and apply a reduce 1.5x multiplier to your acquisition of magical knowledge. Work smarter, not harder.
Sage's Lore (1 Sickle): Gain both infallible and perfect recall of all your memories. Notes shall remain as accurate as when you first wrote them, lectures as clear as when you first heard them, and so on, all coming to mind with the ease at which you might remember your own name. This will not overwhelm you in a flood of memories all clambering to be remembered, but simply guarantees that the fullness any experience which you have had may come to mind with only the barest amounts of delay. Additionally, your memories are yours and yours alone; none may alter them without permission. Let not enemy action or the waves of time take from you your hard-fought knowledge and skill.
Mastery(2 Sickles): A sudden infusion of knowledge within a single, fairly broad field, enough to mark you as an equal of any Professor teaching at Hogwarts. Choose a subject from those taught at Hogwarts or that could conceivably be a magical subject upon which classes could be taught, with examples including Charms, Herbology, and the Dark Arts. A comprehensive selection of specific spells, techniques, and/or recipes, alongside potent and wide-reaching theoretical knowledge, shall be implanted into your mind, sufficient enough that you may proclaim yourself a true Master at the subject. There is much to be said about the benefits of immediately surpassing a Professor in a subject, as power tends to beget power...
Grand Megistus(1 Galleon): The power of true genius, made manifest. You may select one facet of this world's magic to focus on, whether it be the totality of this magic system, one particular subject that interests you, a singular spell or potion, and anything in between. Within your area of focus, you acquire knowledge and skill at a phenomenal rate, with more focused areas of study providing a substantially greater boost. Those who pick magic entire may see only a slight boost in their ability to learn spells, while those who pick a specific field growing years beyond the abilities of your classmates. And a Grand Megistus who choose to focus all their might upon a single spell or recipe might Shatter Heaven and do the impossible, significantly expanding the scope of their choice in question upon every quantitative and conceptual axis with sufficient dedication and study.
Spirit: A category of enhancement focused on applying mystic energies to the innermost self, granting an increased capacity for action or more esoteric capabilities.
A Wizard's Spirit (Free): Now yours is a legacy passed down from the hallowed halls of Atlantis itself, the ability to shape the fundamental forces of this world to your will. Whereas a Muggle waving a wand will get them nowhere, and any potions they try to create will merely be toxic sludge, you possess the remit to interact with the invisible but omnipresent force of magic, shaping it to your will such that you may enact changes upon the world.
Sure of Heart (1 Knut): The ravages of mundane nervousness, anxiousness, embarrassment, and fear shall trouble you no longer. You are granted a slight expansion to your sense of self, such that your doubts will hold you back no longer. While you are still vulnerable to magically-inflicted versions on these feelings, the average, every day chains that hold you back are simply no longer an issue. Excellent for trying that activity you always wanted to do, having the nerve to ask for help, or getting through puberty relatively unscathed.
Determination (2 Knuts): Although Hogwarts is a fantastical place filled with wonder and mystery, it is still a school. As such, you can look forward to homework, projects, essays, and examinations. Facing such a challenge requires a certain mindset, a willingness to put your nose to the grindstone and keep it there until you've learned what you needed. With this pick, such an attitude could be yours. You shall never tire from studying and learning, no matter how many mind-numbing hours you spend in front of a textbook or performing experiments. Exerting maximum effort into all your endeavors becomes a mere matter of course, rather than any true burden.
Love's Embrace (1 Sickle): Within your spirit lies a wellspring of Good, eager to protect you from harm. Gain an additional boost to your magic resistance, scaling with how Dark a spell or effect is. You would gain little to no additional resistance to spells such as Stupefy or Petrificus Totalus, given their widespread usage. Something like Sectumsempra may prompt a moderate defensive boost, enough that the spell may merely cause a few moderate cuts rather than nearly exsanguinate you. And finally, the Unforgivable Curses would find no purchase upon you, sliding off your form as water does a swan's feathers.
Guardian Spirit (2 Sickles): You will gain a Guardian Spirit, an incorporeal form of a mundane animal who sustains itself from your existence. At it's base, the spirit may enact slight effects upon the physical world, a capability it will bend towards granting you a moderate level of good fortune. Lucky breaks will be quite routine affairs, and rare will be the day that bad luck troubles you. In time, your connection with your spirit shall significantly streamline the process of temporarily taking it's form and allowing it to become corporeal upon this material plane.
Gnostic Enlightenment (1 Galleon): Within your spirit lies a wellspring of pure potential, accumulating in drips and drabs through the slow passage of seasons. It may be spent in any manner of ways, from convincing a person to part with a powerful magical artifact to greatly accelerating your learning within a subject to retroactively materializing some great treasure for you to find to enhancing your own capabilities within a crisis, the list goes on. You will find that larger sums spent at once and greater personal capabilities allow you to extract more benefit from each expenditure. In addition, you will find that more important, engaging activities tend to accelerate your rate of accumulation: a sum that came from two months of normal class work could be matched with the amount gained from a few hours of harrowing exploration.
Allies: A category of enhancement focusing on applying mystic energies to the weavings of fate, ensuring that you will create connections with certain individuals.
A Wizard's World (Free): No guarantee is this, no mystic infusion of arcane energies. It is a chance, freely given, for yourself and all others who find themselves within these walls. In this place, hope and joy lie abundant; the spectacle of magic touching all but the most closed off hearts. Should you wish to, and apply yourself accordingly, it would be quite possible to befriend almost any who you make contact with within these walls. Go forth, and try to be good, alright?
A Student (1 Knut): Another student shall wander into your Hogwarts Express cabin soon after your arrival, and you will find that the two of you get along famously. They possess no special reservoirs of magic or skill, only offering the steadfast companionship of a true friend. Although they cannot help in your acquisition of further power, the value of an unfaltering voice of compassion and encouragement, someone whom into you may freely confide all manner of triumphs and failures, cannot be overstated.
A Connection (2 Knuts): As above, but further expanded; the fellow student whom you befriend will possess an unusual knack for listening to the Hogwarts rumor mill, nigh-effortlessly staying up-to-date with the various pieces of gossip flying around the student body. Naturally, of course, they are entirely willing to share this information with their new best friend, keeping you in the loop as to the various goings-on within the castle.
An Upper Year(1 Sickle): Soon upon your arrival within one of the great Houses within Hogwarts, you will find and befriend an upper year student of your House. They may be relied on for tutoring within all sorts of the subjects that Hogwarts offers, as well as small tips about how best to apply yourself within your classes. In addition, their greater grasp of magic all-but-guarantees that they will have an answer for any problems you may encounter and their presence would render dangerous exploration or experimentation considerably safer. Do take care not to abuse their generosity, however.
A Teacher (2 Sickles): Choose a member of the Hogwarts faculty, you will make a glowing impression on them soon after the school year begins, whether that be through your performance in class, striking up a conversation in the hallway, or some other method. They will be considerable disposed to applying their considerable knowledge and power to help you in many ways. You may receive tutoring after class within their subject, or any other of their specialties you are interested in. They may bend their considerable sway to shielding you from the consequences of rule-breaking, and will at least consider your word fairly should you find the need to inform them of any deadly or dangerous goings-on. The aegis of a Professor is broad and mighty, and it should significantly ease the initial stages of your study here.
A Geist (1 Galleon): Within your mind is anchored a remnant of a dead Wizard, one who possessed broad yet thorough skill in the secrets of the art of magic. They are willing to share all that they know freely, with their strongest desire being your personal growth. In addition to their unparalleled ability to induct yourself into the intricacies of magic, they are also capable of offering advice and reassurance at any moment, should the need arise. Whether it be navigating the web of social connections or surviving the field of battle, the Geist will have at the very least a few tidbits of wisdom to offer you.
Items: A category of enhancement focused on applying mystic energies outside of yourself, congealing raw magic into useful tools for yourself or your allies.
A Wizard's Panoply (Free): A wand, of average make and suited to your own personality and casting style from Ollivander's Wand Shop. School robes, textbooks, quills and parchment, a cauldron and requisite gloves, and so on. in short, the average stockpile that a student would possess in their time at Hogwarts is made available to you.
Runic Trinkets (1 Knut): You will be given a steady supply of items enhanced with runes during your stay here at Hogwarts, fun novelties that may be useful for purposes of whimsy or gift-giving. An example of such would be a set of interconnected journals, allowing quick and easy long-distance communication between individuals.
Ingredients (2 Knuts): A steady supply of basic Potion and/or Alchemy ingredients, delivered to you regularly and discreetly. With this, you would be able to craft nigh-unlimited amounts of low-level potions or alchemical creations, although anything particularly special would still require components you'd have to get your hands on the old fashion way. Let not material or budget constraints mar your initial forays into these subjects.
A Map (1 Sickle): A magical map of your surroundings, it displays both the area and people around you upon its parchment. Although the map's powers of detection are great, it will have some difficulty with particularly well-hidden areas or people, requiring you to encounter them before it may begin reporting about their whereabouts. An invaluable tool for mischief-making as well as catching spies, the map has a few other enchantments built into its form, such as the capability to appear as nothing more than an ordinary and/or blank piece of parchment.
Annotated Textbook (2 Sickle): A used textbook, with notes scrawled in the margins from a student who has long since graduated. The notes are guaranteed to be insightful and informative, accelerating your grasp of the contents within the textbook by leaps and bounds. The means and methods you may glean from its scrawl shall reveal to you methods of magic at least somewhat superior to what you may be taught in class upon the subject, as well as a few spells or recipes solely of that original students' design.
Philosopher's Stone (1 Galleon): You will receive an exact copy of the Philosopher's Stone, to do with as you will, as well as the requisite knowledge with which to operate it correctly. This means that you are capable of producing the Elixir of Life, a miraculous substance that, once imbibed, may heal even the most grievous or esoteric injuries to yourself or others, whether that be the splitting of a soul or even the ravages of time. Additionally, the Stone is a potent Alchemical Focus, allowing the near-effortless transmutation of objects into a higher form, with the eponymous example being lead into gold.
A Hallow (1 Galleon): You receive a copy of one of the Deathly Hallows, mysterious and powerful relics from an age past. Select your choice of the options below: -The Elder Wand: A supremely powerful wand, infused with the power of Death itself. Any spell you cast is considered as infused with the authority of Death, giving it supremacy over all lesser effects. While this may not mean much for levitating a feather or conjuring a teacup, in struggles against other workings of magic, yours shall always come out on top. The barriers of mortals mean naught to a spell fired from Death, nor may their hexes, jinxes, or curses break through a shield conjured with Deathly authority. -The Resurrection Stone: A jet-black stone, infused with the essence of Death itself. The potent necromantic energies dwelling within allow you to call upon the spirit of any who have died since the Fall of Atlantis. Spirits called in such a manner are obliged to answer your questions truthfully and otherwise act in a manner that benefits the holder of the Stone, yourself. You may call upon spirits for any purpose which suits your needs, whether that be studying secrets of magic once lost to time, enacting touching family reunions, or simply to spend some time within their presence. -The Invisibility Cloak: A seemingly normal cloak, infused with the subtlety of Death itself. While under its aegis, any attempts to find you lesser than or equal to the gaze of Death itself shall fail to find you. No spell or ritual shall be able to lock onto you, and any more mundane attempts to identify your presence are doomed to failure. Useful for gaining access to locations or objects that would otherwise be barred to you, conducting covert operations, or fleeing from battle against a foe you cannot hope to defeat.
Challenges: A category of demerits, applying mystic energies to the world around you to make things more difficult for yourself, as every drawback grants an increase in the power you may imbue upon yourself.
A Rival (+1 Knut): Fate shall be woven such that you will find yourself in competition with another student. Whether it be for a particular class or an extracurricular you enjoy, they possess a mix of inborn challenge and capacity for hard-work potent enough to offer a challenge to you in such an area. There are no real consequences for letting them surpass you, except for the knowledge that you are second-best in the area of your competition.
A Mystery (+2 Knuts): There has been a some what concerning string of rule-breaking going on in some area within Hogwarts, enough that it has reached the notice of even the Professors. You have been recruited by one such member of the staff to look into the goings-on of the school and see if you can uncover the truth behind these incidents. Shall you fail, the Professor will be disappointed, but understanding; they realize that you are just a child, and have other responsibilities to see to.
Look Into The Mirror (+1 Sickle): Within the student body at Hogwarts shall be placed a distaff mirror to your august self. They shall possess degraded versions of the benefits which you have purchased here, and are not immediately hostile to yourself. However, give the general student body a cause to dislike you and you may find them a thorn in your side, and a squandering of your talents or a particularly fortunate happenstance on their end may see them grow to surpass you, in time.
Peeves' Pet (+2 Sickles): Soon after your arrival at Hogwarts, the resident poltergeist shall decide that he quite likes your reaction (or lack thereof, perhaps) to his antics, dedicating a significant amount of his time and effort to the purpose of making your life miserable. This tends to take the form of somewhat-regular misfortune; gum upon your seat, slippery patches of floor, ink spilling upon your homework, and so on. Peeves will, of course, still see to it that others are exposed to his ministrations, and knows how to hold back just enough that the staff do not come down upon him too harshly. Still, his years upon years of experience in making things worse should not be underestimated.
Apocryphal Interest (+1 Galleon): For the duration of your stay at Hogwarts, events will conspire such that you are living in interesting times. Perhaps authority figures are called away on business, forcing them to abandon you when you need them most? Mayhap terrorists shall break into the school, with only yourself and a band of other plucky students to stop them? Or maybe you will receive e prophecy declaring your imminent demise unless you fulfill some vague requirement? All these and more are merely scraping the surface of the possible tribulations you may face. At the very least, these challenges will be within your capacity to overcome, although the same cannot be said for your friends and allies.
Blast From The Past (+1 Galleon): Long ago, two races ruled over Earth: THE GUARDIANS and THE ANCIENTS. One day, they all disappeared without a trace. And yet, somehow, someway... they remain. A conflict thousands of years in the making is heating up once more, destined to alter the shape of the entire world. And by picking this option, you will find your involvement within this resurging conflict is fated by the stars themselves. I can offer no assurance of survival, no primer on the challenges you may face; only an urge to reconsider, and a wish of good luck if you are set on this path.
Wow, that ended up much larger than I expected. Decided to try and take some blurbs and options and stuff from the Quest and canon and see if I could whip 'em up into a CYOA format, and 4,000+ words later, here we are. Probably fairly unbalanced, and admittedly I could have added a few more options (Astrology-based macro-scale magic, Occlumency/Legilimency, and Divination all immediately come to mind), but I wanted to get this out before the vote ends and it seems to be in a workable enough state, so I figured I'd post it. Hope it adds to the enjoyment of reading/participating in the Quest.
I'd say Peeves would probably win out, although his mischief would be significantly blunted. He's an old hand at the prank game, after all, and some protective force trying to shield his target may stymie him a bit, but that just means he needs to get creative.
And now for my vote:
Edit: Alright, I'll vote for the version with Ornias. Hopefully he can be of some help here.
[X] Stars Above
-[X] Let Ornias guide your hands.
[X] Rune of Worlds
Maximum Chaos! Seems like we need a miracle to get through convocation, and a wildly powerful but unpredictable ritual enhanced with 50 Gnosis might be just what the doctor ordered.
Also, well, mystery box. I want to see what kind of things result from this.
Presumably once we hit 50 gnosis (since we've made it clear that we would save until we hit 50 gnosis lol) which MIGHT be the next update if we manage to succeed with reaching 50 gnosis with omakes/discussions/etc. Would make sense too given that we're about to do a magically potent work. It being the catalyst for gnosis vote is fitting.
For the purpose of achieving enlightenment I shall make a build for
Harry Potter and the Exchange Student CYOA
I shall begin with the drawbacks so that I may know how much I have to spend.
A Rival (+1 Knut) A Mystery(+2 Knuts) Look Into The Mirror (+1 Sickle) Peeves' Pet (+2 Sickles) Apocryphal Interest (+1 Galleon)
The first three drawbacks can be ignored for it matters not how great those around me are so long as it enhances my own greatness, and the mystery gives me something to build towards. Peeves just makes life annoying, and while Apocryphal is very dangerous I have a plan to deal with it and it only lasts for during my stay at Hogwarts, but Blast From The Past is far too dangerous for me to deal with.
Taking these drawbacks gives me a budget of 9 Bronze Knuts, 7 Silver Sickles, and 3 Golden Galleons to make use of
Battle Mage gives me talent in the field of fighting which is very useful given the life I plan on living, Honored Brave makes it difficult to put me down and more importantly allows me to resist magic with far greater ease, lastly Undead Ascension provides me with a durable form of immortality and forces any spell to overcome my soul before it can intrude upon my form. It also reduces my physical needs to zero which is very handy.
Since I plan on being a Immortal wizard Spell Smith, Mortal Prodigy, and Sage's Lore all have extreme value due to the sheer amount of time I have to let Prodigy multiply my learning, which lets Spell Smith make numerous spells that are bound to be of great use, and Sage's Lore is needed due to how long I plan on living. Grand Megistus - Apparition I take due to the fact while the world is big it is not big enough for my eternal adventure, and I want to go to Mars and other dimensions, as such Once Great Apparition is needed.
Sure of Heart was grabbed mostly due to having nothing better to spend Knuts on but being free of the chains of doubt is very useful for an immortal, and Determination insures I don't get lazy with this fantastic power, and serves as a multiplier to my learning multipliers. Love's Embrace makes certain that a rogue unforgivable does not kill me in the crib. Gnosis was grabbed due to the extreme potential that an immortal that adventures all the time and never spends a drop of Gnosis for hundreds of years is capable of when he does spend all the Gnosis in one extreme advancement.
The last two purchases I make are
A Teacher (2 Sickles)
and A Map (1 Sickle)
Due to how useful the dueling teacher teaching me how to fight early on will be and due to the general use the map has.
In conclusion this build is a immortal adventurer that with a little caution should be capable of surviving Hogwarts and when it does the entire multiverse is its oyster to explore, and is capable of learning the secrets of Mars and other realms. It is also borderline impossible to put down due to how any spell has to be 5 times as strong as my soul to even start effecting me.
633 words in total
Where am I? Looking around, the only thing I see is darkness, pure darkness. The kind which shouldn't really be conceivably possible.
It's impossible to see, but more importantly I can't feel my body. It just… isn't there. Not anymore. I feel almost lightheaded, even though I don't probably have a head anymore? Probably? Maybe?
"Hello, anybody there?" My voice echoed in all directions repeatedly through this void-scape, seemingly continuing infinitely without end.
I couldn't help but think about the first question I though of, Where the hell am I?
Where's my family? And what happened?
"Oh, how did you get here?" A response took me out of my musing, the origin of the answer couldn't be determined, thanks to the omnipresent blackness covering everything. The voice did sound almost distinctly masculine though.
"Er, can you tell me where I am, pretty please." I asked, making sure to add that polite phrase at the end. Dad and Mom drilled me into acting 'proper' in front of strangers, so as to cultivate the " Best family image."
Personally, it was a load of unnecessary crap- though you didn't hear it from me.
"Ah, this must be inconvenient for you." The voice sounded slightly amused as a finger-snapping noise followed soon after. And with it, light came to the void.
I shut my non-exist eyes on impulse as an indescribable feeling washed over me, like a gentle summer ray patting my body down, helping to release all of the unknown tension.
When I opened my eyes, I realised something. I have eyes again! And am currently sitting on a chair in an office like setting with a plain-looking brown eyed, and haired man in a fancy business suit opposite me.
"Am I in heaven?" The questioned slipped out of my mouth, the previous circumstances having taken there toll on my mental state.
"No, but you are dead." The entity in front of me said without a pause, as if causally talking about the weather, or a mundane matter.
"The same can also be said of your mother and father, though Harry Potter survived. I'm not surprised really, those Chosen Ones are built different if you know what I mean." The entity continued on, the last bit of its sentence bringing a slight smirk on its face.
"Th-This has to be a dream." I stuttered out, no way I could've died. No way my parents could've died as well! This had to be some twisted nightmare he was having- he would wake up any second now.
"Sadly, reality can oft be cruel at times." The entity laid down the killing blow. " And this was merely one of them, but fear not my little companion, for while others die in their graves with regrets, I offer you something far greater." The entity smiled, pulling out his previously obscured hand- and then proceeded to sip from a glass of water.
Wow, he though it was gonna comfort him or something. Dick.
"Now, part of this offer I'm giving you is that you're going to have to go somewhere, and for better lack of term… deal with a certain problem." A snap of the fingers manifested a neat pile of papers in front him, which creepily held his image on the front cover.
And with it an assortment of details about his life.
"This paper holds most of the details of your life. Which includes things like, fitness, intelligence and even average daily sperm generation." The last one brought a blush to my cheeks. "The rest of the papers on the other hand? They are what you're gonna need to help you when dealing with the problem. Take a look." Another snap, and the first paper disappeared and found itself at the bottom of the pile.
What replaced it however, was something entirely different. What greeted my eyes was a catalog of different choices, each with more funny names then the last.
Divine phantom physique. Anti-
Magic body frequency. Chaos gathering technique.
What the hell was this?
"Not to, er, insult or anything, sir, but I don't know what most of this stuff does. Much less chose one of them." I whispered my problem to it, hoping to avoid its wraith.
"Ah, my bad. Should have told you what to do first. The crowd I normally work with have, let's say, partial experience knowing what to do." It scratched its head in embarrassment, a shy smilie adorning its features.
A minute or two later, and I was caught up to speed on what to do. Pick an ability or item, and then get sent to do the job? That sounded… extremely irresponsible, even someone like Harry would know that it was dangerous. And dumb.
I tried to tell the thing that, but it didn't listen. I'd either agree or get left here alone forever. Shiver, that last possibility was something I really didn't want to happen. For my sanity at least.
Once I looked through the catalog one last time I nodded, closing it, and putting in on the desk, looking at the clear eyes of the entity to convey my readiness.
"I choose," I take a deep breath. "Death reversal." The answer exited my mouth. The entity in front of me blinked, then blinked again before nodding.
"Ok, you sure about your choice?" I nodded affirming my decision. "Well don't blame me if something bad happens. Also, see ya or maybe not. Depends on how well you do." A blob of words left its mouth, barely allowing me to comprehend them, before it snapped its fingers for the penultimate time.
And with it, my surroundings distorted as I felt as if I was squeezed across a small tube, a flurry of colours occupying my vision soon after.
— On some random fantasy planet—
I opened my eyes to see myself in the middle of some… ritual circle? Around it stood menacing figures in black and blue robes.
The windows of the room where covered, with only the glints of sun-light entering to show it was at least daytime.
The most likely leader- who looked female stepped forwards, taking off her hood to reveal, a cute blonde head with blue eyes and plumb red lips. Bad Dudley, what would Harry think of you?
She soon reached me, before kneeling, her allies doing so as well. She looked up, meeting me eye to eye, her voiced filled with… Desperation?
"Oh, mighty Hero of old, please save us against the Dark Lord!" She begged, hands clasped up in a sign of prayer.
"Dark what now?" I replied, dumbstruck. What cheesy, comic did I just jump into?
"You must save us against the vile Dark lord, who plagues these lands- his name is evil incarnate- but many simply call him Dark lord Birdsie!" As if on cue, lightning could be heard outside, the very world itself fearing the name.
But most importantly, what the hell did I sign up for?
Dudley: And what a terrible thing the Dark Lord Birdsey did. *Lightning rumbling in the background*
Wizards:* whisper* He forbids us to collect Taxes and kill Neville.
Dudley: Well, I'll leave the first point on your conscience for now. But who is Neville and why do you want to kill him?
Magicians: He is the very embodiment of evil! His crimes are countless! Even in his very name there is the word evil.
He's an eleven-year-old boy.
(There is a deathly silence. Everyone looks at the wizard who said the last remark.)
One of the magicians: George, we asked you to be quiet during the meeting.
Dudley:* slowly back away* Well, I think I'll go.
Magicians: Are you going to go and overthrow Dark LordBirdsey right now? *Another dramatic dramatic lightning strike*
Dudley: Of course...
I had a realization about the worst case possibility for using the stars as a power source. Skill debuffs from lost/diminished Trismegistus or Lord of Hufflepuff. Loss of our force of celebrity.
We take a temporary or permanent penalty to a charger blessing. Remember, Trismegistus is encoded in the stars.
I had a realization about the worst case possibility for using the stars as a power source. Skill debuffs from lost/diminished Trismegistus or Lord of Hufflepuff. Loss of our force of celebrity.
We take a temporary or permanent penalty to a charger blessing. Remember, Trismegistus is encoded in the stars.
I doubt that even the Dark Lord
at the peak of his powers is able to weaken the stars in any way. You definitely can't do this during the ritual of even brilliant but freshmen. For direct interaction with celestial bodies, you need to write stars.
I had a realization about the worst case possibility for using the stars as a power source. Skill debuffs from lost/diminished Trismegistus or Lord of Hufflepuff. Loss of our force of celebrity.
We take a temporary or permanent penalty to a charger blessing. Remember, Trismegistus is encoded in the stars.
I doubt that our Tris will be affected. Like Fghubyygvb said...we aren't affecting the Stars in any way with this ritual. Just making use of the wild magic from them. That shouldn't lead to truly negative consequences for us or at least not directly. It's much more likely that the ritual might do things beyond what we expected. Maybe summoning more stuff than we hoped for or making "waves" that alter entities better off unaltered to the kind of stuff we are doing.