Green Flame Rising (Exalted vs Dresden Files)

We dont know what Lydia's current power suite is like.
We definitely should arrange sparring and training sessions, and try to get the monks to tutor her too.
I'd only oppose combat charms, bc we are already on the edge of provoking general escalation from DP. We powered-up good at the last spending point.
We might want to buy the spirit killing charm. Otherwise, yeah, I think we should be branching out and finalizing our foundation before leaping to E3.

[x] Uju32

Possibly also some interactions with Cindy?
That would probably overlap at least a bit with Rosie, I think, as they both are new to their talents, even if Cindy is likely more talented in magic and now has winter tutors.
 
Throwing the unconscious woman away from you, much to Usum's confusion. "A hostage is a useful thing..." you reach out to draw the sword within, the fire hissing in the air. In the moment it takes the gunman to level the weapon at you and fire, just a little high of center mass the blade is already between you, cutting bullets out of the air with an eerily bell-like sound.
Mmmm. If they are valued yes. I doubt she was.
 
Ah. MEATSHIELD. My mind went different places, good point.

That would have been nice too, but meanshield is Usum's base assumption. It's not that he does not understand having loyalty to one's fellows and subordinates. In fact that is one of the things that makes the demons of Kakuri somewhat exceptional among their kind, but it is the exception and not the rule.
 
Yes.
"No time" is literally there in the quote you made.
I blame hypoglycemia
:V
DP has said we're nearly at the end, so better start considering what we want to spend XP on.
With the meeting with Mab coming, maxing out Etiquette and Empathy are definitely something we want at minimum.
So, that's 14xp.
Anything else depends on the amount we have leftover, so thoughts?
TBH we have quite a bit of time before Mab's deadline, so we can look at... anything, really. I'd only oppose combat charms, bc we are already on the edge of provoking general escalation from DP. We powered-up good at the last spending point.
We still have Red Court vampires to deal with, and the whole police issue.
Admittedly, thats a lot quicker to resolve once we get done with the Pathfinders; given as we know their local base, running them down is straightforward. As is flushing them out; just find a priest capable of blessing holy water. Then build a fog machine.

But we do have to deal with that, before we know how much XP we might have on hand.

Other than that?
Most of the charms under discussion either survival/defense or utility in the 1-2 dot range. Mercy in Servitude, Transcendent Lord of Flies, Boiling Sea Mastery, Hellscry Chakra, Windborn Stride, The Man Who Sold The World etc.

We might pick up an Ancient Sorcery spell too, or maybe the first two to three dots of a Path. We'll see.
We definitely should arrange sparring and training sessions, and try to get the monks to tutor her too.
We can certainly ask, if she wants, but we cant make promises for others.

And for Lydia, I honestly doubt she has the same near-masochist drive for physical self-improvement Molly does. She trusted the wrong spirit, she wasnt kidnapped and hung on a tree. Her traumas and needs are different. And martial arts lessons are something she shares with Daniel in a normal dojo, and I dont expect she'll want to change that.

I think Lydia would be a lot more interested in talking to Brother Divshimar than training martial arts with him.
And vice versa.

The sort of fifteen year old who casually drops references to Kantian philosophy would be fascinated by the opportunity to talk philosophy with a senior cleric of some education. The only two available are Father Forthill, who has a dayjob, and Brother Divshimar, who does not.

With his apprentices gone home, Brother Divshimar doesnt actually have any young disciples to bamboozle talk ethics and philosophy with. Which is something that I would be amused to see while Molly beats herself up.
And if I know teachers, they are always delighted to have students.
Usum: Valued or not, bullets can become lodged in flesh, sparing the use of precious Essence.
Molly: Thats why I have a shield, remember?
 
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We can certainly ask, if she wants, but we cant make promises for others.

And for Lydia, I honestly doubt she has the same near-masochist drive for physical self-improvement Molly does. She trusted the wrong spirit, she wasnt kidnapped and hung on a tree. Her traumas and needs are different. And martial arts lessons are something she shares with Daniel in a normal dojo, and I dont expect she'll want to change that.
I can agree that she is propably not so much interested in the Mo Kung (though it would be mechanically good for her), but other like the mind-focused Qiao Yu An or the enhancer for her unarmed combat that is the Qiao of the Shi would propably be of interest.

You can't tell me a 15 year old taking martial arts classes isn't the least bit interested in learning some of the classic "Punch through a brick wall" tricks. (Though to be fair she can kinda already do stuff like that with her excellency, but more specialised powers might still be useful)

And she can still talk philosophy while under physical strain in training, that's what a semi-divine constitution is good for.
 
First changes going over, changed things underlined
COMMENTARY
Unimped Assault of the Deathless (•••)
The Exigent's skin grows pale and she seems insubstantial as she becomes hard to harm by weapons without the weight stories and memories behind them.

System: Reflexively spend 1 Essence to activate this Charm for the rest of the scene. The Liminal halves any bashing damage she suffers (round down) after soak while it is active, and suffers bashing damage from bullets unless they're aimed at her head (a difficulty 8 called shot). This does not apply to magically enhanced weapons or fetishes.
SUGGESTION
I would just remove the head clause.
You're not giving her a perfect defense, after all, something DBs have.

Exquisite Etiquette Style (•••)
Drawing on old instincts , the Exigent gains a nearly universal sense of etiquette and social currents. She rarely commits faux pas or social gaffes when dealing with unfamiliar cultures or social situations.
System: The Exigent lowers the difficulty of all Etiquette and Streetwise rolls by –1, and cannot botch with either Ability. Should she fail at any Etiquette or Streetwise roll against Fey, she may reflexively spend 1 Essence to attempt to re-roll it once.
SUGGESTION
Should be Fey AND ghosts/undead.

Companions of the Hunter (••••)
The Exigent may lay her blessing on an Animal she associated with, permanently empowering it as a part of her hunting party.

System: Choose a friendly Animal that falls either under Speaker to Crows and Hounds or that is a horse and spend 5 Essence while spending at least 2 hours paining its fur or feathers with magical symbols in woad. The Animal gains 30 XP that it can freely spend on attributes and skills (including on greater Intelligence) and (5+Essence) points it can spend on Special Advantages (From Gods and Monsters).

A creature can only benefit from this effect once and the Exigent can only have (Essence*2) Animals blessed like this at the same time.
SUGGESTION
I would suggest that, when they are killed, their spirits come to rest in her anima/power, and they return at the end of the story arc/30 days/new moon, whichever is shorter. Like with Familiars.
Thematically, it would be the same as their sharing a portion of her nature.


OTHER COMMENTS
-She doesnt have an environmental protection charm.
Death holds her amd her lineage lightly; she should have something to allow her to ignore wildfires and drowning .See Element Protection Form and Wild Wandering Forester Style in the DB charmset. Call it Ghost Body Style or something

-Research charm.
She has a huge library inherited from her father, and is someone who likes books; she needs a charm to interact with it and open archives. See Gale Force Research Technique in the DB charmset.

-She's a pseudo-Exigent of Death/her fathers daughter.
She should have a 1 or 2 dot charm that allows her to lay ghosts and undead to rest/get them to move on.
As a basic power.

Mechanics should be along the lines of free for unresisting ghosts and undead, and a roll for resisting ones.
And strong undead can pay WP to refuse.
At which point she can choose to roll combat and beat them to death.

And she should get 1 temp WP back in each scene she does this.

-She should probably have either a perfect defense or a resurrection charm.
Both are in theme for her. DBs have a perfect defense that costs an automatic level of Agg damage and can only be used once per either scene or story, while Alchemicals and Solars have a resurrection charm.

For her, I would suggest a limit of around (Essence+1) times for her. Per story.
Death's favored daughter.
 
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If you look at the old people roll, they seem to be rolling at Difficulty 8.

Im assuming the "nurse" was benefitting from the layered buffs on this facility, so DPoE brought difficulty down from 8(difficult) to 6(standard). Because if we'd been rolling at difficulty 4(standard difficulty 6 - DPoE 2) we would have been rolling around 20-something successes. Which would have been even more obscene.
Yeah, my point was more that I'm skeptical about whether there was a mundane difficulty modifier from context or if the passive buffs are that ridiculous. A 4 point minimum willpower boost, social difficulty modifiers, and who knows what else at passive levels seems like a lot for people trying to be subtle.
 
I can agree that she is propably not so much interested in the Mo Kung (though it would be mechanically good for her), but other like the mind-focused Qiao Yu An or the enhancer for her unarmed combat that is the Qiao of the Shi would propably be of interest.

You can't tell me a 15 year old taking martial arts classes isn't the least bit interested in learning some of the classic "Punch through a brick wall" tricks. (Though to be fair she can kinda already do stuff like that with her excellency, but more specialised powers might still be useful)

And she can still talk philosophy while under physical strain in training, that's what a semi-divine constitution is good for.
Yes I can.
Do remember she took up martial arts in part as a social activity in the last three to six months. And this was after the urging of her father that she learn some self defense. She isnt one of the dojo kids who started drilling as soon as they could walk.

Im just not seeing her being willing to do the blatantly bullshit stuff Molly is doing to train Shih MA in anything like a reasonable time frame. Semi-divine constitution or not.
We're literally soaking in bleach to regen damage after every lesson.
Yeah, my point was more that I'm skeptical about whether there was a mundane difficulty modifier from context or if the passive buffs are that ridiculous. A 4 point minimum willpower boost, social difficulty modifiers, and who knows what else at passive levels seems like a lot for people trying to be subtle.
Fair.
I happen to be of the impression that the perceptual filter we encountered at the very entrance was pretty ridiculous in its own right for the Dresdenverse. So Im a lot more willing to believe that if they're willing to go that far, might as well go whole hog.
 
TBH we have quite a bit of time before Mab's deadline, so we can look at... anything, really.
True, but the amount of XP we're going to need to prep for the meeting is going to be quite a lot. So, we probably want to at least start on it.

I mean, maxing out Empathy and Etiquette won't take all that much, but getting Perception, Charisma and/or Manipulation upped will be expensive. And we don't know how much XP we're going to be able to earn before the meeting.
 
OTHER COMMENTS
-She doesnt have an environmental protection charm.
Death holds her amd her lineage lightly; she should have something to allow her to ignore wildfires and drowning .See Element Protection Form and Wild Wandering Forester Style in the DB charmset. Call it Ghost Body Style or something
She can be immune to drowning via Relentless Hunter's Trance.
I might add more resistance to environmental effects to that one?
SUGGESTION
I would just remove the head clause.
You're not giving her a perfect defense, after all, something DBs have.
I do. Acceptance of Inevitablility allows her to ignore any one attack and take a single level of aggravated damage instead.
That's perfect in the same way the Water-Dragonblooded defence is. (You even reference that one later in your own post.)

SUGGESTION
I would suggest that, when they are killed, their spirits come to rest in her anima/power, and they return at the end of the story arc/30 days/new moon, whichever is shorter. Like with Familiars.
Thematically, it would be the same as their sharing a portion of her nature.
Not sure about that one. She is bound to the natural cycle, she can't just make other beings not-mortal, that would be against her entire theme.

-She's a pseudo-Exigent of Death/her fathers daughter.
She should have a 1 or 2 dot charm that allows her to lay ghosts and undead to rest/get them to move on.
As a basic power.
Rest-Granting Strike and Call the Restless.

-Research charm.
She has a huge library inherited from her father, and is someone who likes books; she needs a charm to interact with it and open archives. See Gale Force Research Technique in the DB charmset.
Maybe, do you want to design one?
 
Did we ever get any word on whether schooling can give us exp for dots in specific skills?

Technically it can, specifically it gives you academics, but practically that is to slow to have any great impact on the quest. You are an Exalted and not just that you are a solaroid, education meant for mortals pales besides your inherent ability to just get better at stuff by the memory of ancient glories and the soft whispers of the demon bounded to your soul.
 
Idle thought, and probably not worth doing or a bad idea in some way:

If this whole thing goes well, it might be amusing to have Clippy sneak a report on to Rose of Autumn's (the person online who tried to protect us by telling us to talk to Harry Dresden) computer giving a loose explanation of what we faced.

Her uncle became someone who was going to kill her because of what we're up against here. It might be nice for her to know that they can't do that stuff anymore. Closure, or at least a tiny bit of it.
 
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After this, we may want to go and take pics of the elemental's home to get ideas of how to improve it, as well as start studying architecture, and possibly Feung Shui.
 
I've not thought about it hard, but I don't feel we should get XP for really good rolls themselves - maybe the results of a really good roll would be something XP worthy depending on context/thing rolled for.

Like, the outcome here was hilarious and I loved it but I don't think it particularly advanced our goal of getting a bit of private conversation time with the nice nurse lady or progressed the mission beyond 'find a private room'

----
Oh, we should check for security cameras in the room before summoning the digging tools and remember to swing by the security office on our way out to destroy all video evidence of our presence here.
 
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OK, vote closed, we are going down.
Adhoc vote count started by DragonParadox on Nov 11, 2022 at 10:39 AM, finished with 61 posts and 13 votes.

  • [X] Dig straight into the basement with Essence tools : -1WP
    -[X]STUNT: You blow out your cheeks softly. "Armed guards didnt show up on the staff roster. Wonder what else didnt." "Sooo...rush?"Lydia prompts you. "Yeah." you reply as you move the unconscious "nurse" to the wall, clearing the floor. "Lydia, keep an eye on the approaches and call out if you see someone. Dad?" At his look, you make eyes at the cultist on the floor. "See what you can do for him. Seventy seconds." You flex your will, and the memories of tools begin to form around you "We're dressed for construction, so I'll cut us a shortcut." Im certainly dressed for it.
    [X] Dig straight into the basement with Essence tools (Cost 1 Essence)
 
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