Green Flame Rising (Exalted vs Dresden Files)

This justification could easily be made but throughout the voting where we decided whether to stop there or continue to hit Mikaboshi harder the reasons given were all to weaken him or save Joe for some nebulous benefit
I'm not sure if this is accurate but I'm not going back to read the discussion had. In the very least I know what my motives were even if I didn't explicitly state them all.

It wasn't his plan to blow up the economy that night nor was it on his orders, maybe he wanted to activate it on another date or just use it as a blackmail, the CEO himself saw that we were invaded and pressed the red button. Our actions caused this to happen that night. And even if we had stopped there, Mikaboshi would still have suffered retaliation after we informed who was responsible for this attack or do you think that the LoC nota e his own favors of f links with other powers or their own magic weapons? What about the rest of the factions that own properties on mortal world and would be negatively affected by this, like Disney which Mab largely owns?
That's true. However the facts remain the same. Mika has other assets on earth and likely could have his people pull repeat performances on the U.S. economy if he judged it worth the aggro.

Not sure what your asking here some typos.

Mab influences Disney I don't believe she actually owns it largely or otherwise. At any rate while he would've faced retaliation on earth I don't think that would've been enough of a deterant to stop similar tactics in future from his people. Nuking his place of power though sends a different message entirely.

Assuming he was informed of the failed economy attack anyway.

And I will repeat for the third time, we only found out about this project after leaving hell, you cannot use it as one of the justifications for our choices when it was not part of the decision-making process, as a post facto justification yes, not before

We knew about it after attacking Basilisk before the Hell raid. The Seerer blobs caused Molly to have that realization. We already knew about it Molly just had it confirmed to a greater degree.
 
No, you cited three reasons why the escalation was reasonable.


And I respond by showing that no, because we only knew of one reason (testing grounds) first of all, which had a climax in the battle against the attack stration in the arctic. We could have stopped there and posted spies and lookouts on the Basilisks, which had no signs of being anything more than just a front for his ordinary operations and not something that could cause harm.

But we couldn't stand Mikaboshi's presence in the city we wanted to control even for a few days and we decided to attack them, making them activate their scorched earth contingency (which we had no idea existed before) and causing the 2008 crisis a year earlier. We could have stopped there and summoned several spirits to try to reduce the damage in cyberspace or something.

But then we wanted to cause even more damage to Mikaboshi that we knew we would have to face when we started eating the other Yomi Wan for the Demon Empress throne, Lash was right in saying he is our competitor even though Molly didn't internalize it IC, and using Nora and Joe's arrest as excuse, and they were an excuse, we spent priceless favors to create a very specific superweapon and did very risky actions for a single soul we don't know or even have any relationship with. We only stopped because we were running out of energy and the troops were almost on top of us, otherwise I believe there would have been people voting to stay there.

So yes, we couldn't get out of the situation without having increased, but we continued to increase beyond the initial increase, without control, on purpose and without any influence other than the majority vote.

The arctic fight happened because we picked him out, and he was already taking his spite shot at the economy by that point. He pulled the trigger before we made any other moves. We didn't need to escalate at the end the way we did, but if we hadn't done something at that point he'd have been free to spend resources attacking it again.

All of this is secondary though, the risks we take personally and the risks we take with other people are not the same. The dive into hell was crazy risky but an unprotected mortal in the safe parts faerie is in nearly as much danger simply because they're vulnerable to everyone.

Mortals can be great and stand on their own two feet, but it's a ling trail to the top and they need to play to their strengths. That means working together, using the best tools you can get, and ruthlessly cheating as much as you have to. Never fight fair when you can put a detonate an AP mine full of your target's bane material hidden in their toilet tank.

If we're serious about this then we should have a plan and not drag him to random events yet.

I'd suggest checking his progress and if he's ready have him do some park ranger stuff in our murder jungles. Becoming a CoD because of the wheel would be bad, but it's better than dying. We can even send ruler!Molly with him at first. He can ease his way into some exp and maybe get some pet raptors or something.

Supposing we have enough lead time I'd like that labyrinth expedition as a graduation exam. It's unknown and potentially dangerous, but inside Molly's hell she's stronger than many gods are and can do a lot to keep things manageable.

Thereafter he gets more serious work in our hell, but gets to participate in our lighter stuff out here where we can't hit an undo button on mortality.

My strong suggestion is to make him either my cheat sword build or Yog's ring design* and a squad of his own to work with to make full use of his martial arts. Maybe even pair him with Olivia as a combat buddy.

With my sword build they could work very well together, with his partially precognitive tactical support spirit helping him position everything in just the right way to clear chaff and hold down bigger threats for her to execute.

I'm not totally convinced pulling him up like this is an effective use of resources, but if we do it we should do so the right way. No IDU because it carries the risk of firebombing Daniel's relationship with Charity and Molly's with both of them. No spirit quest because he'll probably die and even if it doesn't we can't predict the side effects. Molly is the only reliable source of reasonably free power available to him, and we have to do extra work to make that happen.


*I'd quote it but I don't have a bookmark on that build. Might be good to repost if you have it handy for comparison @Yog

You are ignoring Uriel making it work in this very quest. It has been done. In the first Age sidereals successfully prophesied solar exaltations. If you can predict who will get the exaltation, you can select who does.
Funny how the gold faction never managed to stick the landing on the exalts they wanted. Knowing one will appear somewhere isn't the same as controlling the situation.

Given everything about how they work and what they were made for I would be surprised if the exaltations didn't actively resist and punish attempts to manipulate them.

If this worked you'd need to answer why no one else ever did in a way that isn't silly or stuck appealing to a handwave of "time somehow did it for reasons". In doing so you'd undermine a significant part of their dynamic with the setting.
 
I got to the part where Molly and Lydia join the Ordo Lebetis and I wonder how many people even know they are in it. Well of course it's a question of how many people even know about the Ordo. But either way it's an interesting question in terms of how likely they are or aren't to be attacked.
 
Funny how the gold faction never managed to stick the landing on the exalts they wanted. Knowing one will appear somewhere isn't the same as controlling the situation.

Given everything about how they work and what they were made for I would be surprised if the exaltations didn't actively resist and punish attempts to manipulate them.

If this worked you'd need to answer why no one else ever did in a way that isn't silly or stuck appealing to a handwave of "time somehow did it for reasons". In doing so you'd undermine a significant part of their dynamic with the setting.
They didn't have time and resources. Sidereals didn't even have time to pick up all new sidereals, and those are explicitly fated. They also could do it from time to time at least:
Quote: The Immaculate Order wanted me to serve and worship
only the Dragon-Blooded. The Unconquered Sun called on me
not to worship him, but to serve Creation and protect it. Which
calling seems more worthy?
When Wind was still a boy, he dreamed of living the life
of an itinerant Immaculate monk, exploring the Threshold
for lost holy texts and Shogunate artifacts. He gave himself
to the Palace Sublime at a young age, where he made good
friends and devoted himself to the study and emulation of
the teachings of Mela, the Immaculate Dragon of Air. The
Elemental Dragons' grace was denied him—at least in this
incarnation, he consoled himself—but by early adulthood,
he had made himself into a strong, competent monk and left
the Palace Sublime with two Immaculate cohorts in search
of the lost ruins of the past. He was only a mortal, but he
wouldn't have traded the life he led for anything short of a
Terrestrial Exaltation.
Desire is not destiny, however, and Wind was forced to
sacrifice the life he wanted for the life the Unconquered Sun
wanted for him. It happened when he and his two friends were
doing research in Gethamane. Every night of their sojourn
there, another local was murdered in horrific fashion. Wind
found someone he thought was the culprit, but the one he
blamed for the acts was actually a Lunar Exalt investigating
the same murders. When the vicious creature responsible
for the horrors revealed itself, Wind made a fateful deci-
sion: Rather than attacking the "Anathema," he stood by
the Lunar's side and attacked the monster. Power flooded
into him, and when the creature lay dead, Wind real-
ized that he radiated an intense golden light. The
voice of the Unconquered Sun spoke to him, and he
knew that his old life was over. The Unconquered
Sun's blessing changed Wind's life and revealed the
truth beneath the lies of the Immaculate Order.
Now, Wind has not only the power to defeat
the unrighteous, but also the purpose and
potential that the Immaculate Order's
delusions would have squandered. He is
grateful to the Unconquered Sun for this
blessing and considers it his duty to prove
that the god invested it wisely.
The Lunar led Wind away to safety and aban-
doned him, claiming that, in so doing, he had discharged
a debt left over from the First Age. Soon thereafter, a
Sidereal who had prophesied Wind's Exaltation found him

and guided him to the Cult of the Illuminated. The scholars
of the Cult taught him what he had become and helped him
accept his new status. They broke down the lies with which
the Immaculate Order had filled his head and instilled in
him a burning desire to do the same for everyone else. He
left the Cult of the Illuminated soon thereafter and once
again took up the wanderer's life—teaching the truth of the
Unconquered Sun while staying one step ahead of the Wyld
Hunt. Since then, he has settled in Chiaroscuro, where he
joined a local circle. That circle recently lost one member
(an Eclipse Caste named Kidale) in a fight with the Wyld
Hunt, and a second (the Dawn Caste named Demetheus)
abandoned the others in despair, but Wind is determined to
hold the rest together any way he can.
Motivation: To spread the suppressed truth of the Exalted
throughout Creation in defiance of the Immaculate Order
Caste: Zenith
Anima Banner: A vast mandala of gold and blue light spins
in the air.
Attributes: Strength 3, Dexterity 4, Stamina 4; Charisma 2,
Manipulation 2, Appearance 3; Perception 3, Intelligence 3,
Wits 3
My strong suggestion is to make him either my cheat sword build or Yog's ring design* and a squad of his own to work with to make full use of his martial arts. Maybe even pair him with Olivia as a combat buddy.

With my sword build they could work very well together, with his partially precognitive tactical support spirit helping him position everything in just the right way to clear chaff and hold down bigger threats for her to execute.

*I'd quote it but I don't have a bookmark on that build. Might be good to repost if you have it handy for comparison @Yog
Here:
Ok, so, updated version with correct (hopefully) point spread, and Arcane Features. The changes are bolded and highlighted, and concern abilities, Arcane Features (I added technopathic integration) basic description section of the AI, and possible variations. I also added a further splendor that the AI could be later equipped with, as possible upgrade path.

The Splendor takes the form of something that is evocative of the fantastic. It might be a child's
toy, a brightly-decorated banner, a monster or carnival mask, or a treasure chest. It might be a
kaleidoscope, or a bundle of bright balloons. This Element defines the Splendor's physical form
and gives it a character, and that character is aligned with the power of the Dreaming. Other
Elements may draw upon this fact.
The Splendor stands out as a powerful work of magic when seen with chimerical eyes or mystic
scrutiny, but it seems nigh-impossible to credit it with any specific significance if observed with
purely mundane senses. Even when presented with compelling evidence that there's something
weird about the object, anyone who hasn't made a magical survey of the Splendor must make a
Willpower roll against difficulty (4 + Splendor's rating) to accept such a conclusion.
As an Adornment, it raises the difficulty to affect the user with hostile works of Glamour by one.
As the basis for a Fascination, it may have one minor impossible feature such as floating in
defiance of gravity, reflecting people's true selves when looked into, or aging backwards in time
The Splendor manifests in the world as an enchantment embedded in a specific person present at
the time of its summoning, chosen by its owner. If it has no other Form Element, then it appears
as a mark like a tattoo somewhere on the infected individual's body. Wherever they go, so too
goes the Splendor. If it has a physical Form Element, then it appears in the infected individual's
possession, and will always return to them at the beginning of each scene even if thrown away,
left behind, or given away. If its physical Form is something immobile like a tree, then the
targeted individual is going to find that tree wherever they go for the duration of the Splendor's
manifestation.
If the Splendor is an Adornment, then this Element allows its benefits to be enjoyed by the
person to whom the Splendor is attached, even if they're not its owner and not attuned to it. Even
if they're not Exalted at all.
This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by
another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.
The Splendor creates a mundane object which resonates with one or more of its characters, as
defined by Form Elements such as Form of Crackling Fire or Form of Ash and Dust. Conjured
objects can have a Resources value no higher than the Splendor's rating.
Incorporated into an Adornment, this Element allows the Exalt to spend a turn and to make a
Wits + Craft roll against difficulty (4 + object's Resources value) to summon whatever object
she likes to hand, so long as it resonates with the Splendor's character in some way, such as a
shovel for an earth-affiliated (or death-affiliated…) Splendor. Objects can be created no more
than once per scene.
Incorporated into a Fascination, this Element allows the Splendor to create particular objects in
response to certain stimuli and conditions which are in accord with its character — often, this
trigger is "when someone is cursed by the Splendor's Root Element." No more than (Splendor's
rating) objects can be created per scene.
One of the Splendor's snares or benefits is particularly wicked or potent. Modify one roll
associated with the Splendor by increasing or decreasing its difficulty by two, or modify one
value associated with activating or resisting its effects (such as the number of points of
Willpower that must be spent to shake off a Beautiful Lie) by two.
The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.
Incorporated into a Fascination, this Element allows the Splendor to rewrite the details of
landscapes and objects, rerouting the paths of a graveyard, changing the appearance of a corpse,
repairing a rundown wooden shack, or making a barren landscape green and verdant.

This Splendor manifests the resources of a Background, chosen at the time of the Splendor's creation. The Background is either Arsenal or Library (see M20, p. 318). As an Adornment, the character may spend a turn and a point of Willpower to simply manifest whatever equipment or research materials they desire from their Arsenal or Library. They have an effective rating in the Background equal to the Splendor's rating while wearing it. As a Fascination, Panoply of Wonders requires that the Splendor also have a location-type Form Element such as Form of the Hearth. The chosen Background has a dot rating equal to the Splendor's rating, and manifests throughout the affected area.
Mystic Fortification (1 pt. Mystic Element): Willpower cost of Panoply of Wonders, so it either restores willpower on use or, if that's too broken, then Willpower and activation time
Taking a form of a heavy sigil ring, it is at once recognizable by any comic geek, and yet unlike any comic book paraphernalia out there. Semi-transparent, it looks as though it is carved from some manner of unearthly crystal, with a runic symbol on top. If seen against the light, or from the corner of an eye, shadows of movement can be glimpsed inside of its structure, impossible forms of dreams and nightmares ready to come forth upon its master's command.
Exactly what it says on the can, a green lantern ring. A ring that is capable of generating temporary constructs made out of solidified energy / stuff of dreams and nightmares. The constructs are physical, but not permanent. The ring is also capable of generating forcefields and operating them. In principle, this could be used to achieve flight.
(5 dot Emanation)

9 willpower (5 +4 freebie points)
Physical
Strength 1
Dexterity 3
Stamina 2

Social
Charisma 6 (4+2)
Manipulation 4 (3+1)
Appearance 1

Mental (2x purchases of Superior mind for 5 additional points, and raising max attribute to 7)
Intelligence: 6 (4+2)
Perception: 7 (5+2)
Wits: 5 (4+1)
Talents:
Alertness 4 (3 + 1 from freebie points)
Awareness 4 (3 +1 from freebie points)
Empathy 3

Skills:
Etiquette 3
Survival 2

Knowledges
Investigation 3
Occult 3
Computer 2
Medicine 2
Technology 2
Science 2
Emanations can soak lethal damage, but not aggravated. Select either the Umbra or the Underworld. This is the emanation's native home. It may roam freely in its native realm, where it enjoys the natural ability to converse with the other native denizens and to navigate without undue difficulty (in the Umbra, this amounts to having the Charm Airt Sense, while in the Underworld it amounts to having several dots of Argos). The phantasm may manifest in the physical world only while within one hundred yards of its keystone, or within ten yards of its master. It must pay one Willpower to remain manifest for a scene. It may pay one Willpower to immediately teleport to its master's or keystone's location. If the phantasm's master the emanation's name, the Arcana hears her words wherever it may be. If she commands the ephemera to attend her, it may teleport to her master's location and manifest without paying any Willpower. If the keystone is destroyed, the phantasm is also destroyed. If the emanation is slain, it may reform one hundred years later within its keystone. Each point of Essence fed into the keystone by its master quickens this recovery by 10 years. If the emanation's master has learned The King and the Kingdom: The Thousand and First Hell, the phantasm may treat its master's Hell as a keystone. Ephemera are always otherworldly, disturbing beings with demonic features of some sort that cannot be mistaken for as human.
The Arcana gains three additional dots of Mental Attributes, which may increase its traits to 6. Taking this Feature a second time provides only two bonus dots, but raises the permitted cap to 7.
The Arcana gains three additional dots of Social Attributes, which may increase its traits to 6. Taking this Feature a second time provides only two bonus dots, but raises the permitted cap to 7.
The Arcana can project its thoughts into the minds of other nearby people to communicate with them. It can communicate with its master across up to (Arcana rating x 100 miles) of distance. By spending a point of Willpower, it can also receive communications from someone… or, to put it another way, it actively reads their surface thoughts for the rest of the scene. The target can always sense this, and can shut the Arcana out by spending a point of Willpower.
Unnatural Sense: The Arcana has some superhuman sense, such as the ability to see in infrared, to see in the dark, or to hear radio waves.
The Arcana has most likely has a machine-mind, though it might
also have some other quirk like a technological spirit having been bound into it during its

creation. Whatever the case, the difficulty of all the Arcana's Computer rolls are reduced by two.
The Arcana lacks the necessary anatomy for easy communication. It can still understand speech, and it could speak if it possessed the proper facilities to do so, but alas, it doesn't. It can still communicate effectively with its master through pantomime.
The Arcana doesn't really have proper hands, as such; or if it does, they're not really equipped with functional fingers. It also doesn't have anything to adequately substitute for the lack, like nimble tentacles or pseudopods. As such, it suffers a +2 difficulty penalty when engaging in tasks requiring fine manipulation.
A disfigurement makes your appearance disturbing and memorable. When in the presence of those who judge based on appearances, the difficulties of die rolls relating to social interaction are increased by two. You may not have an Appearance rating greater than 2. As a three-point Flaw your deformity also raises the difficulty by two for rolls of one chosen Physical Attribute, as your deformity afflicts your mobility.
You're especially devoted to a certain cause, group, creed or person. When someone tries to turn you against the object of your loyalty, you receive a two-die bonus to your dice pool when resisting that attempt with your Willpower. If the assault uses your Willpower Trait as the difficulty for the attack, then your attacker adds +2 to her difficulty while striving to undermine your loyalty. (See the feat Resisting on the Dramatic Feats chart in Mage 20, p. 403, and the Mind Sphere entry in the same book, p. 519.)
Naturally, you must define the source and reasons for your devotion when you select this Merit. Such loyalty will influence many of your roleplaying choices too – your friends, enemies, priorities, magickal focus, and other things besides. For extra fun (ha ha), you can complement this Merit with the Flaw: Conflicting Loyalties, described below.
You have a sixth sense warning you of danger. When in danger, the Storyteller will make a roll against your Perception + Alertness; the difficulty depends on the remoteness of the danger. If the roll succeeds, the Storyteller will say you have a sense of foreboding. Multiple successes may refine the feeling and give an indication of direction, distance, or nature.
Your physical senses are unusually sharp, capturing nuances that few people ever notice. In game terms, your character reduces the difficulty of her Perception-based rolls by -2. At the 1-point level, a single sense (vision, hearing, touch, taste, smell) is more acute than usual; at the 3-point level, all five physical senses are equally sharp.
Everything, to you, has a richer significance than it might otherwise appear. The flight of birds, the fall of cards, the patterns of sand after a wave, a spatter of sacrificial blood… in your eyes, they're all clues to the Universal Mystery. You're good at deciphering such clues, and so while many enigmas remain unanswered, you often spot insights that other people – even mages – fail to see.

In game terms, you can make a Perception + Awareness roll (difficulty 7) whenever the Storyteller feels you're in a position to perceive a hidden message in apparently random phenomena. If you do spot what appears to be a message, you can make a second roll of Perception + Esoterica (or Occult, whichever is higher) to see if you
can interpret the message you think you see. The difficulty of this interpretation roll depends on how random the phenomena is; a deck of cards, for instance, is less
random (difficulty 6 or 7) than a scatter of crow feathers (difficulty 8 or 9), and so is better suited for divination purposes. This doesn't mean you can't read that scatter of feathers, only that doing so is more challenging than interpreting a deck of cards!
Even without employing your Arts, you have a preternatural gift for seeing things as they are, not as they appear to be. Illusions, disguises, cloaking spells, and other forms of trickery rarely deceive your eyes.

In game terms, you can make a Perception + Awareness roll to see through metaphysical deception powers: vampiric Disciplines, faerie cantrips, werecreature Gifts, Sphere-based illusions, and other powers that are based on deceiving a witnesses' perceptions. This roll works only against powers that deceive the target's perceptions, not against any other form of Gift, Discipline, cantrip, and so forth. (Vampiric Obfuscate, for example, but not Presence or Dominate.)

The difficulty for that roll is generally 5 + the highest Sphere Rank or other level involved in that power; a Forces 2 /Prime 2 illusion, then, would be difficulty 7, while a vampire's Mask of a Thousand Faces (Obfuscate 3) would be difficulty 8. If a character could normally get a roll to see through the illusion (as shown in How Do You DO That?, pp. 129-132), then your character subtracts -3 from her difficulty when trying to do so.

Your clear sight also reduces your difficulty by -3 when you try to see through a disguise, a cloaking spell or device, or other attempts to conceal the truth from an onlooker. It does not, however, allow you to see through darkness, notice stealthing or invisible characters, or otherwise perceive something that you would not be able to see without this Merit; combining this Merit with the physical Merit: Acute Senses, however, could make you a formidably perceptive character.
The spirit of the ring takes a form of constantly shifting paradoxical geometric shapes, observable within the ring as a play of light and unnatural darkness. On the rare occasions it manifests outside, the substance of its body is brilliant emerald energy intervened with impossibly black darkness. Something in a lizard part of a human brain finds the constantly changing form unnatural, dangerous and disturbing. it would take a kind mind indeed to see hidden alien beauty and see past its appearance to connect to the deep and kind mind it houses.

Lacking perceivable mouth or equivalent, its ability to physically talk is limited to producing dazzling displays of music. It uses a form of telepathy to communicate, projecting a pleasant gender-neutral voice into the minds of those it talks to.

While it the surface of its body lacks lacks any recognizable sensory organs, its senses are beyond human, capable of perceving the world with perfect clarity. And what it sees, hears and senses, it translates to the master of the ring.

Its main function is to act as an assistant, advisor and an onboard AI, expanding the functionality of the power ring it is bound to.
So, this is basically ring's AI. It generates a heads up display, allows the user to see through disguises, etc. Basically, I wanted the user to be able to do fanfic-based "scan everything" thing. And since the user of the ring is the one with Hero's Shadow, the spirit can attune the ring to itself, so it can use it. Thus getting access to the ring's database (after 5 dot upgrade) and stuff like ability to connect to the internet (via Conjury Art: mobile phone). Oracular Ability is taken as a buff to Danger Sense to form one quasi-ability to perceive and predict danger, including in a fight. If it can connect to the internet / make phone calls, it would be able to act as an intermediary, allowing the user to communicate via these channels.

As it is also very smart, it should be capable of learning languages quickly, thus acting as a translator for the user.

The goal of making the AI is not to make an advisor, though it is also one, with intelligence 5, charisma 3, and a broad spread of knowledge abilities, such as medicine, etiquette, survival, etc. It's to make a lookout. The ring in its base version is a very versatile tool. The AI is made so it can be used in the best way possible, so Daniel knows where to apply said tool best. The AI basically generates an area of local omniscience around the ring, or close enough, with its transcendent senses, sees through glamours, finds secrets, investigates and catalogs clues, etc.

In combat, as a combination of melee ability, danger sense and oracular ability the AI generates probable attack patterns and transmits them to the user via telepathy.

Technopathic integration is because it's a techmind, basically, an AI, and one of its function is to connect to the networks.

Using Willpower 9 and Loyalty merit as a combination, the AI's willpower is hard enough that if it can resist with willpower, it will succeed, and any rolls where willpower is the defense stat just fail. Unless DC is capped at 9 for everyone, not just exalts.
Loyalty could be swapped for Lightning Calculator in order to buff combat prediction algorithms, and to buff hacking / computer aspect

2-5 dot splendor
Form of the Hero's Shadow (2 pt. Form Element)
Invincible Assertion (3 pt. Root Element): Perception + Alertness
Invincible Assertion (3 pt. Root Element): Perception + Awareness
Mystic Fortification (1 pt. Mystic Element): -2 DC to Perception + Alertness rolls
Mystic Fortification (1 pt. Mystic Element): -2 DC to Perception + Awareness rolls
Invincible Assertion (3 pt. Root Element): Perception + Occult
Taking a form of an intricate runic script, seemingly carved out of space and alien geometry, this "software upgrade" ensures that the Green Lantern Ring AI will never fail in its main function, expanding its already prodigious senses into the realm of perfection to rival the Exalted themselves.
Basically, this is a "software patch" fascination that adds onto the ring AI as a splendor and makes it so it never fails its perception rolls. At 2 dot version it makes it so nothing mundane can sneak past the ring. At 4 dot version it expands the ring's perfected senses to magical ones, and further buffs all present senses to make it so almost all successes are rolled at DC3 basically (Acute Senses gives -2 to perception rolls, and Clear Sight gives further -3 to seeing through disguises and past concealment, so that's -4 to -7 DC total depending on the situation), and with 1 or 2 added bonus successes to boot. Meaning virtually constant legendary successes. At 5 dot final upgrade, it also gains occult percption perfection, meaning that its Oracular Ability always works correctly and is always interpreted correctly

@BronzeTongue what resources do you need for the sword? As I understand it, it's kakuri's sword as the basis, gossamer as a power boost, and a sacrifice of a powerful soul in order to make the spirit, correct? For me it's gossamer, a sample of Molly's crystallized anima when using TTC, possibly some magical jade, a sample of Daniel's dreams / willpower, and a sacrifice of a powerful soul to create AI (with maybe a cyberdevil volunteer to be reborn into the service). If we wanted to make both, we would need more gossamer at least. Unless you could substitute something else? Maybe if we raid the Dragon's Lair of the Dragon our father slain, we could use its blood / body / bone as the material for the sword making? I mean, the Dragon was a very high tier Incarna / low level Celestine, and there's a mystical connection to a Sword of the Cross in using its blood, since it was killed by one.
Please note that I am planning on doing some tune up, specifically in the AI section. I think I got a better grip on the system by now.
I got to the part where Molly and Lydia join the Ordo Lebetis and I wonder how many people even know they are in it. Well of course it's a question of how many people even know about the Ordo. But either way it's an interesting question in terms of how likely they are or aren't to be attacked.
It's in Ordo's best interest to advertise that fact. Molly and Lydia are their nuclear deterrent.
 
We don't know what Uriel has at his disposal either but considering how high he is on the totem pole along with his much more convenient precog I don't think we should be comparing Molly's capabilities to him.
As far as I understand Uriel is, at minimum, equivalent to E10 third circle demon with domain over prophecy. It's his work to know stuff and make sure that other people who need to know it get the information when needed. While not rocking the boat with Hell.
 
As far as I understand Uriel is, at minimum, equivalent to E10 third circle demon with domain over prophecy. It's his work to know stuff and make sure that other people who need to know it get the information when needed. While not rocking the boat with Hell.
No, his domain is "maintaining Free Will", as I understand it. We do know that our Crown is an absolute effect, though, and if we can leverage it correctly...

Well, anyway, the first thing to do is to secure the shard from discovery by others.
 
The problem is if the shard gets out of control... Well, most likely those who captured it will try to kill the young solar. And then who knows where Exaltation will fly off to.

But in general I'm interested in who of the living remembers the last activation. Apparently it was somewhere during ancient Egypt. Actually, these are probably only the fallen, the gods who lived in those times and maybe a couple of immortals like dragons. And it's not a fact that they personally saw the Exalts.
 
And then look into the Abyssal Shard since we don't know of its status. Since it's underwater I think the Formorians may have it the same way Winter was holding onto ours.
Wrong ocean for the Fomor. We know it's status it's still the Pacific waiting for its solar counterpart and vice versa to be Unleashed. Odin is actively looking for it. Then he's going to do what ever a magical head deity does with an exaltation and then the solar will also be released because it doesn't care what he did with the exaltation only that it's the same one.
 
It's actually would make more sense for Lucifer to be Free Will. Would explain the whole clusterfuck with his rebellion and current situation.
Honestly I don't know what's worse. DF demons or OWOD demons. Both sides are wildly confusing and completely mired in wild and strange lore. Although no, I would prefer the demons of the world of darkness. At least not all of them are evil incarnate despite some problems.
 
Wrong ocean for the Fomor. We know it's status it's still the Pacific waiting for its solar counterpart and vice versa to be Unleashed. Odin is actively looking for it. Then he's going to do what ever a magical head deity does with an exaltation and then the solar will also be released because it doesn't care what he did with the exaltation only that it's the same one.
We don't know of its status. We know it's in the ocean. That is very vague and could mean a lot of things. We were told which oceans the Formor reside/act in? I thought they were just vaguely 'in the ocean' as far as we knew?
 
Honestly? We are better off getting that Lunar Shard from the Sea.
Why not all three, really? Gotta catch them all. We have less good candidates for a lunar shard though. Daniel fits a Dawn aspirant very well, but not a Lunar. Olivia could have worked, but that's
It's actually would make more sense for Lucifer to be Free Will. Would explain the whole clusterfuck with his rebellion and current situation.
"That seems copacetic," comes the reply. "For the sake of my own visit being likewise in order I am Uriel by Grace of He Above all, the Light of God."

Somehow you manage to bite back a gasp, even as part of you wonders if the Archangel had just made a self-deprecating joke at his own expense. Second look... nope this is just the standard introduction. "I had guessed part of that," you manage to get out.

"In many human cultures light is associated with good, purity, kindness and compassion. While I seek these things in by interactions with the world and with humanity the 'light' portion of my name of that name refers to light as that which reveals and makes clear. The Fey call me the Watchman which is perhaps more flattering than other things I have been called."

All Uriel predicted was that it would probably go to someone favorable to his plans not to a specific person. DragonParadox said that much. We don't know what Uriel has at his disposal either but considering how high he is on the totem pole along with his much more convenient precog I don't think we should be comparing Molly's capabilities to him.

The most we could reasonably expect is that I'd go to someone favorable then since that's all even Uriel could get out of it.
No? Uriel directly says what he did:
"The second reason I came here is to apologize." The words do not quite register for a moment, or maybe they just don't compute. "The power you bear the crown you wear is in part by my own design." In slow and measured cadences Heaven's Watchman and keeper of men's free will had arranged it so that you would be set before the choice of green flame in the depths of Arctis Tor. "The Outsider some call Nemesis had planned to corrupt you and while there were still paths by which you remained beyond their grip, they grew ever more arduous but by their own design a path I had not anticipated was opened when you were brought to that place. I nudged its thoughts more to the Starborn, the wizard Harry Dresden of all the evils it might work if it could turn you into his downfall..."

"You can influence its mind?" you ask, leaning over the coffee table. Just because you are not getting any power out of this does not mean you don't want to know.

"Only in the manner that one might influence the mind of any foe by presenting it with circumstances that nudge its thought processes one way or another," Uriel continued. "Regardless it was distracted, when Harry Dresden, Thomas Raith, Karin Murphy and..." he tilts his head towards your mother in a way that is almost natural. "Charity faced was almost purely the Eldest Fetch, though its ultimate purpose was of its puppet-master. Why would it not wish to free what seemed a demon of Yomi?"
Uriel wasn't working from "let's get someone agreeable an exaltation". He was working from "let's put Molly into a position to get an exaltation as a corruption judo throw against Nemesis".
 
Uriel wasn't working from "let's get someone agreeable an exaltation". He was working from "let's put Molly into a position to get an exaltation as a corruption judo throw against Nemesis
Nowhere in that quote does it say that Uriel directed it towards Molly specifically from the start. Besides DP directly told us that he didn't.

This is what he said specifically:
On that last bit Tiffany which is as close to an Uriel perspective as you have (not all that close, but she does remember bits and pieces of what it was like Before and quite a lot of the last 2000 years) does not think Molly's Exaltation was primarily about Molly. Rather it seems more logical to her that Uriel saw a confluence of conditions approach that would permit Exaltation as an Infernal of someone he saw as an ally (Tiffany's darker impulses say 'tool' but that is not really relevant to the point). Given what she saw when Harry had his sight blasted open at the entrance/formation of Sanctuary she further suspects the wheels have gone off the cart and Uriel just wants Molly pointed at Heaven's enemies as opposed to anyone else.

Most likely Uriel had no idea who it was going to end up with.
 
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Honestly I don't know what's worse. DF demons or OWOD demons. Both sides are wildly confusing and completely mired in wild and strange lore. Although no, I would prefer the demons of the world of darkness. At least not all of them are evil incarnate despite some problems.
Could be worse - could be D&D demons. They are no less evil than DF demons and are also a force of Chaos meaning you can't bind them by rules or agreements. Not forever at least.
 
I think uriel could have been more confident, because exaltation was in a nearly ideal situation and inside a dimension where there are three and a half mortals per square kilometer. But I think he was still playing roulette, because it was not a fact that molly was great enough to pass the criteria.
 
He put Molly into a position, and nudged Nemesis to break the exaltation free.
Read the quote I posted. Uriel did not know going in who it'd end up with though he possibly had a good idea towards the end. Point is he couldn't choose from the start with all his precog and reach he could only try directing it towards someone favorable towards his or Heavens goals. It was still out of his hands where it'd end up so we really shouldn't expect different if we try.
 
Read the quote I posted. Uriel did not know going in who it'd end up with though he possibly had a good idea towards the end. Point is he couldn't choose from the start with all his precog and reach he could only try directing it towards someone favorable towards his or Heavens goals. It was still out of his hands where it'd end up so we really shouldn't expect different if we try.
1) TIffany is the closest we can get to Uriel, but she's very far from Uriel
2) "Not about Molly" =/= "Uriel didn't know who the exaltation was going to". It means that the motivation wasn't "empower Molly". It was, per Tiffany's guess "get exaltation to someone trustworthy". The person chosen as "trustworthy" was Molly, no one else. Uriel very much arranged for Molly to get exaltation.
 
1) TIffany is the closest we can get to Uriel, but she's very far from Uriel
2) "Not about Molly" =/= "Uriel didn't know who the exaltation was going to". It means that the motivation wasn't "empower Molly". It was, per Tiffany's guess "get exaltation to someone trustworthy". The person chosen as "trustworthy" was Molly, no one else. Uriel very much arranged for Molly to get exaltation.
I think your reaching to interpret that quote in a way you find favorable but it's a matter of bias what you get out of that quote so I digress.
 
And I will repeat for the third time, we only found out about this project after leaving hell, you cannot use it as one of the justifications for our choices when it was not part of the decision-making process, as a post facto justification yes, not before.

Pretty sure we got the first signs of it before going to hell, when seeing the people he had experimented during our attack on his building.

We might not have known the entire specifics, but we did know something very bad was afoot.

You are ignoring Uriel making it work in this very quest.

Yog... Uriel himself said that it wasn't a sure thing, even for him.

You are far too certain it will work when our best example is one of the best of the best in the domain of information gathering thinking of it as a hail mary.
 
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