2) Unless I completely lost the plot here Charon is the reason it's neutral, he enforces the policy and also owns that nevernever patch, which he rents to people so they can hide under his protection. He's got income and rep riding on stopping precisely what we just did. This entire area is basically one facility he operates, so you're drawing a distinction without a difference.
The first part is accurate to my understand. The bolded bit isnt true. Nor is the third.
He makes no money here, nor does he charge for safety. He deals in secrets, and things of value to the other person; his very first talk was with the Dragon, and then what he asked for was an old necklace that the Dragon kept as a memento of his family. In return, he allegedly told the Dragon all his enemy's plans.
Dude's only been here around six years, since the Venetian Resort complex opened; the story is that he was there when the canals opened.
This is him telling us we pissed off Charon already, and is banking on us not being willing to risk worse retaliation. That's basically telling us to our faces that we've made an enemy.
I dont think Molly or her crew have done anything actionable by his rules as explained in this quest, or in the original material.
Whether or not they have irritated him.
Here's the crown describing it to us as a single location.
I suspect based on that last line we're going to be testing out our shaping defense against divine curses soon.
I think you may be misreading that.
I have the source material where most of this is being drawn from, and its pretty clear about the neutral location being the Canals, not any location in the NeverNever. There is nothing ever stated about the Ferryman holding jurisdiction over a patch of the NeverNever.
Just like MacAnally's bar is neutral territory in the real world, and the NeverNever side isnt even mentioned.
Or how the Bali club was neutral territory in the real world, but not the other side.
ATP.
He doesn't get to roll against us until the moment we directly go after him, so we get a free opening hit unless he has perfect mental defenses up already. If Gorfel could shoot us in the chest and still force us to roll to remember to use our perfect with a lesser veil while sprinting away in plain view I'm pretty confident in the quality of ours.
That and the alibi of going "what did I do, teleport there from Chicago?" would work wonders on mortal authorities.
1)He's an apparent Black Court vampire sorcerer of unknown provenance and ancient lore.
One with an apparent history of robbing graves and temples for arfifacts in his lifetime, and presumably after his death.
I would not bet Mollys life or freedom on it.
Vito Malvora got a resist roll against Hellscry Chakra, after all.
2) Given what I have learned of US police history, I dont agree.
The cops dont care. Especially after you have explicitly gone out of the way to piss off a Power in Las Vegas who has influence on that sort of thing.
There was no magic with the ghost.
Respectfully, have you read the books?
Do you think anyone without magic can summon and make a deal with a ghost?
And get the ghost to keep it?
He is not young and he was a risk-taker even in life.
Learning a bit of magic rather than rely fully on your physical strength is just sensible, if you have the time.
Two hundred, at best.
He's youngish for a Blampire. Not a baby, but young. Especially since the last hundred years would have been spent on the run as the Black Court essentially collapsed around them.
All Blampires can apparently learn magic, but most dont; they lack the tutoring, or the drive, or the time.
The fact that this one can, and did, at least two apparent schools (divination, summoning) makes me wary.
Would have to be quite the link.
We just saw Iku-Turso turn off one of Molly's defensive charms mid-combat. Something Primordials couldnt do to newbie Exalts in original Creation.
We are not the biggest fish in this sea, and the rules are different.
It distresses me when fellow players forget that, and begin to believe our own propaganda.
He's the most trustworthy man in Vegas as long as you have his two gold coins. Which is fitting for his Legend but does make him a god based mob boss.
The Ferryman does not accept coins, gold or otherwise.He doesnt accept money, either.
In the original RPG scenario, he dealt in secrets and things of value to the other person.
The Dragon dealt with him.
He's only been here since the Canals opened, which would have been around 1999 iirc.