Their a reason I advocate running hidden powers on taylor, so she can operate at street level and not call high tier attention, but when things go wrong we can throw the switch and plan b is ready to go, instead of needing to figure a trigger event or second trigger event after everything's blown up in our faces.
This may work with mentioned by me artificial limits early on. If we go by PRT Rating and grant her something like Trump 12 level power, but make her start with something close to Trump 4. She starts slowly and if needed, she may be 'rewarded' with higher 'level' options or we like what she does.
I think if she starts already really strong, I think it will make her more careless and less creative, because why bother when I can already overpower everything around, right?
And that's fine. But that doesn't matter when it comes to taylor since we're the protagonist here. Taylor is a fool for us to use, so why not make her the most effective tool we can?
Or we may actually go with more friendly relationship with her, because we personally like her or something and use others as tools?
Personally I would like to read a story where we learn about Taylor more on civilian/slice of life/personal level and with combat being a simple normal bonus, like heroing being more of a hobby which still help people, but without that absolute monstrous pressure to save everyone.
While this may be true it's also irrelevant.
In a way this may be the case. We may always get other hosts to generate data and make sure their fights are 'longer'. But again, we may decide that we want Taylor to generate more data, which I think is an alternative.
That's true. But things being hard by necessity means things are less likely to go our way.
Or may make her more resillient/determined/experienced for later battles if potential 'difficult level' early on starts on something like 'medium' or 'hard' if we use game language.
While I do enjoy a good shounen this isn't one.
This may actually happen? There may be some enemies she may deal personally in dramatic battle, while we deal with things on our own. In this quest our personal power is immense, we can actually directly remove powers from more destructive villains for example and put them to people who deserve them for example.
We have literal potential to turn around that whole 'villains outnumber us 3:1' and make setting far less grim.
If we want more happy story, we can do it in the long run. I wouldn't mind personally.
Taylor's victories are at best support for our fight to avert golden morning. Her strength is a tool for us to use towards that purpose.
Or we may leave a bud inside of her of our own making or move a different shard to her while we move to a different host and modify that shard.
We may use someone else to be our main tool.
That's a lot of wishful thinking.
We have a really unfair advantage that we may literally cripple any opponents with our shard shenanigans, especially once we build up our offenses and defenses.
Of course I don't want to make it this way on purpose, but it may simply happen.
No, but finding joy in defeat doesn't mean we should purposefully gimp ourselves.
Again, someone else may be our main way to deal with most serious problems. We may power up other options. It's again about Taylor being always about serious combat and heavy survival. I wouldn't mind to learn about more peaceful with herself and her life Taylor. It would be something unique as slice of life is very rare in Worm fandom.
This is one of the very rare quest where we may let Taylor simply rest and deal with problems on our own.
She isn't, but she's our tool to help achieve our victory. But in the case we can't avert golden morning on our side (scion might have defenses we can't overcome) a strong is a good back up.
Again, we may even move out from Taylor and leave a bud or move other shard instead. She may become our tool, true, but she must be one? Not really.
How about a master thinker trump that makes duplicates of anyone she or other duplicates meet, complete with powers, that she can control and share senses with?
I support Clone powers. It may be fun to simply let Taylor have her life and let Clones deal with problems or directly support her if needed.
Pfft. I'm pretty sure we could Research or just Omake Bonus our way around needing her to have an actual Trigger Event.
Hell, Empathic Tranmission. Just send her overwhelming panic. Boom. Triggered.
And that's if the news of some huge disaster wouldn't Trigger her anyway, if she feels her useless powers weren't up to the task.
Or make a 'nightmare' so realistic (in REM phase where our dreams can be really realistic and we can affect them) that it forces a trigger. Not a problem, I agree.
What? How? Why does Golden Morning care about Taylor, unless we make it care about her?
Her strength is a tool, yes, but not the only one, or even the most important one.
Personally I wouldn't mind to even pick up OC for this. Maybe even turn this into a crossover if possible?
Personally this fandom is really heavily Taylor-centric. Yeah, she is main protagonist, but I wouldn't mind to make her more of a background character which is mostly as that calm entertainment for us. Even more then Naruto for example. I wouldn't mind to let someone else to become true hero of this story. Or a group of heroes.
Or you could shoo it out of the room in a methodical, gentler manner and not try to kill yourself in the process.
I think forcing Scion's suicide or finding reliable energy source (magic research may provide an answer Entities want?) and make them leave humanity alone is my favourite potential outcome.
In most ideal scenario I hope we avoid whole Golden Morning thing. Obviously we may fail, but yeah, I would prefer more subtle problem fixing.
I don't mind if we go with having Taylor start out at street level. On the contrary, that is where most Worm stories begin. Thing is, though, that staying exclusively at street level (aka making Taylor BA Normal) and not giving Taylor a power that actually helps out against the big threats kinda goes against the point of this quest. I mean, even if we give her a power that can kill Zion doesn't mean she won't be doing anything else. She'll still have social, political and governmental problems to deal with, and she won't just sit idle until we call on her. If we give her a power flexible enough to work on a street level, then she'll work on a street level easily enough. I don't understand why people deliberately want to give her a weaker power for no reason.
I mentioned that I'm fine with keeping Taylor on certain level as I'm more interested about learning about her in more 'slice of life' fashion with cape combat being just a bonus. Making her overpowered for this isn't something that would help here IMO.
I assume it's something many of you will be against, but many Taylor stories are really combat/conflict heavy. I wouldn't mind a change. This is my reasoning and I'm not surprised if you disagree with it, because we may want to read two very different story types.
I'd be perfectly fine if we just have Taylor stay in Brockton Bay, fixing the city up step by step, and just going on weekend excursions to hunt down some of the worse things around the world. Similarly, if she ends up accidentally taking over the Bay, she'll have to defend it against other villains and heroes- more than enough interesting interactions to write/read about.
I would prefer to keep it local. If she ends up dealing with absurdly strong beings, well... we are here just in case. Or other people to help out.
Well, what if saving humanity is something she wants to do? I mean, I don't want to make her shoulder the responsibility of saving the world alone, that's what happened in canon and all, but if we're saving the world anyway and she wants to help... why would we say no?
Fair enough. But I also want to provide all advantages and disadvantages of each choice. Feeding her potential martyr complex for example may make her not exactly objective here.
But yeah, if she picks that she is willing to go 'all in' so be it. Oh, also I want to make sure someone operates on the same level as her and I don't want her to deal with her problems on her own.
Danny is fine for me. Yes, I know Danny hate in fandom, but for example "Memories of Iron" and "Metastable" prove that it's possible to write him as an interesting character and not a complete downer.
Heck, in this quest we may revive Annette if we do it right and turn it into full family event. Incredibles repeat and all
. I would find this as a fun change of pace. Not make her carry this heavy burden on her own if she decides to go for it in the end.
That depends almost entirely on what kind of power we give her. If we give her some kinda power copying, for example, she'll mostly operate on street level to gather the right powers to win against the bigger threats. See, just one example where Taylor is strong enough to eventually defeat Zion without totally blowing everything outta proportion. Don't need to give her a shitty power for that. You just gotta be creative!
Yikes... power copying is possibly one of the least creative powers in Worm, there is LOTS of stories with 'power copy Trumps'. I wouldn't call it really creative, especially in this fandom. Although "Manager" Worm story is one of my favourites, so it may work out in the end anyway.
But it's also true you can create creative high-level power. And I never wanted to give her shitty power, just enough to do street level superhuman stuff with reasonably safety secured in.
Only, treating Taylor as a solution to all problems is using Taylor for everything.
And may in the end not work out? Just because she worked out in canon, this time she may fail. Or she may be less reliable with a power even if she picks one herself?
I also don't like that 'Taylor must be the solution' thing myself.
I'm not even saying never let her gain powers. Just keep her Badass Normal for now, and ride this train as long as we can.
Everyone else seems to act like this is a permanent state of affairs and will never change. We can only go from no powers to powers once, you know.
I'm just of the opinion we do the no powers as long as we can. I've said it before, she'll likely need to get powers at some point, so eventually everyone will get teh story they want in my way.
Pretty much. I also said it to train her as much as possible in basics and if needed grant her powers. With Lilac and Claire she should have all support she needs to operate on street level without too many big problems. And if needed we may trigger her in a pinch. Master basics first and move on on higher level later on. This may be good practice against power nullying Trumps for example.
We shouldn't be depending on Taylor for things any. We're our own character, with our own agency.
We may always ask for her opinion and be polite about it, but it's also true that we may not grant her something if we don't want to. We may keep it as pure partnership, not accept all her potential whims and demands if she makes them.
We may even explain it as 'mentor-student' thing and start it at lower level to make her master basics.
So we'll just have to make it one. By the power of platypii and cat girls, I declare this setting now Shounen!
As I mentioned we can actually do it.
Heck, we may for example introduce magic and psionics and make sure only decent/good people get it. There, villains suddenly aren't so dominating anymore.
Yeah, but stories thrive on conflict, and turning someone into an uber godmode Sue wrecks part of that conflict.
Social, political, direct combat, etc. but yeah, conflict is something that makes many stories far better. Overpowered protagonist can easily destroy it, but it may be possible to keep it purely social for example, I admit.
Or we can not be idiots, and make taylor with lots of powers, but don't turn all of them on, keep them as a back up plan, we need multiple levers for a system like the cycle, even if it's not full on el-amirah level it's still a dangerous self-perpetuating system that has been ongoing for millennia upon millennia. We should make sure to have hidden aces and multiple vectors of action all over the darned place.
This is an option as well. Simply provide her lots of powers, but lock them behind certain limitations.
Turn it into real life RPG system in a way.
But honestly I see no need to make Taylor that 'chosen one' no matter what. I'm one of those oddball people that would be fine with almost pure 'slice of life' storyline for Taylor. But I know this won't win anytime soon, so I'm fine with alternatives I already mentioned.