General Charm - Soul-Vassal Conception (•••••)
Infused with the powers of Hell, the Infernal finds her soul becoming fat and bloated on demonic power. An Infernal with such a powerful soul has the potential to think and feel the things she cares about to such an extent that those feelings can develop the ability to think and feel themselves. To do this, the Infernal just has to express them with a little preparation and an act of will.
System: The Infernal must first journey to a location brimming with corrupt essence, such as a tainted Dragon Nest, or in a place such as Yomi Wan or Malfeas. There, the Infernal may spend 10 Essence, 1 Willpower while meditating on one of her Intimacies to grow a chrysalis to be nurtured by its power. Over the course of (Essence) days, that Intimacy festers and feeds on corrupt Essence, gestating into a wicked spirit known as a Subsoul.
Subsouls are the Infernal's Intimacies given form, so they themselves possess the the same Intimacy, or a slight variation of it if appropriate. They also have an Intimacy of unshakable loyalty to their Infernal master and are unable to purposely hurt her, even if in some rare cases they do not even like their master. A Subsoul has a maximum amount of Essence equal to the Infernal's (Essence rating x 5), and is generated using spirit rules. The Subsoul has a number of Attribute dots equal to its maximum Essence to divide between Gnosis, Rage, and Willpower, and a number of spirit Charms equal to the Infernal's (Essence rating - 1), along with the basic Charms known by most spirits. Realm Sense usually only applies to an Intimacy that is a place, but it can also be applied to a personal fiefdom in the Infernal's Hell-Realm if the Infernal has one. Re-form sends the Subsoul to its master's side, albeit on the other side of the Gauntlet if the Infernal is in the material world, or to its master's Hell-Realm.
The Infernal has a general awareness of what direction her Subsouls are currently in, and can choose to summon one to her side by spending 5 Essence and 1 Willpower. If a Subsoul is destroyed, the Infernal regenerates it at the beginning of the next story. Powers that can permanently kill the unkillable, like those wielded by other Exalts, can permanently destroy the spirit and the Intimacy it represents, but the Infernal can potentially replace it with a new Intimacy that is more or less the same as the old one if she puts in the effort to rebuild those feelings.
If the Intimacy that the Subsoul is based around is replaced with another, its base personality, memories, and form are maintained, but certain details may shift, allowing the Infernal to redistribute the Subsoul's Rage, Gnosis, and Willpower ratings, along with its selection of Charms.
It is important to note that while the Subsoul is loyal to the Infernal, it is likely to develop desires and goals of its own based off various factors in the Infernal's subconscious and its own life experiences. While demonic in nature, most Subsouls are no more evil than the Intimacy and person that spawned them, even if they do not necessarily think like a human.
Thoughts: Subsouls were one of the coolest things about going Devil-Tiger even if it was never actually a Charm you could purchase in most games. While it is seems powerful and possibly a little unfair for the other Solaroids, I have an Abyssal equivalent written up that allows an Abyssal to create a mini-Specter network for their minions and have thought about making an ExVsWoD equivalent to that one god creation Charm from 3e that Solars have.
Kakuri Charm - Eldritch Secrets Mastery (••)
The Infernal obscures the flow of her Essence with a shadowy facsimile, allowing her to better hide her corrupt power.
System: Through an act of will and the expenditure of 1 Essence, the Infernal perfectly disguises the source of her power, causing anyone who tries to ascertain what the Infernal is to get false readings. If she wanted to, the Infernal could appear to be just about anything else under supernatural scrutiny. An Infernal imitating one of the Kindred wouldn't grow fangs, but anyone who peeked at her soul with Auspex would see that she is a Vampire. The Infernal could even imitate Clan and the signs of Diablere if she so chose. An Infernal cannot imitate a Vampire or anything else unless she s seen it before, and things like Clan and signs of Diablere can only be accurately decided on if she's aware those sorts of things exist. This effect persists until the Infernal reflexively dismisses it, or until her anima flares.
Thoughts: Eldritch Secrets Mastery was a very useful expansion to Loom-Snarling Deception back in 2e, and I thought something like it would be nice to have for dealing with things like Auspex and Sense Wyrm.
Lanka Charm - Rebuking Impudent Arms (••)
Emperors are emperors and tools are tools, one commands and the other obeys. Tools with spirits inside of them sometimes fall under the delusion that they are more than what they are, the emperor to be shows them otherwise.
System: Using the authority of her Crown, the Infernal forces a fetish to submit. The Infernal never needs to make an Essence roll to attune to a fetish, she instead succeeds automatically. She may also pay 1 Essence to automatically activate any fetish she uses for the rest of the scene.
Signature Effect: Rebuking Impudent Arms is always active at no cost while the Infernal wears her Shintai form.
Thoughts: I think Erupting Fury Rebuke was supposed to be the equivalent of Rebuking Impudent Arms in ExVsWoD, but I think a Charm that could force the spirits in fetishes to obey you seemed cool and the name works.
Lanka Charm - Urban Hell Renovation (•••)
The Demon City was once thought invincible by its master before it was was heavily damaged. Even after suffering unthinkable destruction, the city still provides shelter for many raksha, even in ruins.
System: Spend 2 Essence and make a Charisma + Streetwise against difficulty 7. Success creates a small, but well fortified and luxurious mansion that would not look out of place in Lanka. Despite its heavily damaged exterior, The inside is temperature controlled, so if summoned in extreme environments it will still be habitable inside, if not comfortable. The mansion also has the basic amenities you would expect to find in a house, such as lighting and running water, along with furniture fit for a prince (even if it looks like it has seen better days). The mansion remains in existence for a number of days equal to the successes on the activation roll, or until the Infernal dismisses it. The walls are as durable as cement.
The mansion's creation is not destructive, instead the environment shifts to make room for the new building. Space will bend, buildings will move out of the way, and roads will change their course to incorporate the mansion into the neighborhood.
Signature Effect: When the Infernal dons her Shintai, she automatically creates a large arena made of demonically reinforced brass and basalt around her. The walls of the arena are about twenty feet high and ringed with seats for any spectators who want to view the fight. In addition, the walls add the Infernal's Essence score to the Strength required to break through them. Besides from being durable, the walls also repair any damage done to them every round. It is not impossible to escape from the arena however. Not only are the walls covered with intricate carvings that make excellent handholds for climbing, but the arena always has a large and prominent exit for any cowards who will not face the Infernal's full power.
Thoughts: Based off a really cool fan Charm that functioned as a Malfeas equivalent to Cecelyne's desert creation Charm. Works to help support Ablation of Brass and Fire.
Lanka Charm - Purity of Madness Defense (•••)
By realizing she is the only thing that truly matters, the Infernal can reject any changes something tries to make to her as just a delusion.
System: Whenever the character is the subject of any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence or 1 Willpower and roll Willpower against difficulty 7. Success undoes the hostile magic before it can finish affecting the Infernal, protecting her completely, and allows this Charm to be activated reflexively at no cost for any valid effect from the same source against difficulty 6 for a scene. She only needs to succeed once on a continuous effect.
If the Infernal fails a roll, is still effected, and not dead, she may spend 1 Essence or Willpower once a round to activate this Charm. If successful, the Infernal removes a number of changes equal to the number of successes rolled as she wakes from what was clearly just a nightmare. This benefit remains even after the scene that Purity of Madness Defense was activated ends. Nothing can prevent her from activating Purity of Madness Defense.
Signature Effect: When the Infernal enters Shintai, she instinctively and automatically activate Purity of Madness Defense for free, which reverts and effects that it can protect against. While in her Shintai form, the Infernal may activate Purity of Madness Defense on the behalf of anything she owns within (Essence score) yards of herself, which naturally includes people she consider her subordinates.
Thoughts: Shaping defense Charms are very useful, but the Infernal one is five dots. Ego-Infused Pattern Primacy is good, but five dots for a Charm is pricey for an out of Caste purchase, especially when other similar Charms like Resisting the Lure of Madness and Integrity-Protecting Prana cost three. I am not certain on the mechanics of it, but I wanted it to work completely different so it was not just Ego-Infused Pattern Primacy, but cheaper and worse.
The Hell of Boiling Oil Charm - What Lurks Beneath (••••)
The devils native to the Hell of Boiling Oil are for the most part little more than animals. Why shouldn't the Infernal introduce a few new species of her own?
System: By touching a pool of poisonous or tainted liquid and spending 2 Essence, the Infernal can cause it to bubble and boil out to a distance of (Essence) yards. Despite its appearance, this makes the liquid no more dangerous than it usually is except to corpses, which dissolve and break down as if simultaneously boiled in oil and left sitting in stomach acid for several hours. A corpse needs to be largely intact to be usable, if anymore than 1/3rd of the corpse is missing, it dissolves down into useless grease, meat, and bone. The liquid will remain like this for about an hour.
Once the Infernal has added corpses that have the traits she desires, she may begin her grisly work. The Infernal chooses one of the corpses she threw in as a base to build on and rolls Intelligence + Occult against difficulty 8. A botch ruins the batch and the Infernal will need to start over with fresh corpses. The base creature provides the physical Attributes, Abilities, and hit boxes the demonic beast starts with at the beginning of creation, although it does not keep any of the animal's natural weapons. All such creatures created by the Infernal have Charisma 1, Manipulation 1, Appearance 1, Perception 3, Intelligence 1, and Wits 2. Creatures created by the Infernal tend to be about as intelligent as a pig and have a vicious disposition, but they obey the Infernal like a particularly loyal and devoted dog. All of the Infernal's creations are immune to any sort of harm from liquid, including things like crushing, battering, drowning, boiling, and getting poisoned, and can swim as fast as they can move on land, presuming they cannot swim faster. These creatures can reproduce if the Infernal creates two of the same species, but they only do so once per year and must give birth in tainted or poisonous liquids or the baby will die shortly after. While not exactly bakemono, demonic beasts are similar enough that they cannot become one. Powers that effect mundane animals often work on them, but there may be exceptions.
The Infernal can add a number of traits from the donor animals to the base creature equal to (3 + Essence rating), such as:
• An appropriate rage or Shintai form Aspect.
• Be made hermaphroditic or able to reproduce through parthenogenesis.
• If any of the donors have more health boxes or dots in a physical Attribute or Ability than the base creature, then it can be raised by one per trait point up to a maximum cap of the donor creature's higher Attribute or Ability. Increases in the number of health boxes and Attributes like Strength and Stamina increase the size of the creature too, presuming the donor is larger than the base creature.
Humans and Other "Animals" Yes, you can throw humans into the pit and even some supernatural beings as long as they are not spirits, but the resulting creations are still no smarter than any other demonic beast. The animate undead are spared this fate, although a vampire in torpor will work just as well as any other corpse presuming he is not so old that he turns to dust upon Final Death.
What Lurks Beneath largely works on a physical level, so if something like a Garou corpse was thrown in, it usually is not any different than using a mundane example of its breed. If the Infernal were to throw a metis in, she would have a Crinos base to work from if she wanted to, and could grant the resulting creature the Predator King Aspect. In circumstances where no Aspect fits, fomori powers (see W20, p. 429) can be used as well. |
Thoughts: I wanted a Charm to summon demon animals based off What Lurks Beneath, but could never figure out how to get it to work. Since I also wanted to create a custom minion creation power based off of some Kimbery fan Charms, I decided to combine the two ideas.
The Hell of Burrowing Maggots Charm - Scoured Perfection of Form (•••)
Many Infernals find bakemono useful for their strange abilities, but the final results of their creation can often be unpredictable. Sometimes, an Infernal has need for a bakemono with certain qualities that she does not have in her service, qualities that she can grant him.
System: The Infernal may spend 3 Essence to permanently grant a bakemono a new fomor power (see W20, p. 429) of the Infernal's choice. A bakemono may usually only benefit from Scoured Perfection of Form once, but in certain circumstances, such as a bakemono ceasing to be one but then becoming a bakemono again, it may be used again.
Signature Effect: Choose a single fomor power that cannot be changed. When the Infernal dons her Shintai form, all bakemono loyal to her within (Essence rating x 3) yards gain that fomor power until the end of the scene. This includes bakemono that have been granted a new fomor power by a standard activation of Scoured Perfection of Form.
Thoughts: Bakemono-based Charms are always fun.