Green Flame Rising (Exalted vs Dresden Files)

Yeah, things like Harry's report are probably not going to show up on screen, but rest assured their reaction has been taken into account

Also vote closed
Adhoc vote count started by DragonParadox on Oct 11, 2022 at 8:33 AM, finished with 134 posts and 25 votes.
 
On the other hand, Molly went full incarnate archdevil in this fight before multiple witnesses, and I would be very surprised if people couldnt feel us going shintai from across the city, so he has to tell them something.
IIRC, when asked about it a while back, @DragonParadox said that when Molly first used her Shintai it was going to be very noticeable to those sensitive to such things. I think he said the effect would extend at least through the Chicago area?
 
But it could be a consequence of sacrificing other Valks for power, or backlash from excessive use of time magic.
My thought is that it's related to her perfect defense. Exalts get to just pick those up, but it seems like that tier of ability is almost exclusively the domain of charms and shame like abilities.

That is to say, things that are less like spells you cast than like fundamental aspects of your nature that you invoke.

Look at how that scene went:
Her denial booms louder than the roar of the canons not in the ear but in the mind "I have seen my death and this is not the way!"

A white hot rune explodes in the center of her chest, like the symbol of infinity carved in splintered edges, a mark you know without knowing means 'day', the bright time, the coming of the sun and you feel sheer fury to see it so defiled, knitting back together that which you had broken, giving a traitor back her wretched life to work more evil upon the world, more children screaming, more hapless bystanders hung by their entrails like macabre puppets and all for what.... for what?

Because she had been promised by some evil even greater than her? Because fate?

The premise of her defense seem to have been calling on her fated death to deny a current attempt to change it. Which worked, but we still killed her immediately afterwards.

So if I'm correct about what she was doing, then killing her would involve breaking some important fate related components of her metaphysical biology.

That could have all kinds of strange impacts. I wouldn't be totally surprised if what we're seeing is her body rapidly shifting to the state it was fated to be in upon her "original" death or something like that.
 
Honestly the idea of using the crown to grab the Corpsetaker living name to, then using the ancient sorcery spell, Iron Shade Binding to summon and bind her to serve is a good one. It only cost 10xp to learn the spell.

That a powerful necromancer with a lot of information we could give to the WC. And we could melt her down into a nice fetish item with devil-refining Cauldron after a year.
 
Honestly the idea of using the crown to grab the Corpsetaker living name to, then using the ancient sorcery spell, Iron Shade Binding to summon and bind her to serve is a good one. It only cost 10xp to learn the spell.

That a powerful necromancer with a lot of information we could give to the WC. And we could melt her down into a nice fetish item with devil-refining Cauldron after a year.
Not if Arawn killed him last minute.
 
I do think our next crafting project should be a pair of glasses to help with night vision and Awareness rolls, as well as Clark Kenting. Not-Google Glass, but smaller.
Basically cyberpunk-style smartglasses.
Our next project should be craft-enhancer. We are facing a long-term crafting action (renovating the Dragon's nest). We want to be able to roll as many successes as we can as quickly as we can. So, we need to get things that help us craft as quickly as possible. Of those, I think the following work well:
1) A smart shock collar / (ankle) bracelet equipped with GPS that can be HMPed and told "shock me if I try to leave the area until I finish this task, or X time passes". This would allow us to cheese CCC into basically any situation.
2) A refrigeration wetsuit or maybe an enhanced object that makes us cold enough to trigger WHWH, and something to keep us wet. We could probably make the refrigeration magical doodad together with Dresden and possibly Gard.


Regarding Kattrin - we should retrieve the body and use the Crown to learn the identity of the being she bargained for knowledge with.
 
Again get VEE and just wish the place fixed, that time saved can be spent earning the xp for VEE. Making it break even, or even xp positive to get compared to spending 8 Monthly AP.

And monthly AP is more valuable then xp. AP can make XP, but XP cannot make AP.
 
And monthly AP is more valuable then xp. AP can make XP, but XP cannot make AP.
I mean yeah we can, to a limited degree, turn AP into xp, but AP is way easier to get ahold of than xp.

XP requires us to triumph in some way, which normally means we've had to invest effort and time into something. AP just requires us to hit the 'next turn' button.
 
My thought is that it's related to her perfect defense. Exalts get to just pick those up, but it seems like that tier of ability is almost exclusively the domain of charms and shame like abilities.
That is to say, things that are less like spells you cast than like fundamental aspects of your nature that you invoke.

Look at how that scene went:


The premise of her defense seem to have been calling on her fated death to deny a current attempt to change it. Which worked, but we still killed her immediately afterwards. So if I'm correct about what she was doing, then killing her would involve breaking some important fate related components of her metaphysical biology.

That could have all kinds of strange impacts. I wouldn't be totally surprised if what we're seeing is her body rapidly shifting to the state it was fated to be in upon her "original" death or something like that.
Could be.
I certainly cant think of any objections.

Honestly the idea of using the crown to grab the Corpsetaker living name to, then using the ancient sorcery spell, Iron Shade Binding to summon and bind her to serve is a good one. It only cost 10xp to learn the spell.

That a powerful necromancer with a lot of information we could give to the WC. And we could melt her down into a nice fetish item with devil-refining Cauldron after a year.
1)She's dead. Dead dead. Final Death by WoG. Confirmed kill in front of three witnesses.

2)She was a White Council wizard.
Her living name is not a secret; its just that she earned the nickname Corpsetaker because she keeps jumping bodies, and its a lot more convenient to use the cognomen than to track the various identities she assumed.

3)Using human components for Crafting is icky, and IC something that Molly would balk at.
Its also a bad precedent, and gives a bad reputation in the supernatural world.
This is not Exalted where you hammer ghosts into soulsteel. So no.
Our next project should be craft-enhancer. We are facing a long-term crafting action (renovating the Dragon's nest). We want to be able to roll as many successes as we can as quickly as we can. So, we need to get things that help us craft as quickly as possible. Of those, I think the following work well:
1) A smart shock collar / (ankle) bracelet equipped with GPS that can be HMPed and told "shock me if I try to leave the area until I finish this task, or X time passes". This would allow us to cheese CCC into basically any situation.
2) A refrigeration wetsuit or maybe an enhanced object that makes us cold enough to trigger WHWH, and something to keep us wet. We could probably make the refrigeration magical doodad together with Dresden and possibly Gard.

Regarding Kattrin - we should retrieve the body and use the Crown to learn the identity of the being she bargained for knowledge with.
1)Its not a roll successes action, its an AP action.
The only way you make this faster is by adding more hands, either with a hired work force or by buying Splintered Gale.

2) Wouldnt work. Molly can destroy that at any time.
And GPS does not work underground anyway.

3)Dresden is involved in the ongoing war as regional Warden-Commander for the eastern US.
He has his own shit to deal with.
And we cant afford Gard, who has a fulltime job running magical security for Marcone.

4)We dont have the magic crafting charm yet.
If we buy Boiling Sea Mastery, we can just bring a couple bottles of water with us and empty it over our head while working for DC reduction, but thats it.
Again get VEE and just wish the place fixed, that time saved can be spent earning the xp for VEE. Making it break even, or even xp positive to get compared to spending 8 Monthly AP.
And monthly AP is more valuable then xp. AP can make XP, but XP cannot make AP.
Thats not how VEE works.
And we are not spending 20XP to avoid a little elbow grease.

Not to mention that working on the Dragons Nest is literally a plot hook for random encounters that might be of use.
 
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So, a question for those coming up with xp spending plans - what's the plan for when we invest in Sorcery? Some of those Ancient Sorcery spells are completely busted after all - even if they're expensive.

I get that everyone's focussed on getting the basics covered off, and upping our survivability, but what's the long term build vision?

I assume Sorcery is part of the vision for the build, after all the thread did buy Heir of Brigid during character creation.
 
So, a question for those coming up with xp spending plans - what's the plan for when we invest in Sorcery? Some of those Ancient Sorcery spells are completely busted after all - even if they're expensive.

I get that everyone's focussed on getting the basics covered off, and upping our survivability, but what's the long term build vision?

I assume Sorcery is part of the vision for the build, after all the thread did buy Heir of Brigid during character creation.

I'm not sure, it depends on what sorcery spells are likely to be useful and when. Like... I'm as open to sorcery plans as I am to any other plan if somebody has a decent angle.
 
Thats not how VEE works.
And we are not spending 20XP to avoid a little elbow grease.
You don't understand how VEE works. Dragonnests are a background, VEE absolutely can effect them. And we would gain XP not lose it. AP spent on fixing the dragonnest is time not spent on making XP. Even just spending that time with the MA monk would be better.

Not to mention that working on the Dragons Nest is literally a plot hook for random encounters that might be of use.
It a dragonnest even if just a sucky one. If the elemental could not defend it and keep away the riffraff, he would not have it at all. And the rating of a DragonNest is about how secure and defended it is. The whole point of overhauling it to make random trash unable to try and take it.
 
Winning Vote
Adhoc vote count started by DragonParadox on Oct 11, 2022 at 8:33 AM, finished with 134 posts and 25 votes.
 
Arc 2 Post 54: Once King's Words
Once King's Words

22st of July 2006 A.D.

"Her boyfriend's sister," you laugh, giggle really, though the sound does not come out as you had expected it. It's like the dance of flames joyous in destruction, it's like the hiss of shadows falling over stone.

Lydia just rolls her eyes in your general direction, her father on the other hand gives you a long searching look from the tips of your, now armored feet to the top of your horned helmet. The only sound in the room is the soft whispering that bleeds into the air from the runes upon your armor, speaking some language just on the edge of comprehension.

"I would ask whose mantle you bear, but that would be a backwards question would it not?" Arawn says at last.

Jumping down from the deck with a satisfying splash into the water that is starting to become less watery and more gooey as the magic of the portal fades you ask: "What do you mean by that?"

"A mantle is power you bear, it mediates, empowers and restrains your interactions with the world, whereas your power is contained within, leaving your hands unbound for good or for ill." He pauses, noticing perhaps that Harry is about to say something, raises a hand for silence in a gesture somehow both understated and royal . "It has been for good in this instance and not just mine own, for that you have my thanks and to each of your, fair maiden of battles, wise warden of mortalkind, and thou bearer of the seer's crown I owe a debt comensurate to your deeds."

"What about me dad?" Lydia asks teasingly as she walks over to hug him.

"You are a member of my House snowdrop, you cannot recieve, nor do you bear formal debt towards me and it is probably better not to contemplate how many house rules you broke to end up here no?"

"There is no contingency for you being kidnapped by evil wizards," she points out quickly.

"A lapse in planning, one moment more I ask while I deal with this..." the... death god, strange as it is to think of a small g god being right in front of you, turns to the U-boat.

"Do you require aid?" Gard asks, she sounds guarded, but not hostile.

He thinks on it for a moment. "The guards perhaps, they died trying to protect the others because it amused the foe to play with them, but still their courage was no less true for being outmatched."

The warrior nods and sets aside her axe and then as you and Harry watch on the start to walk around the room at a slow and stately peace, their right hands outstretched as if to grasp some unseen thing.

"They're collecting ghosts," Harry says softly. "Poor bast... er... people would probably take anything at this point."

"That is not even technically swearing you know," you scoff. Briefly you consider going over to help Matthews, but Lydia seems to have it in hand and judging from the wide eyed look he gives you before quickly looking away you suspect your help would not be welcome. Here have this cup of tea boiled in hellfire...The thought is a lot more funny than it probably should be. "Dare I ask what that... felt like?" You carefully measure your words, enough emotion to make it clear you need to know, but not so much vulnerability that he shuts down 'for your own good.'

"Like a star of destruction going supernova only to be focused down to a laser point, like an ocean of darkness flowing through a narrow, unbreakable channel."

"That's..." you swallow. "Really poetic of you."

"Comes with the job," he shrugs. He hasn't put away his blasting rod, you notice. "Magic comes from the soul, but spells come from the head and people think in words, the more of them you have the more nuanced your interactions with your magic."

You are about to ask if that means multilingual wizards have an advantage when Gard and Arawn come back from their walkabout with spirits. For the first time since you have seen him the old man is smiling. "Done and done. An ounce of prevention is worth a pound of cure as one of your American scholars said."

"Did you always live by that?" Harry asks, more subtle on the approach than you had thought he would be. "No regrets going back through the years? Never took a bad deal?"

"Only those without shame or without sense lack regrets Warden," Arawn answers simply. "But that does not mean I would subject myself to the lash of cruel liege in penance. She sent you did she not, my once and unloved lady? I regret to inform you that the debt I owe you does not extend to not putting you into a death-sleep so that I an Lydia can escape her eye. Rest assured it will be a temporary one though."

There is something utterly chilling about the way he delivers the threat to put Harry in a coma without his polite manner wavering once. No it's not even that, you realize, he is being genuine. He would regret having to fight, but he would do it if it meant he and Lydia could get away from Mab's reach.

"Whence across the blade lies thine honor warrior?" he asks Gard bluntly.

"She whom you fear has no claim to my loyalty and I did not come here to do her any favors," Gard replies. "I do not expect you will go far through."

"I am known for unexpected deeds," he who had been the Eldest of the Ankou replies before turning his eyes to you. "There is a chill about you, but it is not Winter's and there is am flame I know, but only from its bindings now broken. Will you try to do the will of a tyrant seeking to have a rebel returned to them in chains?"

He had timed the question well, just as Lydya was coming back, having settled old man Matthews on one of the benches.

What do you reply?

[] Propose the mantle swap

[] Point out that even if he gets away this time they will never be safe from Mab unless they reach some kind of deal

[] Write in


OOC:If it seems like Arawn is appealing to your nature as a rowdy Colonial... that is because he is doing that. Also yes you can ask him for a favor, just not right now, things are a bit tense.
 
So, now that I have access to the PDF here is a revised wish list.

[] Plan Combat and social
-[] Lanka Charm: By Rage Recast (••):
Gives you access to another Shintai Aspect in your human form 6 XP
--[] Flight
-[] Lanka Charm: Scar-Writ Saga Shield (•):
Permanently lowers the difficulty of all soak rolls by one. 3XP
-[] Lanka Charm: Ox-Body Technique (•): Permanently gains two Wounded (–2), one Mauled (–2), and one Crippled (–5) health levels. 3 XP
-[] Lanka Charm: Viridian Legend Exoskeleton (••): Adds the highest of her Strength, Stamina, or Charisma to her soak rolls for the rest of the scene, but raises the difficulty of all Stealth attempts by +1. 6 XP
-[] The Hell of Burrowing Maggots Charm: Mercy in Servitude (•): Our minions no longer suffer torment while serving our will. 4 XP
-[] The Hell of Burrowing Maggots Charm: Demonic Primacy of Essence (•): Lesser Creatures of Darkness recognize your dread majesty making it easier to sway them. All social rolls with such beings reduced by 2. 4 XP

So 26 xp and gives us a good way to get minions and a social ability when dealing with "Lesser" creatures of darkness which include all beings that qualify for that moniker which are of lesser power than ancient vampires, Maeljin Incarnae, Yama Kings, Malfeans, the greatest of Black Spiral Dancer heroes, other Exalted, and the like. Jaggling or Gaffling-level Banes and all fomori are always lesser beings.

Mercy in Servitude allows us to get the White Court vampires as our minions and "fixes" them. Here is the relevant quote.
A vampire's curse would be best handled with this charm:

Mercy in Servitude (•)

It is non-key, but only one dot so 4 XP, with it you could tame a white court vampire's hunger as long as they serve you, though they would still need to feed in order to sustain their powers. So they would no longer say frenzy in order to feed if hungry nor would they take too much in the heat of passion, but a White Court's ability to jump 50 ft in the air or something has to get energy from somewhere.
 
Do we have any plans besides the mantle swap? I'm leery about giving the mantle to someone we don't know, but Demonic Primacy of Essence would.make them easier to deal with.
So, now that I have access to the PDF here is a revised wish list.

[] Plan Combat and social
-[] Lanka Charm: By Rage Recast (••):
Gives you access to another Shintai Aspect in your human form 6 XP
--[] Flight
-[] Lanka Charm: Scar-Writ Saga Shield (•):
Permanently lowers the difficulty of all soak rolls by one. 3XP
-[] Lanka Charm: Ox-Body Technique (•): Permanently gains two Wounded (–2), one Mauled (–2), and one Crippled (–5) health levels. 3 XP
-[] Lanka Charm: Viridian Legend Exoskeleton (••): Adds the highest of her Strength, Stamina, or Charisma to her soak rolls for the rest of the scene, but raises the difficulty of all Stealth attempts by +1. 6 XP
-[] The Hell of Burrowing Maggots Charm: Mercy in Servitude (•): Our minions no longer suffer torment while serving our will. 4 XP
-[] The Hell of Burrowing Maggots Charm: Demonic Primacy of Essence (•): Lesser Creatures of Darkness recognize your dread majesty making it easier to sway them. All social rolls with such beings reduced by 2. 4 XP

So 26 xp and gives us a good way to get minions and a social ability when dealing with "Lesser" creatures of darkness which include all beings that qualify for that moniker which are of lesser power than ancient vampires, Maeljin Incarnae, Yama Kings, Malfeans, the greatest of Black Spiral Dancer heroes, other Exalted, and the like. Jaggling or Gaffling-level Banes and all fomori are always lesser beings.

Mercy in Servitude allows us to get the White Court vampires as our minions and "fixes" them. Here is the relevant quote.
My plan has most of this, though it holds off on oxbodies and rage recast for now because I want to invest in App.
 
We have put off Combat charms for WAY too long. As in a LOT.

App is also, quite frankly, not important in the grand scheme of things.
Per V20 appearance covers first impressions and " situations in which first impressions are paramount, or that involve people who view Appearance as very im-portant, a character may have no more dice in a Social dice pool than her Appearance rating. Thus, it is criti-cally important to either look your best or get to know people before you start trying to convince them to fi re-bomb the Justicar's haven."

This seems like it's going to be the main stat for
1. Meeting people
2. Be dramatic Evil Queen stuff (not the speeches, but the pagentry)
3. Meetings with the fae, since they are all about appearance (not necessarily being pretty, but taking on the seeming of something).

This seems like a good stat to buff if we're going to be introducing ourselves to the wider supernatural world by taking a dragon's nest and a court of vampires.

Rage recast adds flight, but I don't think we really need that soo isince very few things in DF can fly. Ox body adds health but we're already adding two soak charms so I don't think we'll need it immediately.

And like, I agree we need more combat stuff, but we also need other stuff so I think it's best to spread our XP around. I also just think we should invest in some social stuff too
 
Who do we have left to shove the mantle in? Because I think we killed everyone we had considered a valid sacrifice for being assholes.

At this point I am tempted to go

[] - Nah, fuck that noise. We can figure something out. How long, exactly, do you need for a head start?
 
Ox body adds health but we're already adding two soak charms so I don't think we'll need it immediately.
Let me put it this way. Our Primary was Physical and our main skill is Melee. This was a conscious decision and our go to was always going to be fighting.

Our stats were always a Dawn/Slayer. The thing is? We have put off getting the "Do not die" charms since forever and have been through multiple fights where our enemy was a lucky roll from one shotting us.

With regards to the charms, it lowers DC from 6 to 5 and adds +4 Soak charms. That takes care of a lot but as I stated above, our enemy is only one lucky roll from one shotting us. Even if they do not, all it would take is to mob us. So extra hlvls is a must and if I could, I would x2 that. This is on top of Molly who is about to go on a journey with her father.

By Rage Recast, I will give you but enough people want it that any plan without it is going to loose votes and flight is a good utility power to have anyway.

So lets agree to disagree as I feel that we have put off completing our combat build as we will "Always" have something we want to purchase.
 
1)Its not a roll successes action, its an AP action.
The only way you make this faster is by adding more hands, either with a hired work force or by buying Splintered Gale.
While true, I am willing to bet that the successes would still matter, at least in the quality of what we make. And I want to have maximum amount of successes. This is likely going to be our main base for a long time, our seat of power. We need to be at our best for it.
2) Wouldnt work. Molly can destroy that at any time.
And GPS does not work underground anyway.
This doesn't matter. We were told that a door with a smart electronic lock would work to trigger CCC. We could bust the door with our sword pretty trivially. Only "Molly honestly believes that she will have to overcome active physical resistance to leave the area, unless certain condition is met" matters for the charm. @DragonParadox please confirm.

And it doesn't have to be GPS (only). Add a camera, if it's a collar, so the devil could tell when we are moving.
3)Dresden is involved in the ongoing war as regional Warden-Commander for the eastern US.
He has his own shit to deal with.
And we cant afford Gard, who has a fulltime job running magical security for Marcone.

4)We dont have the magic crafting charm yet.
If we buy Boiling Sea Mastery, we can just bring a couple bottles of water with us and empty it over our head while working for DC reduction, but thats it.
Then we make a mundane refrigeration suit. Those exist and are commercially available.
Alternatively, we need good social anyway, and Demonic Primacy of Essence and Mercy in Servitude will allow us to easily establish a court who can renovate for us
Mercy in Servitude yes. But mortal(ish) minions won't be able to make ourselves a seat of power worthy of an exalt. For that we need exalted crafting.
 
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