Arc 14 Post 61: Charting a Path Fantastic
Charting a Path Fantastic
20th of February 2007 A.D.
A god dies, a gate shudders and in that instant a trio of spirits such had never been seen under the sunless skies of Sanctuary find themselves transmuted. A god thence is reborn and in the far off Andes it is the mountains that shake. Can they fear it? You wonder, the Red Court? Are they listening? Birds uncounted flock into the air, mimicking patterns of fliers sporting four wings and eight and none, surfers upon magnetic winds. A god dies and is born again, a guardian for a gate open into the lands of the sun, but the mortals, the wizards, they stay dead, ethereal observers and troubling conundrums all at once. The wheel does not touch them whom it had not known in life, who had not died upon its soil, nor lived to breathe its air.
Ghost Wizards are not Reborn Automatically
Ancient God Reborn and cured of his torrment, though still greately weakened
Essence and Willpower Restored to Full
"What aren't we doing right?" you shake your head. On the one hand you had promised to tell the council, but asking for their help in this might raise more questions, stuff like: Why did you build a Star Gate to Brazil and are you planning to invade?
The fact that Ancient Luc at least would be more than happy to make that a yes after learning the sort of practices the Red Court has made commonplace probably wouldn't make them feel better.
"Well you're not asking anything of them, not even separation from their past lives," Lydia volunteers. "Afterlives are meant to change those who pass through them, that is what separates them from the grey stasis that is existence as one of the Higher Dead. I figured maybe the death of a god would tip the scales by proximity, but even so great a change as this can't make up for the lack of... choice it seems."
"Choice of what?" Half of your mind is on the gate complex itself. True the land is wild and sparsely populated and the spirits positively welcome any 'intrusion' that isn't the Red Court's defilement.
"Sanctuary, they have to choose to be here, not just be carried along by your promises," your friend explains. "You can't just reap souls by swaying them or else the land would be empty of ghosts and hell would be full... that is more than it already is. They, you need to go out there and experience the world, find something that moves you, that becomes you."
"Darkness becomes me," the shy young warden quips, earning a smile from you. A middle school Molly Carpenter might have said that in front of a mirror a time or two, but you didn't record it so there's no proof outside your head.
"Whatever works for you..." After making sure Regina knows who the visitors are and what they are looking for you return to Earth, though not to Paris, not even to Edinburgh for once.
You are back in Chicago, the rain on your face, it's too warm for snow finally. Who knows spring might be just around the corner. Certainly change is.
Over the last two days Harry has gotten very popular with the Merlin, from showing leadership and initiative under fire to the mastery of purest and most fundamental magic he demonstrated after resolving the Labyrinth. 'Stuff to do and wizards to train,' is apparently the line that finally got him the chance to return to the city according to Tiffany, who had also drawn questions, though not quite as insistent. Having decided you are going to put all your cards reform-wise the question now is how to go about it?
[] An Old Hand: Ebeneezer McCoy isn't the most enthusiastic politician in the world, but he would not have risen so high without some hard earned skill, present your ideas to him so that he can make use of his friendship with the rest of the senior council to have them considered at the highest levels. This has the virtue of discretion and being able to walk things back, but if any member of the Senior Council takes it into their head to organize resistance to your 'modest' sugestions they will have all the time they might need for it
[] A New Movement: The younger Wardens who came into their power during the war like Carlos would be the most open to radical reform and if they idea can catch in a full Council meeting Senior wizards may have to swallow their objections and go full steam ahead. You could even convince Harry to do something political for once rather than having politics be something that happens to him.
[] Write in
OOC: We have had a lot of tense minute by minute gamelpay, but now it's time to get time unstuck again. Also wizard politics, fun (not for Harry, but at least Lash's going to enjoy it).