Green Flame Rising (Exalted vs Dresden Files)

It is worth keeping in mind you do not have Demonic Primacy of Essence with Summer. They do not get an inherent instinctual 'oh shit' reaction from being in the same room as Molly, all they know is what they heard.

So all they know is that the person who fought her way out of the heart of Winter, slaughtered the Greater Will of Kakuri (for good) and its minions, murdered an Outsider (for good) and intimidated its whampire minions to surrender, somehow got on Mab's good side (impossible), and may or may not have colluded with a skinwalker to eat some Rhampire elders (they might not have heard this yet)...

Is here. In Summer. With the Archive.

Yeah, no wonder they're pretty antsy, even without DPoE :lol:

Though given Molly's general aura of 5% of a Darkhallow Ritual, I suspect they'd be antsy even without her reputation.
 
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Can we even do 4 exorcisms in quick succession? I think that they cost 5 essanse a piece. Unless this place is a dragon nest so we can recover as we work?
I assume that we'll wait in a bottle of bleach? Well Molly might not be carrying one...

Also someone needs to fight the Nemesis shards after they get released. I'm hoping Titania takes care of that or someone else.

[X] Before the exorcisms
 
So all they know is that the person who fought her way out of the heart of Winter, slaughtered the Greater Will of Kakuri (for good) and its minions, murdered an Outsider (for good) and intimidated its whampire minions to surrender, somehow got on Mab's good side (impossible), and may or may not have collided with a skinwalker to eat some Rhampire elders (they might not have heard this yet)...

Is here. In Summer. With the Archive.

Yeah, no wonder they're pretty antsy, even without DPoE :lol:

They would not all know all the details, but broadly yes.
 
That was at Essense 1 I think and before the world soul event. It probably feels way different now in scope if nothing else.
I suspect that before it was like a raging bonfire. Now it is more like looking at the moon. But that's no moon it's a battle station.

Our power is being actively used all the time and not just flaring.
 
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@BronzeTongue
I can get the evidence of absence thing. The thing is for them to not have to keep their pact while still being able to draw faith is against thematic of the entire world of Darkness for lack of a better word.
Not so much on the fairness front but rather on the it can't be that easy front no one not the antedaluvians not the incarna not Arch Mages no one gets to do something that would help them for free. So being able to just trick a mortal once and then just endlessly drain them of Faith wow would be cool but doesn't make sense because that's not how any spiritual entity in world of darkness works.
Not sure about that. For one "man, screw mortals" might as well be a theme of WoD in a lot of ways. For another, the wiki version of the rules doesn't allow the thrall to break the pact regardless of how they break the terms, which violates the theme you're invoking here in virtually the same way.

A number of benefits don't make sense as something that'd be revoked on at the end of a pact, and the sources I have access to make no mention of it. If you could make binding clauses like that then theoretically you could walk away with free benefits. Other than what the demon might do to you with their many other powers anyway.

That the human's actions don't matter seems telling to me, supposing those rules are accurate in the first place. You let a fallen Angel in and then you're done when it says you are.

If anything DtF is a game about having power over others and what you do with it, about giving in to temptation or seeking redemption.

As to how other critters work; I'd point out that a vampire doesn't have to give you anything to convert you into blood points on sight. A wraith can regain pathos by making you strongly feel something associated with their passions, and fae creatures from Changling also have an ability called ravaging which they can use through the medium of social contact without your knowledge.

The fact that demons actually pay an up front fee before they can drain their preferred resource from you seems somewhat unusual.
Also in the game demon the Fallen acquiring Thralls wouldn't be such a big deal if you could just trick them once and then endlessly take their faith from them
The rules explicitly warn that the storyteller shouldn't let the player do that specifically because the mechanics let you do that.
 
During the next month turn we should add making Lydia health potions since we've had the ability to for months but haven't yet people just used Molly's ability to make them as an argument...

Along with Ivy's stuff and maybe some combat/utility gear for Molly, like that interdimensional phone or shoes that let you run faster. We also still have yet to ask about what the major players know regarding Exalted.
 
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During the next month turn we should add making Lydia health potions since we've had the ability to for months but haven't yet people just used Molly's ability to make them as an argument...
Potions don't have a long shelf life. There is a reason why we generally only make them when we expect to have to use them soon.

Of course with how our life has been going we might want to revisit that policy since we can basically always expect that we are going to need healing potions soon.
 
It is worth keeping in mind you do not have Demonic Primacy of Essence with Summer. They do not get an inherent instinctual 'oh shit' reaction from being in the same room as Molly, all they know is what they heard.
I didn't expect to get a bonus for it, but I'd have thought that their supernatural senses would register something different as a result.

Like how Micheal wasn't affected by it, but still noticed that there was something present that would affect CoDs.
Being in the feywild we regen a point of essence every hour.
We should also be trying to kill the nemesis shards as we go, since (as far as I'm aware) no one here can permanently kill top tier immortals outside of Halloween. So that's another 2 essence back between each exorcism if things go well.
Potions don't have a long shelf life. There is a reason why we generally only make them when we expect to have to use them soon.

Of course with how our life has been going we might want to revisit that policy since we can basically always expect that we are going to need healing potions soon.

Bonus successes can be put towards extending the shelf life:

Duration: The effects of alchemy typically last one scene, with some exceptions. The outputs of alchemy also have a shelf-life. If left out in the open, exposed to the air, they only last a half hour. Otherwise, they expire depending on the number of successes achieved in creating them, after which time they become inert and potentially dangerous:
• One Day
•• One Week
••• One Month
•••• Three Months
••••• Six Months

We can probably swing 3 successes on an int+occult roll to say the least.
 
Bonus successes can be put towards extending the shelf life:


We can probably swing 3 successes on an int+occult roll to say the least.
I am aware. But most people actually manage to get though a month without anyone around them taking lethal damage no problem.

We just have a much more exciting life. Also I don't think that you get to see how many successes you get on brew potion checks so we could not be sure how long they would last and expired potions are bad.

Edit: I feel very confident that Molly will get at least 1 success on int+occult when we do proper preparation even without seeing the roll result*. I feel much less confident about it being at least 3 successes.

*On that note even master alchemist wizards likely aren't as profligate with potions as we are. After all 1s subtract for them, they have less dice and not as many DC reductions. So the possibility of a dud potion being poison or worse is much more realistic for them.
 
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We should also be trying to kill the nemesis shards as we go, since (as far as I'm aware) no one here can permanently kill top tier immortals outside of Halloween. So that's another 2 essence back between each exorcism if things go well.
And also 3 craft components, probably worth a 3 dot splendor each. Which allows us to make a full basic panoply for Molly and Lydia next turn (armors for both, weapon for Lydia). Which leaves us just one reagent short of making 3 2 dot splendors for Archive, or, if she gives us that black court elder skull, exactly on balance. And we are even left with gossamer which could later be used for Green Lantern ring (and we might get a chance of one more 3 dot reagent this turn during Vegas, so we might be able to make the ring). Crafting, with 1 AP + 2 bonus APs will definitely be on my list for the next turn.
 
I am aware. But most people actually manage to get though a month without anyone around them taking lethal damage no problem.

We just have a much more exciting life. Also I don't think that you get to see how many successes you get on brew potion checks so we could not be sure how long they would last and expired potions are bad.
The problem is not so much that Molly's social group can't go a month without a fight as it is that we don't know when one might happen in any give period.

I'm not sure if we get to see the roll, but checking the quality of a potion you just found sounds like something you could do with occult and I don't see why it'd apply any less to a batch you just made.


Edit: I feel very confident that Molly will get at least 1 success on int+occult when we do proper preparation even without seeing the roll result*. I feel much less confident about it being at least 3 successes.

*One that note even master alchemist wizards likely aren't as profligate with potions as we are. After all 1s subtract for them, they have less dice and not as many DC reductions. So the possibility of a dud potion being poison or worse is much more realistic for them.
I just checked, and I mixed up the pool. It's actually int+crafting. Not a huge difference for our purposes, but still worth mentioning.

If I'm understanding the rest of it correctly, Molly would roll 18 dice against difficulty (4 + 2 (recipe level)) -( 1 (BSM) + 3 (CCC) ) = difficulty 2. Which from this:
If you take a DC to 2 you just succeed, I have rolled a Dc 2 roll once, but just to see what would happen, that did not inform the narrative. As a general rule if the roll is for something with a pass/fail state 'do you break down the door' lets say then that door is splinters and we move on. If on the other hand the roll is for something where the number of successes matters the DC will only go down to 3 and be rolled, but for every -1 you would have had past three, you get an extra 2 dice.

Is really 20 dice DC 3, which from the calculator I just used gives us a 99.9999999967275% chance of 3 or more successes, and ~80% chance of 15 or more.

I feel fairly confident that long last lasting large batch potions are trivial for us.
And also 3 craft components, probably worth a 3 dot splendor each. Which allows us to make a full basic panoply for Molly and Lydia next turn (armors for both, weapon for Lydia). Which leaves us just one reagent short of making 3 2 dot splendors for Archive, or, if she gives us that black court elder skull, exactly on balance. And we are even left with gossamer which could later be used for Green Lantern ring (and we might get a chance of one more 3 dot reagent this turn during Vegas, so we might be able to make the ring). Crafting, with 1 AP + 2 bonus APs will definitely be on my list for the next turn.
Assuming it leaves something behind for us to take. Which I hope it does, but it's not a normal physical being.
 
Is really 20 dice DC 3, which from the calculator I just used gives us a 99.9999999967275% chance of 3 or more successes, and ~80% chance of 15 or more.

I feel fairly confident that long last lasting large batch potions are trivial for us.
Thank you for doing the math for me. In that case Molly should generally have healing potions available. How big a stock depends on her free time, but she can feel safe in thinking that they will be used before they go bad.
 
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Assuming it leaves something behind for us to take. Which I hope it does, but it's not a normal physical being.
Under normal rules you don't need physical remains - the passive effect of the crafting charm harnesses the power emanations of death. We are not using those exact rules, but I still expect something. Maybe some tokens from those freed?
 
Under normal rules you don't need physical remains - the passive effect of the crafting charm harnesses the power emanations of death. We are not using those exact rules, but I still expect something. Maybe some tokens from those freed?
The implements we used for the ritual should work like the ethically sourced grave dirt. The reagent just has to be something closely associated with the powerful event.
 
Under normal rules you don't need physical remains - the passive effect of the crafting charm harnesses the power emanations of death. We are not using those exact rules, but I still expect something. Maybe some tokens from those freed?
Maybe.

Still, maiming a big time outsider is worth it even if we can't make its spleen into a hat.

Sure it's not a very big injury, but it's much more permanent than most people ever manage. A hat trick of proper soul deaths on the elements of a spirit like that is the sort of thing that leaves an impression.
 
If we were not on Nemesis's radar before we definitely are now. I wonder just how many agents it will send to kill us now? It is something of a case of use them or lose them.

If Mab hears about this she might actually send a few Malk to trail us in hopes of using us as bait. They would obviously be lead by Cath Sith.
 
On the topic of murdering outsiders, I have a question related to this:

Murdering Outsiders is searing shut the wounds of creation at least when it comes to the lesser ones, they are not so much beings that come through but hairline cracks in the wall that can be moved by Those Beyond.

My read here was that lesser outsiders are basically puppets a bigger critter has their hand/tentacle/eldritch will stuck into. When we kill those lesser outsiders we didn't have MiM and so only got the drone.

However, our first use of that charm was on a greater Akuma which was a proper immortal for the purposes of the charm because his soul was remotely piloting his body from Emma-O's soul vault. That sounds awfully similar to what the greater outsiders are doing with the lesser ones to me.

@DragonParadox would MiM let us cause some amount of actual harm to the big guys sticking their fingers into reality?

If we were not on Nemesis's radar before we definitely are now. I wonder just how many agents it will send to kill us now? It is something of a case of use them or lose them.

If Mab hears about this she might actually send a few Malk to trail us in hopes of using us as bait. They would obviously be lead by Cath Sith.
Sounds like a renewable source of foci to me, hope nemesis doesn't have any soft spots or secret plans it minds sharing with the class. :V
 
Sounds like a renewable source of foci to me, hope nemesis doesn't have any soft spots or secret plans it minds sharing with the class. :V
We will likely be attacked at either school or the last Station. Most likely school because at this point Nemesis would not be caring much about subtlety.

Although the most likely place Nemesis still has powerful pawns is likely in the Red Court so it would want to attack us at night. Which is tricky to manage logistically. Hmm.
 
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We will likely be attacked at either school or the last Station. Most likely school because at this point Nemesis would not be caring much about subtlety.

Although the most likely place Nemesis still has powerful pawns is likely in the Red Court so it would want to attack us at night. Which is tricky to manage logistically. Hmm.
We could also probably expect indirect attack vectors. Legal troubles, including stuff as simple as having someone plant drugs in our locker, stuff like that.
 
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