- Location
- Germany
Nah, I really favor the Wolfhound, both for flavor and as it is a strong and intelligent dog by itself, before any enhancement.How about an XL American Bully? They're big boys, and startlingly dangerous baseline.
![en.wikipedia.org](https://upload.wikimedia.org/wikipedia/commons/d/da/%282%29_Irish_Wolfhound_4.jpg)
Nah, I really favor the Wolfhound, both for flavor and as it is a strong and intelligent dog by itself, before any enhancement.How about an XL American Bully? They're big boys, and startlingly dangerous baseline.
This seems appropriately thematic.[X] Try to find and bargain with a spirit-kin dog with Mouse's help, though scions will have their own purposes
-[X] Investigate, by Crown and Lydia's background, the whereabouts of Cŵn Annwn or their descendants
Cŵn Annwn are or were hounds of Arawn. At least looking for them makes sense.
That's such a busted support power. It would greatly improve her survivability against middling to boss type characters and make escape attempts easier.Spend a point of Wwillpower, and roll Willpower (I assume it's willpower) against DC6. Each success on that roll changes the result of the targeted character's next roll into a 1. Yes, that can cause botches. Yes, you can do it each turn, as long as you have WP to spend. This is a mage assassination tool, essentially.
I cant but think that wizards, specifically, have to have defenses against that sort of thing to be viable in the setting.ssentially, this gives two active powers:
1) Spend a point of Wwillpower, and roll Willpower (I assume it's willpower) against DC6. Each success on that roll changes the result of the targeted character's next roll into a 1. Yes, that can cause botches. Yes, you can do it each turn, as long as you have WP to spend. This is a mage assassination tool, essentially.
2) Spend a point of Willpower to allow Lydia to reroll her roll.
I think some manner of limit to this probably makes sense, and this can be modeled as an entropic effect, but in general, this is still super-useful.I cant but think that wizards, specifically, have to have defenses against that sort of thing to be viable in the setting.
Whether its a Merit that ignores 1s, or a version of the Immunity thing, or something else. If they didnt, spirits and Fae would own them all day everyday.
I mean, Dresdenverse lore isnt like Warhammer 40k; I dont think we have ever seen a White Council wizard botch, or even fail an attempted spell onscreen or off. There's guys who can counterspell Council magic, and guys who can prevent them casting, but I dont think we have ever seen anyone who can make a spell fail by fucking with the caster's rolls.
This is almost directly better than Shadow Spite Curse. In fact, a combination of this and Aura is almost exactly Shadow Spite Curse, only in some ways even better. When you can recreate celestial-tier charms (including signature effects), you know your effects are powerful.That's such a busted support power. It would greatly improve her survivability against middling to boss type characters and make escape attempts easier.
I'll vote a little later when I'm not in a vegetable state. But I must admit I'm very interested in meeting the Alphas. It could be fun.
He feels he needs the help, particularly of beings with some kind of material reality that cannot be ignored
The simplest version would be to give them I Believe I can 6 pts merit, or at least all the senior wizards. It even makes sense with magic being self-reinforcing belief that reshapes you. You start out without it, but as you practice magic, it transforms your mind to make you believe you can do it. Like how Lawbreakers may start out curing addictions, but end up with brainwashed slaves.I cant but think that wizards, specifically, have to have defenses against that sort of thing to be viable in the setting.
Whether its a Merit that ignores 1s, or a version of the Immunity thing, or something else. If they didnt, spirits and Fae would own them all day everyday.
I mean, Dresdenverse lore isnt like Warhammer 40k; I dont think we have ever seen a White Council wizard botch, or even fail an attempted spell onscreen or off. There's guys who can counterspell Council magic, and guys who can prevent them casting, but I dont think we have ever seen anyone who can make a spell fail by fucking with the caster's rolls.
I'd say there are pretty decent odds that Molly gets splashed with holy water.The update when we meet them is going to be at least 50% screaming by volume, I tell you.
Bit of a paradox with holy water. If it worked on Molly then it would be a poison which means that she would be able to bath in it without problem.I'd say there are pretty decent odds that Molly gets splashed with holy water.
We know that, but they don't.Bit of a paradox with holy water. If it worked on Molly then it would be a poison which means that she would be able to bath in it without problem.
Fair point. My thought was that she wouldn't be rolling for ancient lore to get that since it's splintering off of instances itself that would be alarming, but that's a significant assumption.
Bulldogs are surprisingly intelligent themselves, and are probably the most physically dangerous of the set we're talking about. Thematic picks are good, but that doesn't necessarily mean they have to be exactly on the nose.Nah, I really favor the Wolfhound, both for flavor and as it is a strong and intelligent dog by itself, before any enhancement.
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Irish Wolfhound - Wikipedia
en.wikipedia.org
To be fair, we see relatively little in the way of immediate combat magic that plays this sort of game. It shows up more often as an element of a larger ritual than anywhere else.I cant but think that wizards, specifically, have to have defenses against that sort of thing to be viable in the setting.
Whether its a Merit that ignores 1s, or a version of the Immunity thing, or something else. If they didnt, spirits and Fae would own them all day everyday.
I mean, Dresdenverse lore isnt like Warhammer 40k; I dont think we have ever seen a White Council wizard botch, or even fail an attempted spell onscreen or off. There's guys who can counterspell Council magic, and guys who can prevent them casting, but I dont think we have ever seen anyone who can make a spell fail by fucking with the caster's rolls.
Weren't the alphas taught how to shape shift into wolves by a wolf that somehow learned to shape shift into a human? I'm pretty sure the implication wasn't that she was a spirit, but some sort of absurdly magic mortal wolf.The update when we meet them is going to be at least 50% screaming by volume, I tell you.
Let's find her an enabler.![]()
Ebenezer reclines back in his rocking chair and slowly takes a long sip of his favorite beer.I'm rereading the beginning of the quest because I went into the interlude with soulgaze... And I can't help but think, what does Ebenzer think of Molly now? When they first met, she immediately started chopping down outsiders. And since then, she has only escalated her exploits.
To be fair Molly's time is limited and there were multiple critical problems that needed to be dealt with.And yes, the Alphas were introduced back then and Molly herself suggested introducing herself to them... And then the quest happily forgot about them for several years.
If I was doing a mundane dog?A bit of obscure lore, but if you want a dog breed associated with death and the passage of souls, you can look here. They are certainly dogs of the new world, but maybe it will suit Lydia thematically as someone on a new path.
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Xoloitzcuintle - Wikipedia
en.wikipedia.org
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Dogs in Mesoamerican folklore and myth - Wikipedia
en.wikipedia.org
This was one of the reasons I campaigned so hard for a downtime arc.And yes, the Alphas were introduced back then and Molly herself suggested introducing herself to them... And then the quest happily forgot about them for several years.
Yes, Alacrity is very powerful. You'll notice that Nergai's horse used it during the pursuit on the Ebon Path.I think some manner of limit to this probably makes sense, and this can be modeled as an entropic effect, but in general, this is still super-useful.
Some Advantages are very powerful, and will probably need adjustment. Like,
Seems reasonable for something like that to exist for wizard-strength talents.The simplest version would be to give them I Believe I can 6 pts merit, or at least all the senior wizards. It even makes sense with magic being self-reinforcing belief that reshapes you. You start out without it, but as you practice magic, it transforms your mind to make you believe you can do it. Like how Lawbreakers may start out curing addictions, but end up with brainwashed slaves.
I dont think I agree.To be fair, we see relatively little in the way of immediate combat magic that plays this sort of game. It shows up more often as an element of a larger ritual than anywhere else.
It seems likely that the wizard experience has a lot of either being well prepared and rolling around feeling like a magical god or meeting something new and fighting desperately for your life. I wouldn't expect them to be passively resistant to it, but being able to block it if they knew to prepare for the effect would make sense.
Also worth noting that evokers are kinda rare and weird for wizards. The vast majority of the time you piss off a DF wizard they aren't going to personally show up to throw hands if they can help it. Certainly not without a kit built to ruin your day in particular. More likely they're going to spend a lot of time quietly plotting your demise in their lab and then hit you out of left field.
Margret LeFay for example, could probably blow you up if she wanted. However given time to work it's more likely a dozen trolls show up and eat you alive.
In that scenario the ability to put short term bad luck on a wizard matters less, because their wards put them at a significant advantage against that sort of thing if you can target them in the first place.