Green Flame Rising (Exalted vs Dresden Files)

Without the death Lords they literally just operate on the same methodology of picking as solar shards do except the person needs to be on the brink of death. Evil doesn't even come into it it's not looking for an evil person. They're an agent of extinction because they're attacks use Oblivion in them every soul shredded by them draws them closer to Oblivion. They're not agents of extinction because they're evil their agents of extinction because it's in their power.
Go back and read the caste description again, they want solar heroes, they have to deal with this.

If the Abyssal exaltations weren't required to deal with anything but catching someone dying then there would be no point in adding the extra criteria to the castes because they'd never use them.

Even if they're not required to be evil, I don't think Sandra would be wrong to bet that Outsider collaborators are the most impressive sort of nihilist death cultists around.
 
Go back and read the caste description again, they want solar heroes, they have to deal with this.

If the Abyssal exaltations weren't required to deal with anything but catching someone dying then there would be no point in adding the extra criteria to the castes because they'd never use them.

Even if they're not required to be evil, I don't think Sandra would be wrong to bet that Outsider collaborators are the most impressive sort of nihilist death cultists around.
The charm set and the essence renewal of the abyssals Rewards and incentivizes being those archetypes he describes because the power of Oblivion is noticeable ever present and palpable throughout their entire charm set. At no point does it ever say that they have to be or really want to be agents of Extinction though. It's very easy to become a death cultist when you become deeply acquainted with the power of the Void though.
Splinter of the Void (••••)
Taking a moment to sight down the barrel of her gun, the Abyssal fires a tiny splinter of Oblivion itself. Should her shot strike true, a black hole opens inside of her target, tearing them apart before consuming them utterly. System: The Abyssal spends 1 Essence and makes a Dexterity + Firearms attack. Note its final damage after soak. At the beginning of each of the following (Essence rating) turns, the target suffers that many dice of aggravated damage (minimum of one die). Apocalyptic Effect: If an opponent dies while suffering under the effects of Splinter of the Void, the Abyssal may reflexively pay 1 Essence to use their death to feed and catalyze the rift within them. The victim vanishes into the black hole with a wet crunch, and the vortex massively expands to encompass everything within 10 yards of the point of death. Anyone caught within the black hole suffers 5 levels of aggravated damage per turn. Anyone other than the Abyssal within 50 yards of the event horizon must use an action to make a (Strength or Stamina) + Athletics roll (difficulty 7, or
6 if they have something to hold onto or something
heavy to shelter behind) each round to avoid being
drawn 20 yards toward the black hole. The black hole persists for 3 turns, then collapses upon itself.
Also despite them having different names A lot of them are just the same description given a new qualitative word. A Dark Messiah in comparison to a regular Messiah I guess and for the the Night caste mirror Day caste he doesn't even bother with that anymore. The eclipse and Moonshadow literally fulfill the same role.
 
Also despite them having different names A lot of them are just the same description given a new qualitative word. A Dark Messiah in comparison to a regular Messiah I guess and for the the Night caste mirror Day caste he doesn't even bother with that anymore. The eclipse and Moonshadow literally fulfill the same role.
Adding new words to sentences changes them, dark messiah isn't a coat of paint, nihilistic philosopher and philosopher aren't interchangeable, and a death cultist isn't a neutral term.

The context here is pretty clear.

Abyssals aren't required to be evil, but the selection process and everything else about them is biased towards it. The idea that they're not only universally going to choose redemption simply because it's technically possible, but that it's in fact the default Abyssal archetype is ridiculous.
 
The reason he considers it that way is because he's a bit of a combat monkey but also some of the curses you can get from violating the nameless curse can get you killed like instantly if you if it happens at the wrong time.

Being struck with a increase in difficulty of two on every action in a scene with combat where you save someone can very easily lead to your death never mind if you actually fall asleep from that curse. Now some of them are functionally speaking nothing Burgers as far as curse go but the sunlight and the sleeping and holy symbol curses are range from mildly inconvenient to deadly.

To be frank the most important thing an Abyssal can do no matter the circumstances to is to guard themself from the power of the neverborn as quickly as they can because you can inadvertently save someone and they will curse you to possibly death.

Increase in difficulty of two on every action and falling asleep curse? Unless I'm tripping, the curses you're referring to are :
•The Abyssal finds bright lights and direct sunlight painful, increasing the difficulty of all actions by 1 while in such circumstances.
• A terrible lethargy falls upon the Abyssal when the sun rises, compelling her to sleep from sunrise until sunset. If she remains awake and active anyway, she suffers a –2 penalty to all actions.

Those aren't really all that debilitating. Maybe if they curse you while you have no essence, but you're already screwed in that situation either way. In general an Abyssal can pretty easily shrug off the Nameless Curse, and it gets only easier as they increase in Essence rating.
 
So, I realize that this is intended to make us hesitate, but what I am seeing instead is an opportunity to rob the opposition of one of their greatest weapons keeping things in check. The way I think it should be done is:
1) Spend 1 favor with both Winter and Summer (Winter favor might be one we get for this whole quest as a reward, thus bringing us down to 2 for both policies, a nice balance) in order to secure their help in preventing opposition from getting the abyssal
2) Use either our new shining solar circlemate or the statue as foci to find the new Dusk
3) Go and be the best senpai you can be.

Abyssals can be redeemed, and the opposition will keep trying and trying and trying to get them.
 
So, I realize that this is intended to make us hesitate, but what I am seeing instead is an opportunity to rob the opposition of one of their greatest weapons keeping things in check. The way I think it should be done is:
1) Spend 1 favor with both Winter and Summer (Winter favor might be one we get for this whole quest as a reward, thus bringing us down to 2 for both policies, a nice balance) in order to secure their help in preventing opposition from getting the abyssal
2) Use either our new shining solar circlemate or the statue as foci to find the new Dusk
3) Go and be the best senpai you can be.

Abyssals can be redeemed, and the opposition will keep trying and trying and trying to get them.
The act of freeing the Abyssal Exaltation will literally turn Las Vegas into desert, if we believe information given by the construct.
 
The act of freeing the Abyssal Exaltation will literally turn Las Vegas into desert, if we believe information given by the construct.
Pretty sure that's not the case.

The Outsider or door to Outside, whichever it is, no longer being kept by the Sin Eater is what causes the giant desert.
Freeing the Dawn would be a reaction to that.

Also releasing an Abyssal Exaltation would be a consequence of freeing the Dawn.
 
The act of freeing the Abyssal Exaltation will literally turn Las Vegas into desert, if we believe information given by the construct.

Ah no, different order of operation . The act of the Outside Thing being freed will turn Vegas and much of the continent into a desert, that in turn will trigger the Solar Exaltation which will also free a paired Abyssal Exaltation. Molly theories that this is why the conditions to free the Solar Exaltation are so stringent, the people who made this passage to not want its shadow loose.
 
Without the death Lords they literally just operate on the same methodology of picking as solar shards do except the person needs to be on the brink of death. Evil doesn't even come into it it's not looking for an evil person. They're an agent of extinction because they're attacks use Oblivion in them every soul shredded by them draws them closer to Oblivion. They're not agents of extinction because they're evil their agents of extinction because it's in their power.
Thats, at best, misleading. I will quote:
The Abyssal Exalted

There came a day, perhaps the darkest day of the Age of Legends, when 100 of its greatest heroes fell into darkness and were forever transformed by the dead gods who dwelled there in silence and spite. They became death's bleak riders, journeying forth from the Underworld to perform the great and terrible works of the grave. When the Age of Legends thrashed and bled through its final days, theirs were the gauntleted fists that gripped Creation's hair and sought to draw a knife across its throat. They failed, in the end: though they grievously wounded the world, it limped on into a new and lesser epoch, and the deathknights were imprisoned where they could never again threaten the living.

Or at least, they should have been. Now the Black Vault is open and the great heroes of myth have returned... and the slayers of men and nations along with them.



Agents of Extinction
The Abyssal Exaltation hurtles itself across the nightscape at the speed of a scream. It was drawn from a font of light and divinity, once upon a time. A part of it still yearns to find a hero and fill them with the power of Heaven during their moment of crisis. It cannot. It lost that ability long before the dawn of history. But oh, still it yearns. And so it circles those who might be valid candidates for Solar Exaltation, sending chills up their spines for reasons they cannot hope to guess, and then – usually – it passes on in impotent frustration, and seeks another.

The only valid candidates for Abyssal Exaltation are those in the midst of the most fundamental and human of all actions: the act of dying. The dying individual must also meet the same standards of excellence and supernatural awareness as a candidate for Solar Exaltation, although the Abyssal Exaltation is no more particular about supernatural taint than is a Lunar Exaltation.

Sunlight burns the Abyssal Exaltation, and so during the day it hides within corpses. Normally, this means it cannot grant its blessing while the sun stands in the sky. Normally, this means Abyssals are only drawn from the ranks of those dying in the dark, but sometimes... sometimes... well. Sometimes the Exaltation locates the perfect candidate, and finds they need help in dying. When that happens the Exaltation enters a corpse, forces it to lurch upright, to shuffle, to stalk, and to kill. For these Exalts-to-be, their final living sight is a moldering cadaver moving to embrace them with the tender joy of a long-lost friend as their life gushes out of a corpse-bitten throat.



The Choice
Abyssal Exaltation occurs in a frozen moment between life and death, as the last spark of a dying mortal's consciousness gutters on the verge of winking out. A presence comes upon them then, cold, wordless, but offering a clear choice nonetheless: embrace the awful power that rolls off of it like a dark fog, like a killing miasma, like a black fire; or reject it and pass into what- ever awaits beyond death's veil.

Those who reach out to take hold of that terrible power know that their choice is irrevocable. They know that they are binding themselves to a different sort of bleak eternity than whatever waits beyond the grave. But they also know that their heart will beat, their limbs will move, and they will continue to walk in the living world. For most, it's no choice at all, really.



The Black Exaltation
There is usually no great eruption of power when the Black Exaltation begins. The Abyssal's wounds quickly mend themselves. Her eyes open. A creeping chill insinuates itself into her flesh, and she has the distinct sense of losing something small and precious in exchange for something grand and dark and magnificent.

A slow, deep power builds within her flesh and heart, hour upon hour, night upon night. At first, the Abyssal might delude herself into believing she hallucinated her bargain, but such thoughts cannot last for long. Dark and fearsome omens plague her footsteps. Water freezes and plants die in her presence. Flocks of ravens and vultures crowd the rooftops and power lines to watch her. When she peers into mirrors, the world she sees within is rotting and decayed. Over the course of several nights these manifestations intensify: Crimson eyes open in the sky and weep blood. Corpses worm their way up from the ground and prostrate themselves before her. The mad and the lost whisper her name, and then sob, or bleed, or flee.

At last the dead come for her, and they are not gentle or reverent ancestor spirits. Feral, hateful, maddened things that once were human souls claw a hole in the fabric of the world and draw the Abyssal into the Underworld. As she stands upon the dust of that blasted landscape, her Spectre abductors cavort and howl and worship her with dark and instinctive glee.

Soon, inevitably, the storm arrives. It ravages the land of the dead and carries the Spectres, cackling, up into its winds. The Abyssal suffers no harm; this is her storm, it is here for her before any other purpose, and upon its arrival it drives the last missing key to her Exaltation into her heart: a tiny but pure sliver of Oblivion. To make room for this gift, the storm-winds suck out and carry away a trifling reduction in the form of the Abyssal's name.

It's up to her to find a way back to the living world after that, but this is rarely any great hardship. The Spectres are usually happy to carry her back through the Shroud should she show any desire for them to do so, exploiting the vast power of the soul-storm to accomplish the deed.
There are five distinct varieties of Abyssal Exalted, eerily echoing the castes of the Solar Exalted. Much like the Solars, they are scattered and divided in the modern day, and if they avoid the twisted nightmares of the Underworld, they are likely to remain that way. Should an Abyssal seek assistance from the denizens of the Labyrinth, they are usually happy to exploit the spectral hive-mind to put her in touch with others of her kind.

Dusk Caste
In the Age of Legends, Abyssals of the Dusk Caste were the most fearsome killers Creation had ever seen. In the World of Darkness, they are drawn from the ranks of those with the will and wherewithal to kill on the field of battle: Soldiers, mercenaries, police officers, legbreakers, and enforcers are all likely candidates.

Midnight Caste

In the Age of Legends the Midnight Caste were speakers for the ancestors and the advocates of suicide cults, bringing word of the joy of the grave to the ears of the living. In the World of Darkness, they are dark and driven figures of terrible resolve and morbid focus, willing to kill and to die for their cause.

Daybreak Caste

Abyssals of the Daybreak Caste were the preeminent necromancers of the Age of Legends. In the World of Darkness they're men and women with a love of macabre secrets and forbidden knowledge: those who believe all knowledge is good knowledge, and will go to any lengths in its pursuit.

Day Caste

In the Age of Legends, Abyssals of the Day Caste were the Underworld's spies, saboteurs, and quiet as- sassins, using any means necessary to remove those who would oppose the ascendance of the dead. In the World of Darkness, they come from the ranks of hardened criminals, from robbers and blackmailers to hired killers and coyotes.

Moonshadow Caste

During the Age of Legends, Abyssals of the Moonshadow Caste spoke eloquently on the behalf of the dead, binding the living to pacts of service and worship. In the World of Darkness, they arise from among those who have learned to wield words and paper as weapons: lobbyists, lawyers, solicitors, poets. Death is patient, and when it cannot press its claim today, the Moonshadow Caste buys time by diplomacy and deceitfor it to renew its offensive in the future.


Nameless Knights
The Abyssal Exalted sacrifice their name in the course of their Exaltation. Should they try to cling to it afterwards, they are lashed with pain and calamity as their Essence rises in rebellion against them. While a simple alias may serve as a replacement in a pinch, each knows in her heart of hearts that she is truly nameless, and that should she ever come to identify with a new name, then it too will one night be carried away by the storm-winds.

So it is that, sooner or later, most Abyssals learn to go by titles. Sometimes these attempt to express who the deathknight was, or aims to be. Often they are a warning, a minor courtesy to those who encounter her. Most frequently, though, Abyssals draw their titles from dreams of dead gods, which express themselves as faint whispers tainting a deathknight's Essence.


The Resonance of the Grave
Abyssals fit neatly into the world of the night people. They have to: they have difficulty existing within the normal world. They suffer discomfort, eventually shading into curses and catastrophes, should they attempt to deny their nature and present themselves as one of the living for long. Some macabre subcultures provide a respite where the trappings of death will attract little attention, but the mortals the Exalt surrounds herself with will be gravely endangered by her presence.

Ultimately, the one thing the resurgent Abyssals don't have is any kind of a plan. The Underworld is a crazy-quilt of hostile factions and ancient barbarism, and those ghosts who seem most favorably inclined toward the deathknights are also objectively terrifying and clearly insane. The high priests of Oblivion who call themselves nephwracks would love to command the Abyssals to wage war upon the living and the dead alike, but the plain truth is that the Abyssal Exalted are vastly more powerful than most nephwracks, which makes issuing any sort of commands difficult indeed.

The Essence within these dread Exalted is intended for works of death and destruction: that much is plain. On those very rare occasions when they dream of the Age of Legends, they dream of glorious campaigns of annihilation, and these dreams bring feelings of joy and bliss rather than nightmare disquiet... yet for all of these clear signs, the Abyssals are not yet unified in thought or in action.

And, although they have spoken of it to none so far, a few deathknights, a very few, have experienced other dreams. Dreams of radiant glory, and divine power, and rulership over a golden age of beauty and splendor. Who can say what that might mean?
Abyssals are an unsheathed murder weapon released into the same setting as the world they last tried to murder.
Their then-overlords may be dead and gone, but their legacy remains.

The Abyssal is not automatically evil, but everything around them, from the nature of their death to the Essence of the Exaltation they inherited to their very dreams to their first and strongest supporters, is conditioning them towards particular allegiances and attitudes.

And noone who remembers when they almost murdered Creation is going to extend the benefit of the doubt.

Its hard enough to keep Solars from going bad, and Solars just have to worry about the temptations of absolute power.
An Abyssal? It might be possible, but its not something to be sought out.
The blaseness with which you appear to regard the guys who almost murdered Creation That Was frankly worries me.
 
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The Abyssal is not automatically evil, but everything around them, from the nature of their death to the Essence of the Exaltation they inherited to their very dreams to their first and strongest supporters, is conditioning them towards particular allegiances and attitudes.

This is mostly true, but an Abyssal will sometimes, rarely dream of a time before their Exaltation was tainted.

Nope.
Abyssals are mortal and alive.
Blampires are not. Probably arent even human any longer.

I think they meant as a temporary vessel to go kill someone to pass it on properly.
 
This is mostly true, but an Abyssal will sometimes, rarely dream of a time before their Exaltation was tainted.
Thats apparently the privilege of a very few.
And even for those few its not a usual occurrence.

Most Abyssals are basically being conditioned and shaped into a particular attitudes and aptitudes. Deprival of your old name and adoption of a new one inspired by the ideology being pushed on you, isolation from previous social links, repeated glorification of particular ideologies, punishment for breaking rules..... They are all classic brainwashing/indoctrination techniques.

I think they meant as a temporary vessel to go kill someone to pass it on properly.
Fair enough.
The text does seem to say that it possesses the dead, not the undead.
 
This is mostly true, but an Abyssal will sometimes, rarely dream of a time before their Exaltation was tainted.
Yeah, but it's supposed to be a rarity among rarities so people can choose to build a good one, but the entire setup collapses and the fluff rendered a waste of page space if they're all like that from the start.

Banking on it feels like seeing this guy shoot down a plane with a pistol and making it your air defense strategy.

They aren't human enough.

Maybe in the moment of turning a human into a Blampire, he might Exalt instead, but once he is undead it's too late.
Like DP said, I think he meant as a murder puppet to get to the real host. It'd be kind of funny if that became a preferred method because blamps are a new factor for the exaltations.

Cause at that point IC original brand solars would be the weird ones for not having a copilot from the perspective of the setting at large.
 
Most Abyssals are basically being conditioned and shaped into a particular attitudes and aptitudes. Deprival of your old name and adoption of a new one inspired by the ideology being pushed on you, isolation from previous social links, repeated glorification of particular ideologies, punishment for breaking rules..... They are all classic brainwashing/indoctrination techniques.
Nothing that can't be overcome with sufficient outside support.

Molly is a proponent of "no punishment for what people are, only what they do".
I very much see her follow that with an Abyssal too.

Isolation is denied by new social links and Molly's social excellency's explaining stuff to the old ones the Abyssal wishes to keep.

Glorification of ideologies Molly will provide criticism and other ideology along with her Dad.

Punishments can go play wack-a-mole with Molly's crafting skills.
 
Yeah, but it's supposed to be a rarity among rarities so people can choose to build a good one, but the entire setup collapses and the fluff rendered a waste of page space if they're all like that from the start.

Banking on it feels like seeing this guy shoot down a plane with a pistol and making it your air defense strategy.


Like DP said, I think he meant as a murder puppet to get to the real host. It'd be kind of funny if that became a preferred method because blamps are a new factor for the exaltations.

Cause at that point IC original brand solars would be the weird ones for not having a copilot from the perspective of the setting at large.
Lydia's role as a guardian of the dead and mediator between the world of the dead and the living seems perfectly fluff compatible. She is, in many ways, essentially an abyssal version of dragonblooded.

It's telling that what little of fluff lore we have for ExvsWoD has an Abyssal (skull girl) working together with a Solar and guided by a Sidereal to fight vampires and save the world.

You can have abyssals trying to drag the world down, easily so, but they, like others, are modern people given awesome comic power and zero guidance. If someone drops in and explains what's going on, most people would likely listen
 
Nothing that can't be overcome with sufficient outside support.

Molly is a proponent of "no punishment for what people are, only what they do".
I very much see her follow that with an Abyssal too.

Isolation is denied by new social links and Molly's social excellency's explaining stuff to the old ones the Abyssal wishes to keep.

Glorification of ideologies Molly will provide criticism and other ideology along with her Dad.

Punishments can go play wack-a-mole with Molly's crafting skills.
But well, I don't see why Molly would incur this conditioning on someone dying in the world, where there is a factually verified afterlife, which can possibly be Paradise?
I don't think it will be IC at all.
 
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But well, I don't see why Molly would incur this conditioning on someone dying in the world, where there is a factually verified afterlife, which can possibly be Paradise?
I don't think it will be IC at all.
Molly deeply believes in second chances, to the point that it is the most striking feature of her inner world.

An Abyssal Exaltation is another chance at life for a dying person, even if it is not a clear and easy shot.
I doubt Molly would deny it from that angle.

Maybe for other reasons, such as the risks to herself and the world, but not for that.
 
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Independent of the actual issues involved, it'd almost be funny for someone to exalt as an Abyssal as a blamp tries to turn them. However it played out the whole situation would be a train wreck for ages after the fact.

Still an awful idea, but the idea of some elder looking at an abyssal and going "what the hell does Bill feed his kids?" while they rampage around killing things is certainly something.
Nothing that can't be overcome with sufficient outside support.

Molly is a proponent of "no punishment for what people are, only what they do".
I very much see her follow that with an Abyssal too.

Isolation is denied by new social links and Molly's social excellency's explaining stuff to the old ones the Abyssal wishes to keep.

Glorification of ideologies Molly will provide criticism and other ideology along with her Dad.

Punishments can go play wack-a-mole with Molly's crafting skills.
Only if they want to be helped, and even then we aren't the only thumb on the scale. Remember that Abyssals are more than murder bots; they have some truly frightening abilities to play with. Suppose we have a midnight caste pick the most impressive nihilistic death cultist available and it gets an Outsider pawn. Consider the cults they have and the consequences of the following abilities:

argument-slaying presenCe (•)
The Abyssal's dread shadow dogs the steps of those organizations with which she interacts, intimidating its agents and officers into concluding her business as quickly as they can.
System: When the Abyssal engages with bureau- cracy or labyrinthine systems such as courts of law, corporate networks, or government offices, clerks and functionaries expedite her business and she is able to proceed in a mere fraction of the normal time. More- over, she can spend 2 Essence to haunt and curse all impediments to a project such a certain police investiga- tion, bit of legislation, or attempt at reforming city gov- ernment, and everyone involved in pushing the project forward reduces the difficulty of all rolls to do so by two.
Apocalyptic Effect: The Abyssal may haunt the halls of any bureau, and no one dares to chase her out. As long as she doesn't do something outlandish to force those around her to address her presence, she can sit in on meetings, walk the halls, lurk around the water cooler, whisper to workers over the walls of cubicles, and otherwise linger in an office space without anyone working up the nerve to evict her
Cunning suBversion style (••)
Simply by briefly interacting with one of its mem- bers or officers, the Abyssal causes her Essence to wind its way through a bureaucracy or project, afflicting it with haunting-like distractions and mishaps which slow progress to a crawl.
System: The character can spend 3 Essence to target a specific office or project with terrible mishaps and setbacks for the rest of the current story. Everyone involved in pushing the project forward increases the difficulty of all rolls to do so by +2
distorted mirror mien (•)
The Abyssal hides her innermost self in a hall of mirrors, reflecting back only the expectations of those who would interrogate her heart.
System: Any ordinary or supernatural attempt to discern the Abyssal's Nature automatically fails, reveal- ing her Demeanor in its place. This Charm's effects are permanent.
Apocalyptic Effect: The Abyssal is impenetrable. Unless she willingly reveals information about herself, it is impossible to learn anything about the Abyssal's identity, past, or innermost motives through mundane research or magical means of any sort. Another charac- ter can still attempt to speak to the Abyssal to convince her to open up, of course
lies that tell themselves (••••)
Carving away parts of her listeners' identity with her will and her words, the Abyssal may rewrite the memories of another.
System: Spend 2 Essence while detailing the subject's new memories and roll Manipulation + Ex- pression, resisted by the target's Willpower (both at difficulty 6). The subject's memories can be rewritten based on the number of successes left after subtracting the result of the opposed Willpower roll:
• 1success:Theeventsofarecentscenecanberewritten.
• 2successes:Theeventsofarecentdaycanberewritten.
• 3 successes: A single pivotal memory in the sub- ject's life can be rewritten. Alternately, entire weeks of the subject's past can be written so long as they're not crucial to the substance of her life or identity.
• 4 successes: A major feature of the subject's life can be rewritten (such as who they're married to, where they went to school, or whether the Abyssal is a hated enemy or their childhood friend).
• 5+ successes: The subject can be given an entirely new history.
irresistiBle suCCuBus style (•••)
The Abyssal floods a target's mind with the glory and peace of the grave, pacifying his emotions, stilling the turmoil of his spirit, and ultimately making him into her willing and worshipful servant.
System: Spend 2 Essence and roll Appearance + Empathy (difficulty of the target's Willpower). Success transforms the target into the Abyssal's obedient ser- vant. The more successes rolled, the longer the target's servitude lasts, as per the chart below:

Result
Botch
Failure
1 2 3 4 5
Duration
Subject cannot be targeted by this Charm for the rest of the story.
Subject cannot be targeted by this Charm again in the current scene.
One hour One day One week One month One year

Each point of Willpower the target spends to resist this Charm negates one success on the Abyssal's roll, and can potentially drive the effect down to a "botch" result.
Apocalyptic Effect: If the Abyssal's target is a mor- tal (or a person only lightly touched by the supernatural, such as a ghoul, Kinfolk, or Kinain) who has ever suf- fered through the death of someone deeply important in their life, or a supernatural target who suffered such a loss within the last three months, then they cannot spend Willpower to resist Irresistible Succubus Style; their new devotion to the Abyssal fills the lingering wound in their heart, acting as a balm against the ache of loss.

If I was a crazy death cultist I'd be warded to the gills and crushing the wills of people made vulnerable by my cult assistants one way or another, isolating and rewearing the entire minds of particularly well placed people.

Then I'd pick up this:

the dimming oF the light (•••••)
Placing a hand upon the forehead of another, the Abys- sal drowns them in nothingness, then draws them forth again flensed bare of wonder by the power of Oblivion.
System: The Abyssal's victim must be either uncon- scious, have no points of Willpower remaining, or must consent to the Dimming of the Light. The Exalt touches her victim, spends 5 Essence, and makes a contested Will- power roll (both against difficulty 6) if the target resists. Accumulating more successes allows the Abyssal to mu- tilate the soul of a wide array of supernatural targets: A mage's Avatar is destroyed as though subjected to Gilgul; a changeling's fae soul is permanently destroyed as though she had been slain with cold iron, though her mortal life
continues; a werewolf's Rage is permanently reduced to 0, causing him to "lose the wolf;" a ghost loses all dots in whatever they would consider to be their most important Passion and Fetter. Imbued hunters, mummies, vampires and most creatures of darkness (but not all, sorry Nephan- di and Black Spiral Dancers!) such as fomori and demons are unaffected by the Dimming of the Light. The Chosen cannot be deprived of Exaltation, either.
Apocalyptic Effect: The Abyssal may spend 5 Essence and 1 Willpower to open her caste mark into a whirling vortex of darkness that dims all light and muffles all sound within 300 yards. Mortals find the effect eerie, and the churning void adorning the Abyssal's brow terrifying, but their fear is nothing compared to that of supernatural be- ings. Any creature incapacitated (such as by being knocked unconscious, sent to a Harrowing, or slain) while in the presence of the Abyssal's vortex are immediately subjected to the Dimming of the Light – and anyone who beholds the Abyssal's empowered caste mark instinctively knows what they stand to lose by opposing her.
Anyone with the mental defenses to hold off the other charms gets this choice; willingly submit to ISS right now or when they lose they'll get Dimming of the Light instead, and be mentally broken by some other charm to be used as an example to others.

This isn't even a complete set of their worst effects. Infernals are cute by comparison; an Abyssal can do so much worse to so many more people it's draw dropping. Without our hell to fall back on it's not even a contest. They need more time to get going, but they also buy in at a lower level in that regard.

I see a few quick and dirty ways to turn even a little organizational support into a new vampire court armed with arbitrarily large armies of super zombies at essence 2 just to name one example.

Also, in reading over the solaroid charm sets I've just noticed we have the most restrictive mind reading charm and exactly zero defenses against them. Holden splits that from regular mental stuff, being immune to UMI doesn't stop an Abyssal from reading your surface thoughts in your eyes.

Looking at the combat stuff as well the most significant advantage we have is speed again*. I'm startling to think that range item and RtF are less a neat little upgrade and more a critical survival tool if we want to avoid getting crushed.

They have great range game, so it's not as good, but fuck everything about getting in arms reach of those guys.

* Well that, LoS effects, and our hell, but I'm focusing on Molly's personal face blending game here.
 
An Abyssal Exaltation is another chance at life for a dying person, even if it is not a clear and easy shot.
I doubt Molly would deny it from that angle.
This second chance will literally:
Most Abyssals are basically being conditioned and shaped into a particular attitudes and aptitudes. Deprival of your old name and adoption of a new one inspired by the ideology being pushed on you, isolation from previous social links, repeated glorification of particular ideologies, punishment for breaking rules..... They are all classic brainwashing/indoctrination techniques.
Destroy their name, link them to the powers of unimaginable horror, will punish them for moral behaviour, will reward for destruction and murder and offers second chance at the most vulnerable time in their life.

The alternative for them is afterlife, which is verified to Molly, she also believes that this afterlife can include Paradise or Purgatory that leads to Paradise (as she is a Catholic). Also, can be Hell, but for "deserving" condemned by moral and impartial judge.

I think you are really employing mental gymnastics here to justify releasing the Exaltation, because you are literally saying that Molly will raise revenants with Necromancy, because she believes in second chances.
 
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