Green Flame Rising (Exalted vs Dresden Files)

Damage doesnt just morph overflow into Agg once you get a victim down into Incap.
@DragonParadox confirmed it earlier that Lethal Flows into Agg.
Wound penalties become bonuses and the wounds still have to do the wrap around. Normally you are at Inc lethal you are unconscious, with this you have to be at Inc Aggravated... at which point you are super dead, but you just get angrier and stronger until that point like you are the Hulk. A normal exalt without the charm would get weaker.
 
Are you sure about this? Can I get a page citation? Because Im staring at a copy of V20 right here. Page 284-285.
As I understand it, Bashing overflows does not overflow into Lethal, and if you deal even 1x HL of Agg to someone in Incap you will kill them, whether they were incapacitated by Bashing or Lethal damage.

But Agg requires that you use weapons that deal Agg to that creature type; for vampires thats fire, sunlight and magic, for werewolves its silver and magic.
Damage doesnt just morph overflow into Agg once you get a victim down into Incap.

EDIT
IIRC, Exalted has Bashing overflow into Lethal naturally.
I think this doesn't overflow Bashing into Lethal in v20 is because it's about vampires.

If you beat someone unconscious and you keep beating them, they're not going to survive just because you used a baseball bat instead of a sword, even if you don't aim for vitals.

Edit: There is also how decapitation, woodchipper, explosion etc still kill vampires even if Lethal usually just takes them into torpor.
 
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Are you sure about this? Can I get a page citation? Because Im staring at a copy of V20 right here. Page 284-285.
As I understand it, Bashing overflows does not overflow into Lethal, and if you deal even 1x HL of Agg to someone in Incap you will kill them, whether they were incapacitated by Bashing or Lethal damage.

But Agg requires that you use weapons that deal Agg to that creature type; for vampires thats fire, sunlight and magic, for werewolves its silver and magic.
Damage doesnt just morph overflow into Agg once you get a victim down into Incap.

EDIT
IIRC, Exalted has Bashing overflow into Lethal naturally.
Here we go again.

[V20] A Question About Taking Damage - Onyx Path Forums

Hello! I've recently been trying to wrap my head around the different damage types and how they are recorded on the health track and I have some questions I'd like to ask. I know that if a health track is filled with bashing damage and more bashing damage is applied it "upgrades" to lethal...

Semi relevant thread. God knows what the dev's were thinking though not making things explicit.
 
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As a comparison to a book that uses human durability players usually, here is how M20 has it.

pg 406 said:
Still, there are limits. When bashing damage takes a
character to the Incapacitated level on the Health chart, that
character's in trouble. Although she can still try to soak incoming
bashing damage with her Stamina, the next level of bashing
damage – typically marked with a slash – gets noted at the top
of the Health chart with an X. As the character takes even
more bashing damage, those Xs go further down the chart. If
her chart gets filled with Xs from top to bottom, then the next
level of any kind of damage kills her. So yes – although it's not
easy, you can punch and kick a character to death.
 
The Second part, we can only remain active IF we pass a willpower roll at 8 at a -4 dice penalty. By Pain Reforged and By Agony Empowered both stop the effects of Bashing and Lethal damage in the final health level. But where By Pain Reforged is automatic, AND reduces wounds by -1, Agony by comparison, requires you to pass a DC 8 Will roll at a -4 penalty. If you fail, the charm essentially fails as you are knocked out in a fight close to something that put you down in the first place and it allows you to spend 1 essence to get a max of +4 dice for one turn (Since Pain reforged reduces -5 penalty to -4).

So the "Double your health level" is very much conditional on a dice throw. Literally. The only advantage of Agony over pain reforged is that it works on Lethal Dice and gives us the "chance" of being able to continue fighting. If it did not have the Roll DC 8 Will then yeah, 4 Dots would be ok but the charm, well, is meh. Especially since it still compares very badly to 3 Dot charms from other splats.
Wound penalties only apply to actions, the Willpower roll should be without penalty.
 
Here we go again.

[V20] A Question About Taking Damage - Onyx Path Forums

Hello! I've recently been trying to wrap my head around the different damage types and how they are recorded on the health track and I have some questions I'd like to ask. I know that if a health track is filled with bashing damage and more bashing damage is applied it "upgrades" to lethal...

Semi relevant thread. God knows what the dev's were thinking though not making things explicit.
If it doesn't overflow, that's at least make By Agony better.
 
You're kind of taking this from building a useful tool for Molly to building Molly to make the tool useful.

Two charms is a hefty bit of investment for something with such relatively narrow combat applications.

Sure it can work, but we have to go a long way out of our way to make it relevant in a majority of our encounters.
Not really? All those charms are good individually, and have lots of uses.

Making the Hell of Being Flayed Alive movement charms work for vehicles massively increases movement in general, helping us get troops and equipment into and out of engagement range much more efficiently. Applying Viridian Legend Exoskeleton to vehicles similarly makes any car or truck we get into an APC for much the same reason.

The only one that could be considered overspecialized is the Warstrider one, but even that can be used in any vehicle, not just that specific one.
I have no idea why you think it is at all sane that the charm would work that way.

Its like you have never seen something be destroyed before.
They're not necessarily saying it should work like that, they're saying it needs to work like that to be worth five dots.

For comparison, there's an Essence 3 Adorjan charm (same level as BAE) that's a free perfect defense against mortals using ranged attacks (albeit only at essence 4). That's the level of bullshit a five-dot charm should be at.
 
whats the projection power of our hell (when we have it obviously) outside of said hell is it hard to get many going in and out of it?
 
whats the projection power of our hell (when we have it obviously) outside of said hell is it hard to get many going in and out of it?

We enter our Hell by meditating in conditions decided upon when the charm is learned(such as in perfect darkness, while covered in blood, or to
the sound of screams). It takes a wits+occult roll against difficulty 9 since we have 9 willpower.

We can be there for up to 5 days at a time and must spend an equivalent amount of time in reality before we can return. Spending 5 days resets our Shintai's Difficulty/Cost. Spending 2 Essence lets us bring up to 20 people who want to come with. They can theoretically leave at any time by walking past the border or through the exit portal or something.
 
We enter our Hell by meditating in conditions decided upon when the charm is learned(such as in perfect darkness, while covered in blood, or to
the sound of screams). It takes a wits+occult roll against difficulty 9 since we have 9 willpower.

We can be there for up to 5 days at a time and must spend an equivalent amount of time in reality before we can return. Spending 5 days resets our Shintai's Difficulty/Cost. Spending 2 Essence lets us bring up to 20 people who want to come with. They can theoretically leave at any time by walking past the border or through the exit portal or something.
everyone can theoretically leave at any time or the twenty people? Cause if everyone can not that I think its the best idea we can have an actual army though. not that armies of supernaturals is exactly a unique thing in dresden.
 
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everyone can theoretically leave at any time or the twenty people? Cause if everyone can not that I think its the best idea we can have an actual army though. not that armies of supernaturals is exactly a unique thing in dresden.

Dunno. I'm going to take the pessimistic interpretation that anybody we brought into our hell from the outside can leave at any time.

Edit: If one of the residents leaves they probably become a Jade Court Vampire/Wan Kuei or something. Though I have no idea if that's actually possible

Edit2: The people we banished may be able to return as Wan Kuei but I don't know about natives
 
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Not really? All those charms are good individually, and have lots of uses.

Making the Hell of Being Flayed Alive movement charms work for vehicles massively increases movement in general, helping us get troops and equipment into and out of engagement range much more efficiently. Applying Viridian Legend Exoskeleton to vehicles similarly makes any car or truck we get into an APC for much the same reason.

The only one that could be considered overspecialized is the Warstrider one, but even that can be used in any vehicle, not just that specific one.
Their uses are all vehicle related, which are awkward to one degree or another to make useful. The armor is good for protecting against attacks, but it's also supremely obvious and temporary.

The speed bonus sounds nice, but we're talking about city driving. If we're trying to deploy somewhere and actually fully use it we risk getting chased by the cops or crashing outright.

Unless we buy more than one dot in drive anyway, which we don't exactly use for a lot of stuff. Making this a plan with a minimum cost of two to three skill dots and two dedicated charm upgrades.

So from my perspective this is an idea with a pretty high buy in that has annoying practical complications, not a cheap and universal upgrade in the utility of something basic.
 
Dunno. I'm going to take the pessimistic interpretation that anybody we brought into our hell from the outside can leave at any time.

Edit: If one of the residents leaves they probably become a Jade Court Vampire/Wan Kuei or something. Though I have no idea if that's actually possible

Edit2: The people we banished may be able to return as Wan Kuei but I don't know about natives
why would they become wan kuei I just assume they'd be one of the many many many species in existence in dresden files?
 
why would they become wan kuei I just assume they'd be one of the many many many species in existence in dresden files?

I'm working off this bit from page 448

Q.Hey, once my Infernal has his own Hell, he can send
people's souls there when he kills them. Can they
then escape and return as one of the Hungry Dead?

A.You're basically a baby Yama King at that point, so
sure, I don't see why not. Sounds cool to me.
 
I'm working off this bit from page 448

Q.Hey, once my Infernal has his own Hell, he can send
people's souls there when he kills them. Can they
then escape and return as one of the Hungry Dead?

A.You're basically a baby Yama King at that point, so
sure, I don't see why not. Sounds cool to me.
wouldn't that only apply to the non locals who died and escaped though? With the locals being a different species entirely? Not all residents are dead souls after all.
 
Thinking about it more, we should probably make a point of taking bottleneck regardless of the hell build.

I'm not really sure how a soul-world will interact with the nevernever and the creatures capable of bouncing between realms, but I'd rather not find out by getting the spiritual equivalent of tape worms.

That feature is as close to an essence backed guarantee that they can't just warp in anywhere they please as we're likely to get.
 
Thinking about it more, we should probably make a point of taking bottleneck regardless of the hell build.

I'm not really sure how a soul-world will interact with the nevernever and the creatures capable of bouncing between realms, but I'd rather not find out by getting the spiritual equivalent of tape worms.

That feature is as close to an essence backed guarantee that they can't just warp in anywhere they please as we're likely to get.
can you turn it off and on? also how powerful are we in our soul world?
 
can you turn it off and on? also how powerful are we in our soul world?
Bottleneck (Cost: 1 point): Your Hell doesn't have natural boundaries which can be used to leave the Realm. Perhaps it's a sphere, or perhaps it is an island floating in a sea of infinite flames. The Realm has only one exit, in the form of a fairly obvious and prominent portal of some sort.
Not really, it just restricts the entry and exit point to a single portal. I don't know why we'd care to turn it off though. If we want jade vampires then we can just tell our security forces to allow a soul to leave.

Our power level depends on what we choose, with most additional power coming from access to things and servants in the hell.

In terms of direct power upgrades this is pretty much it:
Lord of the Land (Cost: 1 point): The Hell's nat- ural phenomena obey your will. You can make the winds blow as you wish, calm boiling seas or bid them part, and call down lightning during a raging storm.
 
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