Green Flame Rising (Exalted vs Dresden Files)

The maneuver doesn't seem that helpful.

We're already rolling dex + melee, which is where the excellency applies. It looks like we're trading +1 dc for that roll to get +2 to the weapon damage rating. Which would be great if that capped our damage or something, but since it doesn't the bonus to damage needs to overcome the difference in additional dice from the attack roll to be worth it.

Going from dc 6 to dc 7 on a 20 dice pool takes us from a 58% chance of 10+ successes to a 24% change of the same. We should still get good returns, but we're more likely to break even or worse than to benefit from it.
 
Doesn't stop it from being a defense It doesn't just protect the Infernal it undoes the magic. So it is a very good shaping defense. The lasting immunity is sperate.

It would be very odd otherwise. By that logic is someone made an Ancient Sorcery spell that can cover a continent, turning everyone into stone and there was one other exalt on that continent with a shaping defense that is it spell fails. That seems not just out of proportion, but off theme for something like an Abyssal Exaltation to do, those are not very big on protecting others.
 
The maneuver doesn't seem that helpful.

We're already rolling dex + melee, which is where the excellency applies. It looks like we're trading +1 dc for that roll to get +2 to the weapon damage rating. Which would be great if that capped our damage or something, but since it doesn't the bonus to damage needs to overcome the difference in additional dice from the attack roll to be worth it.

Going from dc 6 to dc 7 on a 20 dice pool takes us from a 58% chance of 10+ successes to a 24% change of the same. We should still get good returns, but we're more likely to break even or worse than to benefit from it.
Can I ask how you got that percentage probability something about that doesn't seem right those should move in tandem even if they are including double tens. Not that I actually doubt what you're saying there's a good chance that we would be trading the possibility of more successes on the to hit dice for a assured plus two damage. Also that maneuver when paired with Transcendent Anathema means every turn after it takes the thrust it takes an additional unsoakable aggravated damage per turn.
 
huh I can't actually find an Abyssal anti-shaping charm. I know there must be one, but I can't find it.
 
huh I can't actually find an Abyssal anti-shaping charm. I know there must be one, but I can't find it.
Dream-Slaying Defense (•••)
The Abyssal empowers herself with absolute nullity
to shield her from hostile curses.
System: Whenever the character is the subject of
any supernatural power that seeks to transform, infect, taint, transport, or control her body or spirit, she may reflexively spend 1 Essence or 1 Willpower and roll Wits + Occult against difficulty 7. Success shatters the hostile magic, protecting the Abyssal completely, and immunizes her against repeated attempts to exert the same sort of influence for the rest of the scene.
Edit pg.179
 
I suppose the flavor text does work against me.
Whenever the universe dares to mar the Infernal's immaculate and ideal self, she may exert her will to reset herself to her default state of perfection.

Of course that indicates that Molly can first do her reflexive Occult counter-spelling and only spend the essence on Ego-Infused Pattern Primacy if the counter-spelling fails.
 
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What Beats Below​
13th of January 2007 A.D.
COMMENTARY
Hmm.
So far, Sandra has demonstrated effects that appear to come from the Mind(mind control), Entropy(chaos spell) and now Life(vampire transformation) spheres of Magick. Sandra is looking like a serious Council-tier mage, or has a serious circle behind her.

That looks like a junior vampire that got volunteered into an abomination.
A little advance planning and a gallon of holy water, or even some holy oil from one of the *checks* 22 Catholic churches in Las Vegas proper along would probably have come in quite useful here.


Sandra has to a massive asset for the outsiders. Like that is a master of mind and flesh and entropy. Like even with ritual she must be closing in on arch miestry.
^^^
People keep underestimating someone who singlehandedly subverted or paralyzed the entire supernatural landscape of a major US city. As if thats supposed to be a trivial task, or something that you can blunder into by luck.


I wouldn't think it's a big deal.
This is probably just Sandra lucking into a really big chance, when the situation in Vegas is not as stable as it should be and the Dragon gets himself disabled via deathcurse.
Yes it is.
A minimum of 7 months of undercover work isnt luck. The Dragon didnt get himself disabled by luck either.
As far as we know Las Vegas was perfectly stable before Sandra Marling got here; all the instability was engineered.

I'm sure there have been prior attempts at messing wihh the Gate/Captive in Vegas and there will be future ones if this fails.
Sandra can't be that big a deal, or she wouldn't have been long-term undercover to fuck up the situation in Chicago with Molly and then dissapear, as in canon.
Sandra IS that big a deal, judging by what we've seen here.
The fact that Nemesis in particular, and the Outsider conspiracy in general trusted her enough to be in on the Maeve secret alone puts her very very high in their hierarchy of human agents.

You dont send a scrub to leverage your infiltration of Winter's command structure into arranging the death or subversion of one of the few Starborn wizards of this generation still alive.
Especially when that plot requires fucking with the daughter of a Knight of the Cross.

And the more we see of what she's done here, the higher Im increasing her threat rating.


Hey, vissicitude, my old friend.
Yeah, that looks like Fleshcraft.Vampire Fleshcraft.
Sure, a Mage can do anything, but this is aesthetically more Vicissitude than Life/Matter.
Nope.Thats not Vicissitude.
Vicissitude changes the physical form of the subject, giving physical dots, capabilities and the like.
At Elder levels, you can even give mental changes to yourself or a subject.

However, it doesnt give the target Discipline dots or outright magical powers like shaping.
Even Vicissitude 9 does no such thing, and if there was a Vicissitude 9 Methuselah here, we would know it by now.
Vicissitude certainly cannot make the sort of creature that has the metaphysical weight to ignore Demonic Primacy of Essence.

This is a Life 6 effect. Archmage stuff.
Life 1-6 said:
  • ONE
    • Sense Life: The mage can sense the potency of a Life Pattern, measuring its relative health and well-being, as well as basic information (age, sex, etc.)
  • TWO
    • Alter Simple Patterns: The mage can influence simple life forms, like fungi, invertebrates, or plants.
    • Heal Self: The mage can fix smaller damages to their Pattern.
  • THREE
    • Alter Self: The mage can alter their Pattern in small ways. They may change the color of their hair, enhance their eyesight, grow claw-like fingernails or suspend their need to breathe oxygen for several hours.
    • Transform Simple Patterns: The mage can transform simple life forms into others, transforming i.e. a snail into a turnip.
    • Heal Others: The mage can fix smaller damages in other Life Patterns.
  • FOUR
    • Alter Complex Patterns: The mage can alter complex Life Patterns of vertebrates, possibly inflicting serious damages or enhancing their natural capabilities.
    • Transform Self: The mage can transform their own pattern, allowing them to assume the shape of an animal of similar size or mass or transform their physical features to resemble another human.
  • FIVE
    • Transform Complex Patterns: The mage can transform complex life forms into a simpler form, transforming i.e. an attacking human into a frog.
    • Perfect Metamorphosis: The mage can alter their own Pattern according to their wishes. They may assume any form they wish, free themselves from corporeal needs like hunger and become immune to all known diseases.
  • SIX
    • Perfect Transformation of Others: The mage can transform lifeforms into other lifeforms without altering their intelligence.
    • New Life: The mage can create a Life Pattern that is not related to any previous Life pattern they have observed and which could have traits not found normally in nature, i.e. feeding on noble gases. The created creature lacks a soul, however (this demands auxiliary Spheres).
Given the apparent sapience and expansion of powers beyond anything a Red Court vampire will normally have available, as well as the metaphysical weight to ignore Demonic Primacy of Essence?
Thats a product of Perfect Transformation in play. Possibly with Prime 2 or higher. Plus some level of Mind.

Sandra or her minions are wielding Archsphere powers. Archmage powers.
Whether their own, or Investments from their patrons doesnt really matter.
Treat them with the necessary respect.
 
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Munchkins are the reason word of QM overrules RAW.
To be fair, ExWoD's infernals are built around the idea of being an IC munchkin. Their charms have all kinds of additional conditions you have to dance around to get anything done, and in exchange when you line it up right things can get pretty crazy.

This particular thing seems invalid to me, but the reflex is understandable since we're basically trained to do it everywhere.
Can I ask how you got that percentage probability something about that doesn't seem right those should move in tandem even if they are including double tens. Not that I actually doubt what you're saying there's a good chance that we would be trading the possibility of more successes on the to hit dice for a assured plus two damage. Also that maneuver when paired with Transcendent Anathema means every turn after it takes the thrust it takes an additional unsoakable aggravated damage per turn.
This calculator, which yeah doesn't include double tens. I should have mentioned that, but it isn't relevant for the purposes of general comparison since two equal sized pools will be effected to the same extent by that addition.

A baseline melee attack should do as well as a thrust maneuver most of the time, and better in a good number of cases. Two bonus dice to the damage roll don't outweigh that.

Is DoT part of the maneuver? Because TA doesn't do that and I'm not sure if it should actually affect bleeding we inflict instead of the initial wound.

In this particular case we want maximum damage now instead of a little more later so it still seems suboptimal to me.
 
Nope.Thats not Vicissitude.
Vicissitude changes the physical form of the subject, giving physical dots, capabilities and the like.
At Elder levels, you can even give mental changes to yourself or a subject.

However, it doesnt give the target Discipline dots or outright magical powers like shaping.
Even Vicissitude 9 does no such thing, and if there was a Vicissitude 9 Methuselah here, we would know it by now.
Vicissitude certainly cannot make the sort of creature that has the metaphysical weight to ignore Demonic Primacy of Essence.

This is a Life 6 effect. Archmage stuff.

Given the apparent sapience and expansion of powers beyond anything a Red Court vampire will normally have available, as well as the metaphysical weight to ignore Demonic Primacy of Essence?
Thats a product of Perfect Transformation in play. Possibly with Prime 2 or higher. Plus some level of Mind.

Sandra or her minions are wielding Archsphere powers. Archmage powers.
Whether their own, or Investments from their patrons doesnt really matter.
Treat them with the necessary respect.

Just as a note here Sandra does not have to do everything herself, she did bring vampires in and she claimed all of them were young, but you know... no one says she had to tell the truth to the patsies.
 
To be fair, ExWoD's infernals are built around the idea of being an IC munchkin. Their charms have all kinds of additional conditions you have to dance around to get anything done, and in exchange when you line it up right things can get pretty crazy.

This particular thing seems invalid to me, but the reflex is understandable since we're basically trained to do it everywhere.

This calculator, which yeah doesn't include double tens. I should have mentioned that, but it isn't relevant for the purposes of general comparison since two equal sized pools will be effected to the same extent by that addition.

A baseline melee attack should do as well as a thrust maneuver most of the time, and better in a good number of cases. Two bonus dice to the damage roll don't outweigh that.

Is DoT part of the maneuver? Because TA doesn't do that and I'm not sure if it should actually affect bleeding we inflict instead of the initial wound.

In this particular case we want maximum damage now instead of a little more later so it still seems suboptimal to me.
Well I'm convinced especially now that I see how you got that yeah that calculator is very comprehensive I rather like it. Also what is DoT? I was making an assumption of Transcendent anathema that converts all damage The Infernal does into aggravated damage same as our sword going from lethal to aggravated. Leaving little bits of hellish Green Inferno in the wounds as such.
 
COMMENTARY
Hmm.
So far, Sandra has demonstrated effects that appear to come from the Mind(mind control), Entropy(chaos spell) and now Life(vampire transformation) spheres of Magick. Sandra is looking like a serious Council-tier mage, or has a serious circle behind her.

That looks like a junior vampire that got volunteered into an abomination.
A little advance planning and a gallon of holy water, or even some holy oil from one of the *checks* 22 Catholic churches in Las Vegas proper along would probably have come in quite useful here.



^^^
People keep underestimating someone who singlehandedly subverted or paralyzed the entire supernatural landscape of a major US city. As if thats supposed to be a trivial task, or something that you can blunder into by luck.



Yes it is.
A minimum of 7 months of undercover work isnt luck. The Dragon didnt get himself disabled by luck either.
As far as we know Las Vegas was perfectly stable before Sandra Marling got here; all the instability was engineered.


Sandra IS that big a deal, judging by what we've seen here.
The fact that Nemesis in particular, and the Outsider conspiracy in general trusted her enough to be in on the Maeve secret alone puts her very very high in their hierarchy of human agents.

You dont send a scrub to leverage your infiltration of Winter's command structure into arranging the death or subversion of one of the few Starborn wizards of this generation still alive.
Especially when that plot requires fucking with the daughter of a Knight of the Cross.

And the more we see of what she's done here, the higher Im increasing her threat rating.




Nope.Thats not Vicissitude.
Vicissitude changes the physical form of the subject, giving physical dots, capabilities and the like.
At Elder levels, you can even give mental changes to yourself or a subject.

However, it doesnt give the target Discipline dots or outright magical powers like shaping.
Even Vicissitude 9 does no such thing, and if there was a Vicissitude 9 Methuselah here, we would know it by now.
Vicissitude certainly cannot make the sort of creature that has the metaphysical weight to ignore Demonic Primacy of Essence.

This is a Life 6 effect. Archmage stuff.

Given the apparent sapience and expansion of powers beyond anything a Red Court vampire will normally have available, as well as the metaphysical weight to ignore Demonic Primacy of Essence?
Thats a product of Perfect Transformation in play. Possibly with Prime 2 or higher. Plus some level of Mind.

Sandra or her minions are wielding Archsphere powers. Archmage powers.
Whether their own, or Investments from their patrons doesnt really matter.
Treat them with the necessary respect.
Corrupt Construction
Vicissitude 6
This power is a major step toward making a Vozhd, the living conglomerate war machines of the Tzimisce Viovodes. It can survive long enough to do its master's bidding, but rarely any longer. Advanced applications of Koldunism can extend the monster's lifetime, and create a true life.

The flesh-crafter can graft the remains of the dead to a living creature, creating a hideous guardian. The vampire may use as many dead subjects in a creation as she deems necessary, but at least one subject must still breathe.

The final monstrosity possesses the fractured intellect of the living beast, but has claws, wings, eyes and teeth of whatever the vampire has spliced together. The process often drives the living host insane. Furthermore, the victim endures the decay of its body parts. The poor creature eventually dies from disease or shock.

System: The vampire can create anything she desires, of any mass, size or function, provided she has enough parts. The player rolls Intelligence + Body Crafts (difficulty 7). Depending on the quantity and quality of "raw material" available, the Tzimisce may create anything from a simple ghoul to a rampaging vozhd. The number of successes determines how successful the process is and how long the creation "lives."

One living laughing subject and a flesh Garden surrounding them that they control acting as a horrid Guardian there's really no need to ascribe even more abilities to this woman when the flesh wearers are already on the scene and can obviously already work flesh pretty easily. Never mind that we see that the actual generation of the vampires change or their ability to use disciplines are not as tightly bound to Generations as in vampire the Masquerade.
 
Sandra or her minions are wielding Archsphere powers. Archmage powers.
Whether their own, or Investments from their patrons doesnt really matter.
Treat them with the necessary respect.
Yeah no. I don't believe that.
An Archmage could have acted vastly differently from the start.

I bet she cheated somewhere in the process, like having Vampires create the physical abomination by Vicissitude and then summon an Outsider in it by ritual or something like that to empower it beyond its physical form.

Besides, while Fleshcrafting from the Vampiric side allows for things like Vozhd, it was used to create the Blood Brothers bloodline with their completely new and weird powers, one example can literally turn you into a dragon. It's definitely not limited to the purely physical stuff if you go crazy with it.
 
@DragonParadox
Can Harry Counterspell?
Mages Countering the Night-Folk
When countering the effects of some paranormal critters' Disciplines, Gifts, Glamour, and so forth, a mage uses her Arete as the dice pool. The Storyteller may rule that the mage needs certain Spheres in order to counter certain abilities – Mind, perhaps, to counter vampiric Dominate; Spirit to counter werewolf Gifts; Entropy and Spirit to counter a wraith's Arcanoi; Mind and Prime to counter the dreamlike powers of the fae, and so on. After all, it's not as though mages corner the market on supernatural abilities… and although they certainly appear to be the masters of paranormal arts, mages have a hard time seeing beyond their own perspectives on reality.
Depending on what kind of ability this thing is using, it might be an option.

I think Harry has no notable Entropy, so if this is some "Be-Not" stuff, or a chaotic effect he can't do much, but if it deals in Forces, Matter or conceptual Energy comparable to Prime her might?
 
Just as a note here Sandra does not have to do everything herself, she did bring vampires in and she claimed all of them were young, but you know... no one says she had to tell the truth to the patsies.
Sure.
But thats not an elder vampire there currently doing its best impression of a flesh garden. Its a neonate, if only for the reason that elder vampires are of more use active and mobile than pinned do one spot.

And there's nothing Im aware of in the elder vampire repertoire that allows it to turn a neonate into a powered up flesh tree.


Of course it's luck. The problem with fighting Mages who have Entropy is that they literally make their own luck.
I dont know whether to give this an Insightful, a Hilarious, or a Valentine's rating.
Well played sir.
Well played.

Corrupt Construction
Vicissitude 6
One living laughing subject and a flesh Garden surrounding them that they control acting as a horrid Guardian there's really no need to ascribe even more abilities to this woman when the flesh wearers are already on the scene and can obviously already work flesh pretty easily. Never mind that we see that the actual generation of the vampires change or their ability to use disciplines are not as tightly bound to Generations as in vampire the Masquerade.
Read your quote again.
Nothing anywhere in that allows the Elder vampire using it(and yes, Vicissitude 6 is Elder vampire territory) to make a war construct that can perform magic. Whether its Vampire Disciplines or Magick.

This thing is, according to the QM, about to cast a Shaping effect.
OOC: To be clear, this thing is attempting wide area shaping magic, Molly cannot tell what kind, but it is unlikely to be friendly. Also it like all the other vampires took 8 wounds. It does not seem overly wounded.
Thats high tier magick. Thats not in the repertoire of vampires to do or bestow.
 
Sure.
But thats not an elder vampire there currently doing its best impression of a flesh garden. Its a neonate, if only for the reason that elder vampires are of more use active and mobile than pinned do one spot.

And there's nothing Im aware of in the elder vampire repertoire that allows it to turn a neonate into a powered up flesh tree.



I dont know whether to give this an Insightful, a Hilarious, or a Valentine's rating.
Well played sir.
Well played.



Read your quote again.
Nothing anywhere in that allows the Elder vampire using it(and yes, Vicissitude 6 is Elder vampire territory) to make a war construct that can perform magic. Whether its Vampire Disciplines or Magick.

This thing is, according to the QM, about to cast a Shaping effect.

Thats high tier magick. Thats not in the repertoire of vampires to do or bestow.
I would agree if the Tremere didn't exist and also the Red Court in Dresden Files are capable of magic flat out.
 
[X] Attack the thing, while Harry tries to Counterspell the effect
-[X] Activate Melee Excellency
-[X] Stunt: As you charge forward, burning blade held high and ready, you try to see more than the horrible first glance of that thing. Does the surface, blackened by sunlight, show cracks or weaknesses? Is there blood pumping, vital organs being supported? In the end you go for the obvious target, as you plunge green flames into the red eye, extinguishing its light and turning the laughter into a shriek.
 
[X] Plan Emerald Flash
-[X] Flying charge right into the center mass and try to hack it apart
-[X] Melee Excellency
-[X] Stunt: As Black tendrils enclose behind Adkins she feels it the only way in or out are through this creature and she was more than happy to oblige. Taking a deep breath of cold stale air filled with the scent of copper and Ash. Rising into the air with no delay jetting right towards the center of the tendril filled Mass. "Ahhhh" screaming at the top of my lungs. In my hand Usum's blade grew brighter. In a blink, Right into the chest of the flesh cradle. The flames jut from it's back pouring out creeping up the the tendrils lighting the room a brilliant neon green.

Was convinced to change it that was a good idea.
 
Yeah no. I don't believe that.
An Archmage could have acted vastly differently from the start.
I bet she cheated somewhere in the process, like having Vampires create the physical abomination by Vicissitude and then summon an Outsider in it by ritual or something like that to empower it beyond its physical form.
Thats not true.
This is almost exactly how the Corpsetaker operated in Dead Beat, where she spent several months, if not years, posing as the graduate student assistant of an old professor.

Its almost exactly Cowl has operated in the canon series thus far; in Dead Beat, in White Night, and in Fugitive, he's been lowkey and out of sight until absolutely necessary.
Its how Peabody was operating as the efficient secretary for at least two decades until he was caught in Turn Coat.

It is even how Kemmler was operating in the 19th century when Luccio ran across him in a Fistful of Warlocks.
You are mistaken if you think great power requires great showmanship.
Successful badguys in the setting dont showboat.
Besides, while Fleshcrafting from the Vampiric side allows for things like Vozhd, it was used to create the Blood Brothers bloodline with their completely new and weird powers, one example can literally turn you into a dragon. It's definitely not limited to the purely physical stuff if you go crazy with it.
1) Blood Brothers are primarily made from mortals.
Fleshcrafting is used to make their appearance identical. Cosmetic effect.
As far as Im aware, Vicissitude had no other involvement in creating them.

They are magically created by blood sorcery, and we dont know whats involved in doing so.


2) The Blood Brothers get ONE unique Discipline: Sanguinus.
Im looking at Sanguinus Discipline in V20, and while it allows you to meld a bunch of vampires into one construct, or even temporarily decrease the generation of one at the expense of others? It most definitely does not allow you to turn them into a dragon.

Nor does it give them additional magical powers for voltroning/gattaing into one construct.
  • ONE
    • Brother's Blood [1]: Spend blood to heal the damage of others in your circle
  • TWO
    • Octopod [2]: Send your limbs or organs to another in circle
  • THREE
    • Gestalt [3]: Create a hivemind for purposes of communication, sharing senses, and resisting mental effects
  • FOUR
    • Walk of Caine [4]: Temporarily lower your generation by raising that of others in your circle
  • FIVE
    • Coagulated Entity [5]: All members of a circle physical merge into a giant monstrosity

This is outside the known capabilities of vampire disciplines.
 
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