Green Flame Rising (Exalted vs Dresden Files)

If Winter has problems with a Necromancer then Mab might as well spend a Harry-debt to get him and with him us and Lydia on the case.

That way he gets closer to freedom and we aren't opposed to killing Necromancer threatening the world order anyway.
That's like suggesting a country should just use mercenaries instead of having a military, and that they should shrug off people walking away with valuable military assets.

Winter hasn't had the Ankou for nearly a century though.
I really doubt it will have catastrophic consequences after a century of doing fine without it.
Or the consequences are subtle, and either remain that way or build up slowly.

Irl global warming has boiled us like a frog on similar logic to this.

Not that there are definite long reaching consequences here other than winter's vulnerability to necromancy, but we can't say there aren't simply because we haven't noticed them yet. Especially since we didn't have the knowledge, ability, or reason to look before now.
 
That's like suggesting a country should just use mercenaries instead of having a military, and that they should shrug off people walking away with valuable military assets.
Winter is not a country though.
Or rather, it is a country that is naturally isolated from all others.

Necromancers might be a threat to their operations in the mortal world, but not in the Winter-parts of the NeverNever.
I consider reducing Winter's ability to act outside of its own borders a good thing, given that many low-end Winter fey like fetches and trolls are just monsters.
 
I absolutly do.
Those are His problem and if he is both allmighty and allmercyful they shouldn't exist.
The whole pesky free will problem.
Winter hasn't had the Ankou for nearly a century though.
I really doubt it will have catastrophic consequences after a century of doing fine without it.

The bigger damage is in terms of reputation, that Mab can't keep her people in line.
Since you know, Arawn has been active over the last century and just let people assume he was still working for her.
Winter has never lost the Ankou's mantle.
Its not being used, but its still affiliated to Winter. Just like the Winter Knight and the Leanansidhe's power are not being used, but are still in Winter's portfolio. Ripping it out as Alratan suggests is a very different matter from leaving it unused.

Thats not really a concern. Slate betrayed Winter and is currently paying the price.
And the Winter Knight is a bigger deal than the Ankou. Any reputational damage is already baked in IMO. Especially since the Ankou was nowhere to be found during the Darkhallow.

Not that there are definite long reaching consequences here other than winter's vulnerability to necromancy, but we can't say there aren't simply because we haven't noticed them yet. Especially since we didn't have the knowledge, ability, or reason to look before now.
Yeah
One has to ask if the Heirs of Kemmler would have dared attempt the Darkhallow, even while the White Council was distracted, if Mab had the Ankou on call.
 
Winter is not a country though.
Or rather, it is a country that is naturally isolated from all others.

Necromancers might be a threat to their operations in the mortal world, but not in the Winter-parts of the NeverNever.
I consider reducing Winter's ability to act outside of its own borders a good thing, given that many low-end Winter fey like fetches and trolls are just monsters.
It has territory, citizens, a government, and the acknowledgment of its peers. It's not a mortal nation, but it is a nation.

It's also mostly isolated from muggles. Winter has territorial boundaries on the nevernever side with all sorts of people. Further, as a consequence of how the nevernever connects with the mortal world it basically has globe spanning borders in regards to its peer group. Supernatural nations very commonly use Ways to move about, which usually means going through faerie.

We just saw corpsetaker try to open a way into what was almost certainly part of winter. Mortal necromancers of any power would eventually become their business to at least some extent.

This also fails to consider how adversaries of their's would react to this. The reds already try stuff with outsiders of all things; it wouldn't surprise me to see them exploit this as well, and they're a low key example.

If Mab is making personal calls to handle this then it's presumably already been an issue, and is now one she considers it a priority to resolve. Otherwise she'd have minions managing her minions that were working on this.
 
Winning Vote
Adhoc vote count started by DragonParadox on Oct 1, 2022 at 8:45 AM, finished with 123 posts and 16 votes.

  • [X]Quick veil should be enough to cover you,
    -[X]Ask Gard to use her muggle-repelling ward
    [X] Try to cooperate, you are all on the same side against the likes of Katrina and Evil Bob
    -[X] Check Agent Wright's phone to figure out what they think they are doing here first. So you can tailor your approach.
    [X] Ask Gard if she can use a muggle-repelling ward to get the agents out of the museum ASAP.
    [X] Let Daedalus go first, they might find a trap or two while dying.
    [X] Try to cooperate, you are all on the same side against the likes of Katrina and Evil Bob
 
Arc 2 Post 49: Ship of the Damned
Ship of the Damned

22st of July 2006 A.D.

For a split second you consider calling out, allies in unlikely places, Katrina is weaker to an attack from many angles. But what kind of allies would they be against the likes of the Capriporpus? You look towards Gard. "Send them away! They are going to get hurt!" you whisper.

To your surprise the ancient warrior seems unsure, glancing left to Harry: "Katrina would will sense this," she warns

"We're close enough," Harry answers as the air grows heavy with power, his own or Gard's you aren't sure.

A moment later as the light grows nearer the once-Chooser of the Slain raises her left hand and draws a pair of runes upon the air, one like a cross between an M and an X and another like a backwards 1 whose point is aimed right at the approaching agents.

"We have to be getting close, I haven't seen anything this bad since... El Paso... we... should..." the words grow slower as he speaks them, eventually stuttering, like his mind is catching up to the compulsion. "We need to go back, secure the entrance for so we are not trapped in here. Are the cameras still up at the entrance?" You do not hear the response, but you guess that's a 'no'.

"Alright then we'll go back and make sure the LLEs haven't gotten to it..."

Now you hear the voice on the radio, static-y from all the magic in the air, but still loud, angry or concerned. They demanding to know what is going on, not that the agents have any intention of answering as they turn around to 'check the door.' Something tells you they won't stop at the door, but will find some other reason to go right through it.

"Well that isn't creepy at all," Lydia drawls, though you can hear the shadow of real disquiet behind the words. After what happened to her she's probably not a fan of mind magic.

"Less 'creepy' than the use they would be put to by the powers herein."

No one among you doubts that one. You are a little surprised though when Lydia takes a pair of... well not brass knuckles, they seem to be made of polished steel out of her purse.

"What?" she asks, looking between you and Harry. "Pays to be prepared."

You make a mental note to tease Daniel about his girlfriend being armed like she's from fight club, but for now the long dark ahead awaits.

Thus you make your way down wide and sweeping corridors meant for crowds of onlookers, not silent save for the groaning of specters under the blind glimmer of dead neon casting back the mage-light. You come thus to a wide arch leading into a great hall filled with cases and models and little plaques in honor of history water foaming and bubbling as it races across the concrete. It's only ankle-high, but it pulls at the legs harder than aught... pulling you towards the thing in the center of the room, the piece de resistance, a fully intact submarine painted blue and grey shifting on its supports like a ship at sea in truth. A searchlight moves on its conning tower, the same hateful blue as the dead men's eyes.

It's not just the searchlight that swerves. Wreathed in ghostly flames. a pair of deck guns swivel without a hand to move them and in a single ear-shattering roar fire.

And within you fire rises to meet them, poison green like the heart of a dying star, soul mind and hand move as one and in a screech of tearing metal you cut the shell out of the air. There's two of them, there's two of them, your mind screams, but even you are not that fast. Yet there is no explosion behind you or beside you, no warm blood gushing from flesh torn asunder by phantom guns only flash of silver light, cold as starlight upon a marble brier and the impossible sound of a fist striking steel and the steel breaking.

Lost 1 Essence -> Now at 8/12

There was Lydia, looking at once wide eyed at her own deed and filled with a power beyond mortal ken, shining clear through her flesh, casting an unnaturally sharp shadow even upon the rushing water. She laughs clear and fair and if there is anything of humanity to that voice then it is faint and far away: "Race you to the top!"

The guns will get another short at you before you can get under them at this range, Usum calmly informs you and Harry had raises a shimmering barrier between the ship and you, but just as you are about to lunge forward, trusting sword, spell and apparently fist to take on the guns, you notice some fifty feet ahead a familiar figure, though looking far more ragged and worn than you had seen him last, Matthews, one hand stretched out over a great dark stone and another holding a knife of bone. He's about to slit his wrist onto it.

What do you do?

[] Race to the sub with Lydia, let Harry and Gard deal with the old man

[] Advance on the submarine together

[] Write in


OOC: So you know how Bob possessing Sue gave her back her flesh, well this is the same but with a Nazi submarine getting back its deck guns.
 
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Fair enough, it's the same roll though and the Exalted can do this thing, even Terrestrial tier ones
Technically you need a Charm or Magic to Block ranged weapons with your hands:
Parrying and Blocking
In the Storyteller system, blocking and parrying are two distinct mechanics that mostly work the same. Parrying is done with Melee, blocking with Brawl. Unlike other beings, the Exalted may attempt to parry ranged attacks. Yes, you can even parry bullets. If you give yourself super-tough hands that won't be destroyed on contact with a sword or shotgun slug by using something like Invulnerable Skin of Bronze, you can block them too
Though I seem to remember that back in Exalted you could block lethal attacks by stunting, so call it a stunt for Lydia?
 
This is U505 when it is not possessed BTW


I thought about putting it in the update, but I thought it might detract from the description of that it actually looks like now if I did. Should give you a sense of scale though.
 
Well, it's starting to become a bit more clear why Lydia thought she could rescue her dad with only the help of Capricorpus the Friendly Ghost.

[X] Advance on the submarine together
-[X] "Cindy is safe! We rescued her!"
 
Now is the time to spend essence.
[X] Keep charging on the submarine
-[X] Inform Mathews his Grand Daughter Cindy has been rescued
--[X] Use excellency
--[X][Stunt] She whooped when we gave her a ride on an earth elemental
 
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Huh, well that went hard and fast.

I think telling poor Matthews his granddaughter is fine is the thing to do.

Definitely need to deal with those deck guns though.
 
Ah, there's the problem. The "all merciful" part of the equation is just good PR. :p


View: https://m.youtube.com/watch?v=SVd3HrsStYg

*Amoraccius glowing in the background intensifies*

In fairness to DF's white god there's an argument to be made that he isn't all powerful, or at least isn't in a way that implies what we take it to imply.

The whole power comes with a purpose thing is a huge theme in the DF, and the stronger you are the more you're bound to that purpose unless you're mortal. More and more legwork is needed to do anything outside of your domain using your supernatural biggatons.

It's possible the white god is outside this system, but it's equally possible he's all but the manifestation of it. The power necessary to create (or in the context of the cross, perhaps salvage) a multiverse might fundamentally not be the same as what he'd need to defy his own internal nature.

Which is why the sane and productive thing to do is to find a way to use VEE to give the white god this:
Manifest Avatar (3-pt. Merit)
Most people see their Avatars only during Seekings, if at all. Your mage's drops by every day for tea, if it doesn't hang out 'round the clock. This Avatar is completely invisible to everyone but your character (and those who can read her mind), unless you take this Merit in combination with the Allies Background, creating the body of a person or familiar for your Avatar. In this case, your Avatar becomes your bamfling buddy, popping in and out of existence when it feels like it. If it's killed, only the mortal shell dies, not your Avatar — unless you also have the Phylactery Flaw, in which case your Avatar's form is immune to all physical harm, but it is manifested permanently. If such is the case, it is able to be kidnapped, transformed and so on.

Storytellers should note that an Avatar doesn't have to say it's an Avatar, and just because an Avatar is invested into a phylactery doesn't mean that everything that phylactery tells you is a pronouncement from your Avatar. A V-A may have his laptop as a phylactery, but unless he's also taken Manifest Avatar as a Merit, his laptop's warnings to update his virus software are nothing more significant than that. Likewise you may have invested your Avatar into your best friend, but that doesn't mean that everything (or anything) he says are pronouncements from your personal spirit
guide. Such only happens to be the case if you take Manifest Avatar. Even then, why should your Avatar tell you he's anyone except your best friend?

A manifest Avatar can chat with you and other people like the intelligence that shows up on the Web to guide Virtual Adepts and converse with their contemporaries. With the right tricks, it can even materialize to harangue you, to fight, to push you around or just make for a hot date.
link to source With the Allies background for it.

That way he'll have a physical avatar that's both part of him but also a distinct entity. Something that's a source of its own profound cosmic power mirrored in nature to its partner.

I'm sure it'd turn out fine. Relatively speaking. Or at very least not our problem any more if it goes poorly. :V
 
*Amoraccius glowing in the background intensifies*

In fairness to DF's white god there's an argument to be made that he isn't all powerful, or at least isn't in a way that implies what we take it to imply.

The whole power comes with a purpose thing is a huge theme in the DF, and the stronger you are the more you're bound to that purpose unless you're mortal. More and more legwork is needed to do anything outside of your domain using your supernatural biggatons.

It's possible the white god is outside this system, but it's equally possible he's all but the manifestation of it. The power necessary to create (or in the context of the cross, perhaps salvage) a multiverse might fundamentally not be the same as what he'd need to defy his own internal nature.

Which is why the sane and productive thing to do is to find a way to use VEE to give the white god this:

link to source With the Allies background for it.

That way he'll have a physical avatar that's both part of him but also a distinct entity. Something that's a source of its own profound cosmic power mirrored in nature to its partner.

I'm sure it'd turn out fine. Relatively speaking. Or at very least not our problem any more if it goes poorly. :V

The White God is not a M20 style mage and so is not eligible for that merit.:V
 
I would suggest to continue charging the boat.
One of those shots and a mortal is insta-gibbed.
We are close enough to mortal that we would also be likely to die instantly.

20 Damage-dice is too much to fuck around with, unless it is completly evaded that shot will kill you despite all personal armor or ability to soak lethal damage.

We have to silence the guns while our Excellency still works.
 
Lydia rolling like an elder exalt there. Twelve successes is a hell of a lot.
The roll was excellent, true.
The dicepool is something any regular dragonblooded with an Excellency can match though.



[X] Race to the sub with Lydia, let Harry and Gard deal with the old man
-[X] (Stunt) The water seems to try and keep your feet in it, pushing against you heavier than natural, so you simply avoid it with a jump onto the long rows of tables and cases holding more exhibits. As you close in on the boat your blade stands ready to carve the next, and last, shot to pieces before you reach the guns. The silver glow in the corner of your eyes tells you Lydia is as ready as you are for this.
 
Wait, why did it even roll damage? I thought Parry subtracted directly from to-hit successes, and damage was only rolled if there are successes left over after Parry is applied. Or am I thinking of a different edition? Because I admit to being mostly familiar with New WoD instead of OWoD like the crossover system is based on.
 
Wait, why did it even roll damage? I thought Parry subtracted directly from to-hit successes, and damage was only rolled if there are successes left over after Parry is applied. Or am I thinking of a different edition? Because I admit to being mostly familiar with New WoD instead of OWoD like the crossover system is based on.

Parry is against damage dice in this system, so it is harder to parry something that hits harder, like say a 105mm naval gun than a pistol.
 
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