Book of the Wyrm p133, in the Gorehound Take Two stat blockIs this from an expansion? In W20 core, mega-attributes are physical only (to be fair, I am guilty of this too).
Where the old Gorehound (serial killer fomor) was a Jason(Friday The 13th) knockoff from the Friday the 13th horror movies, and is now a Jigsaw/Ghostface/Hannibal Lecter pastiche from the Saw/Scream/Silence of the Lambs movies.
Gorehounds, Take Two
Slaughterhouse Video, a small subsidiary of Pentex,is the exclusive producer of Gorehounds. In the past, Gorehound fomori emulated their classic slasher-film heroes — usually unstable to begin with — Bane possession killed most of their higher reasoning and turned them into silent, hulking, nigh-unstoppable murder machines with a penchant for power tools and ambushes.
Times change, though, and the Gorehounds are changing with them. While the "classic" model of enormous, masked, overtly murderous Gorehound remains a going concern, Slaughterhouse has also recently begun creating a "Take Two" version of the Gorehound as well.These creatures are less blatant than the classic Gore-hound, and focus less on racking up a huge body count quickly, and more on extracting the maximum possible amount of suffering from each victim. Where classic Gorehounds are crude, The Bane possessing it imbues the new Gorehounds with a sort of hellish cleverness.This allows it intuitively to construct elaborate traps and torture chambers. Possessed of a relentless drive to kill,both types of Gorehounds rarely manage to last very long before going out in a blaze of terrible violence.
Attributes (old): Strength 6, Dexterity 3, Stamina 6, Charisma 1, Manipulation 1, Appearance 1, Perception 4, Intelligence 2, Wits 2
Attributes (new): Strength 3, Dexterity 3, Stamina 3, Charisma 3, Manipulation 3, Appearance 2, Perception 4, Intelligence 5, Wits 4
Abilities (old): Athletics 3, Brawl 4, Intimidation 4, Melee 4, Stealth 5
Abilities (new): Alertness 3, Athletics 2, Brawl 3, Craft 5, Investigation 4, Melee 3
Backgrounds: None
Powers (old): Immunity to the Delirium, Mega-Strength, Mega-Stamina, Regeneration.
Powers (new): Cause Insanity (via prolonged torture), Immunity to the Delirium, Mega-Intelligence, Regeneration
Willpower: 10
Equipment: (old) Household implements such as meat cleavers, chainsaws, pitchforks, cordless drills, or screwdrivers, to be terribly misused.
Equipment: (new) Chloroform-soaked rag, concealed knife, detailed map of next victim's house, elaborate torture chamber.
Slaughterhouse Video, a small subsidiary of Pentex,is the exclusive producer of Gorehounds. In the past, Gorehound fomori emulated their classic slasher-film heroes — usually unstable to begin with — Bane possession killed most of their higher reasoning and turned them into silent, hulking, nigh-unstoppable murder machines with a penchant for power tools and ambushes.
Times change, though, and the Gorehounds are changing with them. While the "classic" model of enormous, masked, overtly murderous Gorehound remains a going concern, Slaughterhouse has also recently begun creating a "Take Two" version of the Gorehound as well.These creatures are less blatant than the classic Gore-hound, and focus less on racking up a huge body count quickly, and more on extracting the maximum possible amount of suffering from each victim. Where classic Gorehounds are crude, The Bane possessing it imbues the new Gorehounds with a sort of hellish cleverness.This allows it intuitively to construct elaborate traps and torture chambers. Possessed of a relentless drive to kill,both types of Gorehounds rarely manage to last very long before going out in a blaze of terrible violence.
Attributes (old): Strength 6, Dexterity 3, Stamina 6, Charisma 1, Manipulation 1, Appearance 1, Perception 4, Intelligence 2, Wits 2
Attributes (new): Strength 3, Dexterity 3, Stamina 3, Charisma 3, Manipulation 3, Appearance 2, Perception 4, Intelligence 5, Wits 4
Abilities (old): Athletics 3, Brawl 4, Intimidation 4, Melee 4, Stealth 5
Abilities (new): Alertness 3, Athletics 2, Brawl 3, Craft 5, Investigation 4, Melee 3
Backgrounds: None
Powers (old): Immunity to the Delirium, Mega-Strength, Mega-Stamina, Regeneration.
Powers (new): Cause Insanity (via prolonged torture), Immunity to the Delirium, Mega-Intelligence, Regeneration
Willpower: 10
Equipment: (old) Household implements such as meat cleavers, chainsaws, pitchforks, cordless drills, or screwdrivers, to be terribly misused.
Equipment: (new) Chloroform-soaked rag, concealed knife, detailed map of next victim's house, elaborate torture chamber.
Or so I have been led to understand.