Elementals can be a creature of darkness depending on what type though right?
I think so but this one is not.
Elementals can be a creature of darkness depending on what type though right?
Its always good to know there are plenty of Elementals out there dozens if not hundreds of kinds after all.
Meaning we can freely use our shintai, instantly with no cost or set up.Signature Effect: Whenever someone lies to the Infernal, and she recognizes the lie for what it is through Factual Determination Analysis, she may assume her Shintai form automatically, without the need of an Essence or Willpower expenditure or a dice roll. However, if the Infernal has not slain the liar by the time her transformation ends, then she suffers three levels of unsoakable aggravated damage upon returning to her true form.
Those are very useful, true enough.Viridian Legend Exoskeleton (••) -6xp - Soak charm. With the Quoi or Shintai, that is a LOT of soak. In a soak or die game, having a lot of soak will be useful.
Scar-Writ Saga Shield (•) -3xp - Soak charm. Reduces difficulty by -1. Combined with above, if completes our tankiness.
That's pretty expensive and I would not call it a priority.Factual Determination Analysis (••••) -16xp- Expensive but a scene long Truth charm for the low cost of 1 Essence. It would be very useful for dealing with supernaturals, especially as it is fiat backed. There is no roll but we recognizes the lie immediately for what it is. Meaning, they cannot stunt against it. So again very useful for our urge.
Yeah. That is why I put it in the "nice to have" category. I mainly want it for the signature effect but that is E3 away.
I would LOVE to have that but it is 20xp. So a hard sell, over taking VLE and SWS. Those two are the charms I am not going to compramise on, especially as Shaping defense will be competing with VEE.I'm mostly leaning towards EIPP, since Shaping Defenses are important, and can stop what would otherwise be save-or-die effects.
VLE yes.
If we're buying a 4 or 5 dot charm, my vote is for either CCP for magic crafting, or Splintered Gale, which gives us clones.
We already have a defense against any attempts to manipulate our mind and senses.Also, the upcoming boss fight is going to be awful without it.
Hey dp could you tell us what a roll of 108 as the maximum possible roll would of given us? Its never going to happen now I'm curious though what kind of event or thing we could encounter from that though?
Wheresoever there is neither hope nor respite,
there the Infernal marks herself at home.
System: The Infernal needs never make a Survival
roll to remain safe, comfortable, and fed in hostile, barren
environments such as deserts, tundra, or areas of urban
blight. The difficulty to feed and protect others in such
environments is reduced by three (minimum of 3). By
spending 1 Essence, she becomes completely immune to
environmental damage for the rest of the scene.
In terms of charms, Viridian Exoskeleton, Boiling Sea Mastery and Mercy in Servitude are a must. I would argue that if we are going to be making underground our home turf, and / or getting minions, then Transcendent Lord of Flies would also be a very worthy investment:
@DragonParadox does the Chicago underground count as the "area of urban blight"? And, further, does "difficulty to protect othersis reduced by three" extend to craft rolls for building shelter, amenities and fortifications? Does it extend to combat as long as we are protecting others in a hostile environment?
It also gives us an ability to shrug off environmental damage. Meaning that suddenly doing stuff like lighting the house we are in on fire mid combat is a valid tactic.
With these four charms we can expand in Chicago underground very effectively, setting up a power base and moving from "lone strong fighter" to "local power faction".
We can spend the Crown to ask "what can she do in a fight?" or "how does she fight?", or something to the same effect to learn her combat abilities. This would give us an additional layer of preparation and surprise against her.What I worry about is what she has in her pocket that we havent seen.
Well, yeah, in this case it's obviously a self-defeating charm, where we get the benefits, but once we actually make the renovations, we lose them. Still worth it, especially if we extend beyond the station itself in our renovations. And it would still be damn useful.Undertown would fall under the incidence of that charm for sure yeah however the difficulty to protect others does not extend to things like extensive fortifications. Shelter for the night sure, improvised defenses for a few weeks again fine, but the process of refurbishing the Last Station would be basically making it not be Urban Blight which puts it outside the power of the charm.
1) Only one of Katrina's 3 known tricks counts as mind magic to our Charm, and the other two are giving us an "unfair amount" (DPs words) of dice penalties to our Melee pool, or turning us into a fancy glowing statue until one of our allies touches us, so forgive me if I'm not comforted by a Charm that just means she doesn't have a third way to mess with us.We already have a defense against any attempts to manipulate our mind and senses.
As for shaping? Thats what temp WP is for.
And Michael is a paladin; area denial of shaping attacks is in his wheelhouse.
Fair, but do keep in mind that I am the same for SWS, as I feel that the -1 difficulty is more impactful then Ox-Body. Soaking at 5 is a qualitative increase across the board.Im also voting for Rage Recast(Flight); thats a hill I'd die on.
The Last one is dependent on factors but yeah, it would be a "in" with the white court, especially if we cut a deal for curing the dregs in return for stuff.In terms of charms, Viridian Exoskeleton, Boiling Sea Mastery and Mercy in Servitude are a must.
Red Court half vampires too, probably.The Last one is dependent on factors but yeah, it would be a "in" with the white court, especially if we cut a deal for curing the dregs in return for stuff.
It would be an "in" with the White Court dregs.The Last one is dependent on factors but yeah, it would be a "in" with the white court, especially if we cut a deal for curing the dregs in return for stuff.
Wait... And sorry to bother you again @DragonParadox , but would Transcendent Lord of Flies apply to our rolls for getting people to follow our commands / recruitment attempts, as long as our primary / important goal / motivation was well being and protection of our minions?
Red Court half vampires too, probably.
Given the AP hell we're going to be in for the next few turns with building up the Earth Wyrm's nest, I really think it'd be a good idea to get the Qiao of the Meng up to the second dot so we have an easy source of Willpower so we can finally get Nightmare Fugue Vigilance.
I'm genuinely kind of annoyed that EIPP is the only shaping defense EvWoD Infernals get. I get it, there was only so much room, and I'd probably feel differently if we actually favored the Wicked City, but Lanka should have Purity of Madness Defense as a cheaper shaping defense. Something like:I'm mostly leaning towards EIPP, since Shaping Defenses are important, and can stop what would otherwise be save-or-die effects.
I'm with you on Awareness, but normally we'll have Dresden to take care of investigation for us. Him getting sidelined for this probably won't be the norm. If it happens again I'll rethink that, but for now it's more efficient to focus on the things we don't have allies for.We really got shafted with our lack of Awareness and to a lesser extent Investigation this story, so I'd like to remedy that.
...Does that include 3 dot Infernal Charms? I'm wondering cause that would include Frothing Devil Catalyst, which would mean we could actually pull off the "Refine Oil from Hell for sale" trick we joked about earlier.Flight seems very non-essential.
Personally, I'd drop most charm purchases if we can get Harry to teach us Alchemy. With Tool Transcending Constructs we can make very good alchemical items incredibly quickly. Getting to the point where we can duplicate the equivalent of three dot supernatural powers would be a massive force multiplier. Being able to have the equivalent of something as simple as Fortitude and Celerity 3 IC in demand would do more for our combat prowess than most individual charms, and that's disregarding the vast range of things that three dot werewolf gifts can do.
I'm pretty sure there's a three dot gift that allows flight, even.
nother ox body wouldnt be amiss in that case. 3 agg... isn't pretty.Meaning we can freely use our shintai, instantly with no cost or set up.
Both would go a long way to complete our Social Charms and gives us options other than an excellency.