Green Flame Rising (Exalted vs Dresden Files)

[X] They may come and go as they please, you'll smooth things out with the council as soon as you know if this will work
 
Getting close to the end of the arc, so may want to discuss XP purchases.

Sandstrike Blast would likely be a good idea.
Not as powerful as Obsidian Butterflies, or Brilliant Raptor, but cheaper than either, both XP (I believe) and Essence wise, and can be used against both singular or multiple opponents.
 
Getting close to the end of the arc, so may want to discuss XP purchases.

Sandstrike Blast would likely be a good idea.
Not as powerful as Obsidian Butterflies, or Brilliant Raptor, but cheaper than either, both XP (I believe) and Essence wise, and can be used against both singular or multiple opponents.
Awakened Eye of the Dragon - we have enough Dragon Nests and equivalents under our circle's control to make it very useful. Emerald Circle Binding next turn, probably.
Treading the Gold Path and Proxy Servant Protocol from my custom charm list
Bloodless Murk Evasion, Sandstrike Blast, or Principle Invoking Onslaught.
Attributes for 1 XP where possible.

For Tiffany - Awakening 4 for sure, and attributes. For Olivia - attributes starting with Manipulation, and Mana Manipulation 4. I'll have to think about Lydia.
 
Awakened Eye of the Dragon - we have enough Dragon Nests and equivalents under our circle's control to make it very useful. Emerald Circle Binding next turn, probably.
Treading the Gold Path and Proxy Servant Protocol from my custom charm list
Bloodless Murk Evasion, Sandstrike Blast, or Principle Invoking Onslaught.
Attributes for 1 XP where possible.

For Tiffany - Awakening 4 for sure, and attributes. For Olivia - attributes starting with Manipulation, and Mana Manipulation 4. I'll have to think about Lydia.

VEE, for social engineering purposes, as well as a get out of death free card.
 
[x] They may come and go as they please, you'll smooth things out with the council as soon as you know if this will work

obvious answer is obvious, Molly already has the council over the barrel politically, there's no need to wheel and deal for every scrap of power she can grasp
 
VEE, for social engineering purposes, as well as a get out of death free card.
... Maybe. Honestly, maybe. That or Prayer Eating up to 3 dots. It does seem appropriate to get now, but I have a plan for the next turn which doesn't really need VEE. But maybe after that one? Anyway, definitely something to get.
 
On that note since we're going to be dealing with more Rampires in general going forward I think the all degrees of liquid poison immunity charm that can be applied to all allies off-screen, Fathomless Poison Haven, is a common sense buy. Since it's the Rampire's trademark to attack with liquid poisons or blood based attacks.
 
Celestial while great cannot be learned by basically anybody else. While for Terrestrial as always the single best one we could develop, is Path of the Arbiter. It one of the best as it allows the practitioner to create artifact weapon, armor, and a mount, out of raw essence. With with dot rating equal to half the user Valor, Temperance, and Compassion rating, respectively.

So it basically the only easy method of empowering mortals, with quality gear, and such, if we crack the hurdle of mass awakening people to essence use.
Yes? I'm saying said celestial martial arts definitely existed you know in the world since celestial exalted clearly existed also you know first age remnants.
 
No, they are just people who got enchanted to attack the Merlin, then got killed by their fellows in the process.
If we bring them back to life does that then mean that the ones who killed them didn't actually break the first law? No idea from a metaphysical perspective, but from a legal perspective I bet that argument would have legs.
 
You know people say arcs nearly over but I wanna deal with that whole list after a bleach bath AND figure out any deadman switches and long term plans. Maybe even seizing of assets for us and the council if possible.
 
Getting close to the end of the arc, so may want to discuss XP purchases.

Sandstrike Blast would likely be a good idea.
Not as powerful as Obsidian Butterflies, or Brilliant Raptor, but cheaper than either, both XP (I believe) and Essence wise, and can be used against both singular or multiple opponents.
VEE, for social engineering purposes, as well as a get out of death free card.
Awakened Eye of the Dragon - we have enough Dragon Nests and equivalents under our circle's control to make it very useful. Emerald Circle Binding next turn, probably.
Treading the Gold Path and Proxy Servant Protocol from my custom charm list
Bloodless Murk Evasion, Sandstrike Blast, or Principle Invoking Onslaught.
Attributes for 1 XP where possible.

For Tiffany - Awakening 4 for sure, and attributes. For Olivia - attributes starting with Manipulation, and Mana Manipulation 4. I'll have to think about Lydia.
I'm partial to Alchemy 5 myself both for essentially Essence batteries(Soulstone) and multiple attack potions(Thunderclap and Flash) and possible magical material progress (Perfected Metals) and other benefits (Scalar Form Elixir) that could come from having maxed out Alchemy.

As well as getting into Mana manipulation for reasons that have been enumerated a bunch in thread. The functionality of Sand strike blast is still better served by just making a splendor that can have more functions than just being a blaster while having a better functionality as a blaster than sand strike blast.
, Fathomless Poison Haven, is a common sense buy. Since it's the Rampire's trademark to attack with liquid poisons or blood based attacks.
I mean isn't that partially redundant considering we already have Algean Marbles that don't require doing anything off screen and can give considerable poison resistance to a broader range of poisons whether they be gas or otherwise permanently after they are made.
Aelgean Marble: An oddly warm Stone formed from a viscous yellow bright concoction taking the form visually similar to Sunburst marble allowing the possessor of the stone to resist passive forms of harm that detract from health such as Poison. This lowers the difficulty to resist Poison by one and adds a dice to the resistance roll on successful creation for every two successes after another dice is added.
 
On that note since we're going to be dealing with more Rampires in general going forward I think the all degrees of liquid poison immunity charm that can be applied to all allies off-screen, Fathomless Poison Haven, is a common sense buy. Since it's the Rampire's trademark to attack with liquid poisons or blood based attacks.
In general I try to get at least one combat charm per buy, and also one "do new kind of stuff" charm to extend Molly's list of options. Fathomless Poison Haven is a combat / defense booster, and quite good. However, I think we might be better off served by buying this recipe:
A bezoar - a spherical stone-like pill that, once consumed, stays in the stomach of the potion's user for a week. While its there it provides protection against *number of successes when crafted* poisoning attempts by absorbing the poisons and toxins into itself from the user's body.
Alchemy 3, it is pretty blatantly magical and long lasting but also quite situational.
Is that for 1 poison? Or for all poisons?
Mortal poisons only? Or magical?
Ingested orally only? Or via all routes?
All poison, highly magical poisons would already have a mechanism for using the thing up faster, they would cause more wounds.
It covers stuff that FPH does not cover, such as non-liquid poisons, and is much cheaper (3 XP vs 12 XP, allowing us to buy Bloodless Murk Evasion as a perfect defense in addition to it for the same cost as FPH).
I mean isn't that partially redundant considering we already have Algean Marbles that don't require doing anything off screen and can give considerable poison resistance to a broader range of poisons whether they be gas or otherwise permanently after they are made.
Or this, yes.
 
Someone poke me tomorrow (that is, in about 12 hours), because I think I might have an idea to make our alchemy more present without discarding the "resource management" part entirely.
 
[X] They may come and go as they please, you'll smooth things out with the council as soon as you know if this will work

We're doing this because it's a kindness that we want to extend.
 
I mean isn't that partially redundant considering we already have Algean Marbles that don't require doing anything off screen and can give considerable poison resistance to a broader range of poisons whether they be gas or otherwise permanently after they are made.
That says resistance not immunity. There's a huge difference between the two. How many do we have exactly? What would it require to craft more if we don't have enough? FPH applies immunity to ALL allies and is free to apply after being purchased.



I'm using the find in page function and clicked the up arrow on your quoted post but I can't find where it's posted/detailed. Can you tell me where I can find those answers directly?



In general I try to get at least one combat charm per buy, and also one "do new kind of stuff" charm to extend Molly's list of options.
We haven't needed to use stage 2 Shintai and may not actually need it for several more Arcs yet and had no reason to think wed need it any time soon either since stage one has worked just fine for us so far and activating S2 is more expensive but we already paid XP for it. Just something to keep in mind.


Making people immune to vectors of attack is a "do new kinds of stuff" charm it just isn't flashy about it.


think we might be better off served by buying this recipe:
So it grants immunity and not resistance?


Although potions and items have to be thought of as needed, prepared and then ingested ahead of time or after being exposed to whatever it is. Potion/item effects aren't absolute and wear off. For example the bezoar only works a certain number of times, however if it is outright immunity for those number of attempts and isn't regent expensive to make that's still quite good.




As per usual, I tend to look at any argument that goes "we don't need this because we can make X" with suspicion since people say as such then real time months later we haven't crafted X and could've used the charm they argued against. Like months ago Degorium told me that we could just craft something for long range attacks when I was arguing for SandStrikeBlast or just a range charm in general that doesn't use our firearms dots.


We still have no ranged attack options charm or craft based to this day. Admittedly SSC was a much better play in this instance when we could've used a ranged option since we had allies around to do damage in our steed but still.


Point being that I'm asking for clarification because "we can just craft X" is the equivalent of an empty promise in my mind. Does the consumable need rare regents to craft or could it be made off-screen with a clone AP action for no significant regent cost (just store bought items not monster drops). I'm asking if it could be passively made and applied off-screen like FPH or if we'd need to see a need then burn regents that could go to other things on it.
 
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I feel like Endless Torment Emanation is getting overlooked. Every time we fight a group or conspiracy it is super powerful. And despite what Uju32 regularly asserts it of course applies to cursing the combat ability of those fighting for the sake of the organization.
 
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That says resistance not immunity. There's a huge difference between the two.
That's why I said partially redundant and not just redundant or unnecessary.
How many do we have exactly?
We have none Uju32's plan won so our crafting clone spent most of this turn Brewing two potions rather than the whole Suite that we possess.
What would it require to craft more if we don't have enough? FPH applies immunity to ALL allies and is free to apply after being purchased.
Time we could have gotten enough for all the people we can name actually I was going to say our Circle but we could have covered our circle within two days with marbles because of our craft charm accelerating our speed at making Alchemy concoctions.

The marbles cover a wider variety of poisons particularly every variety of poisons as well as benefits from our skills as an exalted making them more effective as well and would also apply their resistance to all allies and is essentially free to apply permanently and we don't need to spend any further XP on it.
I'm using the find in page function and clicked the up arrow on your quoted post but I can't find where it's posted/detailed. Can you tell me where I can find those answers directly?
It's under the header of sorcery first spoiler Alchemy tier 4 first recipe.
we don't need this because we can make X" with suspicion since people say as such then real time months later we haven't crafted X and could've used the charm they argued against. Like months ago Degorium told me that we could just craft something for long range attacks when I was arguing for SandStrikeBlast or just a range charm in general that doesn't use our firearms dots.
I stand by that statement but we literally do have a ranged attack charm and it's called mindhand manipulation no one wants to use it like that because it's not instantly fatal despite the fact wound penalties and people being knocked unconscious is still a thing we did it this Arc for the first time and I know I've talked about this before because I have the receipts.
Because if we have mind hand up and they have flyers then we can literally just try and damage the engines because vehicles and guns and most objects also have health levels and normally things like engines pretty fragile to being slammed with what is functionally a sledgehammer directly into a turbine
We already have a line of sight attack option that is capable of knocking people unconscious in one hit if we use our occult Excellency we don't need another one that can't even do that.
Mind Hand Manipulation does at the moment six dice of damage before any bonuses (extra successess on the attack roll) we are attacking from Ambush
So there might not even be a defense roll which means it's all soak. Rollover damage can kill so using an Excellency would catapult damage into the killing one shot via bashing damage range (14 & up) which is to say we could pop his head like a grape if we use the Excellency even with bashing damage.
Hell the one time we did use it like that we nearly immediately knocked the guy unconscious with pretty poor rolls no Excellency and low willpower.
Before Shaw even realizes what's happening he's been lifted bodily and slammed against the table hard enough to knock him out cold. Or so at least you'd hoped. Cross eyed and bruised the warlock manages to cling to consciousness and spit through a mouth full of blood: Germinare spiritum!

The air turns the color of pond scum, it bubbles in your nostrils and sticks like tar on your teeth. A distraction you realize, not meant to kill, but to make make his foes wretchedly ill and easy pickings. But as they say the dose makes the poison, instead of trying to clean up this mess you push it further, feeding it your essence until enhanced metabolic processes are overwhelmed, reduced to chemistry, to fire.

"Nice try," you allow politely before you slam his head into the table again, careful not to snap his neck in the process and the sprinklers go off.

On the crafting front I would actually really like to do crafting. If the well gets finished turned into a place where we can make splendors cheaper than I'm definitely going to put forward some to make.

Hell even if it doesn't get finished on exactly this turn I'm going to put forward a plan where we finish the well and then put forward things we make in it. It's hasn't even been one story since the last discussion on sandstrike blast yet though there has been an XP spend.
 
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We can never do hard core crafting due to dp running shit basically on a weekly basis where shit happens. We've had a more eventful year that isn't a year yet than harry has had in 5. We really need downtime but I don't see it happening you know especially because exalted shine when given Time to make shit.
 
dp running shit basically on a weekly basis where shit happens
It's really not Dragon Paradox doing that. We are the ones doing that. Every month we make essentially a mission and then like fucking Rick and Morty in and out quick Adventure no problem but it's like it's never a fucking quick Adventure it's always a conspiracy or random fucked up monster thing or some mix of the two because of course it is that's exactly what Dresden Files is. That's why he's such a Hermit anytime he sticks his head out long enough to actually look at a monster in the eye he's committed for an entire novel.

If we picked a turn where we went around and bought books, got training from people in our hell, caught up with Divismar, socialize with our friends, Rosie and the baby, do a little bit of alchemy, craft some things that would be that whole month. But we would need to very specifically not put an adventure on the schedule.

Even this a month where it was specifically pitched to be relaxing we still very specifically chose to interact with an organization we knew was riddled with fucking hypnotized victims like that wasn't going to spiral out of control.
 
It's really not Dragon Paradox doing that. We are the ones doing that. Every month we make essentially a mission and then like fucking Rick and Morty in and out quick Adventure no problem but it's like it's never a fucking quick Adventure it's always a conspiracy or random fucked up monster thing or some mix of the two because of course it is that's exactly what Dresden Files is. That's why he's such a Hermit anytime he sticks his head out long enough to actually look at a monster in the eye he's committed for an entire novel.

If we picked a turn where we went around and bought books, got training from people in our hell, caught up with Divismar, socialize with our friends, Rosie and the baby, do a little bit of alchemy, craft some things that would be that whole month. But we would need to very specifically not put an adventure on the schedule.

Even this a month where it was specifically pitched to be relaxing we still very specifically chose to interact with an organization we knew was riddled with fucking hypnotized victims like that wasn't going to spiral out of control.
Eh we've been called when shit happens and dp makes it so things are happening in the city at all times or are coming in. Harry usually goes a whole year in between crazy bullshit and months in between minor shit like how he got mouse or the kid bigfoot thing.
 
Now that the White Council isn't full of outsiders cultists we might be able to delegate more firefightering to them. I don't know how their war with the Red Court was going before, but I feel like it is likely going better in this timeline.

I actually don't understand the nature of how the war is working. Or really the level of intensity. It also feels like a cold war in how much spy vs. spy we see rather than big battles.
 
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