Green Flame Rising (Exalted vs Dresden Files)

Does not work that way.
We have literally had a full wizard of the White Council soulgaze us, and look at us at close range.
Everyone's senses work differently, and we do have this from the chapter with Harry's soul gaze:
OOC: I thought about doing something where he would see what each of your charms did, but Dresden's magic is a thing of will and he was not really looking for that, he was just checking to see if Molly was possessed, turns out she is not, just at the command of the USS Hellfire, killer of gods. And yes I did say gods because Harry has no way to conceptualize a Primordial.
So it's at least possible to try to look at Molly's current charms with a soul gaze, and could possibly be visible to other supernatural senses under the right circumstances.
 
Yes. Soulgazes look inside. I am talking about someone just using the sight on us. Also we didn't have a lot of charms back then.
They dont have the Sight. Lesser talents generally dont.
And if they did, they would not use it willy-nilly because it can cause the user harm. Dresden doesnt use it willy nilly, and he's a full wizard, for much the same reason.

Go look at where Harry got a look at the naagloshii and was essentially crippled.
Or where an angel shut down Harry's Sight before he could look at it because it would do him harm.
If she'd seen us with the Sight, she probably wouldnt be conscious right now.

What do you mean we didnt have many charms? We had multiple Lanka and Kakuri charms coming out of chargen.
At least six charms across two Hell categories.
Everyone's senses work differently, and we do have this from the chapter with Harry's soul gaze:
So it's at least possible to try to look at Molly's current charms with a soul gaze, and could possibly be visible to other supernatural senses under the right circumstances.
Passive occult senses are one thing.
The Sight is quite another. So is a soulgaze. This lady was pretty clearly working off passive senses.

Do remember? We had to prep Dresden for the soulgaze, and even then he still stood a significant risk of acquiring a Derangment. If this lady had looked on us with the Sight with no warning, good chance she'd have broken her mind, much like all those Three Eye users in Storm Front.

And even Dresden didnt make out any details about our magic powers. Because thats not what the Sight is for.
When he got a look at the naagloshii it didnt tell him anything about their capabilities either.
Ditto when he got a look at Mab and Titania.
 
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They dont have the Sight. Lesser talents generally dont.
And if they did, they would not use it willy-nilly because it can cause the user harm. Dresden doesnt use it willy nilly, and he's a full wizard, for much the same reason.
There are probably some fuckers out there that do... but, yeah, they would probably be so goddamn alien due to the experience that they can barely interact with humanity even if they understand humanity on a level more fundamental than we can imagine. A paper thin skin containing enough gribbly horror to make a genuine Outsider tell them to slow down.

A severely downgraded sight-adjacent ability is made out of gold, honestly. How this woman isn't dead yet is another matter.
 
By my reckoning there are only 2 one dot charms left that are must haves.
One day the Infernal will rule over a broken world, yet she still expects its shattered remnants to serve her, and serve her well. Her magic forces the world to live up to that expectation. System: When the Infernal attempts to use a broken or nonfunctional tool, object, or vehicle, she may make a reflexive Appearance + Technology roll against difficulty 6. For the rest of the scene, success forces a dulled and broken sword to cut as though it were sharp and intact, a junked car to run as if it were new, or a rotted old tent to keep out the rain as if it were whole.
and
The Infernal may hide herself away within any body of liquid, no matter how small or shallow, vanishing even into a puddle or cup if need be. System: The Infernal spends a moment in concentration, and then vanishes into her liquid hiding place at the end of the turn. She may see and hear anything that occurs nearby, as though through a pane of thin glass. While hiding, she cannot be detected by any mundane means, even by diving in after her. Nor does she enjoy freedom of movement herself: she is effectively dispersed into her hiding-place at the point of immersion. If her hiding place is disrupted or dispersed (such as by dashing out the contents of a cup of coffee, or someone drinking it), or else evaporates or otherwise vanishes, the Infernal is forcibly ejected.
All the other 1 dot charms are cool and have nitch uses, but they aren't must haves.

Prince of Ruin Attitude (•) is likely to have practical use about as often as crafting. Because it combos so very well with crafting. Like not having to worry about not having ammo or fuel. Also when we made the sub we had to fix up an engine. Prince of Ruin means the engine works even if it's ruined which I would expect to reduce difficulty on jury rigged crafting rolls all the time. The only hesitancy is that we aren't actually good at Appearance + Technology rolls. But we only need one success so it should not be that bad.

Rendered Villain Dispersal(•) means that we can just carry a jar of bleach around and not have to worry about preparing or cleaning tubs. We can even have a party member carry the jar well we recover. Also it allows for fast travel so long as we have a pipe or river connection.

I thought Naked Wicked Souls (•) would be on this list, but it costs an essence to use which makes it much less useful because it has to compete with everything else we might use essence for.
 
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Yeah, we are slowly clearing out the low-level mandatory utility/disproportionally potent stuff.

Which means that we are getting closer to either getting Hell and Kingdom or investing heavily into Paths and shih arts.

The list prolly going to expand again if DP allows custom stuff. There are like four custom homebrew Hells/charmlists that I found.
 
Yeah, we are slowly clearing out the low-level mandatory utility/disproportionally potent stuff.

Which means that we are getting closer to either getting Hell and Kingdom or investing heavily into Paths and shih arts.

The list prolly going to expand again if DP allows custom stuff. There are like four custom homebrew Hells/charmlists that I found.
I found 2. The Hell of sɹǝuuᴉS uʍop-ǝpᴉsd∩ (Inspired by Oramus) and the The Hell of Crushing Boulders (Inspired by Isidoros).

Edited to add links.
 
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They are all sort of cool, but I don't know if I actually want any of those charms more then attributes, skills or paths.
 
[X] What can she tell you about others like herself, the minor talents of Chicago
-[X] Apply social excellencies as needed
-[X] Stunt: Looking her just below the eye in the manner of practitioners avoiding a soul gaze, Molly allows a small measure of apologetic uncertainty to enter her tone. "I'm sorry to scare you like this, I'm sure a meeting with as strange a stranger as I can be wasn't what you had in mind today. "
—[X] With increasing confidence, leans in and continues. "I'm sort of an odd position at the moment, with a lot of knowledge about some things and much less about others. I've gotten different bits from different people, but not a lot from people who live the community day to day. I was hoping you could help with that"
 
We are not fae. We are not bound by our inexact words. We do not face magically enforced consequences from lying. I trust Molly to exercise some judgement. @DragonParadox do I need to actually specify that Molly does not intend to spill any and all secrets she has?

To be on the safe side, I edited the vote a little bit, in the "-[] Try to put her further at ease by letting her ask you what questions she almost certainly has. And by actually ordering the food." part to
"-[] Try to put her further at ease by letting her ask you what questions she almost certainly has (within reason, of course). And by actually ordering the food."

No, judgment will be exercised, though at the same time it should be noted that Molly is not sure what might set off her 'run for your life alarm'. Not doing that is what the rolls are about.
 
I still think that "garbs herself in hellish authority" implies something that we can take off for a bit if we want to. Just like a king can take off his regalia for a friendly chat with friends. Or emphatically when talking to someone where it hinders more then helps.

Or is that the sort of thing we should try stunting?
 
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They are all sort of cool, but I don't know if I actually want any of those charms more then attributes, skills or paths.
That is surprising, given that a lot of these compare very favorably.

Investiture definitively rates very high; Path-applicable teaching charm. Organization Through Ceremony is a powerful group-wide buff. Pass-The-Buck-Sutemi is very interesting, and would've made things significantly easier for us right now. Stone-Faced Advisor is a powerful social buff.

Measure for Measure is an interesting variation of a counter-attack charm which fully counters all manners of scry-and-die. Or more mundane threat a dude with a sniper rifle, which is a situation we already encountered before.

Everything else is also good, but sometimes situational. SBS also includes a thematic template for infernal healing charms, which is a very good.

Hell of Accursed Mirror's is definitively very powerful, but IDK it actually might be a little bit too powerful.
 
I still think that "garbs herself in hellish authority" implies something that we can take off for a bit if we want to. Just like a king can take off his regalia for a friendly chat with friends. Or emphatically when talking to someone where it hinders more then helps.

Or is that the sort of thing we should try stunting?

Not really, if you are talking to a CoD, even if you are all milk and honey they still sense what you are instinctively, you still get that -2 DC, not because they are scarred but because it is flattering that such a being is speaking to them in that manner.
 
From the expense on Excellencies without paying attention to Essence levels (we're currently at 10/12, and you want to spend an extra 2 motes on Etiquette and Empathy both) to suggesting carte blanche on questions from a stranger that we never even offered people backing us up during a fight. Lydia hasnt been offered that much information.
It is not a carte blanche. I stated as such. I will clarify it further, ok.

As to the excellencies - why the hell not? What is the point of not using them, other than not glowing?

Clarifying that I'm not just writing her a blank cheque in regards to questions:
[X] What can she tell us about the local community? People and places. We are acquainted Harry and a few others "movers and shakers", but not with those who just live their lives - "people on the street".
-[X] Try to put her further at ease by letting her ask you what questions she almost certainly has (within reason, of course). And by actually ordering the food.
-[X] Use Empathy and Etiquette excellencies
-[X] Stunt: "Well, first of all, what would you like to order? My treat." you ask, as you try to project the image - not one of a Dreaded Empress To Be, but one of Molly Carpenter - the teenage church going girl, who is still very much a part of her community. "I wanted to ask about the local community. If I was your neighbor's daughter, newly come into her gifts, who would you introduce me to? What places would you recommend me to visit? Dad and Harry can explain geopolitics to me, but what's the local scene like? Oh, and if you want to ask me anything in turn, please feel free. I won't promise to answer everything, but maybe I'll be able to soothe some of your worries".
 
That is surprising, given that a lot of these compare very favorably.

Investiture definitively rates very high; Path-applicable teaching charm. Organization Through Ceremony is a powerful group-wide buff. Pass-The-Buck-Sutemi is very interesting, and would've made things significantly easier for us right now. Stone-Faced Advisor is a powerful social buff.

Measure for Measure is an interesting variation of a counter-attack charm which fully counters all manners of scry-and-die. Or more mundane threat a dude with a sniper rifle, which is a situation we already encountered before.

Everything else is also good, but sometimes situational. SBS also includes a thematic template for infernal healing charms, which is a very good.

Hell of Accursed Mirror's is definitively very powerful, but IDK it actually might be a little bit too powerful.
They are nice, but none of those are one dot charms. Most are at least 3 dot which is a fairly steep Xp cost since these hells would be unfavored.
 
Huh, I guess if there's 1000 hells, it would be weird if we could only draw power from a few of them, but I don't know if DP would go for it. Best to ask him, but some of those definitely look useful. And if nothing else, it gives inspiration for our own charms once we have our Kingdom to theme charms off of.
 
Huh, I guess if there's 1000 hells, it would be weird if we could only draw power from a few of them, but I don't know if DP would go for it. Best to ask him, but some of those definitely look useful. And if nothing else, it gives inspiration for our own charms once we have our Kingdom to theme charms off of.
If we do ever gain access of any other hells I expect that it will happen as a result of in story actions. Most likely us actually gaining access to those hells in story somehow.
 
They are nice, but none of those are one dot charms. Most are at least 3 dot which is a fairly steep Xp cost since these hells would be unfavored.
Yeah, sure. They are priced appropriately given the powerful effects. All of the stuff I highlighted rates far above "+1 dice".

If you are approaching it from the "are we getting these now" then it is a completely different situation ofc, but we are not permitted custom charms rn anyway.
Huh, I guess if there's 1000 hells, it would be weird if we could only draw power from a few of them, but I don't know if DP would go for it. Best to ask him, but some of those definitely look useful. And if nothing else, it gives inspiration for our own charms once we have our Kingdom to theme charms off of.
DP already spoke about potential of unlocking more charm via interacting with powerful beings. This stuff is good for future adventures. Hells should be definitively easier to unlock than other charmsets, tho.
 
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By my reckoning there are only 2 one dot charms left that are must haves.
Huh? *checks* Just looking at the one dots:
  • Ox-Body: Duh.
  • Rage Recast: Duh
  • Running To Forever: Anti-fatigue, anti-exhaustion, anti-sleep. As long as you're moving, whether under your power or that of others.
  • Source Code Compliance: Deals 1 level of soakable bashing damage to everyone who can hear you who you choose not to exempt from damage. Oh, and enforces understanding
  • Broadcast Announcement Prana: Jack every cellphone, car radio and TV in a several mile radius
  • Disembodied Voice Tintinnabula: Talk to your minions at a distance
  • Murder is Meat: Spiritkiller and overdrive charm
  • Ephemeral Abrasion Curse: Makes it easier to cross into the NeverNever or the Underworld

And thats just the unique one dots.
Not the Excellencies, not the rest of the 2-5 dot charms, or any of the Dark Ages charms in the book.
Ox-Body alone is going to cost 12XP for 4x repurchases, and Rage Recast will cost 9XP for 3x repurchases.

We're really not short on things to worry about yet.
 
Mana Control path got a bunch of sensory rituals and abilities scattered through the books. Unless she is a scion of something interesting, it is probably mana control.
:checks:
Huh. You're right:
Mana Manipulation said:
The sorcerer can sense Mana energies. In simple terms, a quick meditation or invocation allows the sorcerer to determine if an area or item is charged with power (Quintessence, Mana, vampire blood, what have you). With three or more successes, the sorcerer can tell if it has a specific Resonance; recognizing a sacred grove as a place holy to nature and growth or determining that some sort of stored Mana is actually flavored with a destructive, poisonous Resonance, for instance.
••While an initiate can sense magical energy in places or objects, a sorcerer with this level of Mana Manipulation can see the magical energy in and around creatures. The sorcerer's perceptions let him determine if someone is using magic and allow him to see obstructed or occluded magical flows (Like blocked chi energies or curses). The sorcerer can also make a rough estimate of the potential magical energy held by an individual, though this does not guarantee separating a supernatural creature from an otherwise normal human.
•••Skilled sorcerers can displace or alter the flow of Mana around an area. The sorcerer can briefly block a Mana flow (each success causes a Node or other wellspring of Mana to become dormant for a turn) or push it in a different direction (again, for one turn per success). The sorcerer can cause Mana to become trapped in a simple object, though a given object can only hold a single point of Mana through a brief spell of this sort.
••••Manipulation of personal Mana energies allows a sorcerer to store additional Mana (temporarily), draw from a place of power to fuel his magic or even disrupt a person's Mana flow to cause injury. The sorcerer can draw Mana out of a place of power; each success allows the sorcerer to channel one point of Mana (to the limit of the area's power), which must be used in the next turn. Striking at a person to destroy Mana allows the sorcerer to strip Mana from the individual's pool at a one· success-for-one-point rate; this can also discharge the power in other mag1cal pools (like Gnosis) on a two-successes-per-point ratio. Mana Manipulation at this level can cause injury or healing by altering the flow of life energy through a subject, essentially promoting health or disease. (This has no immediate effect, but over time may cause degeneration or better health; long·term or powerful alterations are better performed with the Healing Path.)
•••••The master of Mana can not only sense and redirect Mana, but can use Mana to infuse countermagic (creating a magical "shield" that allows him to add Mana to a countermagic dice pool), block another sorcerer's use of Mana (each success stops an opponent's point of Mana from empowering an effect) or even change the Resonance of Mana (turning poisoned Mana into neutral, "clean" energy that could be used with helpful spells or bending otherwise passive Mana to a more active, fiery Resonance for use with destructive magic}, with successes dictating the level of change - one success would alter the Resonance slightly, three would cancel out a characteristic and five would reverse it.
••••• •A legendary sorcerer can briefly cause an area to become a nexus of Mana energy. With a spell of this level, the sorcerer creates a flow of Mana for a few moments, turning himself into a sort of magical magnet. Successes garnered on such a spell are split between duration (in turns) and power (in Mana per turn). The sorcerer or others present may channel this Mana normally. Doing so, however, can be very debilitating; such magic often has side effects or burns out the caster (score one level of bashing damage for each success rolled).
She only needs Mana Manipulation 2 to get a reasonable assesment of the magical potency and Resonance in Molly and Lydia.
Possibly Michael as well.

So yeah, Mana Manipulation.
It may not be her only Path, but its one of them.
 
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DP already spoke about potential of unlocking more charm via interacting with powerful beings. This stuff is good for future adventures. Hells should be definitively easier to unlock than other charmsets, tho.
I have to wonder - if we crush Mab socially (like 10+ successes more than she gets), is there a chance we unlock Winter's charms? Or fae charms in general. Magically enforced oaths would be a good charm.
 
...I didn't notice before, but this is unexpectedly better than E2 Charm of the same name; E2 version specifically triggered only of vigorous physical activity. ExWoD's version apparently triggers of any activity that about actually doing stuff. It triggers off driving, for example.
I have to wonder - if we crush Mab socially (like 10+ successes more than she gets), is there a chance we unlock Winter's charms? Or fae charms in general. Magically enforced oaths would be a good charm.
Depends on the context. Rando 10 sux on a rando social roll, def. not. Spend WP to tank social failure mechanic exists. Mab/Fae are definitively a target for potential charmset, tho, and this is definitively a potential point of negotiations if we actually achieve relatively friendly status.
 
Depends on the context. Rando 10 sux on a rando social roll, def. not. Spend WP to tank social failure mechanic exists. Mab/Fae are definitively a target for potential charmset, tho, and this is definitively a potential point of negotiations if we actually achieve relatively friendly status.
There is no way Mab is giving us access to her charmset unless we take a subordinate position to her. Because if we used her charms they would all carry her signature which means she would basically be taking responsibility for anything that we did with them.
 
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